//===-- llvm/Attributes.h - Container for Attributes ------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file contains the simple types necessary to represent the // attributes associated with functions and their calls. // //===----------------------------------------------------------------------===// #ifndef LLVM_ATTRIBUTES_H #define LLVM_ATTRIBUTES_H #include "llvm/Support/MathExtras.h" #include "llvm/ADT/ArrayRef.h" #include #include namespace llvm { class AttrBuilder; class AttributesImpl; class LLVMContext; class Type; /// Attributes - A bitset of attributes. class Attributes { public: /// Function parameters and results can have attributes to indicate how they /// should be treated by optimizations and code generation. This enumeration /// lists the attributes that can be associated with parameters, function /// results or the function itself. /// /// Note that uwtable is about the ABI or the user mandating an entry in the /// unwind table. The nounwind attribute is about an exception passing by the /// function. /// /// In a theoretical system that uses tables for profiling and sjlj for /// exceptions, they would be fully independent. In a normal system that uses /// tables for both, the semantics are: /// /// nil = Needs an entry because an exception might pass by. /// nounwind = No need for an entry /// uwtable = Needs an entry because the ABI says so and because /// an exception might pass by. /// uwtable + nounwind = Needs an entry because the ABI says so. enum AttrVal { // IR-Level Attributes None, ///< No attributes have been set AddressSafety, ///< Address safety checking is on. Alignment, ///< Alignment of parameter (5 bits) ///< stored as log2 of alignment with +1 bias ///< 0 means unaligned different from align 1 AlwaysInline, ///< inline=always ByVal, ///< Pass structure by value InlineHint, ///< Source said inlining was desirable InReg, ///< Force argument to be passed in register MinSize, ///< Function must be optimized for size first Naked, ///< Naked function Nest, ///< Nested function static chain NoAlias, ///< Considered to not alias after call NoCapture, ///< Function creates no aliases of pointer NoImplicitFloat, ///< Disable implicit floating point insts NoInline, ///< inline=never NonLazyBind, ///< Function is called early and/or ///< often, so lazy binding isn't worthwhile NoRedZone, ///< Disable redzone NoReturn, ///< Mark the function as not returning NoUnwind, ///< Function doesn't unwind stack OptimizeForSize, ///< opt_size ReadNone, ///< Function does not access memory ReadOnly, ///< Function only reads from memory ReturnsTwice, ///< Function can return twice SExt, ///< Sign extended before/after call StackAlignment, ///< Alignment of stack for function (3 bits) ///< stored as log2 of alignment with +1 bias 0 ///< means unaligned (different from ///< alignstack={1)) StackProtect, ///< Stack protection. StackProtectReq, ///< Stack protection required. StructRet, ///< Hidden pointer to structure to return UWTable, ///< Function must be in a unwind table ZExt ///< Zero extended before/after call }; private: AttributesImpl *Attrs; Attributes(AttributesImpl *A) : Attrs(A) {} public: Attributes() : Attrs(0) {} Attributes(const Attributes &A) : Attrs(A.Attrs) {} Attributes &operator=(const Attributes &A) { Attrs = A.Attrs; return *this; } /// get - Return a uniquified Attributes object. This takes the uniquified /// value from the Builder and wraps it in the Attributes class. static Attributes get(LLVMContext &Context, ArrayRef Vals); static Attributes get(LLVMContext &Context, AttrBuilder &B); /// @brief Return true if the attribute is present. bool hasAttribute(AttrVal Val) const; /// @brief Return true if attributes exist bool hasAttributes() const; /// @brief Return true if the attributes are a non-null intersection. bool hasAttributes(const Attributes &A) const; /// @brief Returns the alignment field of an attribute as a byte alignment /// value. unsigned getAlignment() const; /// @brief Returns the stack alignment field of an attribute as a byte /// alignment value. unsigned getStackAlignment() const; /// @brief Parameter attributes that do not apply to vararg call arguments. bool hasIncompatibleWithVarArgsAttrs() const { return hasAttribute(Attributes::StructRet); } /// @brief Attributes that only apply to function parameters. bool hasParameterOnlyAttrs() const { return hasAttribute(Attributes::ByVal) || hasAttribute(Attributes::Nest) || hasAttribute(Attributes::StructRet) || hasAttribute(Attributes::NoCapture); } /// @brief Attributes that may be applied to the function itself. These cannot /// be used on return values or function parameters. bool hasFunctionOnlyAttrs() const { return hasAttribute(Attributes::NoReturn) || hasAttribute(Attributes::NoUnwind) || hasAttribute(Attributes::ReadNone) || hasAttribute(Attributes::ReadOnly) || hasAttribute(Attributes::NoInline) || hasAttribute(Attributes::AlwaysInline) || hasAttribute(Attributes::OptimizeForSize) || hasAttribute(Attributes::StackProtect) || hasAttribute(Attributes::StackProtectReq) || hasAttribute(Attributes::NoRedZone) || hasAttribute(Attributes::NoImplicitFloat) || hasAttribute(Attributes::Naked) || hasAttribute(Attributes::InlineHint) || hasAttribute(Attributes::StackAlignment) || hasAttribute(Attributes::UWTable) || hasAttribute(Attributes::NonLazyBind) || hasAttribute(Attributes::ReturnsTwice) || hasAttribute(Attributes::AddressSafety) || hasAttribute(Attributes::MinSize); } bool operator==(const Attributes &A) const { return Attrs == A.Attrs; } bool operator!