//===-- CodeGen/MachineInstBuilder.h - Simplify creation of MIs -*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file exposes a function named BuildMI, which is useful for dramatically // simplifying how MachineInstr's are created. It allows use of code like this: // // M = BuildMI(X86::ADDrr8, 2).addReg(argVal1).addReg(argVal2); // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_MACHINEINSTRBUILDER_H #define LLVM_CODEGEN_MACHINEINSTRBUILDER_H #include "llvm/CodeGen/MachineFunction.h" namespace llvm { class TargetInstrDesc; class MDNode; namespace RegState { enum { Define = 0x2, Implicit = 0x4, Kill = 0x8, Dead = 0x10, Undef = 0x20, EarlyClobber = 0x40, Debug = 0x80, ImplicitDefine = Implicit | Define, ImplicitKill = Implicit | Kill }; } class MachineInstrBuilder { MachineInstr *MI; public: MachineInstrBuilder() : MI(0) {} explicit MachineInstrBuilder(MachineInstr *mi) : MI(mi) {} /// Allow automatic conversion to the machine instruction we are working on. /// operator MachineInstr*() const { return MI; } operator MachineBasicBlock::iterator() const { return MI; } /// addReg - Add a new virtual register operand... /// const MachineInstrBuilder &addReg(unsigned RegNo, unsigned flags = 0, unsigned SubReg = 0) const { assert((flags & 0x1) == 0 && "Passing in 'true' to addReg is forbidden! Use enums instead."); MI->addOperand(MachineOperand::CreateReg(RegNo, flags & RegState::Define, flags & RegState::Implicit, flags & RegState::Kill, flags & RegState::Dead, flags & RegState::Undef, flags & RegState::EarlyClobber, SubReg, flags & RegState::Debug)); return *this; } /// addImm - Add a new immediate operand. /// const MachineInstrBuilder &addImm(int64_t Val) const { MI->addOperand(MachineOperand::CreateImm(Val)); return *this; } const MachineInstrBuilder &addFPImm(const ConstantFP *Val) const { MI->addOperand(MachineOperand::CreateFPImm(Val)); return *this; } const MachineInstrBuilder &addMBB(MachineBasicBlock *MBB, unsigned char TargetFlags = 0) const { MI->addOperand(MachineOperand::CreateMBB(MBB, TargetFlags)); return *this; } const MachineInstrBuilder &addFrameIndex(unsigned Idx) const { MI->addOperand(MachineOperand::CreateFI(Idx)); return *this; } const MachineInstrBuilder &addConstantPoolIndex(unsigned Idx, int Offset = 0, unsigned char TargetFlags = 0) const { MI->addOperand(MachineOperand::CreateCPI(Idx, Offset, TargetFlags)); return *this; } const MachineInstrBuilder &addJumpTableIndex(unsigned Idx, unsigned char TargetFlags = 0) const { MI->addOperand(MachineOperand::CreateJTI(Idx, TargetFlags)); return *this; } const MachineInstrBuilder &addGlobalAddress(const GlobalValue *GV, int64_t Offset = 0, unsigned char TargetFlags = 0) const { MI->addOperand(MachineOperand::CreateGA(GV, Offset, TargetFlags)); return *this; } const MachineInstrBuilder &addExternalSymbol(const char *FnName, unsigned char TargetFlags = 0) const { MI->addOperand(MachineOperand::CreateES(FnName, TargetFlags)); return *this; } const MachineInstrBuilder &addMemOperand(MachineMemOperand *MMO) const { MI->addMemOperand(*MI->getParent()->getParent(), MMO); return *this; } const MachineInstrBuilder &addOperand(const MachineOperand &MO) const { MI->addOperand(MO); return *this; } const MachineInstrBuilder &addMetadata(const MDNode *MD) const { MI->addOperand(MachineOperand::CreateMetadata(MD)); return *this; } const MachineInstrBuilder &addSym(MCSymbol *Sym) const { MI->addOperand(MachineOperand::CreateMCSymbol(Sym)); return *this; } }; /// BuildMI - Builder interface. Specify how to create the initial instruction /// itself. /// inline MachineInstrBuilder BuildMI(MachineFunction &MF, DebugLoc DL, const TargetInstrDesc &TID) { return MachineInstrBuilder(MF.CreateMachineInstr(TID, DL)); } /// BuildMI - This version of the builder sets up the first operand as a /// destination virtual register. /// inline MachineInstrBuilder BuildMI(MachineFunction &MF, DebugLoc DL, const TargetInstrDesc &TID, unsigned DestReg) { return MachineInstrBuilder(MF.CreateMachineInstr(TID, DL)) .addReg(DestReg, RegState::Define); } /// BuildMI - This version of the builder inserts the newly-built /// instruction before the given position in the given MachineBasicBlock, and /// sets up the first operand as a destination virtual register. /// inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB, MachineBasicBlock::iterator I, DebugLoc DL, const TargetInstrDesc &TID, unsigned DestReg) { MachineInstr *MI = BB.getParent()->CreateMachineInstr(TID, DL); BB.insert(I, MI); return MachineInstrBuilder(MI).addReg(DestReg, RegState::Define); } /// BuildMI - This version of the builder inserts the newly-built /// instruction before the given position in the given MachineBasicBlock, and /// does NOT take a destination register. /// inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB, MachineBasicBlock::iterator I, DebugLoc DL, const TargetInstrDesc &TID) { MachineInstr *MI = BB.getParent()->CreateMachineInstr(TID, DL); BB.insert(I, MI); return MachineInstrBuilder(MI); } /// BuildMI - This version of the builder inserts the newly-built /// instruction at the end of the given MachineBasicBlock, and does NOT take a /// destination register. /// inline MachineInstrBuilder BuildMI(MachineBasicBlock *BB, DebugLoc DL, const TargetInstrDesc &TID) { return BuildMI(*BB, BB->end(), DL, TID); } /// BuildMI - This version of the builder inserts the newly-built /// instruction at the end of the given MachineBasicBlock, and sets up the first /// operand as a destination virtual register. /// inline MachineInstrBuilder BuildMI(MachineBasicBlock *BB, DebugLoc DL, const TargetInstrDesc &TID, unsigned DestReg) { return BuildMI(*BB, BB->end(), DL, TID, DestReg); } inline unsigned getDefRegState(bool B) { return B ? RegState::Define : 0; } inline unsigned getImplRegState(bool B) { return B ? RegState::Implicit : 0; } inline unsigned getKillRegState(bool B) { return B ? RegState::Kill : 0; } inline unsigned getDeadRegState(bool B) { return B ? RegState::Dead : 0; } inline unsigned getUndefRegState(bool B) { return B ? RegState::Undef : 0; } } // End llvm namespace #endif