//===- ExecutionEngine.h - Abstract Execution Engine Interface --*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the abstract interface that implements execution support // for LLVM. // //===----------------------------------------------------------------------===// #ifndef EXECUTION_ENGINE_H #define EXECUTION_ENGINE_H #include #include #include #include namespace llvm { union GenericValue; class Constant; class Function; class GlobalVariable; class GlobalValue; class Module; class ModuleProvider; class TargetData; class Type; class IntrinsicLowering; class ExecutionEngine { Module &CurMod; const TargetData *TD; /// GlobalAddressMap - A mapping between LLVM global values and their /// actualized version... std::map GlobalAddressMap; /// GlobalAddressReverseMap - This is the reverse mapping of GlobalAddressMap, /// used to convert raw addresses into the LLVM global value that is emitted /// at the address. This map is not computed unless getGlobalValueAtAddress /// is called at some point. std::map GlobalAddressReverseMap; protected: ModuleProvider *MP; void setTargetData(const TargetData &td) { TD = &td; } public: ExecutionEngine(ModuleProvider *P); ExecutionEngine(Module *M); virtual ~ExecutionEngine(); Module &getModule() const { return CurMod; } const TargetData &getTargetData() const { return *TD; } /// create - This is the factory method for creating an execution engine which /// is appropriate for the current machine. If specified, the /// IntrinsicLowering implementation should be allocated on the heap. static ExecutionEngine *create(ModuleProvider *MP, bool ForceInterpreter, IntrinsicLowering *IL = 0); /// runFunction - Execute the specified function with the specified arguments, /// and return the result. /// virtual GenericValue runFunction(Function *F, const std::vector &ArgValues) = 0; /// runFunctionAsMain - This is a helper function which wraps runFunction to /// handle the common task of starting up main with the specified argc, argv, /// and envp parameters. int runFunctionAsMain(Function *Fn, const std::vector &argv, const char * const * envp); void addGlobalMapping(const GlobalValue *GV, void *Addr) { void *&CurVal = GlobalAddressMap[GV]; assert((CurVal == 0 || Addr == 0) && "GlobalMapping already established!"); CurVal = Addr; // If we are using the reverse mapping, add it too if (!GlobalAddressReverseMap.empty()) { const GlobalValue *&V = GlobalAddressReverseMap[Addr]; assert((V == 0 || GV == 0) && "GlobalMapping already established!"); V = GV; } } /// getPointerToGlobalIfAvailable - This returns the address of the specified /// global value if it is available, otherwise it returns null. /// void *getPointerToGlobalIfAvailable(const GlobalValue *GV) { std::map::iterator I = GlobalAddressMap.find(GV); return I != GlobalAddressMap.end() ? I->second : 0; } /// getPointerToGlobal - This returns the address of the specified global /// value. This may involve code generation if it's a function. /// void *getPointerToGlobal(const GlobalValue *GV); /// getPointerToFunction - The different EE's represent function bodies in /// different ways. They should each implement this to say what a function /// pointer should look like. /// virtual void *getPointerToFunction(Function *F) = 0; /// getPointerToFunctionOrStub - If the specified function has been /// code-gen'd, return a pointer to the function. If not, compile it, or use /// a stub to implement lazy compilation if available. /// virtual void *getPointerToFunctionOrStub(Function *F) { // Default implementation, just codegen the function. return getPointerToFunction(F); } /// getGlobalValueAtAddress - Return the LLVM global value object that starts /// at the specified address. /// const GlobalValue *getGlobalValueAtAddress(void *Addr); void StoreValueToMemory(GenericValue Val, GenericValue *Ptr, const Type *Ty); void InitializeMemory(const Constant *Init, void *Addr); /// recompileAndRelinkFunction - This method is used to force a function /// which has already been compiled to be compiled again, possibly /// after it has been modified. Then the entry to the old copy is overwritten /// with a branch to the new copy. If there was no old copy, this acts /// just like VM::getPointerToFunction(). /// virtual void *recompileAndRelinkFunction(Function *F) = 0; /// getOrEmitGlobalVariable - Return the address of the specified global /// variable, possibly emitting it to memory if needed. This is used by the /// Emitter. virtual void *getOrEmitGlobalVariable(const GlobalVariable *GV) { return getPointerToGlobal((GlobalValue*)GV); } protected: void emitGlobals(); // EmitGlobalVariable - This method emits the specified global variable to the // address specified in GlobalAddresses, or allocates new memory if it's not // already in the map. void EmitGlobalVariable(const GlobalVariable *GV); GenericValue getConstantValue(const Constant *C); GenericValue LoadValueFromMemory(GenericValue *Ptr, const Type *Ty); }; } // End llvm namespace #endif