=(const Attributes &A) const { return Attrs != A.Attrs; } uint64_t Raw() const; /// @brief Which attributes cannot be applied to a type. static Attributes typeIncompatible(Type *Ty); /// encodeLLVMAttributesForBitcode - This returns an integer containing an /// encoding of all the LLVM attributes found in the given attribute bitset. /// Any change to this encoding is a breaking change to bitcode compatibility. static uint64_t encodeLLVMAttributesForBitcode(Attributes Attrs); /// decodeLLVMAttributesForBitcode - This returns an attribute bitset /// containing the LLVM attributes that have been decoded from the given /// integer. This function must stay in sync with /// 'encodeLLVMAttributesForBitcode'. static Attributes decodeLLVMAttributesForBitcode(LLVMContext &C, uint64_t EncodedAttrs); /// getAsString - The set of Attributes set in Attributes is converted to a /// string of equivalent mnemonics. This is, presumably, for writing out the /// mnemonics for the assembly writer. /// @brief Convert attribute bits to text std::string getAsString() const; }; //===----------------------------------------------------------------------===// /// AttrBuilder - This class is used in conjunction with the Attributes::get /// method to create an Attributes object. The object itself is uniquified. The /// Builder's value, however, is not. So this can be used as a quick way to test /// for equality, presence of attributes, etc. class AttrBuilder { uint64_t Bits; public: AttrBuilder() : Bits(0) {} explicit AttrBuilder(uint64_t B) : Bits(B) {} AttrBuilder(const Attributes &A) : Bits(A.Raw()) {} AttrBuilder(const AttrBuilder &B) : Bits(B.Bits) {} void clear() { Bits = 0; } /// addAttribute - Add an attribute to the builder. AttrBuilder &addAttribute(Attributes::AttrVal Val); /// removeAttribute - Remove an attribute from the builder. AttrBuilder &removeAttribute(Attributes::AttrVal Val); /// addAttribute - Add the attributes from A to the builder. AttrBuilder &addAttributes(const Attributes &A); /// removeAttribute - Remove the attributes from A from the builder. AttrBuilder &removeAttributes(const Attributes &A); /// hasAttribute - Return true if the builder has the specified attribute. bool hasAttribute(Attributes::AttrVal A) const; /// hasAttributes - Return true if the builder has IR-level attributes. bool hasAttributes() const; /// hasAttributes - Return true if the builder has any attribute that's in the /// specified attribute. bool hasAttributes(const Attributes &A) const; /// hasAlignmentAttr - Return true if the builder has an alignment attribute. bool hasAlignmentAttr() const; /// getAlignment - Retrieve the alignment attribute, if it exists. uint64_t getAlignment() const; /// getStackAlignment - Retrieve the stack alignment attribute, if it exists. uint64_t getStackAlignment() const; /// addAlignmentAttr - This turns an int alignment (which must be a power of /// 2) into the form used internally in Attributes. AttrBuilder &addAlignmentAttr(unsigned Align); /// addStackAlignmentAttr - This turns an int stack alignment (which must be a /// power of 2) into the form used internally in Attributes. AttrBuilder &addStackAlignmentAttr(unsigned Align); /// addRawValue - Add the raw value to the internal representation. /// N.B. This should be used ONLY for decoding LLVM bitcode! AttrBuilder &addRawValue(uint64_t Val); /// @brief Remove attributes that are used on functions only. void removeFunctionOnlyAttrs() { removeAttribute(Attributes::NoReturn) .removeAttribute(Attributes::NoUnwind) .removeAttribute(Attributes::ReadNone) .removeAttribute(Attributes::ReadOnly) .removeAttribute(Attributes::NoInline) .removeAttribute(Attributes::AlwaysInline) .removeAttribute(Attributes::OptimizeForSize) .removeAttribute(Attributes::StackProtect) .removeAttribute(Attributes::StackProtectReq) .removeAttribute(Attributes::NoRedZone) .removeAttribute(Attributes::NoImplicitFloat) .removeAttribute(Attributes::Naked) .removeAttribute(Attributes::InlineHint) .removeAttribute(Attributes::StackAlignment) .removeAttribute(Attributes::UWTable) .removeAttribute(Attributes::NonLazyBind) .removeAttribute(Attributes::ReturnsTwice) .removeAttribute(Attributes::AddressSafety) .removeAttribute(Attributes::MinSize); } uint64_t Raw() const { return Bits; } bool operator==(const AttrBuilder &B) { return Bits == B.Bits; } bool operator!