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authorTom Stellard <thomas.stellard@amd.com>2014-03-24 18:21:40 +0000
committerTom Stellard <thomas.stellard@amd.com>2014-03-24 18:21:40 +0000
commit187225db529de6f63e844038cab578f06261a22f (patch)
tree23d900a93dd40e310491d2b705e389146e7daa37 /llvm.spec.in
parent5f71aeed1a8f37298c5a2179e1ef1b61ca7226a5 (diff)
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Merging r201096:
------------------------------------------------------------------------ r201096 | thomas.stellard | 2014-02-10 08:58:27 -0800 (Mon, 10 Feb 2014) | 6 lines R600/SI: Only use S_WQM_B64 in pixel shaders This doesn't change any functionality, since we only have two shader types (compute and pixel) that use local memory. We're just changing the logic to match the documentation. git-svn-id: https://llvm.org/svn/llvm-project/llvm/branches/release_34@204647 91177308-0d34-0410-b5e6-96231b3b80d8
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