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+//===-- AArch64ConstantIslandPass.cpp - AArch64 constant islands ----------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file contains a pass that splits the constant pool up into 'islands'
+// which are scattered through-out the function. This is required due to the
+// limited pc-relative displacements that AArch64 has.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "aarch64-cp-islands"
+#include "AArch64.h"
+#include "AArch64InstrInfo.h"
+#include "AArch64MachineFunctionInfo.h"
+#include "AArch64Subtarget.h"
+#include "AArch64MachineFunctionInfo.h"
+#include "MCTargetDesc/AArch64BaseInfo.h"
+#include "llvm/CodeGen/MachineConstantPool.h"
+#include "llvm/CodeGen/MachineFunctionPass.h"
+#include "llvm/CodeGen/MachineInstrBuilder.h"
+#include "llvm/CodeGen/MachineJumpTableInfo.h"
+#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/IR/DataLayout.h"
+#include "llvm/Target/TargetMachine.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/ErrorHandling.h"
+#include "llvm/Support/Format.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/ADT/SmallSet.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/Support/CommandLine.h"
+#include <algorithm>
+using namespace llvm;
+
+STATISTIC(NumCPEs, "Number of constpool entries");
+STATISTIC(NumSplit, "Number of uncond branches inserted");
+STATISTIC(NumCBrFixed, "Number of cond branches fixed");
+
+// FIXME: This option should be removed once it has received sufficient testing.
+static cl::opt<bool>
+AlignConstantIslands("aarch64-align-constant-islands", cl::Hidden,
+ cl::init(true), cl::desc("Align constant islands in code"));
+
+/// Return the worst case padding that could result from unknown offset bits.
+/// This does not include alignment padding caused by known offset bits.
+///
+/// @param LogAlign log2(alignment)
+/// @param KnownBits Number of known low offset bits.
+static inline unsigned UnknownPadding(unsigned LogAlign, unsigned KnownBits) {
+ if (KnownBits < LogAlign)
+ return (1u << LogAlign) - (1u << KnownBits);
+ return 0;
+}
+
+namespace {
+ /// Due to limited PC-relative displacements, AArch64 requires constant pool
+ /// entries to be scattered among the instructions inside a function. To do
+ /// this, it completely ignores the normal LLVM constant pool; instead, it
+ /// places constants wherever it feels like with special instructions.
+ ///
+ /// The terminology used in this pass includes:
+ /// Islands - Clumps of constants placed in the function.
+ /// Water - Potential places where an island could be formed.
+ /// CPE - A constant pool entry that has been placed somewhere, which
+ /// tracks a list of users.
+ class AArch64ConstantIslands : public MachineFunctionPass {
+ /// Information about the offset and size of a single basic block.
+ struct BasicBlockInfo {
+ /// Distance from the beginning of the function to the beginning of this
+ /// basic block.
+ ///
+ /// Offsets are computed assuming worst case padding before an aligned
+ /// block. This means that subtracting basic block offsets always gives a
+ /// conservative estimate of the real distance which may be smaller.
+ ///
+ /// Because worst case padding is used, the computed offset of an aligned
+ /// block may not actually be aligned.
+ unsigned Offset;
+
+ /// Size of the basic block in bytes. If the block contains inline
+ /// assembly, this is a worst case estimate.
+ ///
+ /// The size does not include any alignment padding whether from the
+ /// beginning of the block, or from an aligned jump table at the end.
+ unsigned Size;
+
+ /// The number of low bits in Offset that are known to be exact. The
+ /// remaining bits of Offset are an upper bound.
+ uint8_t KnownBits;
+
+ /// When non-zero, the block contains instructions (inline asm) of unknown
+ /// size. The real size may be smaller than Size bytes by a multiple of 1
+ /// << Unalign.
+ uint8_t Unalign;
+
+ BasicBlockInfo() : Offset(0), Size(0), KnownBits(0), Unalign(0) {}
+
+ /// Compute the number of known offset bits internally to this block.
+ /// This number should be used to predict worst case padding when
+ /// splitting the block.
+ unsigned internalKnownBits() const {
+ unsigned Bits = Unalign ? Unalign : KnownBits;
+ // If the block size isn't a multiple of the known bits, assume the
+ // worst case padding.
+ if (Size & ((1u << Bits) - 1))
+ Bits = CountTrailingZeros_32(Size);
+ return Bits;
+ }
+
+ /// Compute the offset immediately following this block. If LogAlign is
+ /// specified, return the offset the successor block will get if it has
+ /// this alignment.
+ unsigned postOffset(unsigned LogAlign = 0) const {
+ unsigned PO = Offset + Size;
+ if (!LogAlign)
+ return PO;
+ // Add alignment padding from the terminator.
+ return PO + UnknownPadding(LogAlign, internalKnownBits());
+ }
+
+ /// Compute the number of known low bits of postOffset. If this block
+ /// contains inline asm, the number of known bits drops to the
+ /// instruction alignment. An aligned terminator may increase the number
+ /// of know bits.
+ /// If LogAlign is given, also consider the alignment of the next block.
+ unsigned postKnownBits(unsigned LogAlign = 0) const {
+ return std::max(LogAlign, internalKnownBits());
+ }
+ };
+
+ std::vector<BasicBlockInfo> BBInfo;
+
+ /// A sorted list of basic blocks where islands could be placed (i.e. blocks
+ /// that don't fall through to the following block, due to a return,
+ /// unreachable, or unconditional branch).
+ std::vector<MachineBasicBlock*> WaterList;
+
+ /// The subset of WaterList that was created since the previous iteration by
+ /// inserting unconditional branches.
+ SmallSet<MachineBasicBlock*, 4> NewWaterList;
+
+ typedef std::vector<MachineBasicBlock*>::iterator water_iterator;
+
+ /// One user of a constant pool, keeping the machine instruction pointer,
+ /// the constant pool being referenced, and the number of bits used by the
+ /// instruction for displacement. The HighWaterMark records the highest
+ /// basic block where a new CPEntry can be placed. To ensure this pass
+ /// terminates, the CP entries are initially placed at the end of the
+ /// function and then move monotonically to lower addresses. The exception
+ /// to this rule is when the current CP entry for a particular CPUser is out
+ /// of range, but there is another CP entry for the same constant value in
+ /// range. We want to use the existing in-range CP entry, but if it later
+ /// moves out of range, the search for new water should resume where it left
+ /// off. The HighWaterMark is used to record that point.
+ struct CPUser {
+ MachineInstr *MI;
+ MachineInstr *CPEMI;
+ MachineBasicBlock *HighWaterMark;
+ private:
+ unsigned OffsetBits;
+ public:
+ CPUser(MachineInstr *mi, MachineInstr *cpemi, unsigned offsetbits)
+ : MI(mi), CPEMI(cpemi), OffsetBits(offsetbits) {
+ HighWaterMark = CPEMI->getParent();
+ }
+ /// Returns the number of bits used to specify the offset.
+ unsigned getOffsetBits() const {
+ return OffsetBits;
+ }
+
+ /// Returns the maximum positive displacement possible from this CPUser
+ /// (essentially INT<N>_MAX * 4).
+ unsigned getMaxPosDisp() const {
+ return (1 << (OffsetBits - 1)) - 1;
+ }
+ };
+
+ /// Keep track of all of the machine instructions that use various constant
+ /// pools and their max displacement.
+ std::vector<CPUser> CPUsers;
+
+ /// One per constant pool entry, keeping the machine instruction pointer,
+ /// the constpool index, and the number of CPUser's which reference this
+ /// entry.
+ struct CPEntry {
+ MachineInstr *CPEMI;
+ unsigned CPI;
+ unsigned RefCount;
+ CPEntry(MachineInstr *cpemi, unsigned cpi, unsigned rc = 0)
+ : CPEMI(cpemi), CPI(cpi), RefCount(rc) {}
+ };
+
+ /// Keep track of all of the constant pool entry machine instructions. For
+ /// each original constpool index (i.e. those that existed upon entry to
+ /// this pass), it keeps a vector of entries. Original elements are cloned
+ /// as we go along; the clones are put in the vector of the original
+ /// element, but have distinct CPIs.
