//===- DSNode.h - Node definition for datastructure graphs ------*- C++ -*-===// // // Data structure graph nodes and some implementation of DSNodeHandle. // //===----------------------------------------------------------------------===// #ifndef LLVM_ANALYSIS_DSNODE_H #define LLVM_ANALYSIS_DSNODE_H #include "llvm/Analysis/DSSupport.h" //===----------------------------------------------------------------------===// /// DSNode - Data structure node class /// /// This class represents an untyped memory object of Size bytes. It keeps /// track of any pointers that have been stored into the object as well as the /// different types represented in this object. /// class DSNode { /// Links - Contains one entry for every _distinct_ pointer field in the /// memory block. These are demand allocated and indexed by the MergeMap /// vector. /// std::vector Links; /// MergeMap - Maps from every byte in the object to a signed byte number. /// This map is neccesary due to the merging that is possible as part of the /// unification algorithm. To merge two distinct bytes of the object together /// into a single logical byte, the indexes for the two bytes are set to the /// same value. This fully general merging is capable of representing all /// manners of array merging if neccesary. /// /// This map is also used to map outgoing pointers to various byte offsets in /// this data structure node. If this value is >= 0, then it indicates that /// the numbered entry in the Links vector contains the outgoing edge for this /// byte offset. In this way, the Links vector can be demand allocated and /// byte elements of the node may be merged without needing a Link allocated /// for it. /// /// Initially, each each element of the MergeMap is assigned a unique negative /// number, which are then merged as the unification occurs. /// std::vector MergeMap; /// Referrers - Keep track of all of the node handles that point to this /// DSNode. These pointers may need to be updated to point to a different /// node if this node gets merged with it. /// std::vector Referrers; /// TypeEntries - As part of the merging process of this algorithm, nodes of /// different types can be represented by this single DSNode. This vector is /// kept sorted. /// std::vector TypeEntries; /// Globals - The list of global values that are merged into this node. /// std::vector Globals; void operator=(const DSNode &); // DO NOT IMPLEMENT public: enum NodeTy { ShadowNode = 0, // Nothing is known about this node... AllocaNode = 1 << 0, // This node was allocated with alloca NewNode = 1 << 1, // This node was allocated with malloc GlobalNode = 1 << 2, // This node was allocated by a global var decl UnknownNode = 1 << 3, // This node points to unknown allocated memory Incomplete = 1 << 4, // This node may not be complete Modified = 1 << 5, // This node is modified in this context Read = 1 << 6, // This node is read in this context }; /// NodeType - A union of the above bits. "Shadow" nodes do not add any flags /// to the nodes in the data structure graph, so it is possible to have nodes /// with a value of 0 for their NodeType. Scalar and Alloca markers go away /// when function graphs are inlined. /// unsigned char NodeType; DSNode(enum NodeTy NT, const Type *T); DSNode(const DSNode &); ~DSNode() { #ifndef NDEBUG dropAllReferences(); // Only needed to satisfy assertion checks... assert(Referrers.empty() && "Referrers to dead node exist!"); #endif } // Iterator for graph interface... typedef DSNodeIterator iterator; typedef DSNodeIterator const_iterator; inline iterator begin() const; // Defined in DSGraphTraits.h inline iterator end() const; //===-------------------------------------------------- // Accessors /// getSize - Return the maximum number of bytes occupied by this object... /// unsigned getSize() const { return MergeMap.size(); } // getTypeEntries - Return the possible types and their offsets in this object const std::vector &getTypeEntries() const { return TypeEntries; } /// getReferrers - Return a list of the pointers to this node... /// const std::vector &getReferrers() const { return Referrers; } /// isModified - Return true if this node may be modified in this context /// bool isModified() const { return (NodeType & Modified) != 0; } /// isRead - Return true if this node may be read in this context /// bool isRead() const { return (NodeType & Read) != 0; } /// hasLink - Return true if this memory object has a link at the specified /// location. /// bool hasLink(unsigned i) const { assert(i < getSize() && "Field Link index is out of range!"); return MergeMap[i] >= 0; } DSNodeHandle *getLink(unsigned i) { if (hasLink(i)) return &Links[MergeMap[i]]; return 0; } const DSNodeHandle *getLink(unsigned i) const { if (hasLink(i)) return &Links[MergeMap[i]]; return 0; } /// getMergeMapLabel - Return the merge map entry specified, to allow printing /// out of DSNodes nicely for DOT graphs. /// int getMergeMapLabel(unsigned i) const { assert(i < MergeMap.size() && "MergeMap index out of range!"); return MergeMap[i]; } /// getTypeRec - This method returns the specified type record if it exists. /// If it does not yet exist, the method checks to see whether or not the /// request would result in an untrackable state. If adding it would cause /// untrackable