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Diffstat (limited to 'lib/Target/AArch64/AArch64ConstantIslandPass.cpp')
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diff --git a/lib/Target/AArch64/AArch64ConstantIslandPass.cpp b/lib/Target/AArch64/AArch64ConstantIslandPass.cpp new file mode 100644 index 0000000000..7734866689 --- /dev/null +++ b/lib/Target/AArch64/AArch64ConstantIslandPass.cpp @@ -0,0 +1,1420 @@ +//===-- AArch64ConstantIslandPass.cpp - AArch64 constant islands ----------===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file contains a pass that splits the constant pool up into 'islands' +// which are scattered through-out the function. This is required due to the +// limited pc-relative displacements that AArch64 has. +// +//===----------------------------------------------------------------------===// + +#define DEBUG_TYPE "aarch64-cp-islands" +#include "AArch64.h" +#include "AArch64InstrInfo.h" +#include "AArch64MachineFunctionInfo.h" +#include "AArch64Subtarget.h" +#include "AArch64MachineFunctionInfo.h" +#include "MCTargetDesc/AArch64BaseInfo.h" +#include "llvm/CodeGen/MachineConstantPool.h" +#include "llvm/CodeGen/MachineFunctionPass.h" +#include "llvm/CodeGen/MachineInstrBuilder.h" +#include "llvm/CodeGen/MachineJumpTableInfo.h" +#include "llvm/CodeGen/MachineRegisterInfo.h" +#include "llvm/IR/DataLayout.h" +#include "llvm/Target/TargetMachine.h" +#include "llvm/Support/Debug.h" +#include "llvm/Support/ErrorHandling.h" +#include "llvm/Support/Format.h" +#include "llvm/Support/raw_ostream.h" +#include "llvm/ADT/SmallSet.h" +#include "llvm/ADT/SmallVector.h" +#include "llvm/ADT/STLExtras.h" +#include "llvm/ADT/Statistic.h" +#include "llvm/Support/CommandLine.h" +#include <algorithm> +using namespace llvm; + +STATISTIC(NumCPEs, "Number of constpool entries"); +STATISTIC(NumSplit, "Number of uncond branches inserted"); +STATISTIC(NumCBrFixed, "Number of cond branches fixed"); + +// FIXME: This option should be removed once it has received sufficient testing. +static cl::opt<bool> +AlignConstantIslands("aarch64-align-constant-islands", cl::Hidden, + cl::init(true), cl::desc("Align constant islands in code")); + +/// Return the worst case padding that could result from unknown offset bits. +/// This does not include alignment padding caused by known offset bits. +/// +/// @param LogAlign log2(alignment) +/// @param KnownBits Number of known low offset bits. +static inline unsigned UnknownPadding(unsigned LogAlign, unsigned KnownBits) { + if (KnownBits < LogAlign) + return (1u << LogAlign) - (1u << KnownBits); + return 0; +} + +namespace { + /// Due to limited PC-relative displacements, AArch64 requires constant pool + /// entries to be scattered among the instructions inside a function. To do + /// this, it completely ignores the normal LLVM constant pool; instead, it + /// places constants wherever it feels like with special instructions. + /// + /// The terminology used in this pass includes: + /// Islands - Clumps of constants placed in the function. + /// Water - Potential places where an island could be formed. + /// CPE - A constant pool entry that has been placed somewhere, which + /// tracks a list of users. + class AArch64ConstantIslands : public MachineFunctionPass { + /// Information about the offset and size of a single basic block. + struct BasicBlockInfo { + /// Distance from the beginning of the function to the beginning of this + /// basic block. + /// + /// Offsets are computed assuming worst case padding before an aligned + /// block. This means that subtracting basic block offsets always gives a + /// conservative estimate of the real distance which may be smaller. + /// + /// Because worst case padding is used, the computed offset of an aligned + /// block may not actually be aligned. + unsigned Offset; + + /// Size of the basic block in bytes. If the block contains inline + /// assembly, this is a worst case estimate. + /// + /// The size does not include any alignment padding whether from the + /// beginning of the block, or from an aligned jump table at the end. + unsigned Size; + + /// The number of low bits in Offset that are known to be exact. The + /// remaining bits of Offset are an upper bound. + uint8_t KnownBits; + + /// When non-zero, the block contains instructions (inline asm) of unknown + /// size. The real size may be smaller than Size bytes by a multiple of 1 + /// << Unalign. + uint8_t Unalign; + + BasicBlockInfo() : Offset(0), Size(0), KnownBits(0), Unalign(0) {} + + /// Compute the number of known offset bits internally to this block. + /// This number should be used to predict worst case padding when + /// splitting the block. + unsigned internalKnownBits() const { + unsigned Bits = Unalign ? Unalign : KnownBits; + // If the block size isn't a multiple of the known bits, assume the + // worst case padding. + if (Size & ((1u << Bits) - 1)) + Bits = CountTrailingZeros_32(Size); + return Bits; + } + + /// Compute the offset immediately following this block. If LogAlign is + /// specified, return the offset the successor block will get if it has + /// this alignment. + unsigned postOffset(unsigned LogAlign = 0) const { + unsigned PO = Offset + Size; + if (!LogAlign) + return PO; + // Add alignment padding from the terminator. + return PO + UnknownPadding(LogAlign, internalKnownBits()); + } + + /// Compute the number of known low bits of postOffset. If this block + /// contains inline asm, the number of known bits drops to the + /// instruction alignment. An aligned terminator may increase the number + /// of know bits. + /// If LogAlign is given, also consider the alignment of the next block. + unsigned postKnownBits(unsigned LogAlign = 0) const { + return std::max(LogAlign, internalKnownBits()); + } + }; + + std::vector<BasicBlockInfo> BBInfo; + + /// A sorted list of basic blocks where islands could be placed (i.e. blocks + /// that don't fall through to the following block, due to a return, + /// unreachable, or unconditional branch). + std::vector<MachineBasicBlock*> WaterList; + + /// The subset of WaterList that was created since the previous iteration by + /// inserting unconditional branches. + SmallSet<MachineBasicBlock*, 4> NewWaterList; + + typedef std::vector<MachineBasicBlock*>::iterator water_iterator; + + /// One user of a constant pool, keeping the machine instruction pointer, + /// the constant pool being referenced, and the number of bits used by the + /// instruction for displacement. The HighWaterMark records the highest + /// basic block where a new CPEntry can be placed. To ensure this pass + /// terminates, the CP entries are initially placed at the end of the + /// function and then move monotonically to lower addresses. The exception + /// to this rule is