//===---- ObjectImage.h - Format independent executuable object image -----===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file declares a file format independent ObjectImage class. // //===----------------------------------------------------------------------===// #ifndef LLVM_EXECUTIONENGINE_OBJECTIMAGE_H #define LLVM_EXECUTIONENGINE_OBJECTIMAGE_H #include "llvm/Object/ObjectFile.h" #include "llvm/ExecutionEngine/ObjectBuffer.h" namespace llvm { /// ObjectImage - A container class that represents an ObjectFile that has been /// or is in the process of being loaded into memory for execution. class ObjectImage { ObjectImage() LLVM_DELETED_FUNCTION; ObjectImage(const ObjectImage &other) LLVM_DELETED_FUNCTION; protected: OwningPtr Buffer; public: ObjectImage(ObjectBuffer *Input) : Buffer(Input) {} virtual ~ObjectImage() {} virtual object::symbol_iterator begin_symbols() const = 0; virtual object::symbol_iterator end_symbols() const = 0; virtual object::section_iterator begin_sections() const = 0; virtual object::section_iterator end_sections() const = 0; virtual /* Triple::ArchType */ unsigned getArch() const = 0; // Subclasses can override these methods to update the image with loaded // addresses for sections and common symbols virtual void updateSectionAddress(const object::SectionRef &Sec, uint64_t Addr) = 0; virtual void updateSymbolAddress(const object::SymbolRef &Sym, uint64_t Addr) = 0; virtual StringRef getData() const = 0; // Subclasses can override these methods to provide JIT debugging support virtual void registerWithDebugger() = 0; virtual void deregisterWithDebugger() = 0; }; } // end namespace llvm #endif // LLVM_RUNTIMEDYLD_OBJECT_IMAGE_H