//===- LazyValueInfo.h - Value constraint analysis --------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the interface for lazy computation of value constraint // information. // //===----------------------------------------------------------------------===// #ifndef LLVM_ANALYSIS_LAZYVALUEINFO_H #define LLVM_ANALYSIS_LAZYVALUEINFO_H #include "llvm/Pass.h" namespace llvm { class Constant; class TargetData; class Value; /// LazyValueInfo - This pass computes, caches, and vends lazy value constraint /// information. class LazyValueInfo : public FunctionPass { class TargetData *TD; void *PImpl; LazyValueInfo(const LazyValueInfo&); // DO NOT IMPLEMENT. void operator=(const LazyValueInfo&); // DO NOT IMPLEMENT. public: static char ID; LazyValueInfo() : FunctionPass(ID), PImpl(0) {} ~LazyValueInfo() { assert(PImpl == 0 && "releaseMemory not called"); } /// Tristate - This is used to return true/false/dunno results. enum Tristate { Unknown = -1, False = 0, True = 1 }; // Public query interface. /// getPredicateOnEdge - Determine whether the specified value comparison /// with a constant is known to be true or false on the specified CFG edge. /// Pred is a CmpInst predicate. Tristate getPredicateOnEdge(unsigned Pred, Value *V, Constant *C, BasicBlock *FromBB, BasicBlock *ToBB); /// getConstant - Determine whether the specified value is known to be a /// constant at the end of the specified block. Return null if not. Constant *getConstant(Value *V, BasicBlock *BB); /// getConstantOnEdge - Determine whether the specified value is known to be a /// constant on the specified edge. Return null if not. Constant *getConstantOnEdge(Value *V, BasicBlock *FromBB, BasicBlock *ToBB); /// threadEdge - Inform the analysis cache that we have threaded an edge from /// PredBB to OldSucc to be from PredBB to NewSucc instead. void threadEdge(BasicBlock *PredBB, BasicBlock *OldSucc, BasicBlock *NewSucc); /// eraseBlock - Inform the analysis cache that we have erased a block. void eraseBlock(BasicBlock *BB); // Implementation boilerplate. virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesAll(); } virtual void releaseMemory(); virtual bool runOnFunction(Function &F); }; } // end namespace llvm #endif