when the current CP entry for a particular CPUser is out + /// of range, but there is another CP entry for the same constant value in + /// range. We want to use the existing in-range CP entry, but if it later + /// moves out of range, the search for new water should resume where it left + /// off. The HighWaterMark is used to record that point. + struct CPUser { + MachineInstr *MI; + MachineInstr *CPEMI; + MachineBasicBlock *HighWaterMark; + private: + unsigned OffsetBits; + public: + CPUser(MachineInstr *mi, MachineInstr *cpemi, unsigned offsetbits) + : MI(mi), CPEMI(cpemi), OffsetBits(offsetbits) { + HighWaterMark = CPEMI->getParent(); + } + /// Returns the number of bits used to specify the offset. + unsigned getOffsetBits() const { + return OffsetBits; + } + + /// Returns the maximum positive displacement possible from this CPUser + /// (essentially INT<N>_MAX * 4). + unsigned getMaxPosDisp() const { + return (1 << (OffsetBits - 1)) - 1; + } + }; + + /// Keep track of all of the machine instructions that use various constant + /// pools and their max displacement. + std::vector<CPUser> CPUsers; + + /// One per constant pool entry, keeping the machine instruction pointer, + /// the constpool index, and the number of CPUser's which reference this + /// entry. + struct CPEntry { + MachineInstr *CPEMI; + unsigned CPI; + unsigned RefCount; + CPEntry(MachineInstr *cpemi, unsigned cpi, unsigned rc = 0) + : CPEMI(cpemi), CPI(cpi), RefCount(rc) {} + }; + + /// Keep track of all of the constant pool entry machine instructions. For + /// each original constpool index (i.e. those that existed upon entry to + /// this pass), it keeps a vector of entries. Original elements are cloned + /// as we go along; the clones are put in the vector of the original + /// element, but have distinct CPIs. + std::vector<std::vector<CPEntry> > CPEntries; + + /// One per immediate branch, keeping the machine instruction pointer, + /// conditional or unconditional, the max displacement, and (if IsCond is + /// true) the corresponding inverted branch opcode. + struct ImmBranch { + MachineInstr *MI; + unsigned OffsetBits : 31; + bool IsCond : 1; + ImmBranch(MachineInstr *mi, unsigned offsetbits, bool cond) + : MI(mi), OffsetBits(offsetbits), IsCond(cond) {} + }; + + /// Keep track of all the immediate branch instructions. + /// + std::vector<ImmBranch> ImmBranches; + + MachineFunction *MF; + MachineConstantPool *MCP; + const AArch64InstrInfo *TII; + const AArch64Subtarget *STI; + AArch64MachineFunctionInfo *AFI; + public: + static char ID; + AArch64ConstantIslands() : MachineFunctionPass(ID) {} + + virtual bool runOnMachineFunction(MachineFunction &MF); + + virtual const char *getPassName() const { + return "AArch64 constant island placement pass"; + } + + private: + void doInitialPlacement(std::vector<MachineInstr*> &CPEMIs); + CPEntry *findConstPoolEntry(unsigned CPI, const MachineInstr *CPEMI); + unsigned getCPELogAlign(const MachineInstr *CPEMI); + void scanFunctionJumpTables(); + void initializeFunctionInfo(const std::vector<MachineInstr*> &CPEMIs); + MachineBasicBlock *splitBlockBeforeInstr(MachineInstr *MI); + void updateForInsertedWaterBlock(MachineBasicBlock *NewBB); + void adjustBBOffsetsAfter(MachineBasicBlock *BB); + bool decrementCPEReferenceCount(unsigned CPI, MachineInstr* CPEMI); + int findInRangeCPEntry(CPUser& U, unsigned UserOffset); + bool findAvailableWater(CPUser&U, unsigned UserOffset, + water_iterator &WaterIter); + void createNewWater(unsigned CPUserIndex, unsigned UserOffset, + MachineBasicBlock *&NewMBB); + bool handleConstantPoolUser(unsigned CPUserIndex); + void removeDeadCPEMI(MachineInstr *CPEMI); + bool removeUnusedCPEntries(); + bool isCPEntryInRange(MachineInstr *MI, unsigned UserOffset, + MachineInstr *CPEMI, unsigned OffsetBits, + bool DoDump = false); + bool isWaterInRange(unsigned UserOffset, MachineBasicBlock *Water, + CPUser &U, unsigned &Growth); + bool isBBInRange(MachineInstr *MI, MachineBasicBlock *BB, + unsigned OffsetBits); + bool fixupImmediateBr(ImmBranch &Br); + bool fixupConditionalBr(ImmBranch &Br); + + void computeBlockSize(MachineBasicBlock *MBB); + unsigned getOffsetOf(MachineInstr *MI) const; + unsigned getUserOffset(CPUser&) const; + void dumpBBs(); + void verify(); + + bool isOffsetInRange(unsigned UserOffset, unsigned TrialOffset, + unsigned BitsAvailable); + bool isOffsetInRange(unsigned UserOffset, unsigned TrialOffset, + const CPUser &U) { + return isOffsetInRange(UserOffset, TrialOffset, U.getOffsetBits()); + } + }; + char AArch64ConstantIslands::ID = 0; +} + +/// check BBOffsets, BBSizes, alignment of islands +void AArch64ConstantIslands::verify() { +#ifndef NDEBUG + for (MachineFunction::iterator MBBI = MF->begin(), E = MF->end(); + MBBI != E; ++MBBI) { + MachineBasicBlock *MBB = MBBI; + unsigned MBBId = MBB->getNumber(); + assert(!MBBId || BBInfo[MBBId - 1].postOffset() <= BBInfo[MBBId].Offset); + } + DEBUG(dbgs() << "Verifying " << CPUsers.size() << " CP users.\n"); + for (unsigned i = 0, e = CPUsers.size(); i != e; ++i) { + CPUser &U = CPUsers[i]; + unsigned UserOffset = getUserOffset(U); + // Verify offset using the real max displacement without the safety + // adjustment. + if (isCPEntryInRange(U.MI, UserOffset, U.CPEMI, U.getOffsetBits(), + /* DoDump = */ true)) { + DEBUG(dbgs() << "OK\n"); + continue; + } + DEBUG(dbgs() << "Out of range.\n"); + dumpBBs(); + DEBUG(MF->dump()); + llvm_unreachable("Constant pool entry out of range!"); + } +#endif +} + +/// print block size and offset information - debugging +void AArch64ConstantIslands::dumpBBs() { + DEBUG({ + for (unsigned J = 0, E = BBInfo.size(); J !=E; ++J) { + const BasicBlockInfo &BBI = BBInfo[J]; + dbgs() << format("%08x BB#%u\t", BBI.Offset, J) + << " kb=" << unsigned(BBI.KnownBits) + << " ua=" << unsigned(BBI.Unalign) + << format(" size=%#x\n", BBInfo[J].Size); + } + }); +} + +/// Returns an instance of the constpool island pass. +FunctionPass *llvm::createAArch64ConstantIslandPass() { + return new AArch64ConstantIslands(); +} + +bool AArch64ConstantIslands::runOnMachineFunction(MachineFunction &mf) { + MF = &mf; + MCP = mf.getConstantPool(); + + DEBUG(dbgs() << "***** AArch64ConstantIslands: " + << MCP->getConstants().size() << " CP entries, aligned to " + << MCP->getConstantPoolAlignment() << " bytes *****\n"); + + TII = (const AArch64InstrInfo*)MF->getTarget().getInstrInfo(); + AFI = MF->getInfo<AArch64MachineFunctionInfo>(); + STI = &MF->getTarget().getSubtarget<AArch64Subtarget>(); + + // This pass invalidates liveness information when it splits basic blocks. + MF->getRegInfo().invalidateLiveness(); + + // Renumber all of the machine basic blocks in the function, guaranteeing that + // the numbers agree with the position of the block in the