+ std::vector<std::vector<CPEntry> > CPEntries;
+
+ /// One per immediate branch, keeping the machine instruction pointer,
+ /// conditional or unconditional, the max displacement, and (if IsCond is
+ /// true) the corresponding inverted branch opcode.
+ struct ImmBranch {
+ MachineInstr *MI;
+ unsigned OffsetBits : 31;
+ bool IsCond : 1;
+ ImmBranch(MachineInstr *mi, unsigned offsetbits, bool cond)
+ : MI(mi), OffsetBits(offsetbits), IsCond(cond) {}
+ };
+
+ /// Keep track of all the immediate branch instructions.
+ ///
+ std::vector<ImmBranch> ImmBranches;
+
+ MachineFunction *MF;
+ MachineConstantPool *MCP;
+ const AArch64InstrInfo *TII;
+ const AArch64Subtarget *STI;
+ AArch64MachineFunctionInfo *AFI;
+ public:
+ static char ID;
+ AArch64ConstantIslands() : MachineFunctionPass(ID) {}
+
+ virtual bool runOnMachineFunction(MachineFunction &MF);
+
+ virtual const char *getPassName() const {
+ return "AArch64 constant island placement pass";
+ }
+
+ private:
+ void doInitialPlacement(std::vector<MachineInstr*> &CPEMIs);
+ CPEntry *findConstPoolEntry(unsigned CPI, const MachineInstr *CPEMI);
+ unsigned getCPELogAlign(const MachineInstr *CPEMI);
+ void scanFunctionJumpTables();
+ void initializeFunctionInfo(const std::vector<MachineInstr*> &CPEMIs);
+ MachineBasicBlock *splitBlockBeforeInstr(MachineInstr *MI);
+ void updateForInsertedWaterBlock(MachineBasicBlock *NewBB);
+ void adjustBBOffsetsAfter(MachineBasicBlock *BB);
+ bool decrementCPEReferenceCount(unsigned CPI, MachineInstr* CPEMI);
+ int findInRangeCPEntry(CPUser& U, unsigned UserOffset);
+ bool findAvailableWater(CPUser&U, unsigned UserOffset,
+ water_iterator &WaterIter);
+ void createNewWater(unsigned CPUserIndex, unsigned UserOffset,
+ MachineBasicBlock *&NewMBB);
+ bool handleConstantPoolUser(unsigned CPUserIndex);
+ void removeDeadCPEMI(MachineInstr *CPEMI);
+ bool removeUnusedCPEntries();
+ bool isCPEntryInRange(MachineInstr *MI, unsigned UserOffset,
+ MachineInstr *CPEMI, unsigned OffsetBits,
+ bool DoDump = false);
+ bool isWaterInRange(unsigned UserOffset, MachineBasicBlock *Water,
+ CPUser &U, unsigned &Growth);
+ bool isBBInRange(MachineInstr *MI, MachineBasicBlock *BB,
+ unsigned OffsetBits);
+ bool fixupImmediateBr(ImmBranch &Br);
+ bool fixupConditionalBr(ImmBranch &Br);
+
+ void computeBlockSize(MachineBasicBlock *MBB);
+ unsigned getOffsetOf(MachineInstr *MI) const;
+ unsigned getUserOffset(CPUser&) const;
+ void dumpBBs();
+ void verify();
+
+ bool isOffsetInRange(unsigned UserOffset, unsigned TrialOffset,
+ unsigned BitsAvailable);
+ bool isOffsetInRange(unsigned UserOffset, unsigned TrialOffset,
+ const CPUser &U) {
+ return isOffsetInRange(UserOffset, TrialOffset, U.getOffsetBits());
+ }
+ };
+ char AArch64ConstantIslands::ID = 0;
+}
+
+/// check BBOffsets, BBSizes, alignment of islands
+void AArch64ConstantIslands::verify() {
+#ifndef NDEBUG
+ for (MachineFunction::iterator MBBI = MF->begin(), E = MF->end();
+ MBBI != E; ++MBBI) {
+ MachineBasicBlock *MBB = MBBI;
+ unsigned MBBId = MBB->getNumber();
+ assert(!MBBId || BBInfo[MBBId - 1].postOffset() <= BBInfo[MBBId].Offset);
+ }
+ DEBUG(dbgs() << "Verifying " << CPUsers.size() << " CP users.\n");
+ for (unsigned i = 0, e = CPUsers.size(); i != e; ++i) {
+ CPUser &U = CPUsers[i];
+ unsigned UserOffset = getUserOffset(U);
+ // Verify offset using the real max displacement without the safety
+ // adjustment.
+ if (isCPEntryInRange(U.MI, UserOffset, U.CPEMI, U.getOffsetBits(),
+ /* DoDump = */ true)) {
+ DEBUG(dbgs() << "OK\n");
+ continue;
+ }
+ DEBUG(dbgs() << "Out of range.\n");
+ dumpBBs();
+ DEBUG(MF->dump());
+ llvm_unreachable("Constant pool entry out of range!");
+ }
+#endif
+}
+
+/// print block size and offset information - debugging
+void AArch64ConstantIslands::dumpBBs() {
+ DEBUG({
+ for (unsigned J = 0, E = BBInfo.size(); J !=E; ++J) {
+ const BasicBlockInfo &BBI = BBInfo[J];
+ dbgs() << format("%08x BB#%u\t", BBI.Offset, J)
+ << " kb=" << unsigned(BBI.KnownBits)
+ << " ua=" << unsigned(BBI.Unalign)
+ << format(" size=%#x\n", BBInfo[J].Size);
+ }
+ });
+}
+
+/// Returns an instance of the constpool island pass.
+FunctionPass *llvm::createAArch64ConstantIslandPass() {
+ return new AArch64ConstantIslands();
+}
+
+bool AArch64ConstantIslands::runOnMachineFunction(MachineFunction &mf) {
+ MF = &mf;
+ MCP = mf.getConstantPool();
+
+ DEBUG(dbgs() << "***** AArch64ConstantIslands: "
+ << MCP->getConstants().size() << " CP entries, aligned to "
+ << MCP->getConstantPoolAlignment() << " bytes *****\n");
+
+ TII = (const AArch64InstrInfo*)MF->getTarget().getInstrInfo();
+ AFI = MF->getInfo<AArch64MachineFunctionInfo>();
+ STI = &MF->getTarget().getSubtarget<AArch64Subtarget>();
+
+ // This pass invalidates liveness information when it splits basic blocks.
+ MF->getRegInfo().invalidateLiveness();
+
+ // Renumber all of the machine basic blocks in the function, guaranteeing that
+ // the numbers agree with the position of the block in the function.
+ MF->RenumberBlocks();
+
+ // Perform the initial placement of the constant pool entries. To start with,
+ // we put them all at the end of the function.
+ std::vector<MachineInstr*> CPEMIs;
+ if (!MCP->isEmpty())
+ doInitialPlacement(CPEMIs);
+
+ /// The next UID to take is the first unused one.
+ AFI->initPICLabelUId(CPEMIs.size());
+
+ // Do the initial scan of the function, building up information about the
+ // sizes of each block, the location of all the water, and finding all of the
+ // constant pool users.
+ initializeFunctionInfo(CPEMIs);
+ CPEMIs.clear();
+ DEBUG(dumpBBs());
+
+
+ /// Remove dead constant pool entries.
+ bool MadeChange = removeUnusedCPEntries();
+
+ // Iteratively place constant pool entries and fix up branches until there
+ // is no change.
+ unsigned NoCPIters = 0, NoBRIters = 0;
+ while (true) {
+ DEBUG(dbgs() << "Beginning CP iteration #" << NoCPIters << '\n');
+ bool CPChange = false;
+ for (unsigned i = 0, e = CPUsers.size(); i != e; ++i)
+ CPChange |= handleConstantPoolUser(i);
+ if (CPChange && ++NoCPIters > 30)
+ report_fatal_error("Constant Island pass failed to converge!");
+ DEBUG(dumpBBs());
+
+ // Clear NewWaterList now. If we split a block for branches, it should
+ // appear as "new water" for the next iteration of constant pool placement.
