//==- BlockFrequencyInfoImpl.h - Block Frequency Implementation -*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Shared implementation of BlockFrequency for IR and Machine Instructions. // //===----------------------------------------------------------------------===// #ifndef LLVM_ANALYSIS_BLOCKFREQUENCYINFOIMPL_H #define LLVM_ANALYSIS_BLOCKFREQUENCYINFOIMPL_H #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/PostOrderIterator.h" #include "llvm/IR/BasicBlock.h" #include "llvm/Support/BlockFrequency.h" #include "llvm/Support/BranchProbability.h" #include "llvm/Support/Debug.h" #include "llvm/Support/raw_ostream.h" #include #include #define DEBUG_TYPE "block-freq" //===----------------------------------------------------------------------===// // // UnsignedFloat definition. // // TODO: Make this private to BlockFrequencyInfoImpl or delete. // //===----------------------------------------------------------------------===// namespace llvm { class UnsignedFloatBase { public: static const int32_t MaxExponent = 16383; static const int32_t MinExponent = -16382; static const int DefaultPrecision = 10; static void dump(uint64_t D, int16_t E, int Width); static raw_ostream &print(raw_ostream &OS, uint64_t D, int16_t E, int Width, unsigned Precision); static std::string toString(uint64_t D, int16_t E, int Width, unsigned Precision); static int countLeadingZeros32(uint32_t N) { return countLeadingZeros(N); } static int countLeadingZeros64(uint64_t N) { return countLeadingZeros(N); } static uint64_t getHalf(uint64_t N) { return (N >> 1) + (N & 1); } static std::pair splitSigned(int64_t N) { if (N >= 0) return std::make_pair(N, false); uint64_t Unsigned = N == INT64_MIN ? UINT64_C(1) << 63 : uint64_t(-N); return std::make_pair(Unsigned, true); } static int64_t joinSigned(uint64_t U, bool IsNeg) { if (U > uint64_t(INT64_MAX)) return IsNeg ? INT64_MIN : INT64_MAX; return IsNeg ? -int64_t(U) : int64_t(U); } static int32_t extractLg(const std::pair &Lg) { return Lg.first; } static int32_t extractLgFloor(const std::pair &Lg) { return Lg.first - (Lg.second > 0); } static int32_t extractLgCeiling(const std::pair &Lg) { return Lg.first + (Lg.second < 0); } static std::pair divide64(uint64_t L, uint64_t R); static std::pair multiply64(uint64_t L, uint64_t R); static int compare(uint64_t L, uint64_t R, int Shift) { assert(Shift >= 0); assert(Shift < 64); uint64_t L_adjusted = L >> Shift; if (L_adjusted < R) return -1; if (L_adjusted > R) return 1; return L > L_adjusted << Shift ? 1 : 0; } }; /// \brief Simple representation of an unsigned floating point. /// /// UnsignedFloat is a unsigned floating point number. It uses simple /// saturation arithmetic, and every operation is well-defined for every value. /// /// The number is split into a signed exponent and unsigned digits. The number /// represented is \c getDigits()*2^getExponent(). In this way, the digits are /// much like the mantissa in the x87 long double, but there is no canonical /// form, so the same number can be represented by many bit representations /// (it's always in "denormal" mode). /// /// UnsignedFloat is templated on the underlying integer type for digits, which /// is expected to be one of uint64_t, uint32_t, uint16_t or uint8_t. /// /// Unlike builtin floating point types, UnsignedFloat is portable. /// /// Unlike APFloat, UnsignedFloat does not model architecture floating point /// behaviour (this should make it a little faster), and implements most /// operators (this makes it usable). /// /// UnsignedFloat is totally ordered. However, there is no canonical form, so /// there are multiple representations of most scalars. E.g.: /// /// UnsignedFloat(8u, 0) == UnsignedFloat(4u, 1) /// UnsignedFloat(4u, 1) == UnsignedFloat(2u, 2) /// UnsignedFloat(2u, 2) == UnsignedFloat(1u, 3) /// /// UnsignedFloat implements most arithmetic operations. Precision is kept /// where possible. Uses simple saturation arithmetic, so that operations /// saturate to 0.0 or getLargest() rather than under or overflowing. It has /// some extra arithmetic for unit inversion. 0.0/0.0 is defined to be 0.0. /// Any other division by 0.0 is defined to be getLargest(). /// /// As a convenience for modifying the exponent, left and right shifting are /// both implemented, and both interpret negative shifts as positive shifts in /// the opposite direction. /// /// Exponents are limited to the range accepted by x87 long double. This makes /// it trivial to add functionality to convert to APFloat (this is already /// relied on for the implementation of printing). /// /// The current plan is to gut this and make the necessary parts of it (even /// more) private to BlockFrequencyInfo. template class UnsignedFloat : UnsignedFloatBase { public: static_assert(!std::numeric_limits::is_signed, "only unsigned floats supported"); typedef DigitsT DigitsType; private: typedef std::numeric_limits DigitsLimits; static const int Width = sizeof(DigitsType) * 8; static_assert(Width <= 64, "invalid integer width for digits"); private: DigitsType Digits; int16_t Exponent; public: UnsignedFloat() : Digits(0), Exponent(0) {} UnsignedFloat(DigitsType Digits, int16_t Exponent) : Digits(Digits), Exponent(Exponent) {} private: UnsignedFloat(const std::pair &X) : Digits(X.first), Exponent(X.second) {} public: static UnsignedFloat getZero() { return UnsignedFloat(0, 0); } static UnsignedFloat getOne() { return UnsignedFloat(1, 0); } static UnsignedFloat getLargest() { return UnsignedFloat(DigitsLimits::max(), MaxExponent); } static UnsignedFloat getFloat(uint64_t N) { return adjustToWidth(N, 0); } static UnsignedFloat getInverseFloat(uint64_t N) { return getFloat(N).invert(); } static UnsignedFloat getFraction(DigitsType N, DigitsType D) { return getQuotient(N, D); } int16_t getExponent() const { return Exponent; } DigitsType getDigits() const { return Digits; } /// \brief Convert to the given integer type. /// /// Convert to \c IntT using simple saturating arithmetic, truncating if /// necessary. template IntT toInt() const; bool isZero() const { return !Digits; } bool isLargest() const { return *this == getLargest(); } bool isOne() const { if (Exponent > 0 || Exponent <= -Width) return false; return Digits == DigitsType(1) << -Exponent; } /// \brief The log base 2, rounded. /// /// Get the lg of the scalar. lg 0 is defined to be INT32_MIN. int32_t lg() const { return extractLg(lgImpl()); } /// \brief The log base 2, rounded towards INT32_MIN. /// /// Get the lg floor. lg 0 is defined to be INT32_MIN. int32_t lgFloor() const { return extractLgFloor(lgImpl()); } /// \brief The log base 2, rounded towards INT32_MAX. /// /// Get the lg ceiling. lg 0 is defined to be INT32_MIN. int32_t lgCeiling() const { return extractLgCeiling(lgImpl()); } bool operator==(const UnsignedFloat &X) const { return compare(X) == 0; } bool operator<(const UnsignedFloat &X) const { return compare(X) < 0; } bool operator!