function. + MF->RenumberBlocks(); + + // Perform the initial placement of the constant pool entries. To start with, + // we put them all at the end of the function. + std::vector<MachineInstr*> CPEMIs; + if (!MCP->isEmpty()) + doInitialPlacement(CPEMIs); + + /// The next UID to take is the first unused one. + AFI->initPICLabelUId(CPEMIs.size()); + + // Do the initial scan of the function, building up information about the + // sizes of each block, the location of all the water, and finding all of the + // constant pool users. + initializeFunctionInfo(CPEMIs); + CPEMIs.clear(); + DEBUG(dumpBBs()); + + + /// Remove dead constant pool entries. + bool MadeChange = removeUnusedCPEntries(); + + // Iteratively place constant pool entries and fix up branches until there + // is no change. + unsigned NoCPIters = 0, NoBRIters = 0; + while (true) { + DEBUG(dbgs() << "Beginning CP iteration #" << NoCPIters << '\n'); + bool CPChange = false; + for (unsigned i = 0, e = CPUsers.size(); i != e; ++i) + CPChange |= handleConstantPoolUser(i); + if (CPChange && ++NoCPIters > 30) + report_fatal_error("Constant Island pass failed to converge!"); + DEBUG(dumpBBs()); + + // Clear NewWaterList now. If we split a block for branches, it should + // appear as "new water" for the next iteration of constant pool placement. + NewWaterList.clear(); + + DEBUG(dbgs() << "Beginning BR iteration #" << NoBRIters << '\n'); + bool BRChange = false; + for (unsigned i = 0, e = ImmBranches.size(); i != e; ++i) + BRChange |= fixupImmediateBr(ImmBranches[i]); + if (BRChange && ++NoBRIters > 30) + report_fatal_error("Branch Fix Up pass failed to converge!"); + DEBUG(dumpBBs()); + + if (!CPChange && !BRChange) + break; + MadeChange = true; + } + + // After a while, this might be made debug-only, but it is not expensive. + verify(); + + DEBUG(dbgs() << '\n'; dumpBBs()); + + BBInfo.clear(); + WaterList.clear(); + CPUsers.clear(); + CPEntries.clear(); + ImmBranches.clear(); + + return MadeChange; +} + +/// Perform the initial placement of the constant pool entries. To start with, +/// we put them all at the end of the function. +void +AArch64ConstantIslands::doInitialPlacement(std::vector<MachineInstr*> &CPEMIs) { + // Create the basic block to hold the CPE's. + MachineBasicBlock *BB = MF->CreateMachineBasicBlock(); + MF->push_back(BB); + + // MachineConstantPool measures alignment in bytes. We measure in log2(bytes). + unsigned MaxAlign = Log2_32(MCP->getConstantPoolAlignment()); + + // Mark the basic block as required by the const-pool. + // If AlignConstantIslands isn't set, use 4-byte alignment for everything. + BB->setAlignment(AlignConstantIslands ? MaxAlign : 2); + + // The function needs to be as aligned as the basic blocks. The linker may + // move functions around based on their alignment. + MF->ensureAlignment(BB->getAlignment()); + + // Order the entries in BB by descending alignment. That ensures correct + // alignment of all entries as long as BB is sufficiently aligned. Keep + // track of the insertion point for each alignment. We are going to bucket + // sort the entries as they are created. + SmallVector<MachineBasicBlock::iterator, 8> InsPoint(MaxAlign + 1, BB->end()); + + // Add all of the constants from the constant pool to the end block, use an + // identity mapping of CPI's to CPE's. + const std::vector<MachineConstantPoolEntry> &CPs = MCP->getConstants(); + + const DataLayout &TD = *MF->getTarget().getDataLayout(); + for (unsigned i = 0, e = CPs.size(); i != e; ++i) { + unsigned Size = TD.getTypeAllocSize(CPs[i].getType()); + assert(Size >= 4 && "Too small constant pool entry"); + unsigned Align = CPs[i].getAlignment(); + assert(isPowerOf2_32(Align) && "Invalid alignment"); + // Verify that all constant pool entries are a multiple of their alignment. + // If not, we would have to pad them out so that instructions stay aligned. + assert((Size % Align) == 0 && "CP Entry not multiple of 4 bytes!"); + + // Insert CONSTPOOL_ENTRY before entries with a smaller alignment. + unsigned LogAlign = Log2_32(Align); + MachineBasicBlock::iterator InsAt = InsPoint[LogAlign]; + MachineInstr *CPEMI = + BuildMI(*BB, InsAt, DebugLoc(), TII->get(AArch64::CONSTPOOL_ENTRY)) + .addImm(i).addConstantPoolIndex(i).addImm(Size); + CPEMIs.push_back(CPEMI); + + // Ensure that future entries with higher alignment get inserted before + // CPEMI. This is bucket sort with iterators. + for (unsigned a = LogAlign + 1; a <= MaxAlign; ++a) + if (InsPoint[a] == InsAt) + InsPoint[a] = CPEMI; + + // Add a new CPEntry, but no corresponding CPUser yet. + std::vector<CPEntry> CPEs; + CPEs.push_back(CPEntry(CPEMI, i)); + CPEntries.push_back(CPEs); + ++NumCPEs; + DEBUG(dbgs() << "Moved CPI#" << i << " to end of function, size = " + << Size << ", align = " << Align <<'\n'); + } + DEBUG(BB->dump()); +} + +/// Return true if the specified basic block can fallthrough into the block +/// immediately after it. +static bool BBHasFallthrough(MachineBasicBlock *MBB) { + // Get the next machine basic block in the function. + MachineFunction::iterator MBBI = MBB; + // Can't fall off end of function. + if (llvm::next(MBBI) == MBB->getParent()->end()) + return false; + + MachineBasicBlock *NextBB = llvm::next(MBBI); + for (MachineBasicBlock::succ_iterator I = MBB->succ_begin(), + E = MBB->succ_end(); I != E; ++I) + if (*I == NextBB) + return true; + + return false; +} + +/// Given the constpool index and CONSTPOOL_ENTRY MI, look up the corresponding +/// CPEntry. +AArch64ConstantIslands::CPEntry +*AArch64ConstantIslands::findConstPoolEntry(unsigned CPI, + const MachineInstr *CPEMI) { + std::vector<CPEntry> &CPEs = CPEntries[CPI]; + // Number of entries per constpool index should be small, just do a + // linear search. + for (unsigned i = 0, e = CPEs.size(); i != e; ++i) { + if (CPEs[i].CPEMI == CPEMI) + return &CPEs[i]; + } + return NULL; +} + +/// Returns the required alignment of the constant pool entry represented by +/// CPEMI. Alignment is measured in log2(bytes) units. +unsigned AArch64ConstantIslands::getCPELogAlign(const MachineInstr *CPEMI) { + assert(CPEMI && CPEMI->getOpcode() == AArch64::CONSTPOOL_ENTRY); + + // Everything is 4-byte aligned unless AlignConstantIslands is set. + if (!AlignConstantIslands) + return 2; + + unsigned CPI = CPEMI->getOperand(1).getIndex(); + assert(CPI < MCP->getConstants().size() && "Invalid constant pool index."); + unsigned Align = MCP->getConstants()[CPI].getAlignment(); + assert(isPowerOf2_32(Align) && "Invalid CPE alignment"); + return Log2_32(Align); +} + +/// Do the initial scan of the function, building up information about the sizes +/// of each block, the location of all the water, and finding all of the +/// constant pool users. +void AArch64ConstantIslands:: +initializeFunctionInfo(const