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path: root/lib/Target/NVPTX/NVPTXAllocaHoisting.h
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* [C++11] Add 'override' keywords and remove 'virtual'. Additionally add ↵Craig Topper2014-04-29
| | | | | | 'final' and leave 'virtual' on some methods that are marked virtual without overriding anything and have no obvious overrides themselves. NVPTX edition git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@207505 91177308-0d34-0410-b5e6-96231b3b80d8
* Make DataLayout a plain object, not a pass.Rafael Espindola2014-02-25
| | | | | | | Instead, have a DataLayoutPass that holds one. This will allow parts of LLVM don't don't handle passes to also use DataLayout. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@202168 91177308-0d34-0410-b5e6-96231b3b80d8
* [stackprotector] Use analysis from the StackProtector pass for stack layout ↵Josh Magee2013-12-19
| | | | | | | | | | | | | | | | | | | | | | | | | | | in PEI a nd LocalStackSlot passes. This changes the MachineFrameInfo API to use the new SSPLayoutKind information produced by the StackProtector pass (instead of a boolean flag) and updates a few pass dependencies (to preserve the SSP analysis). The stack layout follows the same approach used prior to this change - i.e., only LargeArray stack objects will be placed near the canary and everything else will be laid out normally. After this change, structures containing large arrays will also be placed near the canary - a case previously missed by the old implementation. Out of tree targets will need to update their usage of MachineFrameInfo::CreateStackObject to remove the MayNeedSP argument. The next patch will implement the rules for sspstrong and sspreq. The end goal is to support ssp-strong stack layout rules. WIP. Differential Revision: http://llvm-reviews.chandlerc.com/D2158 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@197653 91177308-0d34-0410-b5e6-96231b3b80d8
* Move all of the header files which are involved in modelling the LLVM IRChandler Carruth2013-01-02
| | | | | | | | | | | | | | | | | | | | | into their new header subdirectory: include/llvm/IR. This matches the directory structure of lib, and begins to correct a long standing point of file layout clutter in LLVM. There are still more header files to move here, but I wanted to handle them in separate commits to make tracking what files make sense at each layer easier. The only really questionable files here are the target intrinsic tablegen files. But that's a battle I'd rather not fight today. I've updated both CMake and Makefile build systems (I think, and my tests think, but I may have missed something). I've also re-sorted the includes throughout the project. I'll be committing updates to Clang, DragonEgg, and Polly momentarily. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171366 91177308-0d34-0410-b5e6-96231b3b80d8
* Sort includes for all of the .h files under the 'lib' tree. These wereChandler Carruth2012-12-04
| | | | | | | | | | missed in the first pass because the script didn't yet handle include guards. Note that the script is now able to handle all of these headers without manual edits. =] git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@169224 91177308-0d34-0410-b5e6-96231b3b80d8
* Move TargetData to DataLayout.Micah Villmow2012-10-08
| | | | git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@165402 91177308-0d34-0410-b5e6-96231b3b80d8
* This patch adds a new NVPTX back-end to LLVM which supports code generation ↵Justin Holewinski2012-05-04
for NVIDIA PTX 3.0. This back-end will (eventually) replace the current PTX back-end, while maintaining compatibility with it. The new target machines are: nvptx (old ptx32) => 32-bit PTX nvptx64 (old ptx64) => 64-bit PTX The sources are based on the internal NVIDIA NVPTX back-end, and contain more functionality than the current PTX back-end currently provides. NV_CONTRIB git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@156196 91177308-0d34-0410-b5e6-96231b3b80d8