=(const UnsignedFloat &X) const { return compare(X) != 0; } bool operator>(const UnsignedFloat &X) const { return compare(X) > 0; } bool operator<=(const UnsignedFloat &X) const { return compare(X) <= 0; } bool operator>=(const UnsignedFloat &X) const { return compare(X) >= 0; } bool operator!() const { return isZero(); } /// \brief Convert to a decimal representation in a string. /// /// Convert to a string. Uses scientific notation for very large/small /// numbers. Scientific notation is used roughly for numbers outside of the /// range 2^-64 through 2^64. /// /// \c Precision indicates the number of decimal digits of precision to use; /// 0 requests the maximum available. /// /// As a special case to make debugging easier, if the number is small enough /// to convert without scientific notation and has more than \c Precision /// digits before the decimal place, it's printed accurately to the first /// digit past zero. E.g., assuming 10 digits of precision: /// /// 98765432198.7654... => 98765432198.8 /// 8765432198.7654... => 8765432198.8 /// 765432198.7654... => 765432198.8 /// 65432198.7654... => 65432198.77 /// 5432198.7654... => 5432198.765 std::string toString(unsigned Precision = DefaultPrecision) { return UnsignedFloatBase::toString(Digits, Exponent, Width, Precision); } /// \brief Print a decimal representation. /// /// Print a string. See toString for documentation. raw_ostream &print(raw_ostream &OS, unsigned Precision = DefaultPrecision) const { return UnsignedFloatBase::print(OS, Digits, Exponent, Width, Precision); } void dump() const { return UnsignedFloatBase::dump(Digits, Exponent, Width); } UnsignedFloat &operator+=(const UnsignedFloat &X); UnsignedFloat &operator-=(const UnsignedFloat &X); UnsignedFloat &operator*=(const UnsignedFloat &X); UnsignedFloat &operator/=(const UnsignedFloat &X); UnsignedFloat &operator<<=(int16_t Shift) { shiftLeft(Shift); return *this; } UnsignedFloat &operator>>=(int16_t Shift) { shiftRight(Shift); return *this; } private: void shiftLeft(int32_t Shift); void shiftRight(int32_t Shift); /// \brief Adjust two floats to have matching exponents. /// /// Adjust \c this and \c X to have matching exponents. Returns the new \c X /// by value. Does nothing if \a isZero() for either. /// /// The value that compares smaller will lose precision, and possibly become /// \a isZero(). UnsignedFloat matchExponents(UnsignedFloat X); /// \brief Increase exponent to match another float. /// /// Increases \c this to have an exponent matching \c X. May decrease the /// exponent of \c X in the process, and \c this may possibly become \a /// isZero(). void increaseExponentToMatch(UnsignedFloat &X, int32_t ExponentDiff); public: /// \brief Scale a large number accurately. /// /// Scale N (multiply it by this). Uses full precision multiplication, even /// if Width is smaller than 64, so information is not lost. uint64_t scale(uint64_t N) const; uint64_t scaleByInverse(uint64_t N) const { // TODO: implement directly, rather than relying on inverse. Inverse is // expensive. return inverse().scale(N); } int64_t scale(int64_t N) const { std::pair Unsigned = splitSigned(N); return joinSigned(scale(Unsigned.first), Unsigned.second); } int64_t scaleByInverse(int64_t N) const { std::pair Unsigned = splitSigned(N); return joinSigned(scaleByInverse(Unsigned.first), Unsigned.second); } int compare(const UnsignedFloat &X) const; int compareTo(uint64_t N) const { UnsignedFloat Float = getFloat(N); int Compare = compare(Float); if (Width == 64 || Compare != 0) return Compare; // Check for precision loss. We know *this == RoundTrip. uint64_t RoundTrip = Float.template toInt(); return N == RoundTrip ? 0 : RoundTrip < N ? -1 : 1; } int compareTo(int64_t N) const { return N < 0 ? 1 : compareTo(uint64_t(N)); } UnsignedFloat &invert() { return *this = UnsignedFloat::getFloat(1) / *this; } UnsignedFloat inverse() const { return UnsignedFloat(*this).invert(); } private: static UnsignedFloat getProduct(DigitsType L, DigitsType R); static UnsignedFloat getQuotient(DigitsType Dividend, DigitsType Divisor); std::pair lgImpl() const; static int countLeadingZerosWidth(DigitsType Digits) { if (Width == 64) return countLeadingZeros64(Digits); if (Width == 32) return countLeadingZeros32(Digits); return countLeadingZeros32(Digits) + Width - 32; } static UnsignedFloat adjustToWidth(uint64_t N, int32_t S) { assert(S >= MinExponent); assert(S <= MaxExponent); if (Width == 64 || N <= DigitsLimits::max()) return UnsignedFloat(N, S); // Shift right. int Shift = 64 - Width - countLeadingZeros64(N); DigitsType Shifted = N >> Shift; // Round. assert(S + Shift <= MaxExponent); return getRounded(UnsignedFloat(Shifted, S + Shift), N & UINT64_C(1) << (Shift - 1)); } static UnsignedFloat getRounded(UnsignedFloat P, bool Round) { if (!Round) return P; if (P.Digits == DigitsLimits::max()) // Careful of overflow in the exponent. return UnsignedFloat(1, P.Exponent) <<= Width; return UnsignedFloat(P.Digits + 1, P.Exponent); } }; #define UNSIGNED_FLOAT_BOP(op, base) \ template \ UnsignedFloat operator op(const UnsignedFloat &L, \ const UnsignedFloat &R) { \ return UnsignedFloat(L) base R; \ } UNSIGNED_FLOAT_BOP(+, += ) UNSIGNED_FLOAT_BOP(-, -= ) UNSIGNED_FLOAT_BOP(*, *= ) UNSIGNED_FLOAT_BOP(/, /= ) UNSIGNED_FLOAT_BOP(<<, <<= ) UNSIGNED_FLOAT_BOP(>>, >>= ) #undef UNSIGNED_FLOAT_BOP template raw_ostream &operator<<(raw_ostream &OS, const UnsignedFloat &X) { return X.print(OS, 10); } #define UNSIGNED_FLOAT_COMPARE_TO_TYPE(op, T1, T2) \ template \ bool operator op(const UnsignedFloat &L, T1 R) { \ return L.compareTo(T2(R)) op 0; \ } \ template \ bool operator op(T1 L, const UnsignedFloat &R) { \ return 0 op R.compareTo(T2(L)); \ } #define UNSIGNED_FLOAT_COMPARE_TO(op) \ UNSIGNED_FLOAT_COMPARE_TO_TYPE(op, uint64_t, uint64_t) \ UNSIGNED_FLOAT_COMPARE_TO_TYPE(op, uint32_t, uint64_t) \ UNSIGNED_FLOAT_COMPARE_TO_TYPE(op, int64_t, int64_t) \ UNSIGNED_FLOAT_COMPARE_TO_TYPE(op, int32_t, int64_t) UNSIGNED_FLOAT_COMPARE_TO(< ) UNSIGNED_FLOAT_COMPARE_TO(> ) UNSIGNED_FLOAT_COMPARE_TO(== ) UNSIGNED_FLOAT_COMPARE_TO(!