+ NewWaterList.clear();
+
+ DEBUG(dbgs() << "Beginning BR iteration #" << NoBRIters << '\n');
+ bool BRChange = false;
+ for (unsigned i = 0, e = ImmBranches.size(); i != e; ++i)
+ BRChange |= fixupImmediateBr(ImmBranches[i]);
+ if (BRChange && ++NoBRIters > 30)
+ report_fatal_error("Branch Fix Up pass failed to converge!");
+ DEBUG(dumpBBs());
+
+ if (!CPChange && !BRChange)
+ break;
+ MadeChange = true;
+ }
+
+ // After a while, this might be made debug-only, but it is not expensive.
+ verify();
+
+ DEBUG(dbgs() << '\n'; dumpBBs());
+
+ BBInfo.clear();
+ WaterList.clear();
+ CPUsers.clear();
+ CPEntries.clear();
+ ImmBranches.clear();
+
+ return MadeChange;
+}
+
+/// Perform the initial placement of the constant pool entries. To start with,
+/// we put them all at the end of the function.
+void
+AArch64ConstantIslands::doInitialPlacement(std::vector<MachineInstr*> &CPEMIs) {
+ // Create the basic block to hold the CPE's.
+ MachineBasicBlock *BB = MF->CreateMachineBasicBlock();
+ MF->push_back(BB);
+
+ // MachineConstantPool measures alignment in bytes. We measure in log2(bytes).
+ unsigned MaxAlign = Log2_32(MCP->getConstantPoolAlignment());
+
+ // Mark the basic block as required by the const-pool.
+ // If AlignConstantIslands isn't set, use 4-byte alignment for everything.
+ BB->setAlignment(AlignConstantIslands ? MaxAlign : 2);
+
+ // The function needs to be as aligned as the basic blocks. The linker may
+ // move functions around based on their alignment.
+ MF->ensureAlignment(BB->getAlignment());
+
+ // Order the entries in BB by descending alignment. That ensures correct
+ // alignment of all entries as long as BB is sufficiently aligned. Keep
+ // track of the insertion point for each alignment. We are going to bucket
+ // sort the entries as they are created.
+ SmallVector<MachineBasicBlock::iterator, 8> InsPoint(MaxAlign + 1, BB->end());
+
+ // Add all of the constants from the constant pool to the end block, use an
+ // identity mapping of CPI's to CPE's.
+ const std::vector<MachineConstantPoolEntry> &CPs = MCP->getConstants();
+
+ const DataLayout &TD = *MF->getTarget().getDataLayout();
+ for (unsigned i = 0, e = CPs.size(); i != e; ++i) {
+ unsigned Size = TD.getTypeAllocSize(CPs[i].getType());
+ assert(Size >= 4 && "Too small constant pool entry");
+ unsigned Align = CPs[i].getAlignment();
+ assert(isPowerOf2_32(Align) && "Invalid alignment");
+ // Verify that all constant pool entries are a multiple of their alignment.
+ // If not, we would have to pad them out so that instructions stay aligned.
+ assert((Size % Align) == 0 && "CP Entry not multiple of 4 bytes!");
+
+ // Insert CONSTPOOL_ENTRY before entries with a smaller alignment.
+ unsigned LogAlign = Log2_32(Align);
+ MachineBasicBlock::iterator InsAt = InsPoint[LogAlign];
+ MachineInstr *CPEMI =
+ BuildMI(*BB, InsAt, DebugLoc(), TII->get(AArch64::CONSTPOOL_ENTRY))
+ .addImm(i).addConstantPoolIndex(i).addImm(Size);
+ CPEMIs.push_back(CPEMI);
+
+ // Ensure that future entries with higher alignment get inserted before
+ // CPEMI. This is bucket sort with iterators.
+ for (unsigned a = LogAlign + 1; a <= MaxAlign; ++a)
+ if (InsPoint[a] == InsAt)
+ InsPoint[a] = CPEMI;
+
+ // Add a new CPEntry, but no corresponding CPUser yet.
+ std::vector<CPEntry> CPEs;
+ CPEs.push_back(CPEntry(CPEMI, i));
+ CPEntries.push_back(CPEs);
+ ++NumCPEs;
+ DEBUG(dbgs() << "Moved CPI#" << i << " to end of function, size = "
+ << Size << ", align = " << Align <<'\n');
+ }
+ DEBUG(BB->dump());
+}
+
+/// Return true if the specified basic block can fallthrough into the block
+/// immediately after it.
+static bool BBHasFallthrough(MachineBasicBlock *MBB) {
+ // Get the next machine basic block in the function.
+ MachineFunction::iterator MBBI = MBB;
+ // Can't fall off end of function.
+ if (llvm::next(MBBI) == MBB->getParent()->end())
+ return false;
+
+ MachineBasicBlock *NextBB = llvm::next(MBBI);
+ for (MachineBasicBlock::succ_iterator I = MBB->succ_begin(),
+ E = MBB->succ_end(); I != E; ++I)
+ if (*I == NextBB)
+ return true;
+
+ return false;
+}
+
+/// Given the constpool index and CONSTPOOL_ENTRY MI, look up the corresponding
+/// CPEntry.
+AArch64ConstantIslands::CPEntry
+*AArch64ConstantIslands::findConstPoolEntry(unsigned CPI,
+ const MachineInstr *CPEMI) {
+ std::vector<CPEntry> &CPEs = CPEntries[CPI];
+ // Number of entries per constpool index should be small, just do a
+ // linear search.
+ for (unsigned i = 0, e = CPEs.size(); i != e; ++i) {
+ if (CPEs[i].CPEMI == CPEMI)
+ return &CPEs[i];
+ }
+ return NULL;
+}
+
+/// Returns the required alignment of the constant pool entry represented by
+/// CPEMI. Alignment is measured in log2(bytes) units.
+unsigned AArch64ConstantIslands::getCPELogAlign(const MachineInstr *CPEMI) {
+ assert(CPEMI && CPEMI->getOpcode() == AArch64::CONSTPOOL_ENTRY);
+
+ // Everything is 4-byte aligned unless AlignConstantIslands is set.
+ if (!AlignConstantIslands)
+ return 2;
+
+ unsigned CPI = CPEMI->getOperand(1).getIndex();
+ assert(CPI < MCP->getConstants().size() && "Invalid constant pool index.");
+ unsigned Align = MCP->getConstants()[CPI].getAlignment();
+ assert(isPowerOf2_32(Align) && "Invalid CPE alignment");
+ return Log2_32(Align);
+}
+
+/// Do the initial scan of the function, building up information about the sizes
+/// of each block, the location of all the water, and finding all of the
+/// constant pool users.
+void AArch64ConstantIslands::
+initializeFunctionInfo(const std::vector<MachineInstr*> &CPEMIs) {
+ BBInfo.clear();
+ BBInfo.resize(MF->getNumBlockIDs());
+
+ // First thing, compute the size of all basic blocks, and see if the function
+ // has any inline assembly in it. If so, we have to be conservative about
+ // alignment assumptions, as we don't know for sure the size of any
+ // instructions in the inline assembly.
+ for (MachineFunction::iterator I = MF->begin(), E = MF->end(); I != E; ++I)
+ computeBlockSize(I);
+
+ // The known bits of the entry block offset are determined by the function
+ // alignment.
+ BBInfo.front().KnownBits = MF->getAlignment();
+
+ // Compute block offsets and known bits.
+ adjustBBOffsetsAfter(MF->begin());
+
+ // Now go back through the instructions and build up our data structures.
+ for (MachineFunction::iterator MBBI = MF->begin(), E = MF->end();
+ MBBI != E; ++MBBI) {
+ MachineBasicBlock &MBB = *MBBI;
+
+ // If this block doesn't fall through into the next MBB, then this is
+ // 'water' that a constant pool island could be placed.
