//===-- RuntimeDyld.h - Run-time dynamic linker for MC-JIT ------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Interface for the runtime dynamic linker facilities of the MC-JIT. // //===----------------------------------------------------------------------===// #ifndef LLVM_RUNTIME_DYLD_H #define LLVM_RUNTIME_DYLD_H #include "llvm/ADT/StringRef.h" #include "llvm/Support/Memory.h" namespace llvm { class RuntimeDyldImpl; class MemoryBuffer; // RuntimeDyld clients often want to handle the memory management of // what gets placed where. For JIT clients, this is an abstraction layer // over the JITMemoryManager, which references objects by their source // representations in LLVM IR. // FIXME: As the RuntimeDyld fills out, additional routines will be needed // for the varying types of objects to be allocated. class RTDyldMemoryManager { RTDyldMemoryManager(const RTDyldMemoryManager&); // DO NOT IMPLEMENT void operator=(const RTDyldMemoryManager&); // DO NOT IMPLEMENT public: RTDyldMemoryManager() {} virtual ~RTDyldMemoryManager(); // Allocate ActualSize bytes, or more, for the named function. Return // a pointer to the allocated memory and update Size to reflect how much // memory was acutally allocated. virtual uint8_t *startFunctionBody(const char *Name, uintptr_t &Size) = 0; // Mark the end of the function, including how much of the allocated // memory was actually used. virtual void endFunctionBody(const char *Name, uint8_t *FunctionStart, uint8_t *FunctionEnd) = 0; }; class RuntimeDyld { RuntimeDyld(const RuntimeDyld &); // DO NOT IMPLEMENT void operator=(const RuntimeDyld &); // DO NOT IMPLEMENT // RuntimeDyldImpl is the actual class. RuntimeDyld is just the public // interface. RuntimeDyldImpl *Dyld; RTDyldMemoryManager *MM; public: RuntimeDyld(RTDyldMemoryManager*); ~RuntimeDyld(); bool loadObject(MemoryBuffer *InputBuffer); // Get the address of our local copy of the symbol. This may or may not // be the address used for relocation (clients can copy the data around // and resolve relocatons based on where they put it). void *getSymbolAddress(StringRef Name); // Resolve the relocations for all symbols we currently know about. void resolveRelocations(); // Change the address associated with a symbol when resolving relocations. // Any relocations already associated with the symbol will be re-resolved. void reassignSymbolAddress(StringRef Name, uint8_t *Addr); StringRef getErrorString(); }; } // end namespace llvm #endif