= ) UNSIGNED_FLOAT_COMPARE_TO(<= ) UNSIGNED_FLOAT_COMPARE_TO(>= ) #undef UNSIGNED_FLOAT_COMPARE_TO #undef UNSIGNED_FLOAT_COMPARE_TO_TYPE template uint64_t UnsignedFloat::scale(uint64_t N) const { if (Width == 64 || N <= DigitsLimits::max()) return (getFloat(N) * *this).template toInt(); // Defer to the 64-bit version. return UnsignedFloat(Digits, Exponent).scale(N); } template UnsignedFloat UnsignedFloat::getProduct(DigitsType L, DigitsType R) { // Check for zero. if (!L || !R) return getZero(); // Check for numbers that we can compute with 64-bit math. if (Width <= 32 || (L <= UINT32_MAX && R <= UINT32_MAX)) return adjustToWidth(uint64_t(L) * uint64_t(R), 0); // Do the full thing. return UnsignedFloat(multiply64(L, R)); } template UnsignedFloat UnsignedFloat::getQuotient(DigitsType Dividend, DigitsType Divisor) { // Check for zero. if (!Dividend) return getZero(); if (!Divisor) return getLargest(); if (Width == 64) return UnsignedFloat(divide64(Dividend, Divisor)); // We can compute this with 64-bit math. int Shift = countLeadingZeros64(Dividend); uint64_t Shifted = uint64_t(Dividend) << Shift; uint64_t Quotient = Shifted / Divisor; // If Quotient needs to be shifted, then adjustToWidth will round. if (Quotient > DigitsLimits::max()) return adjustToWidth(Quotient, -Shift); // Round based on the value of the next bit. return getRounded(UnsignedFloat(Quotient, -Shift), Shifted % Divisor >= getHalf(Divisor)); } template template IntT UnsignedFloat::toInt() const { typedef std::numeric_limits Limits; if (*this < 1) return 0; if (*this >= Limits::max()) return Limits::max(); IntT N = Digits; if (Exponent > 0) { assert(size_t(Exponent) < sizeof(IntT) * 8); return N << Exponent; } if (Exponent < 0) { assert(size_t(-Exponent) < sizeof(IntT) * 8); return N >> -Exponent; } return N; } template std::pair UnsignedFloat::lgImpl() const { if (isZero()) return std::make_pair(INT32_MIN, 0); // Get the floor of the lg of Digits. int32_t LocalFloor = Width - countLeadingZerosWidth(Digits) - 1; // Get the floor of the lg of this. int32_t Floor = Exponent + LocalFloor; if (Digits == UINT64_C(1) << LocalFloor) return std::make_pair(Floor, 0); // Round based on the next digit. assert(LocalFloor >= 1); bool Round = Digits & UINT64_C(1) << (LocalFloor - 1); return std::make_pair(Floor + Round, Round ? 1 : -1); } template UnsignedFloat UnsignedFloat::matchExponents(UnsignedFloat X) { if (isZero() || X.isZero() || Exponent == X.Exponent) return X; int32_t Diff = int32_t(X.Exponent) - int32_t(Exponent); if (Diff > 0) increaseExponentToMatch(X, Diff); else X.increaseExponentToMatch(*this, -Diff); return X; } template void UnsignedFloat::increaseExponentToMatch(UnsignedFloat &X, int32_t ExponentDiff) { assert(ExponentDiff > 0); if (ExponentDiff >= 2 * Width) { *this = getZero(); return; } // Use up any leading zeros on X, and then shift this. int32_t ShiftX = std::min(countLeadingZerosWidth(X.Digits), ExponentDiff); assert(ShiftX < Width); int32_t ShiftThis = ExponentDiff - ShiftX; if (ShiftThis >= Width) { *this = getZero(); return; } X.Digits <<= ShiftX; X.Exponent -= ShiftX; Digits >>= ShiftThis; Exponent += ShiftThis; return; } template UnsignedFloat &UnsignedFloat:: operator+=(const UnsignedFloat &X) { if (isLargest() || X.isZero()) return *this; if (isZero() || X.isLargest()) return *this = X; // Normalize exponents. UnsignedFloat Scaled = matchExponents(X); // Check for zero again. if (isZero()) return *this = Scaled; if (Scaled.isZero()) return *this; // Compute sum. DigitsType Sum = Digits + Scaled.Digits; bool DidOverflow = Sum < Digits; Digits = Sum; if (!DidOverflow) return *this; if (Exponent == MaxExponent) return *this = getLargest(); ++Exponent; Digits = UINT64_C(1) << (Width - 1) | Digits >> 1; return *this; } template UnsignedFloat &UnsignedFloat:: operator-=(const UnsignedFloat &X) { if (X.isZero()) return *this; if (*this <= X) return *this = getZero(); // Normalize exponents. UnsignedFloat Scaled = matchExponents(X); assert(Digits >= Scaled.Digits); // Compute difference. if (!Scaled.isZero()) { Digits -= Scaled.Digits; return *this; } // Check if X just barely lost its last bit. E.g., for 32-bit: // // 1*2^32 - 1*2^0 == 0xffffffff != 1*2^32 if (*this == UnsignedFloat(1, X.lgFloor() + Width)) { Digits = DigitsType(0) - 1; --Exponent; } return *this; } template UnsignedFloat &UnsignedFloat:: operator*=(const UnsignedFloat &X) { if (isZero()) return *this; if (X.isZero()) return *this = X; // Save the exponents. int32_t Exponents = int32_t(Exponent) + int32_t(X.Exponent); // Get the raw product. *this = getProduct(Digits, X.Digits); // Combine with exponents. return *this <<= Exponents; } template UnsignedFloat &UnsignedFloat:: operator/=(const UnsignedFloat &X) { if (isZero()) return *this; if (X.isZero()) return *this = getLargest(); // Save the exponents. int32_t Exponents = int32_t(Exponent) - int32_t(X.Exponent); // Get the raw quotient. *this = getQuotient(Digits, X.Digits); // Combine with exponents. return *this <<= Exponents; } template void UnsignedFloat::shiftLeft(int32_t Shift) { if (!Shift || isZero()) return; assert(Shift != INT32_MIN); if (Shift < 0) { shiftRight(-Shift); return; } // Shift as much as we can in the exponent. int32_t ExponentShift = std::min(Shift, MaxExponent - Exponent); Exponent += ExponentShift; if (ExponentShift == Shift) return; // Check this late, since it's rare. if (isLargest()) return; // Shift the digits themselves. Shift -= ExponentShift; if (Shift > countLeadingZerosWidth(Digits)) { // Saturate. *this = getLargest(); return; } Digits <<= Shift; return; } template void UnsignedFloat::shiftRight(int32_t Shift) { if (!Shift || isZero()) return; assert(Shift != INT32_MIN); if (Shift < 0) { shiftLeft(-Shift); return; } // Shift as much as we can in the exponent. int32_t ExponentShift = std::min(Shift, Exponent - MinExponent); Exponent -= ExponentShift; if (ExponentShift == Shift) return; // Shift the digits themselves. Shift -= ExponentShift; if (Shift >= Width) { // Saturate. *this = getZero(); return; } Digits >>= Shift; return; } template int UnsignedFloat::compare(const UnsignedFloat &X) const { // Check for zero. if (isZero()) return X.isZero() ? 