//===-- llvm/LLVMContext.h - Class for managing "global" state --*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file declares LLVMContext, a container of "global" state in LLVM, such // as the global type and constant uniquing tables. // //===----------------------------------------------------------------------===// #ifndef LLVM_LLVMCONTEXT_H #define LLVM_LLVMCONTEXT_H namespace llvm { class LLVMContextImpl; class StringRef; template class SmallVectorImpl; /// This is an important class for using LLVM in a threaded context. It /// (opaquely) owns and manages the core "global" data of LLVM's core /// infrastructure, including the type and constant uniquing tables. /// LLVMContext itself provides no locking guarantees, so you should be careful /// to have one context per thread. class LLVMContext { // DO NOT IMPLEMENT LLVMContext(LLVMContext&); void operator=(LLVMContext&); public: LLVMContextImpl *const pImpl; LLVMContext(); ~LLVMContext(); /// getMDKindID - Return a unique non-zero ID for the specified metadata kind. /// This ID is uniqued across modules in the current LLVMContext. unsigned getMDKindID(StringRef Name) const; /// getMDKindNames - Populate client supplied SmallVector with the name for /// custom metadata IDs registered in this LLVMContext. ID #0 is not used, /// so it is filled in as an empty string. void getMDKindNames(SmallVectorImpl &Result) const; }; /// getGlobalContext - Returns a global context. This is for LLVM clients that /// only care about operating on a single thread. extern LLVMContext &getGlobalContext(); } #endif