summaryrefslogtreecommitdiff
path: root/lib/Transforms/Scalar/LoopUnswitch.cpp
diff options
context:
space:
mode:
authorStepan Dyatkovskiy <stpworld@narod.ru>2012-01-15 09:44:07 +0000
committerStepan Dyatkovskiy <stpworld@narod.ru>2012-01-15 09:44:07 +0000
commit209287d2259e4c7cae3b4ea8b6c11ba5bd03f997 (patch)
tree1783f055456bac45b457ece80ff90dc96cfcfe1a /lib/Transforms/Scalar/LoopUnswitch.cpp
parent980bce2ebda6de40e05c80d008e758c00a6dbb00 (diff)
downloadllvm-209287d2259e4c7cae3b4ea8b6c11ba5bd03f997.tar.gz
llvm-209287d2259e4c7cae3b4ea8b6c11ba5bd03f997.tar.bz2
llvm-209287d2259e4c7cae3b4ea8b6c11ba5bd03f997.tar.xz
Fixup for r148132. Type replacement for LoopsProperties: from DenseMap to std::map, since we need to keep a valid pointer to properties of current loop.
Message for r148132: LoopUnswitch: All helper data that is collected during loop-unswitch iterations was moved to separated class (LUAnalysisCache). git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@148215 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Transforms/Scalar/LoopUnswitch.cpp')
-rw-r--r--lib/Transforms/Scalar/LoopUnswitch.cpp294
1 files changed, 180 insertions, 114 deletions
diff --git a/lib/Transforms/Scalar/LoopUnswitch.cpp b/lib/Transforms/Scalar/LoopUnswitch.cpp
index b51106e08b..3ccb27276d 100644
--- a/lib/Transforms/Scalar/LoopUnswitch.cpp
+++ b/lib/Transforms/Scalar/LoopUnswitch.cpp
@@ -48,6 +48,7 @@
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include <algorithm>
+#include <map>
#include <set>
using namespace llvm;
@@ -65,6 +66,61 @@ Threshold("loop-unswitch-threshold", cl::desc("Max loop size to unswitch"),
cl::init(100), cl::Hidden);
namespace {
+
+ class LUAnalysisCache {
+
+ typedef DenseMap<const SwitchInst*, SmallPtrSet<const Value *, 8> >
+ UnswitchedValsMap;
+
+ typedef UnswitchedValsMap::iterator UnswitchedValsIt;
+
+ struct LoopProperties {
+ unsigned CanBeUnswitchedCount;
+ unsigned SizeEstimation;
+ UnswitchedValsMap UnswitchedVals;
+ };
+
+ // Here we use std::map instead of DenseMap, since we need to keep valid
+ // LoopProperties pointer for current loop for better performance.
+ typedef std::map<const Loop*, LoopProperties> LoopPropsMap;
+ typedef LoopPropsMap::iterator LoopPropsMapIt;
+
+ LoopPropsMap LoopsProperties;
+ UnswitchedValsMap* CurLoopInstructions;
+ LoopProperties* CurrentLoopProperties;
+
+ // Max size of code we can produce on remained iterations.
+ unsigned MaxSize;
+
+ public:
+
+ LUAnalysisCache() :
+ CurLoopInstructions(NULL), CurrentLoopProperties(NULL),
+ MaxSize(Threshold)
+ {}
+
+ // Analyze loop. Check its size, calculate is it possible to unswitch
+ // it. Returns true if we can unswitch this loop.
+ bool countLoop(const Loop* L);
+
+ // Clean all data related to given loop.
+ void forgetLoop(const Loop* L);
+
+ // Mark case value as unswitched.
+ // Since SI instruction can be partly unswitched, in order to avoid
+ // extra unswitching in cloned loops keep track all unswitched values.
+ void setUnswitched(const SwitchInst* SI, const Value* V);
+
+ // Check was this case value unswitched before or not.
+ bool isUnswitched(const SwitchInst* SI, const Value* V);
+
+ // Clone all loop-unswitch related loop properties.
+ // Redistribute unswitching quotas.
+ // Note, that new loop data is stored inside the VMap.
+ void cloneData(const Loop* NewLoop, const Loop* OldLoop,
+ const ValueToValueMapTy& VMap);
+ };
+
class LoopUnswitch : public LoopPass {
LoopInfo *LI; // Loop information
LPPassManager *LPM;
@@ -72,21 +128,21 @@ namespace {
// LoopProcessWorklist - Used to check if second loop needs processing
// after RewriteLoopBodyWithConditionConstant rewrites first loop.
std::vector<Loop*> LoopProcessWorklist;
-
+
+ // TODO: This few lines are here for cosmetic purposes only.