0 : -1; if (X.isZero()) return 1; // Check for the scale. Use lgFloor to be sure that the exponent difference // is always lower than 64. int32_t lgL = lgFloor(), lgR = X.lgFloor(); if (lgL != lgR) return lgL < lgR ? -1 : 1; // Compare digits. if (Exponent < X.Exponent) return UnsignedFloatBase::compare(Digits, X.Digits, X.Exponent - Exponent); return -UnsignedFloatBase::compare(X.Digits, Digits, Exponent - X.Exponent); } template struct isPodLike> { static const bool value = true; }; } //===----------------------------------------------------------------------===// // // BlockMass definition. // // TODO: Make this private to BlockFrequencyInfoImpl or delete. // //===----------------------------------------------------------------------===// namespace llvm { /// \brief Mass of a block. /// /// This class implements a sort of fixed-point fraction always between 0.0 and /// 1.0. getMass() == UINT64_MAX indicates a value of 1.0. /// /// Masses can be added and subtracted. Simple saturation arithmetic is used, /// so arithmetic operations never overflow or underflow. /// /// Masses can be multiplied. Multiplication treats full mass as 1.0 and uses /// an inexpensive floating-point algorithm that's off-by-one (almost, but not /// quite, maximum precision). /// /// Masses can be scaled by \a BranchProbability at maximum precision. class BlockMass { uint64_t Mass; public: BlockMass() : Mass(0) {} explicit BlockMass(uint64_t Mass) : Mass(Mass) {} static BlockMass getEmpty() { return BlockMass(); } static BlockMass getFull() { return BlockMass(UINT64_MAX); } uint64_t getMass() const { return Mass; } bool isFull() const { return Mass == UINT64_MAX; } bool isEmpty() const { return !Mass; } bool operator!() const { return isEmpty(); } /// \brief Add another mass. /// /// Adds another mass, saturating at \a isFull() rather than overflowing. BlockMass &operator+=(const BlockMass &X) { uint64_t Sum = Mass + X.Mass; Mass = Sum < Mass ? UINT64_MAX : Sum; return *this; } /// \brief Subtract another mass. /// /// Subtracts another mass, saturating at \a isEmpty() rather than /// undeflowing. BlockMass &operator-=(const BlockMass &X) { uint64_t Diff = Mass - X.Mass; Mass = Diff > Mass ? 0 : Diff; return *this; } /// \brief Scale by another mass. /// /// The current implementation is a little imprecise, but it's relatively /// fast, never overflows, and maintains the property that 1.0*1.0==1.0 /// (where isFull represents the number 1.0). It's an approximation of /// 128-bit multiply that gets right-shifted by 64-bits. /// /// For a given digit size, multiplying two-digit numbers looks like: /// /// U1 . L1 /// * U2 . L2 /// ============ /// 0 . . L1*L2 /// + 0 . U1*L2 . 0 // (shift left once by a digit-size) /// + 0 . U2*L1 . 0 // (shift left once by a digit-size) /// + U1*L2 . 0 . 0 // (shift left twice by a digit-size) /// /// BlockMass has 64-bit numbers. Split each into two 32-bit digits, stored /// 64-bit. Add 1 to the lower digits, to model isFull as 1.0; this won't /// overflow, since we have 64-bit storage for each digit. /// /// To do this accurately, (a) multiply into two 64-bit digits, incrementing /// the upper digit on overflows of the lower digit (carry), (b) subtract 1 /// from the lower digit, decrementing the upper digit on underflow (carry), /// and (c) truncate the lower digit. For the 1.0*1.0 case, the upper digit /// will be 0 at the end of step (a), and then will underflow back to isFull /// (1.0) in step (b). /// /// Instead, the implementation does something a little faster with a small /// loss of accuracy: ignore the lower 64-bit digit entirely. The loss of /// accuracy is small, since the sum of the unmodelled carries is 0 or 1 /// (i.e., step (a) will overflow at most once, and step (b) will underflow /// only if step (a) overflows). /// /// This is the formula we're calculating: /// /// U1.L1 * U2.L2 == U1 * U2 + (U1 * (L2+1))>>32 + (U2 * (L1+1))>>32 /// /// As a demonstration of 1.0*1.0, consider two 4-bit numbers that are both /// full (1111). /// /// U1.L1 * U2.L2 == U1 * U2 + (U1 * (L2+1))>>2 + (U2 * (L1+1))>>2 /// 11.11 * 11.11 == 11 * 11 + (11 * (11+1))/4 + (11 * (11+1))/4 /// == 1001 + (11 * 100)/4 + (11 * 100)/4 /// == 1001 + 1100/4 + 1100/4 /// == 1001 + 0011 + 0011 /// == 1111 BlockMass &operator*=(const BlockMass &X) { uint64_t U1 = Mass >> 32, L1 = Mass & UINT32_MAX, U2 = X.Mass >> 32, L2 = X.Mass & UINT32_MAX; Mass = U1 * U2 + (U1 * (L2 + 1) >> 32) + ((L1 + 1) * U2 >> 32); return *this; } /// \brief Multiply by a branch probability. /// /// Multiply by P. Guarantees full precision. /// /// This could be naively implemented by multiplying by the numerator and /// dividing by the denominator, but in what order? Multiplying first can /// overflow, while dividing first will lose precision (potentially, changing /// a non-zero mass to zero). /// /// The implementation mixes the two methods. Since \a BranchProbability /// uses 32-bits and \a BlockMass 64-bits, shift the mass as far to the left /// as there is room, then divide by the denominator to get a quotient. /// Multiplying by the numerator and right shifting gives a first /// approximation. /// /// Calculate the error in this first approximation by calculating the /// opposite mass (multiply by the opposite numerator and shift) and /// subtracting both from teh original mass. /// /// Add to the first approximation the correct fraction of this error value. /// This time, multiply first and then divide, since there is no danger of /// overflow. /// /// \pre P represents a fraction between 0.0 and 1.0. BlockMass &operator*=(const BranchProbability &P); bool operator==(const BlockMass &X) const { return Mass == X.Mass; } bool operator!