summaryrefslogtreecommitdiff
path: root/docs/tutorial/LangImpl1.rst
diff options
context:
space:
mode:
authorSean Silva <silvas@purdue.edu>2012-12-05 00:26:32 +0000
committerSean Silva <silvas@purdue.edu>2012-12-05 00:26:32 +0000
commitee47edfd8e2dd048522ebd47305aeefbe9d8729c (patch)
tree1149ccaddfcba655771ab114e383a2cae3b6b200 /docs/tutorial/LangImpl1.rst
parent4e5448053163e0d9c2107b240ccdb5a95c107b07 (diff)
downloadllvm-ee47edfd8e2dd048522ebd47305aeefbe9d8729c.tar.gz
llvm-ee47edfd8e2dd048522ebd47305aeefbe9d8729c.tar.bz2
llvm-ee47edfd8e2dd048522ebd47305aeefbe9d8729c.tar.xz
docs: Sphinxify `docs/tutorial/`
Sorry for the massive commit, but I just wanted to knock this one down and it is really straightforward. There are still a couple trivial (i.e. not related to the content) things left to fix: - Use of raw HTML links where :doc:`...` and :ref:`...` could be used instead. If you are a newbie and want to help fix this it would make for some good bite-sized patches; more experienced developers should be focusing on adding new content (to this tutorial or elsewhere, but please _do not_ waste your time on formatting when there is such dire need for documentation (see docs/SphinxQuickstartTemplate.rst to get started writing)). - Highlighting of the kaleidoscope code blocks (currently left as bare `::`). I will be working on writing a custom Pygments highlighter for this, mostly as training for maintaining the `llvm` code-block's lexer in-tree. I want to do this because I am extremely unhappy with how it just "gives up" on the slightest deviation from the expected syntax and leaves the whole code-block un-highlighted. More generally I am looking at writing some Sphinx extensions and keeping them in-tree as well, to support common use cases that currently have no good solution (like "monospace text inside a link"). git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@169343 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'docs/tutorial/LangImpl1.rst')
-rw-r--r--docs/tutorial/LangImpl1.rst280
1 files changed, 280 insertions, 0 deletions
diff --git a/docs/tutorial/LangImpl1.rst b/docs/tutorial/LangImpl1.rst
new file mode 100644
index 0000000000..eb84e4c923
--- /dev/null
+++ b/docs/tutorial/LangImpl1.rst
@@ -0,0 +1,280 @@
+=================================================
+Kaleidoscope: Tutorial Introduction and the Lexer
+=================================================
+
+.. contents::
+ :local:
+
+Written by `Chris Lattner <mailto:sabre@nondot.org>`_
+
+Tutorial Introduction
+=====================
+
+Welcome to the "Implementing a language with LLVM" tutorial. This
+tutorial runs through the implementation of a simple language, showing
+how fun and easy it can be. This tutorial will get you up and started as
+well as help to build a framework you can extend to other languages. The
+code in this tutorial can also be used as a playground to hack on other
+LLVM specific things.
+
+The goal of this tutorial is to progressively unveil our language,
+describing how it is built up over time. This will let us cover a fairly
+broad range of language design and LLVM-specific usage issues, showing
+and explaining the code for it all along the way, without overwhelming
+you with tons of details up front.
+
+It is useful to point out ahead of time that this tutorial is really
+about teaching compiler techniques and LLVM specifically, *not* about
+teaching modern and sane software engineering principles. In practice,
+this means that we'll take a number of shortcuts to simplify the
+exposition. For example, the code leaks memory, uses global variables
+all over the place, doesn't use nice design patterns like
+`visitors <http://en.wikipedia.org/wiki/Visitor_pattern>`_, etc... but
+it is very simple. If you dig in and use the code as a basis for future
+projects, fixing these deficiencies shouldn't be hard.
+
+I've tried to put this tutorial together in a way that makes chapters
+easy to skip over if you are already familiar with or are uninterested
+in the various pieces. The structure of the tutorial is:
+
+- `Chapter #1 <#language>`_: Introduction to the Kaleidoscope
+ language, and the definition of its Lexer - This shows where we are
+ going and the basic functionality that we want it to do. In order to
+ make this tutorial maximally understandable and hackable, we choose
+ to implement everything in C++ instead of using lexer and parser
+ generators. LLVM obviously works just fine with such tools, feel free
+ to use one if you prefer.
+- `Chapter #2 <LangImpl2.html>`_: Implementing a Parser and AST -
+ With the lexer in place, we can talk about parsing techniques and
+ basic AST construction. This tutorial describes recursive descent
+ parsing and operator precedence parsing. Nothing in Chapters 1 or 2
+ is LLVM-specific, the code doesn't even link in LLVM at this point.
