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author | Reid Kleckner <reid@kleckner.net> | 2009-07-23 01:40:54 +0000 |
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committer | Reid Kleckner <reid@kleckner.net> | 2009-07-23 01:40:54 +0000 |
commit | 4bf370698a456bcc96d26184785eb4f5fab396f2 (patch) | |
tree | 30f156c6f9fbe2faa7faf0dbbf047dd053dd1d23 /lib/Support/Allocator.cpp | |
parent | 54e650f2c7bfcaec159ae41b2d79ce4a9a45edf8 (diff) | |
download | llvm-4bf370698a456bcc96d26184785eb4f5fab396f2.tar.gz llvm-4bf370698a456bcc96d26184785eb4f5fab396f2.tar.bz2 llvm-4bf370698a456bcc96d26184785eb4f5fab396f2.tar.xz |
Reverting r76825 and r76828, since they caused clang runtime errors and some build failure involving memset.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@76838 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Support/Allocator.cpp')
-rw-r--r-- | lib/Support/Allocator.cpp | 236 |
1 files changed, 104 insertions, 132 deletions
diff --git a/lib/Support/Allocator.cpp b/lib/Support/Allocator.cpp index e302f0bf86..db0d8f31e5 100644 --- a/lib/Support/Allocator.cpp +++ b/lib/Support/Allocator.cpp @@ -15,155 +15,127 @@ #include "llvm/Support/Recycler.h" #include "llvm/Support/DataTypes.h" #include "llvm/Support/Streams.h" -#include <cstring> +#include <ostream> +using namespace llvm; -namespace llvm { - -BumpPtrAllocator::BumpPtrAllocator(size_t size, size_t threshold, - SlabAllocator &allocator) - : SlabSize(size), SizeThreshold(threshold), Allocator(allocator), - CurSlab(0), BytesAllocated(0) { - StartNewSlab(); -} - -BumpPtrAllocator::~BumpPtrAllocator() { - DeallocateSlabs(CurSlab); -} - -/// AlignPtr - Align Ptr to Alignment bytes, rounding up. Alignment should -/// be a power of two. This method rounds up, so AlignPtr(7, 4) == 8 and -/// AlignPtr(8, 4) == 8. -char *BumpPtrAllocator::AlignPtr(char *Ptr, size_t Alignment) { - assert(Alignment && (Alignment & (Alignment - 1)) == 0 && - "Alignment is not a power of two!"); - - // Do the alignment. - return (char*)(((uintptr_t)Ptr + Alignment - 1) & - ~(uintptr_t)(Alignment - 1)); -} - -/// StartNewSlab - Allocate a new slab and move the bump pointers over into -/// the new slab. Modifies CurPtr and End. -void BumpPtrAllocator::StartNewSlab() { - MemSlab *NewSlab = Allocator.Allocate(SlabSize); - NewSlab->NextPtr = CurSlab; - CurSlab = NewSlab; - CurPtr = (char*)(CurSlab + 1); - End = CurPtr + CurSlab->Size; -} +//===----------------------------------------------------------------------===// +// MemRegion class implementation +//===----------------------------------------------------------------------===// -/// DeallocateSlabs - Deallocate all memory slabs after and including this -/// one. -void BumpPtrAllocator::DeallocateSlabs(MemSlab *Slab) { - while (Slab) { - MemSlab *NextSlab = Slab->NextPtr; -#ifndef NDEBUG - // Poison the memory so stale pointers crash sooner. Note we must - // preserve the Size and NextPtr fields at the beginning. - memset(Slab + 1, 0xCD, Slab->Size - sizeof(MemSlab)); -#endif - Allocator.Deallocate(Slab); - Slab = NextSlab; +namespace { +/// MemRegion - This is one chunk of the BumpPtrAllocator. +class MemRegion { + unsigned RegionSize; + MemRegion *Next; + char *NextPtr; +public: + void Init(unsigned size, unsigned Alignment, MemRegion *next) { + RegionSize = size; + Next = next; + NextPtr = (char*)(this+1); + + // Align NextPtr. + NextPtr = (char*)((intptr_t)(NextPtr+Alignment-1) & + ~(intptr_t)(Alignment-1)); } -} - -/// Reset - Deallocate all but the current slab and reset the current pointer -/// to the beginning of it, freeing all memory allocated so far. -void BumpPtrAllocator::Reset() { - DeallocateSlabs(CurSlab->NextPtr); - CurSlab->NextPtr = 0; - CurPtr = (char*)(CurSlab + 1); - End = CurPtr + CurSlab->Size; -} - -/// Allocate - Allocate space at the specified alignment. -/// -void *BumpPtrAllocator::Allocate(size_t Size, size_t Alignment) { - // Keep track of how many bytes we've allocated. - BytesAllocated += Size; - - // 0-byte alignment means 1-byte alignment. - if (Alignment == 0) Alignment = 1; - - // Allocate the aligned space, going forwards from CurPtr. - char *Ptr = AlignPtr(CurPtr, Alignment); - - // Check if we can hold it. - if (Ptr + Size < End) { - CurPtr = Ptr + Size; - return Ptr; + + const MemRegion *getNext() const { return Next; } + unsigned getNumBytesAllocated() const { + return NextPtr-(const char*)this; } - - // If Size is really big, allocate a separate slab for it. - if (Size > SizeThreshold) { - size_t PaddedSize = Size + sizeof(MemSlab) + Alignment - 1; - MemSlab *NewSlab = Allocator.Allocate(PaddedSize); - - // Put