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diff --git a/lib/Debugger/Debugger.cpp b/lib/Debugger/Debugger.cpp
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+//===-- Debugger.cpp - LLVM debugger library implementation ---------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file was developed by the LLVM research group and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file contains the main implementation of the LLVM debugger library.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Debugger/Debugger.h"
+#include "llvm/Module.h"
+#include "llvm/ModuleProvider.h"
+#include "llvm/Bytecode/Reader.h"
+#include "llvm/Debugger/InferiorProcess.h"
+#include "Support/StringExtras.h"
+using namespace llvm;
+
+/// Debugger constructor - Initialize the debugger to its initial, empty, state.
+///
+Debugger::Debugger() : Environment(0), Program(0), Process(0) {
+}
+
+Debugger::~Debugger() {
+ // Killing the program could throw an exception. We don't want to progagate
+ // the exception out of our destructor though.
+ try {
+ killProgram();
+ } catch (const char *) {
+ } catch (const std::string &) {
+ }
+
+ unloadProgram();
+}
+
+/// getProgramPath - Get the path of the currently loaded program, or an
+/// empty string if none is loaded.
+std::string Debugger::getProgramPath() const {
+ return Program ? Program->getModuleIdentifier() : "";
+}
+
+static Module *
+getMaterializedModuleProvider(const std::string &Filename) {
+ try {
+ std::auto_ptr<ModuleProvider> Result(getBytecodeModuleProvider(Filename));
+ if (!Result.get()) return 0;
+
+ Result->materializeModule();
+ return Result.release()->releaseModule();
+ } catch (...) {
+ return 0;
+ }
+}
+
+/// loadProgram - If a program is currently loaded, unload it. Then search
+/// the PATH for the specified program, loading it when found. If the
+/// specified program cannot be found, an exception is thrown to indicate the
+/// error.
+void Debugger::loadProgram(const std::string &Filename) {
+ if ((Program = getMaterializedModuleProvider(Filename)) ||
+ (Program = getMaterializedModuleProvider(Filename+".bc")))
+ return; // Successfully loaded the program.
+
+ // Search the program path for the file...
+ if (const char *PathS = getenv("PATH")) {
+ std::string Path = PathS;
+
+ std::string Directory = getToken(Path, ":");
+ while (!Directory.empty()) {
+ if ((Program = getMaterializedModuleProvider(Directory +"/"+ Filename)) ||
+ (Program = getMaterializedModuleProvider(Directory +"/"+ Filename
+ + ".bc")))
+ return; // Successfully loaded the program.
+
+ Directory = getToken(Path, ":");
+ }
+ }
+
+ throw "Could not find program '" + Filename + "'!";
+}
+
+/// unloadProgram - If a program is running, kill it, then unload all traces
+/// of the current program. If no program is loaded, this method silently
+/// succeeds.
+void Debugger::unloadProgram() {
+ if (!isProgramLoaded()) return;
+ killProgram();
+ delete Program;
+ Program = 0;
+}
+
+
+/// createProgram - Create an instance of the currently loaded program,
+/// killing off any existing one. This creates the program and stops it at
+/// the first possible moment. If there is no program loaded or if there is a
+/// problem starting the program, this method throws an exception.
+void Debugger::createProgram() {
+ if (!isProgramLoaded())
+ throw "Cannot start program: none is loaded.";
+
+ // Kill any existing program.
+ killProgram();
+
+ // Add argv[0] to the arguments vector..
+ std::vector<std::string> Args(ProgramArguments);
+ Args.insert(Args.begin(), getProgramPath());
+
+ // Start the new program... this could throw if the program cannot be started.
+ Process = InferiorProcess::create(Program, Args, Environment);
+}
+
+/// killProgram - If the program is currently executing, kill off the
+/// process and free up any state related to the currently running program. If
+/// there is no program currently running, this just silently succeeds.
+void Debugger::killProgram() {
+ // The destructor takes care of the dirty work.
+ delete Process;
+ Process = 0;
+}
+
+/// stepProgram - Implement the 'step' command, continuing execution until
+/// the next possible stop point.
+void Debugger::stepProgram() {
+ assert(isProgramRunning() && "Cannot step if the program isn't running!");
+ try {
+ Process->stepProgram();
+ } catch (InferiorProcessDead &IPD) {
+ delete Process;
+ Process = 0;
+ throw NonErrorException("The program stopped with exit code " +
+ itostr(IPD.getExitCode()));
+ }
+}
+
+/// nextProgram - Implement the 'next' command, continuing execution until
+/// the next possible stop point that is in the current function.
+void Debugger::nextProgram() {
+ assert(isProgramRunning() && "Cannot next if the program isn't running!");
+ try {
+ // This should step the process. If the process enters a function, then it
+ // should 'finish' it. However, figuring this out is tricky. In
+ // particular, the program can do any of:
+ // 0. Not change current frame.
+ // 1. Entering or exiting a region within the current function
+ // (which changes the frame ID, but which we shouldn't 'finish')
+ // 2. Exiting the current function (which changes the frame ID)
+ // 3. Entering a function (which should be 'finish'ed)
+ // For this reason, we have to be very careful about when we decide to do
+ // the 'finish'.
+
+ // Get the current frame, but don't trust it. It could change...
+ void *CurrentFrame = Process->getPreviousFrame(0);
+
+ // Don't trust the current frame: get the caller frame.
+ void *ParentFrame = Process->getPreviousFrame(CurrentFrame);
+
+ // Ok, we have some information, run the program one step.
+ Process->stepProgram();
+
+ // Where is the new frame? The most common case, by far is that it has not
+ // been modified (Case #0), in which case we don't need to do anything more.
+ void *NewFrame = Process->getPreviousFrame(0);
+ if (NewFrame != CurrentFrame) {
+ // Ok, the frame changed. If we are case #1, then the parent frame will
+ // be identical.
+ void *NewParentFrame = Process->getPreviousFrame(NewFrame);
+ if (ParentFrame != NewParentFrame) {
+ // Ok, now we know we aren't case #0 or #1. Check to see if we entered
+ // a new function. If so, the parent frame will be "CurrentFrame".
+ if (CurrentFrame == NewParentFrame)
+ Process->finishProgram(NewFrame);
+ }
+ }
+
+ } catch (InferiorProcessDead &IPD) {
+ delete Process;
+ Process = 0;
+ throw NonErrorException("The program stopped with exit code " +
+ itostr(IPD.getExitCode()));
+ }
+}
+
+/// finishProgram - Implement the 'finish' command, continuing execution
+/// until the specified frame ID returns.
+void Debugger::finishProgram(void *Frame) {
+ assert(isProgramRunning() && "Cannot cont if the program isn't running!");
+ try {
+ Process->finishProgram(Frame);
+ } catch (InferiorProcessDead &IPD) {
+ delete Process;
+ Process = 0;
+ throw NonErrorException("The program stopped with exit code " +
+ itostr(IPD.getExitCode()));
+ }
+}
+
+/// contProgram - Implement the 'cont' command, continuing execution until
+/// the next breakpoint is encountered.
+void Debugger::contProgram() {
+ assert(isProgramRunning() && "Cannot cont if the program isn't running!");
+ try {
+ Process->contProgram();
+ } catch (InferiorProcessDead &IPD) {
+ delete Process;
+ Process = 0;
+ throw NonErrorException("The program stopped with exit code " +
+ itostr(IPD.getExitCode()));
+ }
+}