/* FreeRTOS.org V5.2.0 - Copyright (C) 2003-2009 Richard Barry. This file is part of the FreeRTOS.org distribution. FreeRTOS.org is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License (version 2) as published by the Free Software Foundation and modified by the FreeRTOS exception. FreeRTOS.org is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FreeRTOS.org; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. A special exception to the GPL is included to allow you to distribute a combined work that includes FreeRTOS.org without being obliged to provide the source code for any proprietary components. See the licensing section of http://www.FreeRTOS.org for full details. *************************************************************************** * * * Get the FreeRTOS eBook! See http://www.FreeRTOS.org/Documentation * * * * This is a concise, step by step, 'hands on' guide that describes both * * general multitasking concepts and FreeRTOS specifics. It presents and * * explains numerous examples that are written using the FreeRTOS API. * * Full source code for all the examples is provided in an accompanying * * .zip file. * * * *************************************************************************** 1 tab == 4 spaces! Please ensure to read the configuration and relevant port sections of the online documentation. http://www.FreeRTOS.org - Documentation, latest information, license and contact details. http://www.SafeRTOS.com - A version that is certified for use in safety critical systems. http://www.OpenRTOS.com - Commercial support, development, porting, licensing and training services. */ #include #include "FreeRTOS.h" #include "list.h" /*----------------------------------------------------------- * PUBLIC LIST API documented in list.h *----------------------------------------------------------*/ void vListInitialise( xList *pxList ) { /* The list structure contains a list item which is used to mark the end of the list. To initialise the list the list end is inserted as the only list entry. */ pxList->pxIndex = ( xListItem * ) &( pxList->xListEnd ); /* The list end value is the highest possible value in the list to ensure it remains at the end of the list. */ pxList->xListEnd.xItemValue = portMAX_DELAY; /* The list end next and previous pointers point to itself so we know when the list is empty. */ pxList->xListEnd.pxNext = ( xListItem * ) &( pxList->xListEnd ); pxList->xListEnd.pxPrevious = ( xListItem * ) &( pxList->xListEnd ); pxList->uxNumberOfItems = 0; } /*-----------------------------------------------------------*/ void vListInitialiseItem( xListItem *pxItem ) { /* Make sure the list item is not recorded as being on a list. */ pxItem->pvContainer = NULL; } /*-----------------------------------------------------------*/ void vListInsertEnd( xList *pxList, xListItem *pxNewListItem ) { volatile xListItem * pxIndex; /* Insert a new list item into pxList, but rather than sort the list, makes the new list item the last item to be removed by a call to pvListGetOwnerOfNextEntry. This means it has to be the item pointed to by the pxIndex member. */ pxIndex = pxList->pxIndex; pxNewListItem->pxNext = pxIndex->pxNext; pxNewListItem->pxPrevious = pxList->pxIndex; pxIndex->pxNext->pxPrevious = ( volatile xListItem * ) pxNewListItem; pxIndex->pxNext = ( volatile xListItem * ) pxNewListItem; pxList->pxIndex = ( volatile xListItem * ) pxNewListItem; /* Remember which list the item is in. */ pxNewListItem->pvContainer = ( void * ) pxList; ( pxList->uxNumberOfItems )++; } /*-----------------------------------------------------------*/ void vListInsert( xList *pxList, xListItem *pxNewListItem ) { volatile xListItem *pxIterator; portTickType xValueOfInsertion; /* Insert the new list item into the list, sorted in ulListItem order. */ xValueOfInsertion = pxNewListItem->xItemValue; /* If the list already contains a list item with the same item value then the new list item should be placed after it. This ensures that TCB's which are stored in ready lists (all of which have the same ulListItem value) get an equal share of the CPU. However, if the xItemValue is the same as the back marker the iteration loop below will not end. This means we need to guard against this by checking the value first and modifying the algorithm slightly if necessary. */ if( xValueOfInsertion == portMAX_DELAY ) { pxIterator = pxList->xListEnd.pxPrevious; } else { for( pxIterator = ( xListItem * ) &( pxList->xListEnd ); pxIterator->pxNext->xItemValue <= xValueOfInsertion; pxIterator = pxIterator->pxNext ) { /* There is nothing to do here, we are just iterating to the wanted insertion position. */ } } pxNewListItem->pxNext = pxIterator->pxNext; pxNewListItem->pxNext->pxPrevious = ( volatile xListItem * ) pxNewListItem; pxNewListItem->pxPrevious = pxIterator; pxIterator->pxNext = ( volatile xListItem * ) pxNewListItem; /* Remember which list the item is in. This allows fast removal of the item later. */ pxNewListItem->pvContainer = ( void * ) pxList; ( pxList->uxNumberOfItems )++; } /*-----------------------------------------------------------*/ void vListRemove( xListItem *pxItemToRemove ) { xList * pxList; pxItemToRemove->pxNext->pxPrevious = pxItemToRemove->pxPrevious; pxItemToRemove->pxPrevious->pxNext = pxItemToRemove->pxNext; /* The list item knows which list it is in. Obtain the list from the list item. */ pxList = ( xList * ) pxItemToRemove->pvContainer; /* Make sure the index is left pointing to a valid item. */ if( pxList->pxIndex == pxItemToRemove ) { pxList->pxIndex = pxItemToRemove->pxPrevious; } pxItemToRemove->pvContainer = NULL; ( pxList->uxNumberOfItems )--; } /*-----------------------------------------------------------*/