+ // Will be removed with the next commit.
struct LoopProperties {
unsigned CanBeUnswitchedCount;
unsigned SizeEstimation;
};
+ // TODO: This few lines are here for cosmetic purposes only.
+ // Will be removed with the next commit.
typedef DenseMap<const Loop*, LoopProperties> LoopPropsMap;
typedef LoopPropsMap::iterator LoopPropsMapIt;
- LoopPropsMap LoopsProperties;
-
- // Max size of code we can produce on remained iterations.
- unsigned MaxSize;
+ LoopPropsMap LoopsProperties;
- // FIXME: Consider custom class for this.
- std::map<const SwitchInst*, SmallPtrSet<const Value *,8> > UnswitchedVals;
+ LUAnalysisCache BranchesInfo;
bool OptimizeForSize;
bool redoLoop;
@@ -106,7 +162,7 @@ namespace {
public:
static char ID; // Pass ID, replacement for typeid
explicit LoopUnswitch(bool Os = false) :
- LoopPass(ID), MaxSize(Threshold), OptimizeForSize(Os), redoLoop(false),
+ LoopPass(ID), OptimizeForSize(Os), redoLoop(false),
currentLoop(NULL), DT(NULL), loopHeader(NULL),
loopPreheader(NULL) {
initializeLoopUnswitchPass(*PassRegistry::getPassRegistry());
@@ -132,24 +188,7 @@ namespace {
private:
virtual void releaseMemory() {
-
- LoopPropsMapIt LIt = LoopsProperties.find(currentLoop);
-
- if (LIt != LoopsProperties.end()) {
- LoopProperties& Props = LIt->second;
- MaxSize += Props.CanBeUnswitchedCount * Props.SizeEstimation;
- LoopsProperties.erase(LIt);
- }
-
- // We need to forget about all switches in the current loop.
- // FIXME: Do it better than enumerating all blocks of code
- // and see if it is a switch instruction.
- for (Loop::block_iterator I = currentLoop->block_begin(),
- E = currentLoop->block_end(); I != E; ++I) {
- SwitchInst* SI = dyn_cast<SwitchInst>((*I)->getTerminator());
- if (SI)
- UnswitchedVals.erase(SI);
- }
+ BranchesInfo.forgetLoop(currentLoop);
}
/// RemoveLoopFromWorklist - If the specified loop is on the loop worklist,
@@ -161,15 +200,6 @@ namespace {
LoopProcessWorklist.erase(I);
}
- /// For new loop switches we clone info about values that was
- /// already unswitched and has redundant successors.
- /// Note, that new loop data is stored inside the VMap.
- void CloneUnswitchedVals(const ValueToValueMapTy& VMap,
- const BasicBlock* SrcBB);
-
- bool CountLoop(const Loop* L);
- void CloneLoopProperties(const Loop* NewLoop, const Loop* OldLoop);
-
void initLoopData() {
loopHeader = currentLoop->getHeader();
loopPreheader = currentLoop->getLoopPreheader();
@@ -201,6 +231,112 @@ namespace {
};
}
+
+// Analyze loop. Check its size, calculate is it possible to unswitch
+// it. Returns true if we can unswitch this loop.
+bool LUAnalysisCache::countLoop(const Loop* L) {
+
+ std::pair<LoopPropsMapIt, bool> InsertRes =
+ LoopsProperties.insert(std::make_pair(L, LoopProperties()));
+
+ LoopProperties& Props = InsertRes.first->second;
+
+ if (InsertRes.second) {
+ // New loop.
+
+ // Limit the number of instructions to avoid causing significant code
+ // expansion, and the number of basic blocks, to avoid loops with
+ // large numbers of branches which cause loop unswitching to go crazy.
+ // This is a very ad-hoc heuristic.
+
+ // FIXME: This is overly conservative because it does not take into
+ // consideration code simplification opportunities and code that can
+ // be shared by the resultant unswitched loops.
+ CodeMetrics Metrics;
+ for (Loop::block_iterator I = L->block_begin(),
+ E = L->block_end();
+ I != E; ++I)
+ Metrics.analyzeBasicBlock(*I);
+
+ Props.SizeEstimation = std::min(Metrics.NumInsts, Metrics.NumBlocks * 5);
+ Props.CanBeUnswitchedCount = MaxSize / (Props.SizeEstimation);
+ MaxSize -= Props.SizeEstimation * Props.CanBeUnswitchedCount;
+ }
+
+ if (!Props.CanBeUnswitchedCount) {
+ DEBUG(dbgs() << "NOT unswitching loop %"
+ << L->getHeader()->getName() << ", cost too high: "
+ << L->getBlocks().size() << "\n");
+
+ return false;
+ }
+
+ // Be careful. This links are good only before new loop addition.
