//===-- llvm/CallingConvLower.h - Calling Conventions -----------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file declares the CCState and CCValAssign classes, used for lowering // and implementing calling conventions. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_CALLINGCONVLOWER_H #define LLVM_CODEGEN_CALLINGCONVLOWER_H #include "llvm/ADT/SmallVector.h" #include "llvm/CodeGen/ValueTypes.h" namespace llvm { class MRegisterInfo; class TargetMachine; class CCState; class SDNode; /// CCValAssign - Represent assignment of one arg/retval to a location. class CCValAssign { public: enum LocInfo { Full, // The value fills the full location. SExt, // The value is sign extended in the location. ZExt, // The value is zero extended in the location. AExt // The value is extended with undefined upper bits. // TODO: a subset of the value is in the location. }; private: /// ValNo - This is the value number begin assigned (e.g. an argument number). unsigned ValNo; /// Loc is either a stack offset or a register number. unsigned Loc; /// isMem - True if this is a memory loc, false if it is a register loc. bool isMem : 1; /// Information about how the value is assigned. LocInfo HTP : 7; /// ValVT - The type of the value being assigned. MVT::ValueType ValVT; /// LocVT - The type of the location being assigned to. MVT::ValueType LocVT; public: static CCValAssign getReg(unsigned ValNo, MVT::ValueType ValVT, unsigned RegNo, MVT::ValueType LocVT, LocInfo HTP) { CCValAssign Ret; Ret.ValNo = ValNo; Ret.Loc = RegNo; Ret.isMem = false; Ret.HTP = HTP; Ret.ValVT = ValVT; Ret.LocVT = LocVT; return Ret; } static CCValAssign getMem(unsigned ValNo, MVT::ValueType ValVT, unsigned Offset, MVT::ValueType LocVT, LocInfo HTP) { CCValAssign Ret; Ret.ValNo = ValNo; Ret.Loc = Offset; Ret.isMem = true; Ret.HTP = HTP; Ret.ValVT = ValVT; Ret.LocVT = LocVT; return Ret; } unsigned getValNo() const { return ValNo; } MVT::ValueType getValVT() const { return ValVT; } bool isRegLoc() const { return !isMem; } bool isMemLoc() const { return isMem; } unsigned getLocReg() const { assert(isRegLoc()); return Loc; } unsigned getLocMemOffset() const { assert(isMemLoc()); return Loc; } MVT::ValueType getLocVT() const { return LocVT; } LocInfo getLocInfo() const { return HTP; } }; /// CCAssignFn - This function assigns a location for Val, updating State to /// reflect the change. typedef bool CCAssignFn(unsigned ValNo, MVT::ValueType ValVT, MVT::ValueType LocVT, CCValAssign::LocInfo LocInfo, unsigned ArgFlags, CCState &State); /// CCState - This class holds information needed while lowering arguments and /// return values. It captures which registers are already assigned and which /// stack slots are used. It provides accessors to allocate these values. class CCState { unsigned CallingConv; bool IsVarArg; const TargetMachine &TM; const MRegisterInfo &MRI; SmallVector &Locs; unsigned StackOffset; SmallVector UsedRegs; public: CCState(unsigned CC, bool isVarArg, const TargetMachine &TM, SmallVector &locs); void addLoc(const CCValAssign &V) { Locs.push_back(V); } const TargetMachine &getTarget() const { return TM; } unsigned getCallingConv() const { return CallingConv; } bool isVarArg() const { return IsVarArg; } unsigned getNextStackOffset() const { return StackOffset; } /// isAllocated - Return true if the specified register (or an alias) is /// allocated. bool isAllocated(unsigned Reg) const { return UsedRegs[Reg/32] & (1 << (Reg&31)); } /// AnalyzeFormalArguments - Analyze an ISD::FORMAL_ARGUMENTS node, /// incorporating info about the formals into this state. void AnalyzeFormalArguments(SDNode *TheArgs, CCAssignFn Fn); /// AnalyzeReturn - Analyze the returned values of an ISD::RET node, /// incorporating info about the result values into this state. void AnalyzeReturn(SDNode *TheRet, CCAssignFn Fn); /// AnalyzeCallOperands - Analyze an ISD::CALL node, incorporating info /// about the passed values into this state. void AnalyzeCallOperands(SDNode *TheCall, CCAssignFn Fn); /// AnalyzeCallResult - Analyze the return values of an ISD::CALL node, /// incorporating info about the passed values into this state. void AnalyzeCallResult(SDNode *TheCall, CCAssignFn Fn); /// getFirstUnallocated - Return the first unallocated register in the set, or /// NumRegs if they are all allocated. unsigned getFirstUnallocated(const unsigned *Regs, unsigned NumRegs) const { for (unsigned i = 0; i != NumRegs; ++i) if (!isAllocated(Regs[i])) return i; return NumRegs; } /// AllocateReg - Attempt to allocate one register. If it is not available, /// return zero. Otherwise, return the register, marking it and any aliases /// as allocated. unsigned AllocateReg(unsigned Reg) { if (isAllocated(Reg)) return 0; MarkAllocated(Reg); return Reg; } /// AllocateReg - Attempt to allocate one of the specified registers. If none /// are available, return zero. Otherwise, return the first one available, /// marking it and any aliases as allocated. unsigned AllocateReg(const unsigned *Regs, unsigned NumRegs) { unsigned FirstUnalloc = getFirstUnallocated(Regs, NumRegs); if (FirstUnalloc == NumRegs) return 0; // Didn't find the reg. // Mark the register and any aliases as allocated. unsigned Reg = Regs[FirstUnalloc]; MarkAllocated(Reg); return Reg; } /// AllocateStack - Allocate a chunk of stack space with the specified size /// and alignment. unsigned AllocateStack(unsigned Size, unsigned Align) { assert(Align && ((Align-1) & Align) == 0); // Align is power of 2. StackOffset = ((StackOffset + Align-1) & ~(Align-1)); unsigned Result = StackOffset; StackOffset += Size; return Result; } void HandleStruct(unsigned ValNo, MVT::ValueType ValVT, MVT::ValueType LocVT, CCValAssign::LocInfo LocInfo, unsigned ArgFlags); private: /// MarkAllocated - Mark a register and all of its aliases as allocated. void MarkAllocated(unsigned Reg); }; } // end namespace llvm #endif