//===- Win32/DynamicLibrary.cpp - Win32 DL Implementation -------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file provides the Win32 specific implementation of DynamicLibrary. // //===----------------------------------------------------------------------===// #include "Win32.h" #ifdef __MINGW32__ #include #else #include #endif #ifdef _MSC_VER #include #endif #ifdef __MINGW32__ #if (HAVE_LIBIMAGEHLP != 1) #error "libimagehlp.a should be present" #endif #else #pragma comment(lib, "dbghelp.lib") #endif namespace llvm { using namespace sys; //===----------------------------------------------------------------------===// //=== WARNING: Implementation here must contain only Win32 specific code //=== and must not be UNIX code. //===----------------------------------------------------------------------===// static std::vector OpenedHandles; #ifdef _WIN64 typedef DWORD64 ModuleBaseType; #else typedef ULONG ModuleBaseType; #endif extern "C" { // Use old callback if: // - Not using Visual Studio // - Visual Studio 2005 or earlier but only if we are not using the Windows SDK // or Windows SDK version is older than 6.0 // Use new callback if: // - Newer Visual Studio (comes with newer SDK). // - Visual Studio 2005 with Windows SDK 6.0+ #if !defined(_MSC_VER) || _MSC_VER < 1500 && (!defined(VER_PRODUCTBUILD) || VER_PRODUCTBUILD < 6000) static BOOL CALLBACK ELM_Callback(PSTR ModuleName, ModuleBaseType ModuleBase, ULONG ModuleSize, PVOID UserContext) #else static BOOL CALLBACK ELM_Callback(PCSTR ModuleName, ModuleBaseType ModuleBase, ULONG ModuleSize, PVOID UserContext) #endif { // Ignore VC++ runtimes prior to 7.1. Somehow some of them get loaded // into the process. if (stricmp(ModuleName, "msvci70") != 0 && stricmp(ModuleName, "msvcirt") != 0 && stricmp(ModuleName, "msvcp50") != 0 && stricmp(ModuleName, "msvcp60") != 0 && stricmp(ModuleName, "msvcp70") != 0 && stricmp(ModuleName, "msvcr70") != 0 && #ifndef __MINGW32__ // Mingw32 uses msvcrt.dll by default. Don't ignore it. // Otherwise, user should be aware, what he's doing :) stricmp(ModuleName, "msvcrt") != 0 && #endif stricmp(ModuleName, "msvcrt20") != 0 && stricmp(ModuleName, "msvcrt40") != 0) { OpenedHandles.push_back((HMODULE)ModuleBase); } return TRUE; } } bool DynamicLibrary::LoadLibraryPermanently(const char *filename, std::string *ErrMsg) { if (filename) { HMODULE a_handle = LoadLibrary(filename); if (a_handle == 0) return MakeErrMsg(ErrMsg, std::string(filename) + ": Can't open : "); OpenedHandles.push_back(a_handle); } else { // When no file is specified, enumerate all DLLs and EXEs in the // process. EnumerateLoadedModules(GetCurrentProcess(), ELM_Callback, 0); } // Because we don't remember the handle, we will never free it; hence, // it is loaded permanently. return false; } // Stack probing routines are in the support library (e.g. libgcc), but we don't // have dynamic linking on windows. Provide a hook. #if defined(__MINGW32__) || defined (_MSC_VER) #define EXPLICIT_SYMBOL(SYM) \ if (!strcmp(symbolName, #SYM)) return (void*)&SYM #define EXPLICIT_SYMBOL2(SYMFROM, SYMTO) \ if (!strcmp(symbolName, #SYMFROM)) return (void*)&SYMTO #define EXPLICIT_SYMBOL_DEF(SYM) \ extern "C" { extern void *SYM; } #if defined(__MINGW32__) EXPLICIT_SYMBOL_DEF(_alloca) EXPLICIT_SYMBOL_DEF(__main) EXPLICIT_SYMBOL_DEF(__ashldi3) EXPLICIT_SYMBOL_DEF(__ashrdi3) EXPLICIT_SYMBOL_DEF(__cmpdi2) EXPLICIT_SYMBOL_DEF(__divdi3) EXPLICIT_SYMBOL_DEF(__fixdfdi) EXPLICIT_SYMBOL_DEF(__fixsfdi) EXPLICIT_SYMBOL_DEF(__fixunsdfdi) EXPLICIT_SYMBOL_DEF(__fixunssfdi) EXPLICIT_SYMBOL_DEF(__floatdidf) EXPLICIT_SYMBOL_DEF(__floatdisf) EXPLICIT_SYMBOL_DEF(__lshrdi3) EXPLICIT_SYMBOL_DEF(__moddi3) EXPLICIT_SYMBOL_DEF(__udivdi3) EXPLICIT_SYMBOL_DEF(__umoddi3) #elif defined(_MSC_VER) EXPLICIT_SYMBOL_DEF(_alloca_probe) #endif #endif void* DynamicLibrary::SearchForAddressOfSymbol(const char* symbolName) { // First check symbols added via AddSymbol(). if (ExplicitSymbols) { std::map::iterator I = ExplicitSymbols->find(symbolName); std::map::iterator E = ExplicitSymbols->end(); if (I != E) return I->second; } // Now search the libraries. for (std::vector::iterator I = OpenedHandles.begin(), E = OpenedHandles.end(); I != E; ++I) { FARPROC ptr = GetProcAddress((HMODULE)*I, symbolName); if (ptr) { return (void *) ptr; } } #if defined(__MINGW32__) { EXPLICIT_SYMBOL(_alloca); EXPLICIT_SYMBOL(__main); EXPLICIT_SYMBOL(__ashldi3); EXPLICIT_SYMBOL(__ashrdi3); EXPLICIT_SYMBOL(__cmpdi2); EXPLICIT_SYMBOL(__divdi3); EXPLICIT_SYMBOL(__fixdfdi); EXPLICIT_SYMBOL(__fixsfdi); EXPLICIT_SYMBOL(__fixunsdfdi); EXPLICIT_SYMBOL(__fixunssfdi); EXPLICIT_SYMBOL(__floatdidf); EXPLICIT_SYMBOL(__floatdisf); EXPLICIT_SYMBOL(__lshrdi3); EXPLICIT_SYMBOL(__moddi3); EXPLICIT_SYMBOL(__udivdi3); EXPLICIT_SYMBOL(__umoddi3); EXPLICIT_SYMBOL2(alloca, _alloca); #undef EXPLICIT_SYMBOL #undef EXPLICIT_SYMBOL2 #undef EXPLICIT_SYMBOL_DEF } #elif defined(_MSC_VER) { EXPLICIT_SYMBOL2(alloca, _alloca_probe); EXPLICIT_SYMBOL2(_alloca, _alloca_probe); #undef EXPLICIT_SYMBOL #undef EXPLICIT_SYMBOL2 #undef EXPLICIT_SYMBOL_DEF } #endif return 0; } }