//===-- ObjectCache.h - Class definition for the ObjectCache -----C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef LLVM_EXECUTIONENGINE_OBJECTCACHE_H #define LLVM_EXECUTIONENGINE_OBJECTCACHE_H #include "llvm/Support/MemoryBuffer.h" namespace llvm { class Module; /// This is the base ObjectCache type which can be provided to an /// ExecutionEngine for the purpose of avoiding compilation for Modules that /// have already been compiled and an object file is available. class ObjectCache { virtual void anchor(); public: ObjectCache() { } virtual ~ObjectCache() { } /// notifyObjectCompiled - Provides a pointer to compiled code for Module M. virtual void notifyObjectCompiled(const Module *M, const MemoryBuffer *Obj) = 0; /// getObjectCopy - Returns a pointer to a newly allocated MemoryBuffer that /// contains the object which corresponds with Module M, or 0 if an object is /// not available. The caller owns both the MemoryBuffer returned by this /// and the memory it references. virtual MemoryBuffer* getObject(const Module* M) = 0; }; } #endif