//===-- llvm/Assembly/Writer.h - Printer for VM assembly files ---*- C++ -*--=// // // This functionality is implemented by the lib/Assembly/Writer library. // This library is used to print VM assembly language files to an iostream. It // can print VM code at a variety of granularities, ranging from a whole class // down to an individual instruction. This makes it useful for debugging. // // This file also defines functions that allow it to output files that a program // called VCG can read. // // This library uses the Analysis library to figure out offsets for // variables in the method tables... // //===----------------------------------------------------------------------===// #ifndef LLVM_ASSEMBLY_WRITER_H #define LLVM_ASSEMBLY_WRITER_H #include #include "llvm/Type.h" class Module; class Method; class BasicBlock; class Instruction; class SlotCalculator; // The only interface defined by this file... convert the internal // representation of an object into an ascii bytestream that the parser can // understand later... (the parser only understands whole classes though) // void WriteToAssembly(const Module *Module, ostream &o); void WriteToAssembly(const Method *Method, ostream &o); void WriteToAssembly(const BasicBlock *BB, ostream &o); void WriteToAssembly(const Instruction *In, ostream &o); void WriteToAssembly(const ConstPoolVal *V, ostream &o); // WriteAsOperand - Write the name of the specified value out to the specified // ostream. This can be useful when you just want to print int %reg126, not the // whole instruction that generated it. // ostream &WriteAsOperand(ostream &o, const Value *V, bool PrintType = true, bool PrintName = true, SlotCalculator *Table = 0); // WriteToVCG - Dump the specified structure to a VCG file. If method is // dumped, then the file named is created. If a module is to be written, a // family of files with a common base name is created, with a method name // suffix. // void WriteToVCG(const Module *Module, const string &Filename); void WriteToVCG(const Method *Method, const string &Filename); // Define operator<< to work on the various classes that we can send to an // ostream... // inline ostream &operator<<(ostream &o, const Module *C) { WriteToAssembly(C, o); return o; } inline ostream &operator<<(ostream &o, const Method *M) { WriteToAssembly(M, o); return o; } inline ostream &operator<<(ostream &o, const BasicBlock *B) { WriteToAssembly(B, o); return o; } inline ostream &operator<<(ostream &o, const Instruction *I) { WriteToAssembly(I, o); return o; } inline ostream &operator<<(ostream &o, const ConstPoolVal *I) { WriteToAssembly(I, o); return o; } inline ostream &operator<<(ostream &o, const Type *T) { if (!T) return o << ""; return o << T->getName(); } inline ostream &operator<<(ostream &o, const Value *I) { switch (I->getValueType()) { case Value::TypeVal: return o << (const Type*)I; case Value::ConstantVal: WriteToAssembly((const ConstPoolVal*)I, o); break; case Value::MethodArgumentVal: return o <getType() << " " << I->getName(); case Value::InstructionVal: WriteToAssembly((const Instruction *)I, o); break; case Value::BasicBlockVal: WriteToAssembly((const BasicBlock *)I, o); break; case Value::MethodVal: WriteToAssembly((const Method *)I, o); break; case Value::ModuleVal: WriteToAssembly((const Module *)I, o); break; default: return o << "getValueType() << ">"; } return o; } void DebugValue(const Value *V); #endif