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-rw-r--r--lib/CodeGen/LocalStackSlotAllocation.cpp54
1 files changed, 52 insertions, 2 deletions
diff --git a/lib/CodeGen/LocalStackSlotAllocation.cpp b/lib/CodeGen/LocalStackSlotAllocation.cpp
index 8aabca0cd3..bfc62cf2d1 100644
--- a/lib/CodeGen/LocalStackSlotAllocation.cpp
+++ b/lib/CodeGen/LocalStackSlotAllocation.cpp
@@ -19,11 +19,11 @@
#include "llvm/DerivedTypes.h"
#include "llvm/Instructions.h"
#include "llvm/Intrinsics.h"
-#include "llvm/ADT/Statistic.h"
#include "llvm/LLVMContext.h"
#include "llvm/Module.h"
#include "llvm/Pass.h"
#include "llvm/ADT/SmallSet.h"
+#include "llvm/ADT/Statistic.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
@@ -36,11 +36,15 @@
using namespace llvm;
-STATISTIC(NumAllocations, "Number of frame indices processed");
+STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
+STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
+STATISTIC(NumReplacements, "Number of frame indices references replaced");
namespace {
class LocalStackSlotPass: public MachineFunctionPass {
void calculateFrameObjectOffsets(MachineFunction &Fn);
+
+ void insertFrameReferenceRegisters(MachineFunction &Fn);
public:
static char ID; // Pass identification, replacement for typeid
explicit LocalStackSlotPass() : MachineFunctionPass(ID) { }
@@ -65,7 +69,11 @@ FunctionPass *llvm::createLocalStackSlotAllocationPass() {
}
bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
+ // Lay out the local blob.
calculateFrameObjectOffsets(MF);
+
+ // Insert virtual base registers to resolve frame index references.
+ insertFrameReferenceRegisters(MF);
return true;
}
@@ -136,3 +144,45 @@ void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
MFI->setLocalFrameSize(Offset);
MFI->setLocalFrameMaxAlign(MaxAlign);
}
+
+void LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
+ // Scan the function's instructions looking for frame index references.
+ // For each, ask the target if it wants a virtual base register for it
+ // based on what we can tell it about where the local will end up in the
+ // stack frame. If it wants one, re-use a suitable one we've previously
+ // allocated, or if there isn't one that fits the bill, allocate a new one
+ // and ask the target to create a defining instruction for it.
+
+ MachineFrameInfo *MFI = Fn.getFrameInfo();
+ const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
+
+ for (MachineFunction::iterator BB = Fn.begin(),
+ E = Fn.end(); BB != E; ++BB) {
+ for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
+ MachineInstr *MI = I;
+ // For now, allocate the base register(s) within the basic block
+ // where they're used, and don't try to keep them around outside
+ // of that. It may be beneficial to try sharing them more broadly
+ // than that, but the increased register pressure makes that a
+ // tricky thing to balance. Investigate if re-materializing these
+ // becomes an issue.
+ for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
+ // Consider replacing all frame index operands that reference
+ // an object allocated in the local block.
+ if (MI->getOperand(i).isFI() &&
+ MFI->isObjectPreAllocated(MI->getOperand(i).getIndex())) {
+ DEBUG(dbgs() << "Considering: " << *MI);
+ if (TRI->needsFrameBaseReg(MI, i)) {
+ DEBUG(dbgs() << " Replacing FI in: " << *MI);
+ // FIXME: Make sure any new base reg is aligned reasonably. TBD
+ // what "reasonably" really means. Conservatively, can just
+ // use the alignment of the local block.
+
+ ++NumReplacements;
+ }
+
+ }
+ }
+ }
+ }
+}