+ if (!BBHasFallthrough(&MBB))
+ WaterList.push_back(&MBB);
+
+ for (MachineBasicBlock::iterator I = MBB.begin(), E = MBB.end();
+ I != E; ++I) {
+ if (I->isDebugValue())
+ continue;
+
+ int Opc = I->getOpcode();
+ if (I->isBranch()) {
+ bool IsCond = false;
+
+ // The offsets encoded in instructions here scale by the instruction
+ // size (4 bytes), effectively increasing their range by 2 bits.
+ unsigned Bits = 0;
+ switch (Opc) {
+ default:
+ continue; // Ignore other JT branches
+ case AArch64::TBZxii:
+ case AArch64::TBZwii:
+ case AArch64::TBNZxii:
+ case AArch64::TBNZwii:
+ IsCond = true;
+ Bits = 14 + 2;
+ break;
+ case AArch64::Bcc:
+ case AArch64::CBZx:
+ case AArch64::CBZw:
+ case AArch64::CBNZx:
+ case AArch64::CBNZw:
+ IsCond = true;
+ Bits = 19 + 2;
+ break;
+ case AArch64::Bimm:
+ Bits = 26 + 2;
+ break;
+ }
+
+ // Record this immediate branch.
+ ImmBranches.push_back(ImmBranch(I, Bits, IsCond));
+ }
+
+ if (Opc == AArch64::CONSTPOOL_ENTRY)
+ continue;
+
+ // Scan the instructions for constant pool operands.
+ for (unsigned op = 0, e = I->getNumOperands(); op != e; ++op)
+ if (I->getOperand(op).isCPI()) {
+ // We found one. The addressing mode tells us the max displacement
+ // from the PC that this instruction permits.
+
+ // The offsets encoded in instructions here scale by the instruction
+ // size (4 bytes), effectively increasing their range by 2 bits.
+ unsigned Bits = 0;
+
+ switch (Opc) {
+ default:
+ llvm_unreachable("Unknown addressing mode for CP reference!");
+
+ case AArch64::LDRw_lit:
+ case AArch64::LDRx_lit:
+ case AArch64::LDRs_lit:
+ case AArch64::LDRd_lit:
+ case AArch64::LDRq_lit:
+ case AArch64::LDRSWx_lit:
+ case AArch64::PRFM_lit:
+ Bits = 19 + 2;
+ }
+
+ // Remember that this is a user of a CP entry.
+ unsigned CPI = I->getOperand(op).getIndex();
+ MachineInstr *CPEMI = CPEMIs[CPI];
+ CPUsers.push_back(CPUser(I, CPEMI, Bits));
+
+ // Increment corresponding CPEntry reference count.
+ CPEntry *CPE = findConstPoolEntry(CPI, CPEMI);
+ assert(CPE && "Cannot find a corresponding CPEntry!");
+ CPE->RefCount++;
+
+ // Instructions can only use one CP entry, don't bother scanning the
+ // rest of the operands.
+ break;
+ }
+ }
+ }
+}
+
+/// Compute the size and some alignment information for MBB. This function
+/// updates BBInfo directly.
+void AArch64ConstantIslands::computeBlockSize(MachineBasicBlock *MBB) {
+ BasicBlockInfo &BBI = BBInfo[MBB->getNumber()];
+ BBI.Size = 0;
+ BBI.Unalign = 0;
+
+ for (MachineBasicBlock::iterator I = MBB->begin(), E = MBB->end(); I != E;
+ ++I) {
+ BBI.Size += TII->getInstSizeInBytes(*I);
+ // For inline asm, GetInstSizeInBytes returns a conservative estimate.
+ // The actual size may be smaller, but still a multiple of the instr size.
+ if (I->isInlineAsm())
+ BBI.Unalign = 2;
+ }
+}
+
+/// Return the current offset of the specified machine instruction from the
+/// start of the function. This offset changes as stuff is moved around inside
+/// the function.
+unsigned AArch64ConstantIslands::getOffsetOf(MachineInstr *MI) const {
+ MachineBasicBlock *MBB = MI->getParent();
+
+ // The offset is composed of two things: the sum of the sizes of all MBB's
+ // before this instruction's block, and the offset from the start of the block
+ // it is in.
+ unsigned Offset = BBInfo[MBB->getNumber()].Offset;
+
+ // Sum instructions before MI in MBB.
+ for (MachineBasicBlock::iterator I = MBB->begin(); &*I != MI; ++I) {
+ assert(I != MBB->end() && "Didn't find MI in its own basic block?");
+ Offset += TII->getInstSizeInBytes(*I);
+ }
+ return Offset;
+}
+
+/// Little predicate function to sort the WaterList by MBB ID.
+static bool CompareMBBNumbers(const MachineBasicBlock *LHS,
+ const MachineBasicBlock *RHS) {
+ return LHS->getNumber() < RHS->getNumber();
+}
+
+/// When a block is newly inserted into the machine function, it upsets all of
+/// the block numbers. Renumber the blocks and update the arrays that parallel
+/// this numbering.
+void AArch64ConstantIslands::
+updateForInsertedWaterBlock(MachineBasicBlock *NewBB) {
+ // Renumber the MBB's to keep them consecutive.
+ NewBB->getParent()->RenumberBlocks(NewBB);
+
+ // Insert an entry into BBInfo to align it properly with the (newly
+ // renumbered) block numbers.
+ BBInfo.insert(BBInfo.begin() + NewBB->getNumber(), BasicBlockInfo());
+
+ // Next, update WaterList. Specifically, we need to add NewMBB as having
+ // available water after it.
+ water_iterator IP =
+ std::lower_bound(WaterList.begin(), WaterList.end(), NewBB,
+ CompareMBBNumbers);
+ WaterList.insert(IP, NewBB);
+}
+
+
+/// Split the basic block containing MI into two blocks, which are joined by
+/// an unconditional branch. Update data structures and renumber blocks to
+/// account for this change and returns the newly created block.
+MachineBasicBlock *
+AArch64ConstantIslands::splitBlockBeforeInstr(MachineInstr *MI) {
+ MachineBasicBlock *OrigBB = MI->getParent();
+
+ // Create a new MBB for the code after the OrigBB.
+ MachineBasicBlock *NewBB =
+ MF->CreateMachineBasicBlock(OrigBB->getBasicBlock());
+ MachineFunction::iterator MBBI = OrigBB; ++MBBI;
+ MF->insert(MBBI, NewBB);
+
+ // Splice the instructions starting with MI over to NewBB.
+ NewBB->splice(NewBB->end(), OrigBB, MI, OrigBB->end());
+
+ // Add an unconditional branch from OrigBB to NewBB.
+ // Note the new unconditional branch is not being recorded.
+ // There doesn't seem to be meaningful DebugInfo available; this doesn't
+ // correspond to anything in the source.
+ BuildMI(OrigBB, DebugLoc(), TII->get(AArch64::Bimm)).addMBB(NewBB);
+ ++NumSplit;
+
+ // Update the CFG. All succs of OrigBB are now succs of NewBB.
+ NewBB->transferSuccessors(OrigBB);
+
+ // OrigBB branches to NewBB.
+ OrigBB->addSuccessor(NewBB);
+
+ // Update internal data structures to account for the newly inserted MBB.
+ // This is almost the same as updateForInsertedWaterBlock, except that
+ // the Water goes after OrigBB, not NewBB.
+ MF->RenumberBlocks(NewBB);
+
+ // Insert an entry into BBInfo to align it properly with the (newly
+ // renumbered) block numbers.
+ BBInfo.insert(BBInfo.begin() + NewBB->getNumber(), BasicBlockInfo());
+
+ // Next, update WaterList. Specifically, we need to add OrigMBB as having
+ // available water after it (but not if it's already there, which happens
+ // when splitting before a conditional branch that is followed by an
+ // unconditional branch - in that case we want to insert NewBB).