+ CurrentLoopProperties = &Props;
+ CurLoopInstructions = &Props.UnswitchedVals;
+
+ return true;
+}
+
+// Clean all data related to given loop.
+void LUAnalysisCache::forgetLoop(const Loop* L) {
+
+ LoopPropsMapIt LIt = LoopsProperties.find(L);
+
+ if (LIt != LoopsProperties.end()) {
+ LoopProperties& Props = LIt->second;
+ MaxSize += Props.CanBeUnswitchedCount * Props.SizeEstimation;
+ LoopsProperties.erase(LIt);
+ }
+
+ CurrentLoopProperties = NULL;
+ CurLoopInstructions = NULL;
+}
+
+// Mark case value as unswitched.
+// Since SI instruction can be partly unswitched, in order to avoid
+// extra unswitching in cloned loops keep track all unswitched values.
+void LUAnalysisCache::setUnswitched(const SwitchInst* SI, const Value* V) {
+ (*CurLoopInstructions)[SI].insert(V);
+}
+
+// Check was this case value unswitched before or not.
+bool LUAnalysisCache::isUnswitched(const SwitchInst* SI, const Value* V) {
+ return (*CurLoopInstructions)[SI].count(V);
+}
+
+// Clone all loop-unswitch related loop properties.
+// Redistribute unswitching quotas.
+// Note, that new loop data is stored inside the VMap.
+void LUAnalysisCache::cloneData(const Loop* NewLoop, const Loop* OldLoop,
+ const ValueToValueMapTy& VMap) {
+
+ LoopProperties& NewLoopProps = LoopsProperties[NewLoop];
+ LoopProperties& OldLoopProps = *CurrentLoopProperties;
+ UnswitchedValsMap& Insts = OldLoopProps.UnswitchedVals;
+
+ // Reallocate "can-be-unswitched quota"
+
+ --OldLoopProps.CanBeUnswitchedCount;
+ unsigned Quota = OldLoopProps.CanBeUnswitchedCount;
+ NewLoopProps.CanBeUnswitchedCount = Quota / 2;
+ OldLoopProps.CanBeUnswitchedCount = Quota - Quota / 2;
+
+ NewLoopProps.SizeEstimation = OldLoopProps.SizeEstimation;
+
+ // Clone unswitched values info:
+ // for new loop switches we clone info about values that was
+ // already unswitched and has redundant successors.
+ for (UnswitchedValsIt I = Insts.begin(); I != Insts.end(); ++I) {
+ const SwitchInst* OldInst = I->first;
+ Value* NewI = VMap.lookup(OldInst);
+ const SwitchInst* NewInst = cast_or_null<SwitchInst>(NewI);
+ assert(NewInst && "All instructions that are in SrcBB must be in VMap.");
+
+ NewLoopProps.UnswitchedVals[NewInst] = OldLoopProps.UnswitchedVals[OldInst];
+ }
+}
+
char LoopUnswitch::ID = 0;
INITIALIZE_PASS_BEGIN(LoopUnswitch, "loop-unswitch", "Unswitch loops",
false, false)
@@ -286,7 +422,7 @@ bool LoopUnswitch::processCurrentLoop() {
// Probably we reach the quota of branches for this loop. If so
// stop unswitching.
- if (!CountLoop(currentLoop))
+ if (!BranchesInfo.countLoop(currentLoop))
return false;
// Loop over all of the basic blocks in the loop. If we find an interior
@@ -324,7 +460,7 @@ bool LoopUnswitch::processCurrentLoop() {
// some not yet unswitched. Let's find the first not yet unswitched one.
for (unsigned i = 1; i < NumCases; ++i) {
Constant* UnswitchValCandidate = SI->getCaseValue(i);
- if (!UnswitchedVals[SI].count(UnswitchValCandidate)) {
+ if (!BranchesInfo.isUnswitched(SI, UnswitchValCandidate)) {
UnswitchVal = UnswitchValCandidate;
break;
}
@@ -356,75 +492,6 @@ bool LoopUnswitch::processCurrentLoop() {
return Changed;
}
-/// For new loop switches we clone info about values that was
-/// already unswitched and has redundant successors.
-/// Not that new loop data is stored inside the VMap.
-void LoopUnswitch::CloneUnswitchedVals(const ValueToValueMapTy& VMap,
- const BasicBlock* SrcBB) {
-
- const SwitchInst* SI = dyn_cast<SwitchInst>(SrcBB->getTerminator());
- if (SI && UnswitchedVals.count(SI)) {
- // Don't clone a totally simplified switch.