+ :)
+- `Chapter #3 <LangImpl3.html>`_: Code generation to LLVM IR - With
+ the AST ready, we can show off how easy generation of LLVM IR really
+ is.
+- `Chapter #4 <LangImpl4.html>`_: Adding JIT and Optimizer Support
+ - Because a lot of people are interested in using LLVM as a JIT,
+ we'll dive right into it and show you the 3 lines it takes to add JIT
+ support. LLVM is also useful in many other ways, but this is one
+ simple and "sexy" way to shows off its power. :)
+- `Chapter #5 <LangImpl5.html>`_: Extending the Language: Control
+ Flow - With the language up and running, we show how to extend it
+ with control flow operations (if/then/else and a 'for' loop). This
+ gives us a chance to talk about simple SSA construction and control
+ flow.
+- `Chapter #6 <LangImpl6.html>`_: Extending the Language:
+ User-defined Operators - This is a silly but fun chapter that talks
+ about extending the language to let the user program define their own
+ arbitrary unary and binary operators (with assignable precedence!).
+ This lets us build a significant piece of the "language" as library
+ routines.
+- `Chapter #7 <LangImpl7.html>`_: Extending the Language: Mutable
+ Variables - This chapter talks about adding user-defined local
+ variables along with an assignment operator. The interesting part
+ about this is how easy and trivial it is to construct SSA form in
+ LLVM: no, LLVM does *not* require your front-end to construct SSA
+ form!
+- `Chapter #8 <LangImpl8.html>`_: Conclusion and other useful LLVM
+ tidbits - This chapter wraps up the series by talking about
+ potential ways to extend the language, but also includes a bunch of
+ pointers to info about "special topics" like adding garbage
+ collection support, exceptions, debugging, support for "spaghetti
+ stacks", and a bunch of other tips and tricks.
+
+By the end of the tutorial, we'll have written a bit less than 700 lines
+of non-comment, non-blank, lines of code. With this small amount of
+code, we'll have built up a very reasonable compiler for a non-trivial
+language including a hand-written lexer, parser, AST, as well as code
+generation support with a JIT compiler. While other systems may have
+interesting "hello world" tutorials, I think the breadth of this
+tutorial is a great testament to the strengths of LLVM and why you
+should consider it if you're interested in language or compiler design.
+
+A note about this tutorial: we expect you to extend the language and
+play with it on your own. Take the code and go crazy hacking away at it,
+compilers don't need to be scary creatures - it can be a lot of fun to
+play with languages!
+
+The Basic Language
+==================
+
+This tutorial will be illustrated with a toy language that we'll call
+"`Kaleidoscope <http://en.wikipedia.org/wiki/Kaleidoscope>`_" (derived
+from "meaning beautiful, form, and view"). Kaleidoscope is a procedural
+language that allows you to define functions, use conditionals, math,
+etc. Over the course of the tutorial, we'll extend Kaleidoscope to
+support the if/then/else construct, a for loop, user defined operators,
+JIT compilation with a simple command line interface, etc.
+
+Because we want to keep things simple, the only datatype in Kaleidoscope
+is a 64-bit floating point type (aka 'double' in C parlance). As such,
+all values are implicitly double precision and the language doesn't
+require type declarations. This gives the language a very nice and
+simple syntax. For example, the following simple example computes
+`Fibonacci numbers: <http://en.wikipedia.org/wiki/Fibonacci_number>`_
+
+::
+
+ # Compute the x'th fibonacci number.
+ def fib(x)
+ if x < 3 then
+ 1
+ else
+ fib(x-1)+fib(x-2)
+
+ # This expression will compute the 40th number.
+ fib(40)
+
+We also allow Kaleidoscope to call into standard library functions (the
+LLVM JIT makes this completely trivial). This means that you can use the
+'extern' keyword to define a function before you use it (this is also
+useful for mutually recursive functions). For example:
+
+::
+
+ extern sin(arg);
+ extern cos(arg);
+ extern atan2(arg1 arg2);
+
+ atan2(sin(.4), cos(42))
+
+A more interesting example is included in Chapter 6 where we write a
+little Kaleidoscope application that `displays a Mandelbrot
+Set <LangImpl6.html#example>`_ at various levels of magnification.
+
+Lets dive into the implementation of this language!