std::vector<MachineInstr*> &CPEMIs) { + BBInfo.clear(); + BBInfo.resize(MF->getNumBlockIDs()); + + // First thing, compute the size of all basic blocks, and see if the function + // has any inline assembly in it. If so, we have to be conservative about + // alignment assumptions, as we don't know for sure the size of any + // instructions in the inline assembly. + for (MachineFunction::iterator I = MF->begin(), E = MF->end(); I != E; ++I) + computeBlockSize(I); + + // The known bits of the entry block offset are determined by the function + // alignment. + BBInfo.front().KnownBits = MF->getAlignment(); + + // Compute block offsets and known bits. + adjustBBOffsetsAfter(MF->begin()); + + // Now go back through the instructions and build up our data structures. + for (MachineFunction::iterator MBBI = MF->begin(), E = MF->end(); + MBBI != E; ++MBBI) { + MachineBasicBlock &MBB = *MBBI; + + // If this block doesn't fall through into the next MBB, then this is + // 'water' that a constant pool island could be placed. + if (!BBHasFallthrough(&MBB)) + WaterList.push_back(&MBB); + + for (MachineBasicBlock::iterator I = MBB.begin(), E = MBB.end(); + I != E; ++I) { + if (I->isDebugValue()) + continue; + + int Opc = I->getOpcode(); + if (I->isBranch()) { + bool IsCond = false; + + // The offsets encoded in instructions here scale by the instruction + // size (4 bytes), effectively increasing their range by 2 bits. + unsigned Bits = 0; + switch (Opc) { + default: + continue; // Ignore other JT branches + case AArch64::TBZxii: + case AArch64::TBZwii: + case AArch64::TBNZxii: + case AArch64::TBNZwii: + IsCond = true; + Bits = 14 + 2; + break; + case AArch64::Bcc: + case AArch64::CBZx: + case AArch64::CBZw: + case AArch64::CBNZx: + case AArch64::CBNZw: + IsCond = true; + Bits = 19 + 2; + break; + case AArch64::Bimm: + Bits = 26 + 2; + break; + } + + // Record this immediate branch. + ImmBranches.push_back(ImmBranch(I, Bits, IsCond)); + } + + if (Opc == AArch64::CONSTPOOL_ENTRY) + continue; + + // Scan the instructions for constant pool operands. + for (unsigned op = 0, e = I->getNumOperands(); op != e; ++op) + if (I->getOperand(op).isCPI()) { + // We found one. The addressing mode tells us the max displacement + // from the PC that this instruction permits. + + // The offsets encoded in instructions here scale by the instruction + // size (4 bytes), effectively increasing their range by 2 bits. + unsigned Bits = 0; + + switch (Opc) { + default: + llvm_unreachable("Unknown addressing mode for CP reference!"); + + case AArch64::LDRw_lit: + case AArch64::LDRx_lit: + case AArch64::LDRs_lit: + case AArch64::LDRd_lit: + case AArch64::LDRq_lit: + case AArch64::LDRSWx_lit: + case AArch64::PRFM_lit: + Bits = 19 + 2; + } + + // Remember that this is a user of a CP entry. + unsigned CPI = I->getOperand(op).getIndex(); + MachineInstr *CPEMI = CPEMIs[CPI]; + CPUsers.push_back(CPUser(I, CPEMI, Bits)); + + // Increment corresponding CPEntry reference count. + CPEntry *CPE = findConstPoolEntry(CPI, CPEMI); + assert(CPE && "Cannot find a corresponding CPEntry!"); + CPE->RefCount++; + + // Instructions can only use one CP entry, don't bother scanning the + // rest of the operands. + break; + } + } + } +} + +/// Compute the size and some alignment information for MBB. This function +/// updates BBInfo directly. +void AArch64ConstantIslands::computeBlockSize(MachineBasicBlock *MBB) { + BasicBlockInfo &BBI = BBInfo[MBB->getNumber()]; + BBI.Size = 0; + BBI.Unalign = 0; + + for (MachineBasicBlock::iterator I = MBB->begin(), E = MBB->end(); I != E; + ++I) { + BBI.Size += TII->getInstSizeInBytes(*I); + // For inline asm, GetInstSizeInBytes returns a conservative estimate. + // The actual size may be smaller, but still a multiple of the instr size. + if (I->isInlineAsm()) + BBI.Unalign = 2; + } +} + +/// Return the current offset of the specified machine instruction from the +/// start of the function. This offset changes as stuff is moved around inside +/// the function. +unsigned AArch64ConstantIslands::getOffsetOf(MachineInstr *MI) const { + MachineBasicBlock *MBB = MI->getParent(); + + // The offset is composed of two things: the sum of the sizes of all MBB's + // before this instruction's block, and the offset from the start of the block + // it is in. + unsigned Offset = BBInfo[MBB->getNumber()].Offset; + + // Sum instructions before MI in MBB. + for (MachineBasicBlock::iterator I = MBB->begin(); &*I != MI; ++I) { + assert(I != MBB->end() && "Didn't find MI in its own basic block?"); + Offset += TII->getInstSizeInBytes(*I); + } + return Offset; +} + +/// Little predicate function to sort the WaterList by MBB ID. +static bool CompareMBBNumbers(const MachineBasicBlock *LHS, + const MachineBasicBlock *RHS) { + return LHS->getNumber() < RHS->getNumber(); +} + +/// When a block is newly inserted into the machine function, it upsets all of +/// the block numbers. Renumber the blocks and update the arrays that parallel +/// this numbering. +void AArch64ConstantIslands:: +updateForInsertedWaterBlock(MachineBasicBlock *NewBB) { + // Renumber the MBB's to keep them consecutive. + NewBB->getParent()->RenumberBlocks(NewBB); + + // Insert an entry into BBInfo to align it properly with the (newly + // renumbered) block numbers. + BBInfo.insert(BBInfo.begin() + NewBB->getNumber(), BasicBlockInfo()); + + // Next, update WaterList. Specifically, we need to add NewMBB as having + // available water after it. + water_iterator IP = + std::lower_bound(WaterList.begin(), WaterList.end(), NewBB, + CompareMBBNumbers); + WaterList.insert(IP, NewBB); +} + + +/// Split the basic block containing MI into two blocks, which are joined by +/// an unconditional branch. Update data structures and renumber blocks to +/// account for this change and returns the newly created block. +MachineBasicBlock * +AArch64ConstantIslands::splitBlockBeforeInstr(MachineInstr *MI) { + MachineBasicBlock *OrigBB = MI->getParent(); + + // Create a new MBB for the code after the OrigBB. + MachineBasicBlock *NewBB = + MF->CreateMachineBasicBlock(OrigBB->getBasicBlock()); + MachineFunction::iterator MBBI = OrigBB; ++MBBI; + MF->insert(MBBI, NewBB); + + // Splice the instructions starting with MI over to NewBB. + NewBB->splice(NewBB->end(), OrigBB, MI, OrigBB->end()); + + // Add an unconditional branch from OrigBB to NewBB. + // Note the new unconditional branch is not being recorded. + // There doesn't seem to be meaningful DebugInfo available; this doesn't + // correspond to anything in the source. + BuildMI(OrigBB, DebugLoc(), TII->get(AArch64::Bimm)).addMBB(NewBB); + ++NumSplit; + + // Update the CFG. All succs of OrigBB are now succs of NewBB. + NewBB->transferSuccessors(OrigBB); + + // OrigBB branches to NewBB. + OrigBB->addSuccessor(NewBB); + + // Update