=(const BlockMass &X) const { return Mass != X.Mass; } bool operator<=(const BlockMass &X) const { return Mass <= X.Mass; } bool operator>=(const BlockMass &X) const { return Mass >= X.Mass; } bool operator<(const BlockMass &X) const { return Mass < X.Mass; } bool operator>(const BlockMass &X) const { return Mass > X.Mass; } /// \brief Convert to floating point. /// /// Convert to a float. \a isFull() gives 1.0, while \a isEmpty() gives /// slightly above 0.0. UnsignedFloat toFloat() const; void dump() const; raw_ostream &print(raw_ostream &OS) const; }; inline BlockMass operator+(const BlockMass &L, const BlockMass &R) { return BlockMass(L) += R; } inline BlockMass operator-(const BlockMass &L, const BlockMass &R) { return BlockMass(L) -= R; } inline BlockMass operator*(const BlockMass &L, const BlockMass &R) { return BlockMass(L) *= R; } inline BlockMass operator*(const BlockMass &L, const BranchProbability &R) { return BlockMass(L) *= R; } inline BlockMass operator*(const BranchProbability &L, const BlockMass &R) { return BlockMass(R) *= L; } inline raw_ostream &operator<<(raw_ostream &OS, const BlockMass &X) { return X.print(OS); } template <> struct isPodLike { static const bool value = true; }; } //===----------------------------------------------------------------------===// // // BlockFrequencyInfoImpl definition. // //===----------------------------------------------------------------------===// namespace llvm { class BasicBlock; class BranchProbabilityInfo; class Function; class Loop; class LoopInfo; class MachineBasicBlock; class MachineBranchProbabilityInfo; class MachineFunction; class MachineLoop; class MachineLoopInfo; /// \brief Base class for BlockFrequencyInfoImpl /// /// BlockFrequencyInfoImplBase has supporting data structures and some /// algorithms for BlockFrequencyInfoImplBase. Only algorithms that depend on /// the block type (or that call such algorithms) are skipped here. /// /// Nevertheless, the majority of the overall algorithm documention lives with /// BlockFrequencyInfoImpl. See there for details. class BlockFrequencyInfoImplBase { public: typedef UnsignedFloat Float; /// \brief Representative of a block. /// /// This is a simple wrapper around an index into the reverse-post-order /// traversal of the blocks. /// /// Unlike a block pointer, its order has meaning (location in the /// topological sort) and it's class is the same regardless of block type. struct BlockNode { typedef uint32_t IndexType; IndexType Index; bool operator==(const BlockNode &X) const { return Index == X.Index; } bool operator!=(const BlockNode &X) const { return Index != X.Index; } bool operator<=(const BlockNode &X) const { return Index <= X.Index; } bool operator>=(const BlockNode &X) const { return Index >= X.Index; } bool operator<(const BlockNode &X) const { return Index < X.Index; } bool operator>(const BlockNode &X) const { return Index > X.Index; } BlockNode() : Index(UINT32_MAX) {} BlockNode(IndexType Index) : Index(Index) {} bool isValid() const { return Index <= getMaxIndex(); } static size_t getMaxIndex() { return UINT32_MAX - 1; } }; /// \brief Stats about a block itself. struct FrequencyData { Float Floating; uint64_t Integer; }; /// \brief Data about a loop. /// /// Contains the data necessary to represent represent a loop as a /// pseudo-node once it's packaged. struct LoopData { typedef SmallVector, 4> ExitMap; typedef SmallVector MemberList; BlockNode Header; ///< Header. bool IsPackaged; ///< Whether this has been packaged. ExitMap Exits; ///< Successor edges (and weights). MemberList Members; ///< Members of the loop. BlockMass BackedgeMass; ///< Mass returned to loop header. BlockMass Mass; Float Scale; LoopData(const BlockNode &Header) : Header(Header), IsPackaged(false) {} }; /// \brief Index of loop information. struct WorkingData { LoopData *Loop; ///< The loop this block is the header of. LoopData *ContainingLoop; ///< The block whose loop this block is inside. BlockMass Mass; ///< Mass distribution from the entry block. WorkingData() : Loop(nullptr), ContainingLoop(nullptr) {} bool hasLoopHeader() const { return ContainingLoop; } bool isLoopHeader() const { return Loop; } BlockNode getContainingHeader() const { if (ContainingLoop) return ContainingLoop->Header; return BlockNode(); } /// \brief Has ContainingLoop been packaged up? bool isPackaged() const { return ContainingLoop && ContainingLoop->IsPackaged; } /// \brief Has Loop been packaged up? bool isAPackage() const { return Loop && Loop->IsPackaged; } }; /// \brief Unscaled probability weight. /// /// Probability weight for an edge in the graph (including the /// successor/target node). /// /// All edges in the original function are 32-bit. However, exit edges from /// loop packages are taken from 64-bit exit masses, so we need 64-bits of /// space in general. /// /// In addition to the raw weight amount, Weight stores the type of the edge /// in the current context (i.e., the context of the loop being processed). /// Is this a local edge within the loop, an exit from the loop, or a /// backedge to the loop header? struct Weight { enum DistType { Local, Exit, Backedge }; DistType Type; BlockNode TargetNode; uint64_t Amount; Weight() : Type(Local), Amount(0) {} }; /// \brief Distribution of unscaled probability weight. /// /// Distribution of unscaled probability weight to a set of successors. /// /// This class collates the successor edge weights for later processing. /// /// \a DidOverflow indicates whether \a Total did overflow while adding to /// the distribution. It should never overflow twice. There's no flag for /// whether \a ForwardTotal overflows, since when \a Total exceeds 32-bits /// they both get re-computed during \a normalize(). struct Distribution { typedef SmallVector WeightList; WeightList Weights; ///< Individual successor weights. uint64_t Total; ///< Sum of all weights. bool