+
+The Lexer
+=========
+
+When it comes to implementing a language, the first thing needed is the
+ability to process a text file and recognize what it says. The
+traditional way to do this is to use a
+"`lexer <http://en.wikipedia.org/wiki/Lexical_analysis>`_" (aka
+'scanner') to break the input up into "tokens". Each token returned by
+the lexer includes a token code and potentially some metadata (e.g. the
+numeric value of a number). First, we define the possibilities:
+
+.. code-block:: c++
+
+ // The lexer returns tokens [0-255] if it is an unknown character, otherwise one
+ // of these for known things.
+ enum Token {
+ tok_eof = -1,
+
+ // commands
+ tok_def = -2, tok_extern = -3,
+
+ // primary
+ tok_identifier = -4, tok_number = -5,
+ };
+
+ static std::string IdentifierStr; // Filled in if tok_identifier
+ static double NumVal; // Filled in if tok_number
+
+Each token returned by our lexer will either be one of the Token enum
+values or it will be an 'unknown' character like '+', which is returned
+as its ASCII value. If the current token is an identifier, the
+``IdentifierStr`` global variable holds the name of the identifier. If
+the current token is a numeric literal (like 1.0), ``NumVal`` holds its
+value. Note that we use global variables for simplicity, this is not the
+best choice for a real language implementation :).
+
+The actual implementation of the lexer is a single function named
+``gettok``. The ``gettok`` function is called to return the next token
+from standard input. Its definition starts as:
+
+.. code-block:: c++
+
+ /// gettok - Return the next token from standard input.
+ static int gettok() {
+ static int LastChar = ' ';
+
+ // Skip any whitespace.
+ while (isspace(LastChar))
+ LastChar = getchar();
+
+``gettok`` works by calling the C ``getchar()`` function to read
+characters one at a time from standard input. It eats them as it
+recognizes them and stores the last character read, but not processed,
+in LastChar. The first thing that it has to do is ignore whitespace
+between tokens. This is accomplished with the loop above.
+
+The next thing ``gettok`` needs to do is recognize identifiers and
+specific keywords like "def". Kaleidoscope does this with this simple
+loop:
+
+.. code-block:: c++
+
+ if (isalpha(LastChar)) { // identifier: [a-zA-Z][a-zA-Z0-9]*
+ IdentifierStr = LastChar;
+ while (isalnum((LastChar = getchar())))
+ IdentifierStr += LastChar;
+
+ if (IdentifierStr == "def") return tok_def;
+ if (IdentifierStr == "extern") return tok_extern;
+ return tok_identifier;
+ }
+
+Note that this code sets the '``IdentifierStr``' global whenever it
+lexes an identifier. Also, since language keywords are matched by the
+same loop, we handle them here inline. Numeric values are similar:
+
+.. code-block:: c++
+
+ if (isdigit(LastChar) || LastChar == '.') { // Number: [0-9.]+
+ std::string NumStr;
+ do {
+ NumStr += LastChar;
+ LastChar = getchar();
+ } while (isdigit(LastChar) || LastChar == '.');
+
+ NumVal = strtod(NumStr.c_str(), 0);
+ return tok_number;
+ }
+
+This is all pretty straight-forward code for processing input. When
+reading a numeric value from input, we use the C ``strtod`` function to
+convert it to a numeric value that we store in ``NumVal``. Note that
+this isn't doing sufficient error checking: it will incorrectly read
+"1.23.45.67" and handle it as if you typed in "1.23". Feel free to
+extend it :). Next we handle comments:
+
+.. code-block:: c++
+
+ if (LastChar == '#') {
+ // Comment until end of line.
+ do LastChar = getchar();
+ while (LastChar != EOF && LastChar != '\n' && LastChar != '\r');
+
+ if (LastChar != EOF)
+ return gettok();
+ }
+
+We handle comments by skipping to the end of the line and then return
+the next token. Finally, if the input doesn't match one of the above
+cases, it is either an operator character like '+' or the end of the
+file. These are handled with this code:
+
+.. code-block:: c++
+
+ // Check for end of file. Don't eat the EOF.
+ if (LastChar == EOF)
+ return tok_eof;
+
+ // Otherwise, just return the character as its ascii value.
+ int ThisChar = LastChar;
+ LastChar = getchar();
+ return ThisChar;
+ }
+
+With this, we have the complete lexer for the basic Kaleidoscope
+language (the `full code listing <LangImpl2.html#code>`_ for the Lexer
+is available in the `next chapter <LangImpl2.html>`_ of the tutorial).
+Next we'll `build a simple parser that uses this to build an Abstract
+Syntax Tree <LangImpl2.html>`_. When we have that, we'll include a
+driver so that you can use the lexer and parser together.
+
+`Next: Implementing a Parser and AST <LangImpl2.html>`_
+