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-rw-r--r--lib/CodeGen/LocalStackSlotAllocation.cpp17
1 files changed, 11 insertions, 6 deletions
diff --git a/lib/CodeGen/LocalStackSlotAllocation.cpp b/lib/CodeGen/LocalStackSlotAllocation.cpp
index 7e366f0cee..38a6982553 100644
--- a/lib/CodeGen/LocalStackSlotAllocation.cpp
+++ b/lib/CodeGen/LocalStackSlotAllocation.cpp
@@ -230,24 +230,25 @@ bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
const TargetFrameInfo &TFI = *Fn.getTarget().getFrameInfo();
bool StackGrowsDown =
TFI.getStackGrowthDirection() == TargetFrameInfo::StackGrowsDown;
- MachineBasicBlock::iterator InsertionPt = Fn.begin()->begin();
// Collect all of the instructions in the block that reference
// a frame index. Also store the frame index referenced to ease later
// lookup. (For any insn that has more than one FI reference, we arbitrarily
// choose the first one).
SmallVector<FrameRef, 64> FrameReferenceInsns;
- // A base register definition is a register+offset pair.
- SmallVector<std::pair<unsigned, int64_t>, 8> BaseRegisters;
+ // A base register definition is a register + offset pair.
+ SmallVector<std::pair<unsigned, int64_t>, 8> BaseRegisters;
for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) {
for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
MachineInstr *MI = I;
+
// Debug value instructions can't be out of range, so they don't need
// any updates.
if (MI->isDebugValue())
continue;
+
// For now, allocate the base register(s) within the basic block
// where they're used, and don't try to keep them around outside
// of that. It may be beneficial to try sharing them more broadly
@@ -268,11 +269,13 @@ bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
}
}
}
+
// Sort the frame references by local offset
array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end());
+ MachineBasicBlock *Entry = Fn.begin();
- // Loop throught the frame references and allocate for them as necessary
+ // Loop through the frame references and allocate for them as necessary.
for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
MachineBasicBlock::iterator I =
FrameReferenceInsns[ref].getMachineInstr();
@@ -321,10 +324,12 @@ bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
DEBUG(dbgs() << " Materializing base register " << BaseReg <<
" at frame local offset " <<
LocalOffsets[FrameIdx] + InstrOffset << "\n");
+
// Tell the target to insert the instruction to initialize
// the base register.
- TRI->materializeFrameBaseRegister(InsertionPt, BaseReg,
- FrameIdx, InstrOffset);
+ // MachineBasicBlock::iterator InsertionPt = Entry->begin();
+ TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,
+ InstrOffset);
// The base register already includes any offset specified
// by the instruction, so account for that so it doesn't get