//===-- Support/EquivalenceClasses.h -------------------------*- C++ -*--=// // // Generic implementation of equivalence classes and implementation of // union-find algorithms // A not-so-fancy implementation: 2 level tree i.e root and one more level // Overhead of a union = size of the equivalence class being attached // Overhead of a find = 1. // //===------------------------------------------------------------------===// #ifndef SUPPORT_EQUIVALENCECLASSES_H #define SUPPORT_EQUIVALENCECLASSES_H #include #include template class EquivalenceClasses { // Maps each element to the element that is the leader of its // equivalence class. std::map Elem2ECLeaderMap; // Make Element2 the leader of the union of classes Element1 and Element2 // Element1 and Element2 are presumed to be leaders of their respective // equivalence classes. void attach(ElemTy Element1, ElemTy Element2) { for (typename std::map::iterator ElemI = Elem2ECLeaderMap.begin(), ElemE = Elem2ECLeaderMap.end(); ElemI != ElemE; ++ElemI) { if (ElemI->second == Element1) Elem2ECLeaderMap[ElemI->first] = Element2; } } public: void addElement (ElemTy NewElement) { if (Elem2ECLeaderMap.find(NewElement) == Elem2ECLeaderMap.end()) Elem2ECLeaderMap[NewElement] = NewElement; } ElemTy findClass(ElemTy Element) { if (Elem2ECLeaderMap.find(Element) == Elem2ECLeaderMap.end()) return 0; else return Elem2ECLeaderMap[Element]; } /// Attach the set with Element1 to the set with Element2 adding Element1 and /// Element2 to the set of equivalence classes if they are not there already. /// Implication: Make Element1 the element in the smaller set. void unionSetsWith(ElemTy Element1, ElemTy Element2) { // If either Element1 or Element2 does not already exist, include it if (Elem2ECLeaderMap.find(Element1) == Elem2ECLeaderMap.end()) Elem2ECLeaderMap[Element1] = Element1; if (Elem2ECLeaderMap.find(Element2) == Elem2ECLeaderMap.end()) Elem2ECLeaderMap[Element2] = Element2; attach(Elem2ECLeaderMap[Element1], Elem2ECLeaderMap[Element2]); } // Returns a vector containing all the elements in the equivalent class // including Element1 std::vector getEqClass(ElemTy Element1) { std::vector EqClass; if (Elem2ECLeaderMap.find(EqClass) == Elem2ECLeaderMap.end()) return EqClass; ElemTy classLeader = Elem2ECLeaderMap[Element1]; for (typename std::map::iterator ElemI = Elem2ECLeaderMap.begin(), ElemE = Elem2ECLeaderMap.end(); ElemI != ElemE; ++ElemI) { if (ElemI->second == classLeader) EqClass.push_back(ElemI->first); } return EqClass; } std::map& getLeaderMap() { return Elem2ECLeaderMap ; } }; #endif