+ water_iterator IP =
+ std::lower_bound(WaterList.begin(), WaterList.end(), OrigBB,
+ CompareMBBNumbers);
+ MachineBasicBlock* WaterBB = *IP;
+ if (WaterBB == OrigBB)
+ WaterList.insert(llvm::next(IP), NewBB);
+ else
+ WaterList.insert(IP, OrigBB);
+ NewWaterList.insert(OrigBB);
+
+ // Figure out how large the OrigBB is. As the first half of the original
+ // block, it cannot contain a tablejump. The size includes
+ // the new jump we added. (It should be possible to do this without
+ // recounting everything, but it's very confusing, and this is rarely
+ // executed.)
+ computeBlockSize(OrigBB);
+
+ // Figure out how large the NewMBB is. As the second half of the original
+ // block, it may contain a tablejump.
+ computeBlockSize(NewBB);
+
+ // All BBOffsets following these blocks must be modified.
+ adjustBBOffsetsAfter(OrigBB);
+
+ return NewBB;
+}
+
+/// Compute the offset of U.MI as seen by the hardware displacement computation.
+unsigned AArch64ConstantIslands::getUserOffset(CPUser &U) const {
+ return getOffsetOf(U.MI);
+}
+
+/// Checks whether UserOffset (the location of a constant pool reference) is
+/// within OffsetBits of TrialOffset (a proposed location of a constant pool
+/// entry).
+bool AArch64ConstantIslands::isOffsetInRange(unsigned UserOffset,
+ unsigned TrialOffset,
+ unsigned OffsetBits) {
+ return isIntN(OffsetBits, static_cast<int64_t>(TrialOffset) - UserOffset);
+}
+
+/// Returns true if a CPE placed after the specified Water (a basic block) will
+/// be in range for the specific MI.
+///
+/// Compute how much the function will grow by inserting a CPE after Water.
+bool AArch64ConstantIslands::isWaterInRange(unsigned UserOffset,
+ MachineBasicBlock* Water, CPUser &U,
+ unsigned &Growth) {
+ unsigned CPELogAlign = getCPELogAlign(U.CPEMI);
+ unsigned CPEOffset = BBInfo[Water->getNumber()].postOffset(CPELogAlign);
+ unsigned NextBlockOffset, NextBlockAlignment;
+ MachineFunction::const_iterator NextBlock = Water;
+ if (++NextBlock == MF->end()) {
+ NextBlockOffset = BBInfo[Water->getNumber()].postOffset();
+ NextBlockAlignment = 0;
+ } else {
+ NextBlockOffset = BBInfo[NextBlock->getNumber()].Offset;
+ NextBlockAlignment = NextBlock->getAlignment();
+ }
+ unsigned Size = U.CPEMI->getOperand(2).getImm();
+ unsigned CPEEnd = CPEOffset + Size;
+
+ // The CPE may be able to hide in the alignment padding before the next
+ // block. It may also cause more padding to be required if it is more aligned
+ // that the next block.
+ if (CPEEnd > NextBlockOffset) {
+ Growth = CPEEnd - NextBlockOffset;
+ // Compute the padding that would go at the end of the CPE to align the next
+ // block.
+ Growth += OffsetToAlignment(CPEEnd, 1u << NextBlockAlignment);
+
+ // If the CPE is to be inserted before the instruction, that will raise
+ // the offset of the instruction. Also account for unknown alignment padding
+ // in blocks between CPE and the user.
+ if (CPEOffset < UserOffset)
+ UserOffset += Growth + UnknownPadding(MF->getAlignment(), CPELogAlign);
+ } else
+ // CPE fits in existing padding.
+ Growth = 0;
+
+ return isOffsetInRange(UserOffset, CPEOffset, U);
+}
+
+/// Returns true if the distance between specific MI and specific ConstPool
+/// entry instruction can fit in MI's displacement field.
+bool AArch64ConstantIslands::isCPEntryInRange(MachineInstr *MI,
+ unsigned UserOffset,
+ MachineInstr *CPEMI,
+ unsigned OffsetBits, bool DoDump) {
+ unsigned CPEOffset = getOffsetOf(CPEMI);
+
+ if (DoDump) {
+ DEBUG({
+ unsigned Block = MI->getParent()->getNumber();
+ const BasicBlockInfo &BBI = BBInfo[Block];
+ dbgs() << "User of CPE#" << CPEMI->getOperand(0).getImm()
+ << " bits available=" << OffsetBits
+ << format(" insn address=%#x", UserOffset)
+ << " in BB#" << Block << ": "
+ << format("%#x-%x\t", BBI.Offset, BBI.postOffset()) << *MI
+ << format("CPE address=%#x offset=%+d: ", CPEOffset,
+ int(CPEOffset-UserOffset));
+ });
+ }
+
+ return isOffsetInRange(UserOffset, CPEOffset, OffsetBits);
+}
+
+#ifndef NDEBUG
+/// Return true of the specified basic block's only predecessor unconditionally
+/// branches to its only successor.
+static bool BBIsJumpedOver(MachineBasicBlock *MBB) {
+ if (MBB->pred_size() != 1 || MBB->succ_size() != 1)
+ return false;
+
+ MachineBasicBlock *Succ = *MBB->succ_begin();
+ MachineBasicBlock *Pred = *MBB->pred_begin();
+ MachineInstr *PredMI = &Pred->back();
+ if (PredMI->getOpcode() == AArch64::Bimm)
+ return PredMI->getOperand(0).getMBB() == Succ;
+ return false;
+}
+#endif // NDEBUG
+
+void AArch64ConstantIslands::adjustBBOffsetsAfter(MachineBasicBlock *BB) {
+ unsigned BBNum = BB->getNumber();
+ for(unsigned i = BBNum + 1, e = MF->getNumBlockIDs(); i < e; ++i) {
+ // Get the offset and known bits at the end of the layout predecessor.
+ // Include the alignment of the current block.
+ unsigned LogAlign = MF->getBlockNumbered(i)->getAlignment();
+ unsigned Offset = BBInfo[i - 1].postOffset(LogAlign);
+ unsigned KnownBits = BBInfo[i - 1].postKnownBits(LogAlign);
+
+ // This is where block i begins. Stop if the offset is already correct,
+ // and we have updated 2 blocks. This is the maximum number of blocks
+ // changed before calling this function.
+ if (i > BBNum + 2 &&
+ BBInfo[i].Offset == Offset &&
+ BBInfo[i].KnownBits == KnownBits)
+ break;
+
+ BBInfo[i].Offset = Offset;
+ BBInfo[i].KnownBits = KnownBits;
+ }
+}
+
+/// Find the constant pool entry with index CPI and instruction CPEMI, and
+/// decrement its refcount. If the refcount becomes 0 remove the entry and
+/// instruction. Returns true if we removed the entry, false if we didn't.
+bool AArch64ConstantIslands::decrementCPEReferenceCount(unsigned CPI,
+ MachineInstr *CPEMI) {
+ // Find the old entry. Eliminate it if it is no longer used.
+ CPEntry *CPE = findConstPoolEntry(CPI, CPEMI);
+ assert(CPE && "Unexpected!");
+ if (--CPE->RefCount == 0) {
+ removeDeadCPEMI(CPEMI);
+ CPE->CPEMI = NULL;
+ --NumCPEs;
+ return true;
+ }
+ return false;
+}
+
+/// See if the currently referenced CPE is in range; if not, see if an in-range
+/// clone of the CPE is in range, and if so, change the data structures so the
+/// user references the clone. Returns:
+/// 0 = no existing entry found
+/// 1 = entry found, and there were no code insertions or deletions
+/// 2 = entry found, and there were code insertions or deletions
+int AArch64ConstantIslands::findInRangeCPEntry(CPUser& U, unsigned UserOffset)
+{
+ MachineInstr *UserMI = U.MI;
+ MachineInstr *CPEMI = U.CPEMI;
+
+ // Check to see if the CPE is already in-range.