DidOverflow; ///< Whether \a Total did overflow. uint32_t ForwardTotal; ///< Total excluding backedges. Distribution() : Total(0), DidOverflow(false), ForwardTotal(0) {} void addLocal(const BlockNode &Node, uint64_t Amount) { add(Node, Amount, Weight::Local); } void addExit(const BlockNode &Node, uint64_t Amount) { add(Node, Amount, Weight::Exit); } void addBackedge(const BlockNode &Node, uint64_t Amount) { add(Node, Amount, Weight::Backedge); } /// \brief Normalize the distribution. /// /// Combines multiple edges to the same \a Weight::TargetNode and scales /// down so that \a Total fits into 32-bits. /// /// This is linear in the size of \a Weights. For the vast majority of /// cases, adjacent edge weights are combined by sorting WeightList and /// combining adjacent weights. However, for very large edge lists an /// auxiliary hash table is used. void normalize(); private: void add(const BlockNode &Node, uint64_t Amount, Weight::DistType Type); }; /// \brief Data about each block. This is used downstream. std::vector Freqs; /// \brief Loop data: see initializeLoops(). std::vector Working; /// \brief Indexed information about loops. std::vector> Loops; /// \brief Add all edges out of a packaged loop to the distribution. /// /// Adds all edges from LocalLoopHead to Dist. Calls addToDist() to add each /// successor edge. void addLoopSuccessorsToDist(const BlockNode &LoopHead, const BlockNode &LocalLoopHead, Distribution &Dist); /// \brief Add an edge to the distribution. /// /// Adds an edge to Succ to Dist. If \c LoopHead.isValid(), then whether the /// edge is forward/exit/backedge is in the context of LoopHead. Otherwise, /// every edge should be a forward edge (since all the loops are packaged /// up). void addToDist(Distribution &Dist, const BlockNode &LoopHead, const BlockNode &Pred, const BlockNode &Succ, uint64_t Weight); LoopData &getLoopPackage(const BlockNode &Head) { assert(Head.Index < Working.size()); assert(Working[Head.Index].Loop != nullptr); return *Working[Head.Index].Loop; } /// \brief Distribute mass according to a distribution. /// /// Distributes the mass in Source according to Dist. If LoopHead.isValid(), /// backedges and exits are stored in its entry in Loops. /// /// Mass is distributed in parallel from two copies of the source mass. /// /// The first mass (forward) represents the distribution of mass through the /// local DAG. This distribution should lose mass at loop exits and ignore /// backedges. /// /// The second mass (general) represents the behavior of the loop in the /// global context. In a given distribution from the head, how much mass /// exits, and to where? How much mass returns to the loop head? /// /// The forward mass should be split up between local successors and exits, /// but only actually distributed to the local successors. The general mass /// should be split up between all three types of successors, but distributed /// only to exits and backedges. void distributeMass(const BlockNode &Source, const BlockNode &LoopHead, Distribution &Dist); /// \brief Compute the loop scale for a loop. void computeLoopScale(const BlockNode &LoopHead); /// \brief Package up a loop. void packageLoop(const BlockNode &LoopHead); /// \brief Finalize frequency metrics. /// /// Unwraps loop packages, calculates final frequencies, and cleans up /// no-longer-needed data structures. void finalizeMetrics(); /// \brief Clear all memory. void clear(); virtual std::string getBlockName(const BlockNode &Node) const; virtual raw_ostream &print(raw_ostream &OS) const { return OS; } void dump() const { print(dbgs()); } Float getFloatingBlockFreq(const BlockNode &Node) const; BlockFrequency getBlockFreq(const BlockNode &Node) const; raw_ostream &printBlockFreq(raw_ostream &OS, const BlockNode &Node) const; raw_ostream &printBlockFreq(raw_ostream &OS, const BlockFrequency &Freq) const; uint64_t getEntryFreq() const { assert(!Freqs.empty()); return Freqs[0].Integer; } /// \brief Virtual destructor. /// /// Need a virtual destructor to mask the compiler warning about /// getBlockName(). virtual ~BlockFrequencyInfoImplBase() {} }; namespace bfi_detail { template struct TypeMap {}; template <> struct TypeMap { typedef BasicBlock BlockT; typedef Function FunctionT; typedef BranchProbabilityInfo BranchProbabilityInfoT; typedef Loop LoopT; typedef LoopInfo LoopInfoT; }; template <> struct TypeMap { typedef MachineBasicBlock BlockT; typedef MachineFunction FunctionT; typedef MachineBranchProbabilityInfo BranchProbabilityInfoT; typedef MachineLoop LoopT; typedef MachineLoopInfo LoopInfoT; }; /// \brief Get the name of a MachineBasicBlock. /// /// Get the name of a MachineBasicBlock. It's templated so that including from /// CodeGen is unnecessary (that would be a layering issue). /// /// This is used mainly for debug output. The name is similar to /// MachineBasicBlock::getFullName(), but skips the name of the function. template std::string getBlockName(const BlockT *BB) { assert(BB && "Unexpected nullptr"); auto MachineName = "BB" + Twine(BB->getNumber()); if (BB->getBasicBlock()) return (MachineName + "[" + BB->getName() + "]").str(); return MachineName.str(); } /// \brief Get the name of a BasicBlock. template <> inline std::string getBlockName(const BasicBlock *BB) { assert(BB && "Unexpected nullptr"); return BB->getName().str(); } } /// \brief Shared implementation for block frequency analysis. /// /// This is a shared implementation of BlockFrequencyInfo and /// MachineBlockFrequencyInfo, and calculates the relative frequencies of /// blocks. /// /// This algorithm leverages BlockMass and UnsignedFloat to maintain precision, /// separates mass distribution from loop scaling, and dithers to eliminate /// probability mass loss. /// /// The implementation is split between BlockFrequencyInfoImpl, which knows the /// type of graph being modelled (BasicBlock vs. MachineBasicBlock), and /// BlockFrequencyInfoImplBase, which doesn't. The base class uses \a /// BlockNode, a wrapper around a uint32_t. BlockNode is numbered from 0 in /// reverse-post order. This gives two advantages: it's easy to compare the /// relative ordering of two nodes, and maps