internal data structures to account for the newly inserted MBB. + // This is almost the same as updateForInsertedWaterBlock, except that + // the Water goes after OrigBB, not NewBB. + MF->RenumberBlocks(NewBB); + + // Insert an entry into BBInfo to align it properly with the (newly + // renumbered) block numbers. + BBInfo.insert(BBInfo.begin() + NewBB->getNumber(), BasicBlockInfo()); + + // Next, update WaterList. Specifically, we need to add OrigMBB as having + // available water after it (but not if it's already there, which happens + // when splitting before a conditional branch that is followed by an + // unconditional branch - in that case we want to insert NewBB). + water_iterator IP = + std::lower_bound(WaterList.begin(), WaterList.end(), OrigBB, + CompareMBBNumbers); + MachineBasicBlock* WaterBB = *IP; + if (WaterBB == OrigBB) + WaterList.insert(llvm::next(IP), NewBB); + else + WaterList.insert(IP, OrigBB); + NewWaterList.insert(OrigBB); + + // Figure out how large the OrigBB is. As the first half of the original + // block, it cannot contain a tablejump. The size includes + // the new jump we added. (It should be possible to do this without + // recounting everything, but it's very confusing, and this is rarely + // executed.) + computeBlockSize(OrigBB); + + // Figure out how large the NewMBB is. As the second half of the original + // block, it may contain a tablejump. + computeBlockSize(NewBB); + + // All BBOffsets following these blocks must be modified. + adjustBBOffsetsAfter(OrigBB); + + return NewBB; +} + +/// Compute the offset of U.MI as seen by the hardware displacement computation. +unsigned AArch64ConstantIslands::getUserOffset(CPUser &U) const { + return getOffsetOf(U.MI); +} + +/// Checks whether UserOffset (the location of a constant pool reference) is +/// within OffsetBits of TrialOffset (a proposed location of a constant pool +/// entry). +bool AArch64ConstantIslands::isOffsetInRange(unsigned UserOffset, + unsigned TrialOffset, + unsigned OffsetBits) { + return isIntN(OffsetBits, static_cast<int64_t>(TrialOffset) - UserOffset); +} + +/// Returns true if a CPE placed after the specified Water (a basic block) will +/// be in range for the specific MI. +/// +/// Compute how much the function will grow by inserting a CPE after Water. +bool AArch64ConstantIslands::isWaterInRange(unsigned UserOffset, + MachineBasicBlock* Water, CPUser &U, + unsigned &Growth) { + unsigned CPELogAlign = getCPELogAlign(U.CPEMI); + unsigned CPEOffset = BBInfo[Water->getNumber()].postOffset(CPELogAlign); + unsigned NextBlockOffset, NextBlockAlignment; + MachineFunction::const_iterator NextBlock = Water; + if (++NextBlock == MF->end()) { + NextBlockOffset = BBInfo[Water->getNumber()].postOffset(); + NextBlockAlignment = 0; + } else { + NextBlockOffset = BBInfo[NextBlock->getNumber()].Offset; + NextBlockAlignment = NextBlock->getAlignment(); + } + unsigned Size = U.CPEMI->getOperand(2).getImm(); + unsigned CPEEnd = CPEOffset + Size; + + // The CPE may be able to hide in the alignment padding before the next + // block. It may also cause more padding to be required if it is more aligned + // that the next block. + if (CPEEnd > NextBlockOffset) { + Growth = CPEEnd - NextBlockOffset; + // Compute the padding that would go at the end of the CPE to align the next + // block. + Growth += OffsetToAlignment(CPEEnd, 1u << NextBlockAlignment); + + // If the CPE is to be inserted before the instruction, that will raise + // the offset of the instruction. Also account for unknown alignment padding + // in blocks between CPE and the user. + if (CPEOffset < UserOffset) + UserOffset += Growth + UnknownPadding(MF->getAlignment(), CPELogAlign); + } else + // CPE fits in existing padding. + Growth = 0; + + return isOffsetInRange(UserOffset, CPEOffset, U); +} + +/// Returns true if the distance between specific MI and specific ConstPool +/// entry instruction can fit in MI's displacement field. +bool AArch64ConstantIslands::isCPEntryInRange(MachineInstr *MI, + unsigned UserOffset, + MachineInstr *CPEMI, + unsigned OffsetBits, bool DoDump) { + unsigned CPEOffset = getOffsetOf(CPEMI); + + if (DoDump) { + DEBUG({ + unsigned Block = MI->getParent()->getNumber(); + const BasicBlockInfo &BBI = BBInfo[Block]; + dbgs() << "User of CPE#" << CPEMI->getOperand(0).getImm() + << " bits available=" << OffsetBits + << format(" insn address=%#x", UserOffset) + << " in BB#" << Block << ": " + << format("%#x-%x\t", BBI.Offset, BBI.postOffset()) << *MI + << format("CPE address=%#x offset=%+d: ", CPEOffset, + int(CPEOffset-UserOffset)); + }); + } + + return isOffsetInRange(UserOffset, CPEOffset, OffsetBits); +} + +#ifndef NDEBUG +/// Return true of the specified basic block's only predecessor unconditionally +/// branches to its only successor. +static bool BBIsJumpedOver(MachineBasicBlock *MBB) { + if (MBB->pred_size() != 1 || MBB->succ_size() != 1) + return false; + + MachineBasicBlock *Succ = *MBB->succ_begin(); + MachineBasicBlock *Pred = *MBB->pred_begin(); + MachineInstr *PredMI = &Pred->back(); + if (PredMI->getOpcode() == AArch64::Bimm) + return PredMI->getOperand(0).getMBB() == Succ; + return false; +} +#endif // NDEBUG + +void AArch64ConstantIslands::adjustBBOffsetsAfter(MachineBasicBlock *BB) { + unsigned BBNum = BB->getNumber(); + for(unsigned i = BBNum + 1, e = MF->getNumBlockIDs(); i < e; ++i) { + // Get the offset and known bits at the end of the layout predecessor. + // Include the alignment of the current block. + unsigned LogAlign = MF->getBlockNumbered(i)->getAlignment(); + unsigned Offset = BBInfo[i - 1].postOffset(LogAlign); + unsigned KnownBits = BBInfo[i - 1].postKnownBits(LogAlign); + + // This is where block i begins. Stop if the offset is already correct, + // and we have updated 2 blocks. This is the maximum number of blocks + // changed before calling this function. + if (i > BBNum + 2 && + BBInfo[i].Offset == Offset && + BBInfo[i].KnownBits == KnownBits) + break; + + BBInfo[i].Offset = Offset; + BBInfo[i].KnownBits = KnownBits; + } +} + +/// Find the constant pool entry with index CPI and instruction CPEMI, and +/// decrement its refcount. If the refcount becomes 0 remove the entry and +/// instruction. Returns true if we removed the entry, false if we didn't. +bool AArch64ConstantIslands::decrementCPEReferenceCount(unsigned CPI, + MachineInstr *CPEMI) { + // Find the old entry. Eliminate it if it is no longer used. + CPEntry *CPE = findConstPoolEntry(CPI, CPEMI); + assert(CPE && "Unexpected!"); + if (--CPE->RefCount == 0) { + removeDeadCPEMI(CPEMI); + CPE->CPEMI = NULL; + --NumCPEs; + return true; + } + return false; +} + +/// See if the currently referenced CPE is in range; if not, see if an in-range +/// clone of the CPE is in range, and if so, change the data