| Commit message (Collapse) | Author | Age |
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We are using virtual registers throughout now, but we still need
to keep a few physical registers per class around to keep the
infrastructure happy.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@185334 91177308-0d34-0410-b5e6-96231b3b80d8
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rather poor and we're better off just ignoring it and letting LLVM expand all i8 ops out to i16.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@185174 91177308-0d34-0410-b5e6-96231b3b80d8
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Vectors were being manually scalarized by the backend. Instead,
let the target-independent code do all of the work. The manual
scalarization was from a time before good target-independent support
for scalarization in LLVM. However, this forces us to specially-handle
vector loads and stores, which we can turn into PTX instructions that
produce/consume multiple operands.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@174968 91177308-0d34-0410-b5e6-96231b3b80d8
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@157433 91177308-0d34-0410-b5e6-96231b3b80d8
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for NVIDIA PTX 3.0. This back-end will (eventually) replace the current PTX back-end, while maintaining compatibility with it.
The new target machines are:
nvptx (old ptx32) => 32-bit PTX
nvptx64 (old ptx64) => 64-bit PTX
The sources are based on the internal NVIDIA NVPTX back-end, and
contain more functionality than the current PTX back-end currently
provides.
NV_CONTRIB
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@156196 91177308-0d34-0410-b5e6-96231b3b80d8
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