the new slab after the current slab, since we are not allocating - // into it. - NewSlab->NextPtr = CurSlab->NextPtr; - CurSlab->NextPtr = NewSlab; - - Ptr = AlignPtr((char*)(NewSlab + 1), Alignment); - assert((uintptr_t)Ptr + Size < (uintptr_t)NewSlab + NewSlab->Size); - return Ptr; + + /// Allocate - Allocate and return at least the specified number of bytes. + /// + void *Allocate(size_t AllocSize, size_t Alignment, MemRegion **RegPtr) { + + char* Result = (char*) (((uintptr_t) (NextPtr+Alignment-1)) + & ~((uintptr_t) Alignment-1)); + + // Speculate the new value of NextPtr. + char* NextPtrTmp = Result + AllocSize; + + // If we are still within the current region, return Result. + if (unsigned (NextPtrTmp - (char*) this) <= RegionSize) { + NextPtr = NextPtrTmp; + return Result; + } + + // Otherwise, we have to allocate a new chunk. Create one twice as big as + // this one. + MemRegion *NewRegion = (MemRegion *)malloc(RegionSize*2); + NewRegion->Init(RegionSize*2, Alignment, this); + + // Update the current "first region" pointer to point to the new region. + *RegPtr = NewRegion; + + // Try allocating from it now. + return NewRegion->Allocate(AllocSize, Alignment, RegPtr); } - - // Otherwise, start a new slab and try again. - StartNewSlab(); - Ptr = AlignPtr(CurPtr, Alignment); - CurPtr = Ptr + Size; - assert(CurPtr < End && "Unable to allocate memory!"); - return Ptr; -} - -unsigned BumpPtrAllocator::GetNumSlabs() const { - unsigned NumSlabs = 0; - for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) { - ++NumSlabs; + + /// Deallocate - Recursively release all memory for this and its next regions + /// to the system. + void Deallocate() { + MemRegion *next = Next; + free(this); + if (next) + next->Deallocate(); } - return NumSlabs; -} -void BumpPtrAllocator::PrintStats() const { - unsigned NumSlabs = 0; - size_t TotalMemory = 0; - for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) { - TotalMemory += Slab->Size; - ++NumSlabs; + /// DeallocateAllButLast - Recursively release all memory for this and its + /// next regions to the system stopping at the last region in the list. + /// Returns the pointer to the last region. + MemRegion *DeallocateAllButLast() { + MemRegion *next = Next; + if (!next) + return this; + free(this); + return next->DeallocateAllButLast(); } - - cerr << "\nNumber of memory regions: " << NumSlabs << '\n' - << "Bytes used: " << BytesAllocated << '\n' - << "Bytes allocated: " << TotalMemory << '\n' - << "Bytes wasted: " << (TotalMemory - BytesAllocated) - << " (includes alignment, etc)\n"; +}; } -MallocSlabAllocator BumpPtrAllocator::DefaultSlabAllocator = - MallocSlabAllocator(); +//===----------------------------------------------------------------------===// +// BumpPtrAllocator class implementation +//===----------------------------------------------------------------------===// -SlabAllocator::~SlabAllocator() { } +BumpPtrAllocator::BumpPtrAllocator() { + TheMemory = malloc(4096); + ((MemRegion*)TheMemory)->Init(4096, 1, 0); +} -MallocSlabAllocator::~MallocSlabAllocator() { } +BumpPtrAllocator::~BumpPtrAllocator() { + ((MemRegion*)TheMemory)->Deallocate(); +} -MemSlab *MallocSlabAllocator::Allocate(size_t Size) { - MemSlab *Slab = (MemSlab*)Allocator.Allocate(Size, 0); - Slab->Size = Size; - Slab->NextPtr = 0; - return Slab; +void BumpPtrAllocator::Reset() { + MemRegion *MRP = (MemRegion*)TheMemory; + MRP = MRP->DeallocateAllButLast(); + MRP->Init(4096, 1, 0); + TheMemory = MRP; } -void MallocSlabAllocator::Deallocate(MemSlab *Slab) { - Allocator.Deallocate(Slab); +void *BumpPtrAllocator::Allocate(size_t Size, size_t Align) { + MemRegion *MRP = (MemRegion*)TheMemory; + void *Ptr = MRP->Allocate(Size, Align, &MRP); + TheMemory = MRP; + return Ptr; } -void PrintRecyclerStats(size_t Size, - size_t Align, - size_t FreeListSize) { - cerr << "Recycler element size: " << Size << '\n' - << "Recycler element alignment: " << Align << '\n' - << "Number of elements free for recycling: " << FreeListSize << '\n'; +void BumpPtrAllocator::PrintStats() const { + unsigned BytesUsed = 0; + unsigned NumRegions = 0; + const MemRegion *R = (MemRegion*)TheMemory; + for (; R; R = R->getNext(), ++NumRegions) + BytesUsed += R->getNumBytesAllocated(); + + cerr << "\nNumber of memory regions: " << NumRegions << "\n"; + cerr << "Bytes allocated: " << BytesUsed << "\n"; } +void llvm::PrintRecyclerStats(size_t Size, + size_t Align, + size_t FreeListSize) { + cerr << "Recycler element size: " << Size << '\n'; + cerr << "Recycler element alignment: " << Align << '\n'; + cerr << "Number of elements free for recycling: " << FreeListSize << '\n'; } |