| Commit message (Collapse) | Author | Age |
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file in preparation for the subtarget move.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@211847 91177308-0d34-0410-b5e6-96231b3b80d8
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Adjust the constructor accordingly.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@211846 91177308-0d34-0410-b5e6-96231b3b80d8
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'final' and leave 'virtual' on some methods that are marked virtual without overriding anything and have no obvious overrides themselves. NVPTX edition
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@207505 91177308-0d34-0410-b5e6-96231b3b80d8
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Hopefully this resolves any outstanding style issues and gives us
an automated way of ensuring we conform to the style guidelines.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@178415 91177308-0d34-0410-b5e6-96231b3b80d8
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to TargetFrameLowering, where it belongs. Incidentally, this allows us
to delete some duplicated (and slightly different!) code in TRI.
There are potentially other layering problems that can be cleaned up
as a result, or in a similar manner.
The refactoring was OK'd by Anton Korobeynikov on llvmdev.
Note: this touches the target interfaces, so out-of-tree targets may
be affected.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@175788 91177308-0d34-0410-b5e6-96231b3b80d8
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for NVIDIA PTX 3.0. This back-end will (eventually) replace the current PTX back-end, while maintaining compatibility with it.
The new target machines are:
nvptx (old ptx32) => 32-bit PTX
nvptx64 (old ptx64) => 64-bit PTX
The sources are based on the internal NVIDIA NVPTX back-end, and
contain more functionality than the current PTX back-end currently
provides.
NV_CONTRIB
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@156196 91177308-0d34-0410-b5e6-96231b3b80d8
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