structures so the +/// user references the clone. Returns: +/// 0 = no existing entry found +/// 1 = entry found, and there were no code insertions or deletions +/// 2 = entry found, and there were code insertions or deletions +int AArch64ConstantIslands::findInRangeCPEntry(CPUser& U, unsigned UserOffset) +{ + MachineInstr *UserMI = U.MI; + MachineInstr *CPEMI = U.CPEMI; + + // Check to see if the CPE is already in-range. + if (isCPEntryInRange(UserMI, UserOffset, CPEMI, U.getOffsetBits(), true)) { + DEBUG(dbgs() << "In range\n"); + return 1; + } + + // No. Look for previously created clones of the CPE that are in range. + unsigned CPI = CPEMI->getOperand(1).getIndex(); + std::vector<CPEntry> &CPEs = CPEntries[CPI]; + for (unsigned i = 0, e = CPEs.size(); i != e; ++i) { + // We already tried this one + if (CPEs[i].CPEMI == CPEMI) + continue; + // Removing CPEs can leave empty entries, skip + if (CPEs[i].CPEMI == NULL) + continue; + if (isCPEntryInRange(UserMI, UserOffset, CPEs[i].CPEMI, U.getOffsetBits())) { + DEBUG(dbgs() << "Replacing CPE#" << CPI << " with CPE#" + << CPEs[i].CPI << "\n"); + // Point the CPUser node to the replacement + U.CPEMI = CPEs[i].CPEMI; + // Change the CPI in the instruction operand to refer to the clone. + for (unsigned j = 0, e = UserMI->getNumOperands(); j != e; ++j) + if (UserMI->getOperand(j).isCPI()) { + UserMI->getOperand(j).setIndex(CPEs[i].CPI); + break; + } + // Adjust the refcount of the clone... + CPEs[i].RefCount++; + // ...and the original. If we didn't remove the old entry, none of the + // addresses changed, so we don't need another pass. + return decrementCPEReferenceCount(CPI, CPEMI) ? 2 : 1; + } + } + return 0; +} + +/// Look for an existing entry in the WaterList in which we can place the CPE +/// referenced from U so it's within range of U's MI. Returns true if found, +/// false if not. If it returns true, WaterIter is set to the WaterList +/// entry. To ensure that this pass terminates, the CPE location for a +/// particular CPUser is only allowed to move to a lower address, so search +/// backward from the end of the list and prefer the first water that is in +/// range. +bool AArch64ConstantIslands::findAvailableWater(CPUser &U, unsigned UserOffset, + water_iterator &WaterIter) { + if (WaterList.empty()) + return false; + + unsigned BestGrowth = ~0u; + for (water_iterator IP = prior(WaterList.end()), B = WaterList.begin();; + --IP) { + MachineBasicBlock* WaterBB = *IP; + // Check if water is in range and is either at a lower address than the + // current "high water mark" or a new water block that was created since + // the previous iteration by inserting an unconditional branch. In the + // latter case, we want to allow resetting the high water mark back to + // this new water since we haven't seen it before. Inserting branches + // should be relatively uncommon and when it does happen, we want to be + // sure to take advantage of it for all the CPEs near that block, so that + // we don't insert more branches than necessary. + unsigned Growth; + if (isWaterInRange(UserOffset, WaterBB, U, Growth) && + (WaterBB->getNumber() < U.HighWaterMark->getNumber() || + NewWaterList.count(WaterBB)) && Growth < BestGrowth) { + // This is the least amount of required padding seen so far. + BestGrowth = Growth; + WaterIter = IP; + DEBUG(dbgs() << "Found water after BB#" << WaterBB->getNumber() + << " Growth=" << Growth << '\n'); + + // Keep looking unless it is perfect. + if (BestGrowth == 0) + return true; + } + if (IP == B) + break; + } + return BestGrowth != ~0u; +} + +/// No existing WaterList entry will work for CPUsers[CPUserIndex], so create a +/// place to put the CPE. The end of the block is used if in range, and the +/// conditional branch munged so control flow is correct. Otherwise the block +/// is split to create a hole with an unconditional branch around it. In either +/// case NewMBB is set to a block following which the new island can be inserted +/// (the WaterList is not adjusted). +void AArch64ConstantIslands::createNewWater(unsigned CPUserIndex, + unsigned UserOffset, + MachineBasicBlock *&NewMBB) { + CPUser &U = CPUsers[CPUserIndex]; + MachineInstr *UserMI = U.MI; + MachineInstr *CPEMI = U.CPEMI; + unsigned CPELogAlign = getCPELogAlign(CPEMI); + MachineBasicBlock *UserMBB = UserMI->getParent(); + const BasicBlockInfo &UserBBI = BBInfo[UserMBB->getNumber()]; + + // If the block does not end in an unconditional branch already, and if the + // end of the block is within range, make new water there. + if (BBHasFallthrough(UserMBB)) { + // Size of branch to insert. + unsigned InstrSize = 4; + // Compute the offset where the CPE will begin. + unsigned CPEOffset = UserBBI.postOffset(CPELogAlign) + InstrSize; + + if (isOffsetInRange(UserOffset, CPEOffset, U)) { + DEBUG(dbgs() << "Split at end of BB#" << UserMBB->getNumber() + << format(", expected CPE offset %#x\n", CPEOffset)); + NewMBB = llvm::next(MachineFunction::iterator(UserMBB)); + // Add an unconditional branch from UserMBB to fallthrough block. Record + // it for branch lengthening; this new branch will not get out of range, + // but if the preceding conditional branch is out of range, the targets + // will be exchanged, and the altered branch may be out of range, so the + // machinery has to know about it. + BuildMI(UserMBB, DebugLoc(), TII->get(AArch64::Bimm)).addMBB(NewMBB); + + // 26 bits written down, specifying a multiple of 4. + unsigned OffsetBits = 26 + 2; + ImmBranches.push_back(ImmBranch(&UserMBB->back(), OffsetBits, false)); + BBInfo[UserMBB->getNumber()].Size += InstrSize; + adjustBBOffsetsAfter(UserMBB); + return; + } + } + + // What a big block. Find a place within the block to split it. We make a + // first guess, then walk through the instructions between the one currently + // being looked at and the possible insertion point, and make sure any other + // instructions that reference CPEs will be able to use the same island area; + // if not, we back up the insertion point. + + // Try to split the block so it's fully aligned. Compute the latest split + // point where we can add a 4-byte branch instruction, and then align to + // LogAlign which is the largest possible alignment in the function. + unsigned LogAlign = MF->getAlignment(); + assert(LogAlign >= CPELogAlign && "Over-aligned constant pool entry"); + unsigned KnownBits = UserBBI.internalKnownBits(); + unsigned UPad = UnknownPadding(LogAlign, KnownBits); + unsigned BaseInsertOffset = UserOffset + U.getMaxPosDisp() - UPad; + DEBUG(dbgs() << format("Split in middle of big block before %#x", + BaseInsertOffset)); + + // The 4 in the following is for the unconditional branch we'll be inserting + // Alignment of the island is handled inside isOffsetInRange. + BaseInsertOffset -= 4; + + DEBUG(dbgs() << format(", adjusted to %#x", BaseInsertOffset) + << " la=" << LogAlign + << " kb=" << KnownBits + << " up=" << UPad << '\n'); + + // This could point off the end of the block if we've already got constant + // pool entries following this block; only the last one is in the water list. + // Back past any possible branches (allow for a conditional and a maximally + // long unconditional). + if (BaseInsertOffset + 8 >= UserBBI.postOffset()) { + BaseInsertOffset = UserBBI.postOffset() - UPad - 8; + DEBUG(dbgs() << format("Move inside block: %#x\n", BaseInsertOffset)); + } + unsigned EndInsertOffset = BaseInsertOffset + 4 + UPad + + CPEMI->getOperand(2).getImm(); + MachineBasicBlock::iterator MI = UserMI; + ++MI; + unsigned CPUIndex = CPUserIndex+1; + unsigned NumCPUsers = CPUsers.size(); + for (unsigned Offset = UserOffset+TII->getInstSizeInBytes(*UserMI); + Offset < BaseInsertOffset; + Offset += TII->getInstSizeInBytes(*MI), + MI = llvm::next(MI)) { + assert(MI != UserMBB->end() && "Fell off end of block"); + if (CPUIndex < NumCPUsers && CPUsers[CPUIndex].MI == MI) { + CPUser &U = CPUsers[CPUIndex]; + if (!isOffsetInRange(Offset, EndInsertOffset, U)) { + // Shift intertion point by one unit of alignment so it is within reach. + BaseInsertOffset -= 1u << LogAlign; + EndInsertOffset -= 1u << LogAlign; + } + // This is overly conservative, as we don't account for CPEMIs being + // reused within the block, but it doesn't matter much. Also assume CPEs + // are added in order with alignment padding. We may eventually be able + // to pack the aligned CPEs better. + EndInsertOffset += U.CPEMI->getOperand(2).getImm(); + CPUIndex++; + } + } + + --MI; + NewMBB = splitBlockBeforeInstr(MI); +} + +/// Analyze the specified user, checking to see if it is out-of-range. If so, +/// pick up the constant pool value and move it some place in-range. Return +/// true if we changed any addresses, false otherwise. +bool AArch64ConstantIslands::handleConstantPoolUser(unsigned CPUserIndex) { + CPUser &U = CPUsers[CPUserIndex]; + MachineInstr *UserMI = U.MI; + MachineInstr *CPEMI = U.CPEMI; + unsigned CPI = CPEMI->getOperand(1).getIndex(); + unsigned Size = CPEMI->getOperand(2).getImm(); + // Compute this only once, it's expensive. + unsigned UserOffset = getUserOffset(U); + + // See if the current entry is within range, or there is a clone of it + // in range. + int result = findInRangeCPEntry(U, UserOffset); + if (result==1) return false; + else if (result==2) return true; + + // No existing clone of this CPE is within range. + // We will be generating a new clone. Get a UID for it. + unsigned ID = AFI->createPICLabelUId(); + + // Look for water where we can place this CPE. + MachineBasicBlock *NewIsland = MF->CreateMachineBasicBlock(); + MachineBasicBlock *NewMBB; + water_iterator IP; + if (findAvailableWater(U, UserOffset, IP)) { + DEBUG(dbgs() << "Found water in range\n"); + MachineBasicBlock *WaterBB = *IP; + + // If the original WaterList entry was "new water" on this iteration, + // propagate that to the new island. This is just keeping NewWaterList + // updated to match the WaterList, which will be updated below. + if (NewWaterList.count(WaterBB)) { + NewWaterList.erase(WaterBB); + NewWaterList.insert(NewIsland); + } + // The new CPE goes before the following block (NewMBB). + NewMBB = llvm::next(MachineFunction::iterator(WaterBB)); + + } else { + // No water found. + DEBUG(dbgs() << "No water found\n"); + createNewWater(CPUserIndex, UserOffset, NewMBB); + + // splitBlockBeforeInstr adds to WaterList, which is important when it is + // called while handling branches so that the water will be seen on the + // next iteration for constant pools, but in this context, we don't want + // it. Check for this so it will be removed from the WaterList. + // Also remove any entry from NewWaterList. + MachineBasicBlock *WaterBB = prior(MachineFunction::iterator(NewMBB)); + IP = std::find(WaterList.begin(), WaterList.end(), WaterBB); + if (IP != WaterList.end()) + NewWaterList.erase(WaterBB); + + // We are adding new water. Update NewWaterList. + NewWaterList.insert(NewIsland); + } + + // Remove the original WaterList entry; we want subsequent insertions in + // this vicinity to go after the one we're about to insert. This + // considerably reduces the number of times we have to move the same CPE + // more than once and is also important to ensure the algorithm terminates. + if (IP != WaterList.end()) + WaterList.erase(IP); + + // Okay, we know we can put an island before NewMBB now, do it! + MF->insert(NewMBB, NewIsland); + + // Update internal data structures to account for the newly inserted MBB. + updateForInsertedWaterBlock(NewIsland); + + // Decrement the old entry, and remove it if refcount becomes 0. + decrementCPEReferenceCount(CPI, CPEMI); + + // Now that we have an island to add the CPE to, clone the original CPE and + // add it to the island. + U.HighWaterMark = NewIsland; + U.CPEMI = BuildMI(NewIsland, DebugLoc(), TII->get(AArch64::CONSTPOOL_ENTRY)) + .addImm(ID).addConstantPoolIndex(CPI).addImm(Size); + CPEntries[CPI].push_back(CPEntry(U.CPEMI, ID, 1)); + ++NumCPEs; + + // Mark the basic block as aligned as required by the const-pool entry. + NewIsland->setAlignment(getCPELogAlign(U.CPEMI)); + + // Increase the size of the island block to account for the new entry. + BBInfo[NewIsland->getNumber()].Size += Size; + adjustBBOffsetsAfter(llvm::prior(MachineFunction::iterator(NewIsland))); + + // Finally, change the CPI in the instruction operand to be ID. + for (unsigned i = 0, e = UserMI->getNumOperands(); i != e; ++i) + if (UserMI->getOperand(i).isCPI()) { + UserMI->getOperand(i).setIndex(ID); + break; + } + + DEBUG(dbgs() << " Moved CPE to #" << ID << " CPI=" << CPI + << format(" offset=%#x\n", BBInfo[NewIsland->getNumber()].Offset)); + + return true; +} + +/// Remove a dead constant pool entry instruction. Update sizes and offsets of +/// impacted basic blocks. +void AArch64ConstantIslands::removeDeadCPEMI(MachineInstr *CPEMI) { + MachineBasicBlock *CPEBB = CPEMI->getParent(); + unsigned Size = CPEMI->getOperand(2).getImm(); + CPEMI->eraseFromParent(); + BBInfo[CPEBB->getNumber()].Size -= Size; + // All succeeding offsets have the current size value added in, fix this. + if (CPEBB->empty()) { + BBInfo[CPEBB->getNumber()].Size = 0; + + // This block no longer needs to be aligned. <rdar://problem/10534709>. + CPEBB->setAlignment(0); + } else + // Entries are sorted by descending alignment, so realign from the front. + CPEBB->setAlignment(getCPELogAlign(CPEBB->begin())); + + adjustBBOffsetsAfter(CPEBB); + // An island has only one predecessor BB and one successor BB. Check if + // this BB's predecessor jumps directly to this BB's successor. This + // shouldn't