state, we foldNodeCompletely the node and return the void /// record, otherwise we add an new TypeEntry and return it. /// DSTypeRec &getTypeRec(const Type *Ty, unsigned Offset); /// foldNodeCompletely - If we determine that this node has some funny /// behavior happening to it that we cannot represent, we fold it down to a /// single, completely pessimistic, node. This node is represented as a /// single byte with a single TypeEntry of "void". /// void foldNodeCompletely(); /// isNodeCompletelyFolded - Return true if this node has been completely /// folded down to something that can never be expanded, effectively losing /// all of the field sensitivity that may be present in the node. /// bool isNodeCompletelyFolded() const; /// setLink - Set the link at the specified offset to the specified /// NodeHandle, replacing what was there. It is uncommon to use this method, /// instead one of the higher level methods should be used, below. /// void setLink(unsigned i, const DSNodeHandle &NH); /// addEdgeTo - Add an edge from the current node to the specified node. This /// can cause merging of nodes in the graph. /// void addEdgeTo(unsigned Offset, const DSNodeHandle &NH); /// mergeWith - Merge this node and the specified node, moving all links to /// and from the argument node into the current node, deleting the node /// argument. Offset indicates what offset the specified node is to be merged /// into the current node. /// /// The specified node may be a null pointer (in which case, nothing happens). /// void mergeWith(const DSNodeHandle &NH, unsigned Offset); /// mergeIndexes - If we discover that two indexes are equivalent and must be /// merged, this function is used to do the dirty work. /// void mergeIndexes(unsigned idx1, unsigned idx2) { assert(idx1 < getSize() && idx2 < getSize() && "Indexes out of range!"); signed char MV1 = MergeMap[idx1]; signed char MV2 = MergeMap[idx2]; if (MV1 != MV2) mergeMappedValues(MV1, MV2); } /// addGlobal - Add an entry for a global value to the Globals list. This /// also marks the node with the 'G' flag if it does not already have it. /// void addGlobal(GlobalValue *GV); const std::vector &getGlobals() const { return Globals; } std::vector &getGlobals() { return Globals; } void print(std::ostream &O, const DSGraph *G) const; void dump() const; void dropAllReferences() { Links.clear(); } /// remapLinks - Change all of the Links in the current node according to the /// specified mapping. void remapLinks(std::map &OldNodeMap); private: friend class DSNodeHandle; // addReferrer - Keep the referrer set up to date... void addReferrer(DSNodeHandle *H) { Referrers.push_back(H); } void removeReferrer(DSNodeHandle *H); /// rewriteMergeMap - Loop over the mergemap, replacing any references to the /// index From to be references to the index To. /// void rewriteMergeMap(signed char From, signed char To) { assert(From != To && "Cannot change something into itself!"); for (unsigned i = 0, e = MergeMap.size(); i != e; ++i) if (MergeMap[i] == From) MergeMap[i] = To; } /// mergeMappedValues - This is the higher level form of rewriteMergeMap. It /// is fully capable of merging links together if neccesary as well as simply /// rewriting the map entries. /// void mergeMappedValues(signed char V1, signed char V2); /// growNode - Attempt to grow the node to the specified size. This may do /// one of three things: /// 1. Grow the node, return false /// 2. Refuse to grow the node, but maintain a trackable situation, return /// false. /// 3. Be unable to track if node was that size, so collapse the node and /// return true. /// bool growNode(unsigned RequestedSize); }; //===----------------------------------------------------------------------===// // Define inline DSNodeHandle functions that depend on the definition of DSNode // inline void DSNodeHandle::setNode(DSNode *n) { if (N) N->removeReferrer(this); N = n; if (N) N->addReferrer(this); } inline bool DSNodeHandle::hasLink(unsigned Num) const { assert(N && "DSNodeHandle does not point to a node yet!"); return N->hasLink(Num+Offset); } /// getLink - Treat this current node pointer as a pointer to a structure of /// some sort. This method will return the pointer a mem[this+Num] /// inline const DSNodeHandle *DSNodeHandle::getLink(unsigned Num) const { assert(N && "DSNodeHandle does not point to a node yet!"); return N->getLink(Num+Offset); } inline DSNodeHandle *DSNodeHandle::getLink(unsigned Num) { assert(N && "DSNodeHandle does not point to a node yet!"); return N->getLink(Num+Offset); } inline void DSNodeHandle::setLink(unsigned Num, const DSNodeHandle &NH) { assert(N && "DSNodeHandle does not point to a node yet!"); N->setLink(Num+Offset, NH); } /// addEdgeTo - Add an edge from the current node to the specified node. This /// can cause merging of nodes in the graph. /// inline void DSNodeHandle::addEdgeTo(unsigned LinkNo, const DSNodeHandle &Node) { assert(N && "DSNodeHandle does not point to a node yet!"); N->addEdgeTo(LinkNo+Offset, Node); } /// mergeWith - Merge the logical node pointed to by 'this' with the node /// pointed to by 'N'. /// inline void DSNodeHandle::mergeWith(const DSNodeHandle &Node) { if (N != 0) N->mergeWith(Node, Offset); else { // No node to merge with, so just point to Node *this = Node; } } #endif