//===-- llvm/GlobalValue.h - Class to represent a global value --*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file is a common base class of all globally definable objects. As such, // it is subclassed by GlobalVariable, GlobalAlias and by Function. This is // used because you can do certain things with these global objects that you // can't do to anything else. For example, use the address of one as a // constant. // //===----------------------------------------------------------------------===// #ifndef LLVM_GLOBALVALUE_H #define LLVM_GLOBALVALUE_H #include "llvm/Constant.h" namespace llvm { class PointerType; class Module; class GlobalValue : public Constant { GlobalValue(const GlobalValue &) LLVM_DELETED_FUNCTION; public: /// @brief An enumeration for the kinds of linkage for global values. enum LinkageTypes { ExternalLinkage = 0,///< Externally visible function AvailableExternallyLinkage, ///< Available for inspection, not emission. LinkOnceAnyLinkage, ///< Keep one copy of function when linking (inline) LinkOnceODRLinkage, ///< Same, but only replaced by something equivalent. LinkOnceODRAutoHideLinkage, ///< Like LinkOnceODRLinkage but addr not taken. WeakAnyLinkage, ///< Keep one copy of named function when linking (weak) WeakODRLinkage, ///< Same, but only replaced by something equivalent. AppendingLinkage, ///< Special purpose, only applies to global arrays InternalLinkage, ///< Rename collisions when linking (static functions). PrivateLinkage, ///< Like Internal, but omit from symbol table. LinkerPrivateLinkage, ///< Like Private, but linker removes. LinkerPrivateWeakLinkage, ///< Like LinkerPrivate, but weak. DLLImportLinkage, ///< Function to be imported from DLL DLLExportLinkage, ///< Function to be accessible from DLL. ExternalWeakLinkage,///< ExternalWeak linkage description. CommonLinkage ///< Tentative definitions. }; /// @brief An enumeration for the kinds of visibility of global values. enum VisibilityTypes { DefaultVisibility = 0, ///< The GV is visible HiddenVisibility, ///< The GV is hidden ProtectedVisibility ///< The GV is protected }; protected: GlobalValue(Type *ty, ValueTy vty, Use *Ops, unsigned NumOps, LinkageTypes linkage, const Twine &Name) : Constant(ty, vty, Ops, NumOps), Linkage(linkage), Visibility(DefaultVisibility), Alignment(0), UnnamedAddr(0), Parent(0) { setName(Name); } // Note: VC++ treats enums as signed, so an extra bit is required to prevent // Linkage and Visibility from turning into negative values. LinkageTypes Linkage : 5; // The linkage of this global unsigned Visibility : 2; // The visibility style of this global unsigned Alignment : 16; // Alignment of this symbol, must be power of two unsigned UnnamedAddr : 1; // This value's address is not significant Module *Parent; // The containing module. std::string Section; // Section to emit this into, empty mean default public: ~GlobalValue() { removeDeadConstantUsers(); // remove any dead constants using this. } unsigned getAlignment() const { return (1u << Alignment) >> 1; } void setAlignment(unsigned Align); bool hasUnnamedAddr() const { return UnnamedAddr; } void setUnnamedAddr(bool Val) { UnnamedAddr = Val; } VisibilityTypes getVisibility() const { return VisibilityTypes(Visibility); } bool hasDefaultVisibility() const { return Visibility == DefaultVisibility; } bool hasHiddenVisibility() const { return Visibility == HiddenVisibility; } bool hasProtectedVisibility() const { return Visibility == ProtectedVisibility; } void setVisibility(VisibilityTypes V) { Visibility = V; } bool hasSection() const { return !Section.empty(); } const std::string &getSection() const { return Section; } void setSection(StringRef S) { Section = S; } /// If the usage is empty (except transitively dead constants), then this /// global value can be safely deleted since the destructor will /// delete the dead constants as well. /// @brief Determine if the usage of this global value is empty except /// for transitively dead constants. bool use_empty_except_constants(); /// getType - Global values are always pointers. inline PointerType *getType() const { return reinterpret_cast(User::getType()); } static LinkageTypes getLinkOnceLinkage(bool ODR) { return ODR ? LinkOnceODRLinkage : LinkOnceAnyLinkage; } static LinkageTypes getWeakLinkage(bool ODR) { return ODR ? WeakODRLinkage : WeakAnyLinkage; } static bool isExternalLinkage(LinkageTypes Linkage) { return Linkage == ExternalLinkage; } static bool isAvailableExternallyLinkage(LinkageTypes Linkage) { return Linkage == AvailableExternallyLinkage; } static bool isLinkOnceLinkage(LinkageTypes Linkage) { return Linkage == LinkOnceAnyLinkage || Linkage == LinkOnceODRLinkage || Linkage == LinkOnceODRAutoHideLinkage; } static bool isLinkOnceODRAutoHideLinkage(LinkageTypes Linkage) { return Linkage == LinkOnceODRAutoHideLinkage; } static bool isWeakLinkage(LinkageTypes Linkage) { return Linkage == WeakAnyLinkage || Linkage == WeakODRLinkage; } static bool isAppendingLinkage(LinkageTypes Linkage) { return Linkage == AppendingLinkage; } static bool isInternalLinkage(LinkageTypes Linkage) { return Linkage == InternalLinkage; } static bool isPrivateLinkage(LinkageTypes Linkage) { return Linkage == PrivateLinkage; } static bool isLinkerPrivateLinkage(LinkageTypes Linkage) { return Linkage == LinkerPrivateLinkage; } static bool isLinkerPrivateWeakLinkage(LinkageTypes Linkage) { return Linkage == LinkerPrivateWeakLinkage; } static bool isLocalLinkage(LinkageTypes Linkage) { return isInternalLinkage(Linkage) || isPrivateLinkage(Linkage) || isLinkerPrivateLinkage(Linkage) || isLinkerPrivateWeakLinkage(Linkage); } static