happen currently. + assert(!BBIsJumpedOver(CPEBB) && "How did this happen?"); + // FIXME: remove the empty blocks after all the work is done? +} + +/// Remove constant pool entries whose refcounts are zero. +bool AArch64ConstantIslands::removeUnusedCPEntries() { + unsigned MadeChange = false; + for (unsigned i = 0, e = CPEntries.size(); i != e; ++i) { + std::vector<CPEntry> &CPEs = CPEntries[i]; + for (unsigned j = 0, ee = CPEs.size(); j != ee; ++j) { + if (CPEs[j].RefCount == 0 && CPEs[j].CPEMI) { + removeDeadCPEMI(CPEs[j].CPEMI); + CPEs[j].CPEMI = NULL; + MadeChange = true; + } + } + } + return MadeChange; +} + +/// Returns true if the distance between specific MI and specific BB can fit in +/// MI's displacement field. +bool AArch64ConstantIslands::isBBInRange(MachineInstr *MI, + MachineBasicBlock *DestBB, + unsigned OffsetBits) { + int64_t BrOffset = getOffsetOf(MI); + int64_t DestOffset = BBInfo[DestBB->getNumber()].Offset; + + DEBUG(dbgs() << "Branch of destination BB#" << DestBB->getNumber() + << " from BB#" << MI->getParent()->getNumber() + << " bits available=" << OffsetBits + << " from " << getOffsetOf(MI) << " to " << DestOffset + << " offset " << int(DestOffset-BrOffset) << "\t" << *MI); + + return isIntN(OffsetBits, DestOffset - BrOffset); +} + +/// Fix up an immediate branch whose destination is too far away to fit in its +/// displacement field. +bool AArch64ConstantIslands::fixupImmediateBr(ImmBranch &Br) { + MachineInstr *MI = Br.MI; + MachineBasicBlock *DestBB = 0; + for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { + if (MI->getOperand(i).isMBB()) { + DestBB = MI->getOperand(i).getMBB(); + break; + } + } + assert(DestBB && "Branch with no destination BB?"); + + // Check to see if the DestBB is already in-range. + if (isBBInRange(MI, DestBB, Br.OffsetBits)) + return false; + + assert(Br.IsCond && "Only conditional branches should need fixup"); + return fixupConditionalBr(Br); +} + +/// Fix up a conditional branch whose destination is too far away to fit in its +/// displacement field. It is converted to an inverse conditional branch + an +/// unconditional branch to the destination. +bool +AArch64ConstantIslands::fixupConditionalBr(ImmBranch &Br) { + MachineInstr *MI = Br.MI; + MachineBasicBlock *MBB = MI->getParent(); + unsigned CondBrMBBOperand = 0; + + // The general idea is to add an unconditional branch to the destination and + // invert the conditional branch to jump over it. Complications occur around + // fallthrough and unreachable ends to the block. + // b.lt L1 + // => + // b.ge L2 + // b L1 + // L2: + + // First we invert the conditional branch, by creating a replacement if + // necessary. This if statement contains all the special handling of different + // branch types. + if (MI->getOpcode() == AArch64::Bcc) { + // The basic block is operand number 1 for Bcc + CondBrMBBOperand = 1; + + A64CC::CondCodes CC = (A64CC::CondCodes)MI->getOperand(0).getImm(); + CC = A64InvertCondCode(CC); + MI->getOperand(0).setImm(CC); + } else { + MachineInstrBuilder InvertedMI; + int InvertedOpcode; + switch (MI->getOpcode()) { + default: llvm_unreachable("Unknown branch type"); + case AArch64::TBZxii: InvertedOpcode = AArch64::TBNZxii; break; + case AArch64::TBZwii: InvertedOpcode = AArch64::TBNZwii; break; + case AArch64::TBNZxii: InvertedOpcode = AArch64::TBZxii; break; + case AArch64::TBNZwii: InvertedOpcode = AArch64::TBZwii; break; + case AArch64::CBZx: InvertedOpcode = AArch64::CBNZx; break; + case AArch64::CBZw: InvertedOpcode = AArch64::CBNZw; break; + case AArch64::CBNZx: InvertedOpcode = AArch64::CBZx; break; + case AArch64::CBNZw: InvertedOpcode = AArch64::CBZw; break; + } + + InvertedMI = BuildMI(*MBB, MI, MI->getDebugLoc(), TII->get(InvertedOpcode)); + for (unsigned i = 0, e= MI->getNumOperands(); i != e; ++i) { + InvertedMI.addOperand(MI->getOperand(i)); + if (MI->getOperand(i).isMBB()) + CondBrMBBOperand = i; + } + + MI->eraseFromParent(); + MI = Br.MI = InvertedMI; + } + + // If the branch is at the end of its MBB and that has a fall-through block, + // direct the updated conditional branch to the fall-through + // block. Otherwise, split the MBB before the next instruction. + MachineInstr *BMI = &MBB->back(); + bool NeedSplit = (BMI != MI) || !BBHasFallthrough(MBB); + + ++NumCBrFixed; + if (BMI != MI) { + if (llvm::next(MachineBasicBlock::iterator(MI)) == prior(MBB->end()) && + BMI->getOpcode() == AArch64::Bimm) { + // Last MI in the BB is an unconditional branch. We can swap destinations: + // b.eq L1 (temporarily b.ne L1 after first change) + // b L2 + // => + // b.ne L2 + // b L1 + MachineBasicBlock *NewDest = BMI->getOperand(0).getMBB(); + if (isBBInRange(MI, NewDest, Br.OffsetBits)) { + DEBUG(dbgs() << " Invert Bcc condition and swap its destination with " + << *BMI); + MachineBasicBlock *DestBB = MI->getOperand(CondBrMBBOperand).getMBB(); + BMI->getOperand(0).setMBB(DestBB); + MI->getOperand(CondBrMBBOperand).setMBB(NewDest); + return true; + } + } + } + + if (NeedSplit) { + MachineBasicBlock::iterator MBBI = MI; ++MBBI; + splitBlockBeforeInstr(MBBI); + // No need for the branch to the next block. We're adding an unconditional + // branch to the destination. + int delta = TII->getInstSizeInBytes(MBB->back()); + BBInfo[MBB->getNumber()].Size -= delta; + MBB->back().eraseFromParent(); + // BBInfo[SplitBB].Offset is wrong temporarily, fixed below + } + + // After splitting and removing the unconditional branch from the original BB, + // the structure is now: + // oldbb: + // [things] + // b.invertedCC L1 + // splitbb/fallthroughbb: + // [old b L2/real continuation] + // + // We now have to change the conditional branch to point to splitbb and add an + // unconditional branch after it to L1, giving the final structure: + // oldbb: + // [things] + // b.invertedCC splitbb + // b L1 + // splitbb/fallthroughbb: + // [old b L2/real continuation] + MachineBasicBlock *NextBB = llvm::next(MachineFunction::iterator(MBB)); + + DEBUG(dbgs() << " Insert B to BB#" + << MI->getOperand(CondBrMBBOperand).getMBB()->getNumber() + << " also invert condition and change dest. to BB#" + << NextBB->getNumber() << "\n"); + + // Insert a new unconditional branch and fixup the destination of the + // conditional one. Also update the ImmBranch as well as adding a new entry + // for the new branch. + BuildMI(MBB, DebugLoc(), TII->get(AArch64::Bimm)) + .addMBB(MI->getOperand(CondBrMBBOperand).getMBB()); + MI->getOperand(CondBrMBBOperand).setMBB(NextBB); + + BBInfo[MBB->getNumber()].Size += TII->getInstSizeInBytes(MBB->back()); + + // 26 bits written down in Bimm, specifying a multiple of 4. + unsigned OffsetBits = 26 + 2; + ImmBranches.push_back(ImmBranch(&MBB->back(), OffsetBits, false)); + + adjustBBOffsetsAfter(MBB); + return true; +} |