keyed on BlockT can be represented /// by vectors. /// /// This algorithm is O(V+E), unless there is irreducible control flow, in /// which case it's O(V*E) in the worst case. /// /// These are the main stages: /// /// 0. Reverse post-order traversal (\a initializeRPOT()). /// /// Run a single post-order traversal and save it (in reverse) in RPOT. /// All other stages make use of this ordering. Save a lookup from BlockT /// to BlockNode (the index into RPOT) in Nodes. /// /// 1. Loop indexing (\a initializeLoops()). /// /// Translate LoopInfo/MachineLoopInfo into a form suitable for the rest of /// the algorithm. In particular, store the immediate members of each loop /// in reverse post-order. /// /// 2. Calculate mass and scale in loops (\a computeMassInLoops()). /// /// For each loop (bottom-up), distribute mass through the DAG resulting /// from ignoring backedges and treating sub-loops as a single pseudo-node. /// Track the backedge mass distributed to the loop header, and use it to /// calculate the loop scale (number of loop iterations). /// /// Visiting loops bottom-up is a post-order traversal of loop headers. /// For each loop, immediate members that represent sub-loops will already /// have been visited and packaged into a pseudo-node. /// /// Distributing mass in a loop is a reverse-post-order traversal through /// the loop. Start by assigning full mass to the Loop header. For each /// node in the loop: /// /// - Fetch and categorize the weight distribution for its successors. /// If this is a packaged-subloop, the weight distribution is stored /// in \a LoopData::Exits. Otherwise, fetch it from /// BranchProbabilityInfo. /// /// - Each successor is categorized as \a Weight::Local, a normal /// forward edge within the current loop, \a Weight::Backedge, a /// backedge to the loop header, or \a Weight::Exit, any successor /// outside the loop. The weight, the successor, and its category /// are stored in \a Distribution. There can be multiple edges to /// each successor. /// /// - Normalize the distribution: scale weights down so that their sum /// is 32-bits, and coalesce multiple edges to the same node. /// /// - Distribute the mass accordingly, dithering to minimize mass loss, /// as described in \a distributeMass(). Mass is distributed in /// parallel in two ways: forward, and general. Local successors /// take their mass from the forward mass, while exit and backedge /// successors take their mass from the general mass. Additionally, /// exit edges use up (ignored) mass from the forward mass, and local /// edges use up (ignored) mass from the general distribution. /// /// Finally, calculate the loop scale from the accumulated backedge mass. /// /// 3. Distribute mass in the function (\a computeMassInFunction()). /// /// Finally, distribute mass through the DAG resulting from packaging all /// loops in the function. This uses the same algorithm as distributing /// mass in a loop, except that there are no exit or backedge edges. /// /// 4. Loop unpackaging and cleanup (\a finalizeMetrics()). /// /// Initialize the frequency to a floating point representation of its /// mass. /// /// Visit loops top-down (reverse post-order), scaling the loop header's /// frequency by its psuedo-node's mass and loop scale. Keep track of the /// minimum and maximum final frequencies. /// /// Using the min and max frequencies as a guide, translate floating point /// frequencies to an appropriate range in uint64_t. /// /// It has some known flaws. /// /// - Irreducible control flow isn't modelled correctly. In particular, /// LoopInfo and MachineLoopInfo ignore irreducible backedges. The main /// result is that irreducible SCCs will under-scaled. No mass is lost, /// but the computed branch weights for the loop pseudo-node will be /// incorrect. /// /// Modelling irreducible control flow exactly involves setting up and /// solving a group of infinite geometric series. Such precision is /// unlikely to be worthwhile, since most of our algorithms give up on /// irreducible control flow anyway. /// /// Nevertheless, we might find that we need to get closer. If /// LoopInfo/MachineLoopInfo flags loops with irreducible control flow /// (and/or the function as a whole), we can find the SCCs, compute an /// approximate exit frequency for the SCC as a whole, and scale up /// accordingly. /// /// - Loop scale is limited to 4096 per loop (2^12) to avoid exhausting /// BlockFrequency's 64-bit integer precision. template class BlockFrequencyInfoImpl : BlockFrequencyInfoImplBase { typedef typename bfi_detail::TypeMap::BlockT BlockT; typedef typename bfi_detail::TypeMap::FunctionT FunctionT; typedef typename bfi_detail::TypeMap::BranchProbabilityInfoT BranchProbabilityInfoT; typedef typename bfi_detail::TypeMap::LoopT LoopT; typedef typename bfi_detail::TypeMap::LoopInfoT LoopInfoT; typedef GraphTraits Successor; typedef GraphTraits> Predecessor; const BranchProbabilityInfoT *BPI; const LoopInfoT *LI; const FunctionT *F; // All blocks in reverse postorder. std::vector RPOT; DenseMap Nodes; typedef typename std::vector::const_iterator rpot_iterator; rpot_iterator rpot_begin() const { return RPOT.begin(); } rpot_iterator rpot_end() const { return RPOT.end(); } size_t getIndex(const rpot_iterator &I) const { return I - rpot_begin(); } BlockNode getNode(const rpot_iterator &I) const { return BlockNode(getIndex(I)); } BlockNode getNode(const BlockT *BB) const { return Nodes.lookup(BB); } const BlockT *getBlock(const BlockNode &Node) const { assert(Node.Index < RPOT.size()); return RPOT[Node.Index]; } void initializeRPOT(); void initializeLoops(); void runOnFunction(const FunctionT *F); void propagateMassToSuccessors(const BlockNode &LoopHead, const BlockNode &Node); void computeMassInLoops(); void computeMassInLoop(const BlockNode &LoopHead); void computeMassInFunction(); std::string getBlockName(const BlockNode &Node) const override { return bfi_detail::getBlockName(getBlock(Node)); } public: const FunctionT *getFunction() const { return F; } void doFunction(const FunctionT *F, const BranchProbabilityInfoT *BPI, const LoopInfoT *LI); BlockFrequencyInfoImpl() : BPI(0), LI(0), F(0) {} using