summaryrefslogtreecommitdiff
path: root/lib/CodeGen/SpillPlacement.h
diff options
context:
space:
mode:
authorJuergen Ributzka <juergen@apple.com>2013-07-16 18:20:45 +0000
committerJuergen Ributzka <juergen@apple.com>2013-07-16 18:20:45 +0000
commitb95e0f6f2f43d2c9ae8dd9407f9216d02fa4c833 (patch)
treea428edd0ee9d8bb124bd75f325251eab59215d37 /lib/CodeGen/SpillPlacement.h
parent71981ef040dd94438449aeca726cab5839d8ec3c (diff)
downloadllvm-b95e0f6f2f43d2c9ae8dd9407f9216d02fa4c833.tar.gz
llvm-b95e0f6f2f43d2c9ae8dd9407f9216d02fa4c833.tar.bz2
llvm-b95e0f6f2f43d2c9ae8dd9407f9216d02fa4c833.tar.xz
[X86] Use min/max to optimze unsigend vector comparison on X86
Use PMIN/PMAX for UGE/ULE vector comparions to reduce the number of required instructions. This trick also works for UGT/ULT, but there is no advantage in doing so. It wouldn't reduce the number of instructions and it would actually reduce performance. Reviewer: Ben radar:5972691 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@186432 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/SpillPlacement.h')
0 files changed, 0 insertions, 0 deletions