=(const AttrBuilder &B) { return Bits != B.Bits; } }; //===----------------------------------------------------------------------===// // AttributeWithIndex //===----------------------------------------------------------------------===// /// AttributeWithIndex - This is just a pair of values to associate a set of /// attributes with an index. struct AttributeWithIndex { Attributes Attrs; ///< The attributes that are set, or'd together. unsigned Index; ///< Index of the parameter for which the attributes apply. ///< Index 0 is used for return value attributes. ///< Index ~0U is used for function attributes. static AttributeWithIndex get(LLVMContext &C, unsigned Idx, ArrayRef Attrs) { return get(Idx, Attributes::get(C, Attrs)); } static AttributeWithIndex get(unsigned Idx, Attributes Attrs) { AttributeWithIndex P; P.Index = Idx; P.Attrs = Attrs; return P; } }; //===----------------------------------------------------------------------===// // AttrListPtr Smart Pointer //===----------------------------------------------------------------------===// class AttributeListImpl; /// AttrListPtr - This class manages the ref count for the opaque /// AttributeListImpl object and provides accessors for it. class AttrListPtr { public: enum AttrIndex { ReturnIndex = 0U, FunctionIndex = ~0U }; private: /// @brief The attributes that we are managing. This can be null to represent /// the empty attributes list. AttributeListImpl *AttrList; /// @brief The attributes for the specified index are returned. Attributes /// for the result are denoted with Idx = 0. Attributes getAttributes(unsigned Idx) const; explicit AttrListPtr(AttributeListImpl *LI) : AttrList(LI) {} public: AttrListPtr() : AttrList(0) {} AttrListPtr(const AttrListPtr &P) : AttrList(P.AttrList) {} const AttrListPtr &operator=(const AttrListPtr &RHS); //===--------------------------------------------------------------------===// // Attribute List Construction and Mutation //===--------------------------------------------------------------------===// /// get - Return a Attributes list with the specified parameters in it. static AttrListPtr get(LLVMContext &C, ArrayRef Attrs); /// addAttr - Add the specified attribute at the specified index to this /// attribute list. Since attribute lists are immutable, this /// returns the new list. AttrListPtr addAttr(LLVMContext &C, unsigned Idx, Attributes Attrs) const; /// removeAttr - Remove the specified attribute at the specified index from /// this attribute list. Since attribute lists are immutable, this /// returns the new list. AttrListPtr removeAttr(LLVMContext &C, unsigned Idx, Attributes Attrs) const; //===--------------------------------------------------------------------===// // Attribute List Accessors //===--------------------------------------------------------------------===// /// getParamAttributes - The attributes for the specified index are /// returned. Attributes getParamAttributes(unsigned Idx) const { return getAttributes(Idx); } /// getRetAttributes - The attributes for the ret value are /// returned. Attributes getRetAttributes() const { return getAttributes(ReturnIndex); } /// getFnAttributes - The function attributes are returned. Attributes getFnAttributes() const { return getAttributes(FunctionIndex); } /// paramHasAttr - Return true if the specified parameter index has the /// specified attribute set. bool paramHasAttr(unsigned Idx, Attributes Attr) const { return getAttributes(Idx).hasAttributes(Attr); } /// getParamAlignment - Return the alignment for the specified function /// parameter. unsigned getParamAlignment(unsigned Idx) const { return getAttributes(Idx).getAlignment(); } /// hasAttrSomewhere - Return true if the specified attribute is set for at /// least one parameter or for the return value. bool hasAttrSomewhere(Attributes::AttrVal Attr) const; unsigned getNumAttrs() const; Attributes &getAttributesAtIndex(unsigned i) const; /// operator==/!= - Provide equality predicates. bool operator==(const AttrListPtr &RHS) const { return AttrList == RHS.AttrList; } bool operator!=(const AttrListPtr &RHS) const { return AttrList != RHS.AttrList; } //===--------------------------------------------------------------------===// // Attribute List Introspection //===--------------------------------------------------------------------===// /// getRawPointer - Return a raw pointer that uniquely identifies this /// attribute list. void *getRawPointer() const { return AttrList; } // Attributes are stored as a dense set of slots, where there is one // slot for each argument that has an attribute. This allows walking over the // dense set instead of walking the sparse list of attributes. /// isEmpty - Return true if there are no attributes. /// bool isEmpty() const { return AttrList == 0; } /// getNumSlots - Return the number of slots used in this attribute list. /// This is the number of arguments that have an attribute set on them /// (including the function itself). unsigned getNumSlots() const; /// getSlot - Return the AttributeWithIndex at the specified slot. This /// holds a index number plus a set of attributes. const AttributeWithIndex &getSlot(unsigned Slot) const; void dump() const; }; } // End llvm namespace #endif