//===-- ObjectCache.h - Class definition for the ObjectCache -----C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef LLVM_LIB_EXECUTIONENGINE_OBJECTCACHE_H #define LLVM_LIB_EXECUTIONENGINE_OBJECTCACHE_H #include "llvm/Support/MemoryBuffer.h" namespace llvm { class Module; /// This is the base ObjectCache type which can be provided to an /// ExecutionEngine for the purpose of avoiding compilation for Modules that /// have already been compiled and an object file is available. class ObjectCache { public: ObjectCache() { } virtual ~ObjectCache() { } /// notifyObjectCompiled - Provides a pointer to compiled code for Module M. virtual void notifyObjectCompiled(const Module *M, const MemoryBuffer *Obj) = 0; /// getObjectCopy - Returns a pointer to a newly allocated MemoryBuffer that /// contains the object which corresponds with Module M, or 0 if an object is /// not available. The caller owns the MemoryBuffer returned by this function. MemoryBuffer* getObjectCopy(const Module* M) { const MemoryBuffer* Obj = getObject(M); if (Obj) return MemoryBuffer::getMemBufferCopy(Obj->getBuffer()); else return 0; } protected: /// getObject - Returns a pointer to a MemoryBuffer that contains an object /// that corresponds with Module M, or 0 if an object is not available. /// The pointer returned by this function is not suitable for loading because /// the memory is read-only and owned by the ObjectCache. To retrieve an /// owning pointer to a MemoryBuffer (which is suitable for calling /// RuntimeDyld::loadObject() with) use getObjectCopy() instead. virtual const MemoryBuffer* getObject(const Module* M) = 0; }; } #endif