//===- DSGraph.h - Represent a collection of data structures ----*- C++ -*-===// // // This header defines the data structure graph. // //===----------------------------------------------------------------------===// #ifndef LLVM_ANALYSIS_DSGRAPH_H #define LLVM_ANALYSIS_DSGRAPH_H #include "llvm/Analysis/DSNode.h" //===----------------------------------------------------------------------===// /// DSGraph - The graph that represents a function. /// class DSGraph { Function *Func; std::vector Nodes; DSNodeHandle RetNode; // Node that gets returned... std::map ScalarMap; #if 0 // GlobalsGraph -- Reference to the common graph of globally visible objects. // This includes GlobalValues, New nodes, Cast nodes, and Calls. // GlobalDSGraph* GlobalsGraph; #endif // FunctionCalls - This vector maintains a single entry for each call // instruction in the current graph. Each call entry contains DSNodeHandles // that refer to the arguments that are passed into the function call. The // first entry in the vector is the scalar that holds the return value for the // call, the second is the function scalar being invoked, and the rest are // pointer arguments to the function. // std::vector FunctionCalls; void operator=(const DSGraph &); // DO NOT IMPLEMENT public: DSGraph() : Func(0) {} // Create a new, empty, DSGraph. DSGraph(Function &F); // Compute the local DSGraph // Copy ctor - If you want to capture the node mapping between the source and // destination graph, you may optionally do this by specifying a map to record // this into. DSGraph(const DSGraph &DSG); DSGraph(const DSGraph &DSG, std::map &BUNodeMap); ~DSGraph(); bool hasFunction() const { return Func != 0; } Function &getFunction() const { return *Func; } /// getNodes - Get a vector of all the nodes in the graph /// const std::vector &getNodes() const { return Nodes; } std::vector &getNodes() { return Nodes; } /// addNode - Add a new node to the graph. /// void addNode(DSNode *N) { Nodes.push_back(N); } /// getScalarMap - Get a map that describes what the nodes the scalars in this /// function point to... /// std::map &getScalarMap() { return ScalarMap; } const std::map &getScalarMap() const {return ScalarMap;} std::vector &getFunctionCalls() { return FunctionCalls; } const std::vector &getFunctionCalls() const { return FunctionCalls; } /// getNodeForValue - Given a value that is used or defined in the body of the /// current function, return the DSNode that it points to. /// DSNodeHandle &getNodeForValue(Value *V) { return ScalarMap[V]; } const DSNodeHandle &getRetNode() const { return RetNode; } DSNodeHandle &getRetNode() { return RetNode; } unsigned getGraphSize() const { return Nodes.size(); } void print(std::ostream &O) const; void dump() const; void writeGraphToFile(std::ostream &O, const std::string &GraphName) const; // maskNodeTypes - Apply a mask to all of the node types in the graph. This // is useful for clearing out markers like Scalar or Incomplete. // void maskNodeTypes(unsigned char Mask); void maskIncompleteMarkers() { maskNodeTypes(~DSNode::Incomplete); } // markIncompleteNodes - Traverse the graph, identifying nodes that may be // modified by other functions that have not been resolved yet. This marks // nodes that are reachable through three sources of "unknownness": // Global Variables, Function Calls, and Incoming Arguments // // For any node that may have unknown components (because something outside // the scope of current analysis may have modified it), the 'Incomplete' flag // is added to the NodeType. // void markIncompleteNodes(bool markFormalArgs = true); // removeTriviallyDeadNodes - After the graph has been constructed, this // method removes all unreachable nodes that are created because they got // merged with other nodes in the graph. // void removeTriviallyDeadNodes(bool KeepAllGlobals = false); // removeDeadNodes - Use a more powerful reachability analysis to eliminate // subgraphs that are unreachable. This often occurs because the data // structure doesn't "escape" into it's caller, and thus should be eliminated // from the caller's graph entirely. This is only appropriate to use when // inlining graphs. // void removeDeadNodes(bool KeepAllGlobals = false, bool KeepCalls = true); // cloneInto - Clone the specified DSGraph into the current graph, returning // the Return node of the graph. The translated ScalarMap for the old // function is filled into the OldValMap member. If StripScalars // (StripAllocas) is set to true, Scalar (Alloca) markers are removed from the // graph as the graph is being cloned. // DSNodeHandle cloneInto(const DSGraph &G, std::map &OldValMap, std::map &OldNodeMap, bool StripScalars = false, bool StripAllocas = false); #if 0 // cloneGlobalInto - Clone the given global node (or the node for the given // GlobalValue) from the GlobalsGraph and all its target links (recursively). // DSNode* cloneGlobalInto(const DSNode* GNode); DSNode* cloneGlobalInto(GlobalValue* GV) { assert(!GV || (((DSGraph*) GlobalsGraph)->ScalarMap[GV] != 0)); return GV? cloneGlobalInto(((DSGraph*) GlobalsGraph)->ScalarMap[GV]) : 0; } #endif private: bool isNodeDead(DSNode *N); }; #endif