- if (isa<Constant>(SI->getCondition()))
- return;
- Value* I = VMap.lookup(SI);
- assert(I && "All instructions that are in SrcBB must be in VMap.");
- UnswitchedVals[cast<SwitchInst>(I)] = UnswitchedVals[SI];
- }
-}
-
-bool LoopUnswitch::CountLoop(const Loop* L) {
- std::pair<LoopPropsMapIt, bool> InsertRes =
- LoopsProperties.insert(std::make_pair(L, LoopProperties()));
-
- LoopProperties& Props = InsertRes.first->second;
-
- if (InsertRes.second) {
- // New loop.
-
- // Limit the number of instructions to avoid causing significant code
- // expansion, and the number of basic blocks, to avoid loops with
- // large numbers of branches which cause loop unswitching to go crazy.
- // This is a very ad-hoc heuristic.
-
- // FIXME: This is overly conservative because it does not take into
- // consideration code simplification opportunities and code that can
- // be shared by the resultant unswitched loops.
- CodeMetrics Metrics;
- for (Loop::block_iterator I = L->block_begin(),
- E = L->block_end();
- I != E; ++I)
- Metrics.analyzeBasicBlock(*I);
-
- Props.SizeEstimation = std::min(Metrics.NumInsts, Metrics.NumBlocks * 5);
- Props.CanBeUnswitchedCount = MaxSize / (Props.SizeEstimation);
- MaxSize -= Props.SizeEstimation * Props.CanBeUnswitchedCount;
- }
-
- if (!Props.CanBeUnswitchedCount) {
- DEBUG(dbgs() << "NOT unswitching loop %"
- << L->getHeader()->getName() << ", cost too high: "
- << L->getBlocks().size() << "\n");
-
- return false;
- }
- return true;
-}
-
-void LoopUnswitch::CloneLoopProperties(
- const Loop* NewLoop, const Loop* OldLoop) {
-
- LoopProperties& OldLoopProps = LoopsProperties[OldLoop];
- LoopProperties& NewLoopProps = LoopsProperties[NewLoop];
-
- --OldLoopProps.CanBeUnswitchedCount;
- unsigned Quota = OldLoopProps.CanBeUnswitchedCount;
- NewLoopProps.CanBeUnswitchedCount = Quota / 2;
- OldLoopProps.CanBeUnswitchedCount = Quota - Quota / 2;
-
- NewLoopProps.SizeEstimation = OldLoopProps.SizeEstimation;
-}
-
/// isTrivialLoopExitBlock - Check to see if all paths from BB exit the
/// loop with no side effects (including infinite loops).
///
@@ -529,7 +596,7 @@ bool LoopUnswitch::IsTrivialUnswitchCondition(Value *Cond, Constant **Val,
// Check that it was not unswitched before, since already unswitched
// trivial vals are looks trivial too.
- if (UnswitchedVals[SI].count(CaseVal))
+ if (BranchesInfo.isUnswitched(SI, CaseVal))
continue;
LoopExitBB = LoopExitCandidate;
if (Val) *Val = CaseVal;
@@ -743,11 +810,6 @@ void LoopUnswitch::UnswitchNontrivialCondition(Value *LIC, Constant *Val,
for (unsigned i = 0, e = LoopBlocks.size(); i != e; ++i) {
BasicBlock *NewBB = CloneBasicBlock(LoopBlocks[i], VMap, ".us", F);
- // Inherit simplified switches info for NewBB
- // We needn't pass NewBB since its instructions are already contained
- // inside the VMap.
- CloneUnswitchedVals(VMap, LoopBlocks[i]);
-
NewBlocks.push_back(NewBB);
VMap[LoopBlocks[i]] = NewBB; // Keep the BB mapping.
LPM->cloneBasicBlockSimpleAnalysis(LoopBlocks[i], NewBB, L);
@@ -760,7 +822,11 @@ void LoopUnswitch::UnswitchNontrivialCondition(Value *LIC, Constant *Val,
// Now we create the new Loop object for the versioned loop.
Loop *NewLoop = CloneLoop(L, L->getParentLoop(), VMap, LI, LPM);
- CloneLoopProperties(NewLoop, L);
+
+ // Recalculate unswitching quota, inherit simplified switches info for NewBB,
+ // Probably clone more loop-unswitch related loop properties.
+ BranchesInfo.cloneData(NewLoop, L, VMap);
+
Loop *ParentLoop = L->getParentLoop();
if (ParentLoop) {
// Make sure to add the cloned preheader and exit blocks to the parent loop
@@ -1075,7 +1141,7 @@ void LoopUnswitch::RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
BasicBlock *SISucc = SI->getSuccessor(DeadCase);
BasicBlock *Latch = L->getLoopLatch();
- UnswitchedVals[SI].insert(Val);
+ BranchesInfo.setUnswitched(SI, Val);
if (!SI->findCaseDest(SISucc)) continue; // Edge is critical.
// If the DeadCase successor dominates the loop latch, then the