BlockFrequencyInfoImplBase::getEntryFreq; BlockFrequency getBlockFreq(const BlockT *BB) const { return BlockFrequencyInfoImplBase::getBlockFreq(getNode(BB)); } Float getFloatingBlockFreq(const BlockT *BB) const { return BlockFrequencyInfoImplBase::getFloatingBlockFreq(getNode(BB)); } /// \brief Print the frequencies for the current function. /// /// Prints the frequencies for the blocks in the current function. /// /// Blocks are printed in the natural iteration order of the function, rather /// than reverse post-order. This provides two advantages: writing -analyze /// tests is easier (since blocks come out in source order), and even /// unreachable blocks are printed. /// /// \a BlockFrequencyInfoImplBase::print() only knows reverse post-order, so /// we need to override it here. raw_ostream &print(raw_ostream &OS) const override; using BlockFrequencyInfoImplBase::dump; using BlockFrequencyInfoImplBase::printBlockFreq; raw_ostream &printBlockFreq(raw_ostream &OS, const BlockT *BB) const { return BlockFrequencyInfoImplBase::printBlockFreq(OS, getNode(BB)); } }; template void BlockFrequencyInfoImpl::doFunction(const FunctionT *F, const BranchProbabilityInfoT *BPI, const LoopInfoT *LI) { // Save the parameters. this->BPI = BPI; this->LI = LI; this->F = F; // Clean up left-over data structures. BlockFrequencyInfoImplBase::clear(); RPOT.clear(); Nodes.clear(); // Initialize. DEBUG(dbgs() << "\nblock-frequency: " << F->getName() << "\n=================" << std::string(F->getName().size(), '=') << "\n"); initializeRPOT(); initializeLoops(); // Visit loops in post-order to find thelocal mass distribution, and then do // the full function. computeMassInLoops(); computeMassInFunction(); finalizeMetrics(); } template void BlockFrequencyInfoImpl::initializeRPOT() { const BlockT *Entry = F->begin(); RPOT.reserve(F->size()); std::copy(po_begin(Entry), po_end(Entry), std::back_inserter(RPOT)); std::reverse(RPOT.begin(), RPOT.end()); assert(RPOT.size() - 1 <= BlockNode::getMaxIndex() && "More nodes in function than Block Frequency Info supports"); DEBUG(dbgs() << "reverse-post-order-traversal\n"); for (rpot_iterator I = rpot_begin(), E = rpot_end(); I != E; ++I) { BlockNode Node = getNode(I); DEBUG(dbgs() << " - " << getIndex(I) << ": " << getBlockName(Node) << "\n"); Nodes[*I] = Node; } Working.resize(RPOT.size()); Freqs.resize(RPOT.size()); } template void BlockFrequencyInfoImpl::initializeLoops() { DEBUG(dbgs() << "loop-detection\n"); if (LI->empty()) return; // Visit loops top down and assign them an index. std::deque Q; Q.insert(Q.end(), LI->begin(), LI->end()); while (!Q.empty()) { const LoopT *Loop = Q.front(); Q.pop_front(); Q.insert(Q.end(), Loop->begin(), Loop->end()); // Save the order this loop was visited. BlockNode Header = getNode(Loop->getHeader()); assert(Header.isValid()); Loops.emplace_back(new LoopData(Header)); Working[Header.Index].Loop = Loops.back().get(); DEBUG(dbgs() << " - loop = " << getBlockName(Header) << "\n"); } // Visit nodes in reverse post-order and add them to their deepest containing // loop. for (size_t Index = 0; Index < RPOT.size(); ++Index) { const LoopT *Loop = LI->getLoopFor(RPOT[Index]); if (!Loop) continue; // If this is a loop header, find its parent loop (if any). if (Working[Index].isLoopHeader()) if (!(Loop = Loop->getParentLoop())) continue; // Add this node to its containing loop's member list. BlockNode Header = getNode(Loop->getHeader()); assert(Header.isValid()); const auto &HeaderData = Working[Header.Index]; assert(HeaderData.isLoopHeader()); Working[Index].ContainingLoop = HeaderData.Loop; HeaderData.Loop->Members.push_back(Index); DEBUG(dbgs() << " - loop = " << getBlockName(Header) << ": member = " << getBlockName(Index) << "\n"); } } template void BlockFrequencyInfoImpl::computeMassInLoops() { // Visit loops with the deepest first, and the top-level loops last. for (const auto &L : make_range(Loops.rbegin(), Loops.rend())) computeMassInLoop(L->Header); } template void BlockFrequencyInfoImpl::computeMassInLoop(const BlockNode &LoopHead) { // Compute mass in loop. DEBUG(dbgs() << "compute-mass-in-loop: " << getBlockName(LoopHead) << "\n"); Working[LoopHead.Index].Mass = BlockMass::getFull(); propagateMassToSuccessors(LoopHead, LoopHead); for (const BlockNode &M : getLoopPackage(LoopHead).Members) propagateMassToSuccessors(LoopHead, M); computeLoopScale(LoopHead); packageLoop(LoopHead); } template void BlockFrequencyInfoImpl::computeMassInFunction() { // Compute mass in function. DEBUG(dbgs() << "compute-mass-in-function\n"); assert(!Working.empty() && "no blocks in function"); assert(!Working[0].isLoopHeader() && "entry block is a loop header"); Working[0].Mass = BlockMass::getFull(); for (rpot_iterator I = rpot_begin(), IE = rpot_end(); I != IE; ++I) { // Check for nodes that have been packaged. BlockNode Node = getNode(I); if (Working[Node.Index].hasLoopHeader()) continue; propagateMassToSuccessors(BlockNode(), Node); } } template void BlockFrequencyInfoImpl::propagateMassToSuccessors(const BlockNode &LoopHead, const BlockNode &Node) { DEBUG(dbgs() << " - node: " << getBlockName(Node) << "\n"); // Calculate probability for successors. Distribution Dist; if (Node != LoopHead && Working[Node.Index].isLoopHeader()) addLoopSuccessorsToDist(LoopHead, Node, Dist); else { const BlockT *BB = getBlock(Node); for (auto SI = Successor::child_begin(BB), SE = Successor::child_end(BB); SI != SE; ++SI) // Do not dereference SI, or getEdgeWeight() is linear in the number of // successors. addToDist(Dist, LoopHead, Node, getNode(*SI), BPI->getEdgeWeight(BB, SI)); } // Distribute mass to successors, saving exit and backedge data in the // loop header. distributeMass(Node, LoopHead, Dist); } template raw_ostream &BlockFrequencyInfoImpl::print(raw_ostream &OS) const { if (!F) return OS; OS << "block-frequency-info: " << F->getName() << "\n"; for (const BlockT &BB : *F) OS << " - " << bfi_detail::getBlockName(&BB) << ": float = " << getFloatingBlockFreq(&BB) << ", int = " << getBlockFreq(&BB).getFrequency() << "\n"; // Add an extra newline for readability. OS << "\n"; return OS; } } #undef DEBUG_TYPE #endif