+ if (isCPEntryInRange(UserMI, UserOffset, CPEMI, U.getOffsetBits(), true)) {
+ DEBUG(dbgs() << "In range\n");
+ return 1;
+ }
+
+ // No. Look for previously created clones of the CPE that are in range.
+ unsigned CPI = CPEMI->getOperand(1).getIndex();
+ std::vector<CPEntry> &CPEs = CPEntries[CPI];
+ for (unsigned i = 0, e = CPEs.size(); i != e; ++i) {
+ // We already tried this one
+ if (CPEs[i].CPEMI == CPEMI)
+ continue;
+ // Removing CPEs can leave empty entries, skip
+ if (CPEs[i].CPEMI == NULL)
+ continue;
+ if (isCPEntryInRange(UserMI, UserOffset, CPEs[i].CPEMI, U.getOffsetBits())) {
+ DEBUG(dbgs() << "Replacing CPE#" << CPI << " with CPE#"
+ << CPEs[i].CPI << "\n");
+ // Point the CPUser node to the replacement
+ U.CPEMI = CPEs[i].CPEMI;
+ // Change the CPI in the instruction operand to refer to the clone.
+ for (unsigned j = 0, e = UserMI->getNumOperands(); j != e; ++j)
+ if (UserMI->getOperand(j).isCPI()) {
+ UserMI->getOperand(j).setIndex(CPEs[i].CPI);
+ break;
+ }
+ // Adjust the refcount of the clone...
+ CPEs[i].RefCount++;
+ // ...and the original. If we didn't remove the old entry, none of the
+ // addresses changed, so we don't need another pass.
+ return decrementCPEReferenceCount(CPI, CPEMI) ? 2 : 1;
+ }
+ }
+ return 0;
+}
+
+/// Look for an existing entry in the WaterList in which we can place the CPE
+/// referenced from U so it's within range of U's MI. Returns true if found,
+/// false if not. If it returns true, WaterIter is set to the WaterList
+/// entry. To ensure that this pass terminates, the CPE location for a
+/// particular CPUser is only allowed to move to a lower address, so search
+/// backward from the end of the list and prefer the first water that is in
+/// range.
+bool AArch64ConstantIslands::findAvailableWater(CPUser &U, unsigned UserOffset,
+ water_iterator &WaterIter) {
+ if (WaterList.empty())
+ return false;
+
+ unsigned BestGrowth = ~0u;
+ for (water_iterator IP = prior(WaterList.end()), B = WaterList.begin();;
+ --IP) {
+ MachineBasicBlock* WaterBB = *IP;
+ // Check if water is in range and is either at a lower address than the
+ // current "high water mark" or a new water block that was created since
+ // the previous iteration by inserting an unconditional branch. In the
+ // latter case, we want to allow resetting the high water mark back to
+ // this new water since we haven't seen it before. Inserting branches
+ // should be relatively uncommon and when it does happen, we want to be
+ // sure to take advantage of it for all the CPEs near that block, so that
+ // we don't insert more branches than necessary.
+ unsigned Growth;
+ if (isWaterInRange(UserOffset, WaterBB, U, Growth) &&
+ (WaterBB->getNumber() < U.HighWaterMark->getNumber() ||
+ NewWaterList.count(WaterBB)) && Growth < BestGrowth) {
+ // This is the least amount of required padding seen so far.
+ BestGrowth = Growth;
+ WaterIter = IP;
+ DEBUG(dbgs() << "Found water after BB#" << WaterBB->getNumber()
+ << " Growth=" << Growth << '\n');
+
+ // Keep looking unless it is perfect.
+ if (BestGrowth == 0)
+ return true;
+ }
+ if (IP == B)
+ break;
+ }
+ return BestGrowth != ~0u;
+}
+
+/// No existing WaterList entry will work for CPUsers[CPUserIndex], so create a
+/// place to put the CPE. The end of the block is used if in range, and the
+/// conditional branch munged so control flow is correct. Otherwise the block
+/// is split to create a hole with an unconditional branch around it. In either
+/// case NewMBB is set to a block following which the new island can be inserted
+/// (the WaterList is not adjusted).
+void AArch64ConstantIslands::createNewWater(unsigned CPUserIndex,
+ unsigned UserOffset,
+ MachineBasicBlock *&NewMBB) {
+ CPUser &U = CPUsers[CPUserIndex];
+ MachineInstr *UserMI = U.MI;
+ MachineInstr *CPEMI = U.CPEMI;
+ unsigned CPELogAlign = getCPELogAlign(CPEMI);
+ MachineBasicBlock *UserMBB = UserMI->getParent();
+ const BasicBlockInfo &UserBBI = BBInfo[UserMBB->getNumber()];
+
+ // If the block does not end in an unconditional branch already, and if the
+ // end of the block is within range, make new water there.
+ if (BBHasFallthrough(UserMBB)) {
+ // Size of branch to insert.
+ unsigned InstrSize = 4;
+ // Compute the offset where the CPE will begin.
+ unsigned CPEOffset = UserBBI.postOffset(CPELogAlign) + InstrSize;
+
+ if (isOffsetInRange(UserOffset, CPEOffset, U)) {
+ DEBUG(dbgs() << "Split at end of BB#" << UserMBB->getNumber()
+ << format(", expected CPE offset %#x\n", CPEOffset));
+ NewMBB = llvm::next(MachineFunction::iterator(UserMBB));
+ // Add an unconditional branch from UserMBB to fallthrough block. Record
+ // it for branch lengthening; this new branch will not get out of range,
+ // but if the preceding conditional branch is out of range, the targets
+ // will be exchanged, and the altered branch may be out of range, so the
+ // machinery has to know about it.
+ BuildMI(UserMBB, DebugLoc(), TII->get(AArch64::Bimm)).addMBB(NewMBB);
+
+ // 26 bits written down, specifying a multiple of 4.
+ unsigned OffsetBits = 26 + 2;
+ ImmBranches.push_back(ImmBranch(&UserMBB->back(), OffsetBits, false));
+ BBInfo[UserMBB->getNumber()].Size += InstrSize;
+ adjustBBOffsetsAfter(UserMBB);
+ return;
+ }
+ }
+
+ // What a big block. Find a place within the block to split it. We make a
+ // first guess, then walk through the instructions between the one currently
+ // being looked at and the possible insertion point, and make sure any other
+ // instructions that reference CPEs will be able to use the same island area;
+ // if not, we back up the insertion point.
+
+ // Try to split the block so it's fully aligned. Compute the latest split
+ // point where we can add a 4-byte branch instruction, and then align to
+ // LogAlign which is the largest possible alignment in the function.
+ unsigned LogAlign = MF->getAlignment();
+ assert(LogAlign >= CPELogAlign && "Over-aligned constant pool entry");
+ unsigned KnownBits = UserBBI.internalKnownBits();
+ unsigned UPad = UnknownPadding(LogAlign, KnownBits);
+ unsigned BaseInsertOffset = UserOffset + U.getMaxPosDisp() - UPad;
+ DEBUG(dbgs() << format("Split in middle of big block before %#x",
+ BaseInsertOffset));
+
+ // The 4 in the following is for the unconditional branch we'll be inserting
+ // Alignment of the island is handled inside isOffsetInRange.
+ BaseInsertOffset -= 4;
+
+ DEBUG(dbgs() << format(", adjusted to %#x", BaseInsertOffset)
+ << " la=" << LogAlign
+ << " kb=" << KnownBits
+ << " up=" << UPad << '\n');
+
+ // This could point off the end of the block if we've already got constant
+ // pool entries following this block; only the last one is in the water list.
+ // Back past any possible branches (allow for a conditional and a maximally
+ // long unconditional).