bool isDLLImportLinkage(LinkageTypes Linkage) { return Linkage == DLLImportLinkage; } static bool isDLLExportLinkage(LinkageTypes Linkage) { return Linkage == DLLExportLinkage; } static bool isExternalWeakLinkage(LinkageTypes Linkage) { return Linkage == ExternalWeakLinkage; } static bool isCommonLinkage(LinkageTypes Linkage) { return Linkage == CommonLinkage; } /// isDiscardableIfUnused - Whether the definition of this global may be /// discarded if it is not used in its compilation unit. static bool isDiscardableIfUnused(LinkageTypes Linkage) { return isLinkOnceLinkage(Linkage) || isLocalLinkage(Linkage); } /// mayBeOverridden - Whether the definition of this global may be replaced /// by something non-equivalent at link time. For example, if a function has /// weak linkage then the code defining it may be replaced by different code. static bool mayBeOverridden(LinkageTypes Linkage) { return Linkage == WeakAnyLinkage || Linkage == LinkOnceAnyLinkage || Linkage == CommonLinkage || Linkage == ExternalWeakLinkage || Linkage == LinkerPrivateWeakLinkage; } /// isWeakForLinker - Whether the definition of this global may be replaced at /// link time. NB: Using this method outside of the code generators is almost /// always a mistake: when working at the IR level use mayBeOverridden instead /// as it knows about ODR semantics. static bool isWeakForLinker(LinkageTypes Linkage) { return Linkage == AvailableExternallyLinkage || Linkage == WeakAnyLinkage || Linkage == WeakODRLinkage || Linkage == LinkOnceAnyLinkage || Linkage == LinkOnceODRLinkage || Linkage == LinkOnceODRAutoHideLinkage || Linkage == CommonLinkage || Linkage == ExternalWeakLinkage || Linkage == LinkerPrivateWeakLinkage; } bool hasExternalLinkage() const { return isExternalLinkage(Linkage); } bool hasAvailableExternallyLinkage() const { return isAvailableExternallyLinkage(Linkage); } bool hasLinkOnceLinkage() const { return isLinkOnceLinkage(Linkage); } bool hasLinkOnceODRAutoHideLinkage() const { return isLinkOnceODRAutoHideLinkage(Linkage); } bool hasWeakLinkage() const { return isWeakLinkage(Linkage); } bool hasAppendingLinkage() const { return isAppendingLinkage(Linkage); } bool hasInternalLinkage() const { return isInternalLinkage(Linkage); } bool hasPrivateLinkage() const { return isPrivateLinkage(Linkage); } bool hasLinkerPrivateLinkage() const { return isLinkerPrivateLinkage(Linkage); } bool hasLinkerPrivateWeakLinkage() const { return isLinkerPrivateWeakLinkage(Linkage); } bool hasLocalLinkage() const { return isLocalLinkage(Linkage); } bool hasDLLImportLinkage() const { return isDLLImportLinkage(Linkage); } bool hasDLLExportLinkage() const { return isDLLExportLinkage(Linkage); } bool hasExternalWeakLinkage() const { return isExternalWeakLinkage(Linkage); } bool hasCommonLinkage() const { return isCommonLinkage(Linkage); } void setLinkage(LinkageTypes LT) { Linkage = LT; } LinkageTypes getLinkage() const { return Linkage; } bool isDiscardableIfUnused() const { return isDiscardableIfUnused(Linkage); } bool mayBeOverridden() const { return mayBeOverridden(Linkage); } bool isWeakForLinker() const { return isWeakForLinker(Linkage); } /// copyAttributesFrom - copy all additional attributes (those not needed to /// create a GlobalValue) from the GlobalValue Src to this one. virtual void copyAttributesFrom(const GlobalValue *Src); /// @name Materialization /// Materialization is used to construct functions only as they're needed. This /// is useful to reduce memory usage in LLVM or parsing work done by the /// BitcodeReader to load the Module. /// @{ /// isMaterializable - If this function's Module is being lazily streamed in /// functions from disk or some other source, this method can be used to check /// to see if the function has been read in yet or not. bool isMaterializable() const; /// isDematerializable - Returns true if this function was loaded from a /// GVMaterializer that's still attached to its Module and that knows how to /// dematerialize the function. bool isDematerializable() const; /// Materialize - make sure this GlobalValue is fully read. If the module is /// corrupt, this returns true and fills in the optional string with /// information about the problem. If successful, this returns false. bool Materialize(std::string *ErrInfo = 0); /// Dematerialize - If this GlobalValue is read in, and if the GVMaterializer /// supports it, release the memory for the function, and set it up to be /// materialized lazily. If !isDematerializable(), this method is a noop. void Dematerialize(); /// @} /// Override from Constant class. virtual void destroyConstant(); /// isDeclaration - Return true if the primary definition of this global /// value is outside of the current translation unit. bool isDeclaration() const; /// removeFromParent - This method unlinks 'this' from the containing module, /// but does not delete it. virtual void removeFromParent() = 0; /// eraseFromParent - This method unlinks 'this' from the containing module /// and deletes it. virtual void eraseFromParent() = 0; /// getParent - Get the module that this global value is contained inside /// of... inline Module *getParent() { return Parent; } inline const Module *getParent() const { return Parent; } // Methods for support type inquiry through isa, cast, and dyn_cast: static inline bool classof(const Value *V) { return V->getValueID() == Value::FunctionVal || V->getValueID() == Value::GlobalVariableVal || V->getValueID() == Value::GlobalAliasVal; } }; } // End llvm namespace #endif