+ if (BaseInsertOffset + 8 >= UserBBI.postOffset()) {
+ BaseInsertOffset = UserBBI.postOffset() - UPad - 8;
+ DEBUG(dbgs() << format("Move inside block: %#x\n", BaseInsertOffset));
+ }
+ unsigned EndInsertOffset = BaseInsertOffset + 4 + UPad +
+ CPEMI->getOperand(2).getImm();
+ MachineBasicBlock::iterator MI = UserMI;
+ ++MI;
+ unsigned CPUIndex = CPUserIndex+1;
+ unsigned NumCPUsers = CPUsers.size();
+ for (unsigned Offset = UserOffset+TII->getInstSizeInBytes(*UserMI);
+ Offset < BaseInsertOffset;
+ Offset += TII->getInstSizeInBytes(*MI),
+ MI = llvm::next(MI)) {
+ assert(MI != UserMBB->end() && "Fell off end of block");
+ if (CPUIndex < NumCPUsers && CPUsers[CPUIndex].MI == MI) {
+ CPUser &U = CPUsers[CPUIndex];
+ if (!isOffsetInRange(Offset, EndInsertOffset, U)) {
+ // Shift intertion point by one unit of alignment so it is within reach.
+ BaseInsertOffset -= 1u << LogAlign;
+ EndInsertOffset -= 1u << LogAlign;
+ }
+ // This is overly conservative, as we don't account for CPEMIs being
+ // reused within the block, but it doesn't matter much. Also assume CPEs
+ // are added in order with alignment padding. We may eventually be able
+ // to pack the aligned CPEs better.
+ EndInsertOffset += U.CPEMI->getOperand(2).getImm();
+ CPUIndex++;
+ }
+ }
+
+ --MI;
+ NewMBB = splitBlockBeforeInstr(MI);
+}
+
+/// Analyze the specified user, checking to see if it is out-of-range. If so,
+/// pick up the constant pool value and move it some place in-range. Return
+/// true if we changed any addresses, false otherwise.
+bool AArch64ConstantIslands::handleConstantPoolUser(unsigned CPUserIndex) {
+ CPUser &U = CPUsers[CPUserIndex];
+ MachineInstr *UserMI = U.MI;
+ MachineInstr *CPEMI = U.CPEMI;
+ unsigned CPI = CPEMI->getOperand(1).getIndex();
+ unsigned Size = CPEMI->getOperand(2).getImm();
+ // Compute this only once, it's expensive.
+ unsigned UserOffset = getUserOffset(U);
+
+ // See if the current entry is within range, or there is a clone of it
+ // in range.
+ int result = findInRangeCPEntry(U, UserOffset);
+ if (result==1) return false;
+ else if (result==2) return true;
+
+ // No existing clone of this CPE is within range.
+ // We will be generating a new clone. Get a UID for it.
+ unsigned ID = AFI->createPICLabelUId();
+
+ // Look for water where we can place this CPE.
+ MachineBasicBlock *NewIsland = MF->CreateMachineBasicBlock();
+ MachineBasicBlock *NewMBB;
+ water_iterator IP;
+ if (findAvailableWater(U, UserOffset, IP)) {
+ DEBUG(dbgs() << "Found water in range\n");
+ MachineBasicBlock *WaterBB = *IP;
+
+ // If the original WaterList entry was "new water" on this iteration,
+ // propagate that to the new island. This is just keeping NewWaterList
+ // updated to match the WaterList, which will be updated below.
+ if (NewWaterList.count(WaterBB)) {
+ NewWaterList.erase(WaterBB);
+ NewWaterList.insert(NewIsland);
+ }
+ // The new CPE goes before the following block (NewMBB).
+ NewMBB = llvm::next(MachineFunction::iterator(WaterBB));
+
+ } else {
+ // No water found.
+ DEBUG(dbgs() << "No water found\n");
+ createNewWater(CPUserIndex, UserOffset, NewMBB);
+
+ // splitBlockBeforeInstr adds to WaterList, which is important when it is
+ // called while handling branches so that the water will be seen on the
+ // next iteration for constant pools, but in this context, we don't want
+ // it. Check for this so it will be removed from the WaterList.
+ // Also remove any entry from NewWaterList.
+ MachineBasicBlock *WaterBB = prior(MachineFunction::iterator(NewMBB));
+ IP = std::find(WaterList.begin(), WaterList.end(), WaterBB);
+ if (IP != WaterList.end())
+ NewWaterList.erase(WaterBB);
+
+ // We are adding new water. Update NewWaterList.
+ NewWaterList.insert(NewIsland);
+ }
+
+ // Remove the original WaterList entry; we want subsequent insertions in
+ // this vicinity to go after the one we're about to insert. This
+ // considerably reduces the number of times we have to move the same CPE
+ // more than once and is also important to ensure the algorithm terminates.
+ if (IP != WaterList.end())
+ WaterList.erase(IP);
+
+ // Okay, we know we can put an island before NewMBB now, do it!
+ MF->insert(NewMBB, NewIsland);
+
+ // Update internal data structures to account for the newly inserted MBB.
+ updateForInsertedWaterBlock(NewIsland);
+
+ // Decrement the old entry, and remove it if refcount becomes 0.
+ decrementCPEReferenceCount(CPI, CPEMI);
+
+ // Now that we have an island to add the CPE to, clone the original CPE and
+ // add it to the island.
+ U.HighWaterMark = NewIsland;
+ U.CPEMI = BuildMI(NewIsland, DebugLoc(), TII->get(AArch64::CONSTPOOL_ENTRY))
+ .addImm(ID).addConstantPoolIndex(CPI).addImm(Size);
+ CPEntries[CPI].push_back(CPEntry(U.CPEMI, ID, 1));
+ ++NumCPEs;
+
+ // Mark the basic block as aligned as required by the const-pool entry.
+ NewIsland->setAlignment(getCPELogAlign(U.CPEMI));
+
+ // Increase the size of the island block to account for the new entry.
+ BBInfo[NewIsland->getNumber()].Size += Size;
+ adjustBBOffsetsAfter(llvm::prior(MachineFunction::iterator(NewIsland)));
+
+ // Finally, change the CPI in the instruction operand to be ID.
+ for (unsigned i = 0, e = UserMI->getNumOperands(); i != e; ++i)
+ if (UserMI->getOperand(i).isCPI()) {
+ UserMI->getOperand(i).setIndex(ID);
+ break;
+ }
+
+ DEBUG(dbgs() << " Moved CPE to #" << ID << " CPI=" << CPI
+ << format(" offset=%#x\n", BBInfo[NewIsland->getNumber()].Offset));
+
+ return true;
+}
+
+/// Remove a dead constant pool entry instruction. Update sizes and offsets of
+/// impacted basic blocks.
+void AArch64ConstantIslands::removeDeadCPEMI(MachineInstr *CPEMI) {
+ MachineBasicBlock *CPEBB = CPEMI->getParent();
+ unsigned Size = CPEMI->getOperand(2).getImm();
+ CPEMI->eraseFromParent();
+ BBInfo[CPEBB->getNumber()].Size -= Size;
+ // All succeeding offsets have the current size value added in, fix this.
+ if (CPEBB->empty()) {
+ BBInfo[CPEBB->getNumber()].Size = 0;
+
+ // This block no longer needs to be aligned. <rdar://problem/10534709>.
+ CPEBB->setAlignment(0);
+ } else
+ // Entries are sorted by descending alignment, so realign from the front.
+ CPEBB->setAlignment(getCPELogAlign(CPEBB->begin()));
+
+ adjustBBOffsetsAfter(CPEBB);
+ // An island has only one predecessor BB and one successor BB. Check if
+ // this BB's predecessor jumps directly to this BB's successor. This
+ // shouldn't happen currently.
+ assert(!BBIsJumpedOver(CPEBB) && "How did this happen?");
+ // FIXME: remove the empty blocks after all the work is done?
+}
+
+/// Remove constant pool entries whose refcounts are zero.
+bool AArch64ConstantIslands::removeUnusedCPEntries() {
+ unsigned MadeChange = false;
+ for (unsigned i = 0, e = CPEntries.size(); i != e; ++i) {
+ std::vector<CPEntry> &CPEs = CPEntries[i];
+ for (unsigned j = 0, ee = CPEs.size(); j != ee; ++j) {
+ if (CPEs[j].RefCount == 0 && CPEs[j].CPEMI) {
+ removeDeadCPEMI(CPEs[j].CPEMI);
+ CPEs[j].CPEMI = NULL;
+ MadeChange = true;
+ }
+ }
+ }
+ return MadeChange;
+}
+
+/// Returns true if the distance between specific MI and specific BB can fit in
+/// MI's displacement field.
+bool AArch64ConstantIslands::isBBInRange(MachineInstr *MI,
+ MachineBasicBlock *DestBB,
+ unsigned OffsetBits) {
+ int64_t BrOffset = getOffsetOf(MI);
+ int64_t DestOffset = BBInfo[DestBB->getNumber()].Offset;
+
+ DEBUG(dbgs() << "Branch of destination BB#" << DestBB->getNumber()
+ << " from BB#" << MI->getParent()->getNumber()
+ << " bits available=" << OffsetBits
+ << " from " << getOffsetOf(MI) << " to " << DestOffset
+ << " offset " << int(DestOffset-BrOffset) << "\t" << *MI);
+
+ return isIntN(OffsetBits, DestOffset - BrOffset);
+}
+
+/// Fix up an immediate branch whose destination is too far away to fit in its
+/// displacement field.
+bool AArch64ConstantIslands::fixupImmediateBr(ImmBranch &Br) {
+ MachineInstr *MI = Br.MI;
+ MachineBasicBlock *DestBB = 0;
+ for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
+ if (MI->getOperand(i).isMBB()) {
+ DestBB = MI->getOperand(i).getMBB();
+ break;
+ }
+ }
+ assert(DestBB && "Branch with no destination BB?");
+
+ // Check to see if the DestBB is already in-range.
+ if (isBBInRange(MI, DestBB, Br.OffsetBits))
+ return false;
+
+ assert(Br.IsCond && "Only conditional branches should need fixup");
+ return fixupConditionalBr(Br);
+}
+
+/// Fix up a conditional branch whose destination is too far away to fit in its
+/// displacement field. It is converted to an inverse conditional branch + an
+/// unconditional branch to the destination.
+bool
+AArch64ConstantIslands::fixupConditionalBr(ImmBranch &Br) {
+ MachineInstr *MI = Br.MI;
+ MachineBasicBlock *MBB = MI->getParent();
+ unsigned CondBrMBBOperand = 0;
+
+ // The general idea is to add an unconditional branch to the destination and
+ // invert the conditional branch to jump over it. Complications occur around
+ // fallthrough and unreachable ends to the block.
+ // b.lt L1
+ // =>
+ // b.ge L2
+ // b L1
+ // L2:
+
+ // First we invert the conditional branch, by creating a replacement if
+ // necessary. This if statement contains all the special handling of different
+ // branch types.
+ if (MI->getOpcode() == AArch64::Bcc) {
+ // The basic block is operand number 1 for Bcc
+ CondBrMBBOperand = 1;
+
+ A64CC::CondCodes CC = (A64CC::CondCodes)MI->getOperand(0).getImm();
+ CC = A64InvertCondCode(CC);
+ MI->getOperand(0).setImm(CC);
+ } else {
+ MachineInstrBuilder InvertedMI;
+ int InvertedOpcode;
+ switch (MI->getOpcode()) {
+ default: llvm_unreachable("Unknown branch type");
+ case AArch64::TBZxii: InvertedOpcode = AArch64::TBNZxii; break;
+ case AArch64::TBZwii: InvertedOpcode = AArch64::TBNZwii; break;
+ case AArch64::TBNZxii: InvertedOpcode = AArch64::TBZxii; break;
+ case AArch64::TBNZwii: InvertedOpcode = AArch64::TBZwii; break;
+ case AArch64::CBZx: InvertedOpcode = AArch64::CBNZx; break;
+ case AArch64::CBZw: InvertedOpcode = AArch64::CBNZw; break;
+ case AArch64::CBNZx: InvertedOpcode = AArch64::CBZx; break;
+ case AArch64::CBNZw: InvertedOpcode = AArch64::CBZw; break;
+ }
+
+ InvertedMI = BuildMI(*MBB, MI, MI->getDebugLoc(), TII->get(InvertedOpcode));
+ for (unsigned i = 0, e= MI->getNumOperands(); i != e; ++i) {
+ InvertedMI.addOperand(MI->getOperand(i));
+ if (MI->getOperand(i).isMBB())
+ CondBrMBBOperand = i;
+ }
+
+ MI->eraseFromParent();
+ MI = Br.MI = InvertedMI;
+ }
+
+ // If the branch is at the end of its MBB and that has a fall-through block,
+ // direct the updated conditional branch to the fall-through
+ // block. Otherwise, split the MBB before the next instruction.
+ MachineInstr *BMI = &MBB->back();
+ bool NeedSplit = (BMI != MI) || !BBHasFallthrough(MBB);
+
+ ++NumCBrFixed;
+ if (BMI != MI) {
+ if (llvm::next(MachineBasicBlock::iterator(MI)) == prior(MBB->end()) &&
+ BMI->getOpcode() == AArch64::Bimm) {
+ // Last MI in the BB is an unconditional branch. We can swap destinations:
+ // b.eq L1 (temporarily b.ne L1 after first change)
+ // b L2
+ // =>
+ // b.ne L2
+ // b L1
+ MachineBasicBlock *NewDest = BMI->getOperand(0).getMBB();
+ if (isBBInRange(MI, NewDest, Br.OffsetBits)) {
+ DEBUG(dbgs() << " Invert Bcc condition and swap its destination with "
+ << *BMI);
+ MachineBasicBlock *DestBB = MI->getOperand(CondBrMBBOperand).getMBB();
+ BMI->getOperand(0).setMBB(DestBB);
+ MI->getOperand(CondBrMBBOperand).setMBB(NewDest);
+ return true;
+ }
+ }
+ }
+
+ if (NeedSplit) {
+ MachineBasicBlock::iterator MBBI = MI; ++MBBI;
+ splitBlockBeforeInstr(MBBI);
+ // No need for the branch to the next block. We're adding an unconditional
+ // branch to the destination.
+ int delta = TII->getInstSizeInBytes(MBB->back());
+ BBInfo[MBB->getNumber()].Size -= delta;
+ MBB->back().eraseFromParent();
+ // BBInfo[SplitBB].Offset is wrong temporarily, fixed below
+ }
+
+ // After splitting and removing the unconditional branch from the original BB,
+ // the structure is now:
+ // oldbb:
+ // [things]
+ // b.invertedCC L1
+ // splitbb/fallthroughbb:
+ // [old b L2/real continuation]
+ //
+ // We now have to change the conditional branch to point to splitbb and add an
+ // unconditional branch after it to L1, giving the final structure:
+ // oldbb:
+ // [things]
+ // b.invertedCC splitbb
+ // b L1
+ // splitbb/fallthroughbb:
+ // [old b L2/real continuation]
+ MachineBasicBlock *NextBB = llvm::next(MachineFunction::iterator(MBB));
+
+ DEBUG(dbgs() << " Insert B to BB#"
+ << MI->getOperand(CondBrMBBOperand).getMBB()->getNumber()
+ << " also invert condition and change dest. to BB#"
+ << NextBB->getNumber() << "\n");
+
+ // Insert a new unconditional branch and fixup the destination of the
+ // conditional one. Also update the ImmBranch as well as adding a new entry
+ // for the new branch.
+ BuildMI(MBB, DebugLoc(), TII->get(AArch64::Bimm))
+ .addMBB(MI->getOperand(CondBrMBBOperand).getMBB());
+ MI->getOperand(CondBrMBBOperand).setMBB(NextBB);
+
+ BBInfo[MBB->getNumber()].Size += TII->getInstSizeInBytes(MBB->back());
+
+ // 26 bits written down in Bimm, specifying a multiple of 4.
+ unsigned OffsetBits = 26 + 2;
+ ImmBranches.push_back(ImmBranch(&MBB->back(), OffsetBits, false));
+
+ adjustBBOffsetsAfter(MBB);
+ return true;
+}