//===- MCAssembler.h - Object File Generation -------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef LLVM_MC_MCASSEMBLER_H #define LLVM_MC_MCASSEMBLER_H #include "llvm/ADT/SmallString.h" #include "llvm/ADT/ilist.h" #include "llvm/ADT/ilist_node.h" #include "llvm/MC/MCValue.h" #include "llvm/Support/Casting.h" #include "llvm/Support/DataTypes.h" #include // FIXME: Shouldn't be needed. namespace llvm { class raw_ostream; class MCAssembler; class MCContext; class MCSection; class MCSectionData; class MCFragment : public ilist_node { MCFragment(const MCFragment&); // DO NOT IMPLEMENT void operator=(const MCFragment&); // DO NOT IMPLEMENT public: enum FragmentType { FT_Data, FT_Align, FT_Fill, FT_Org, FT_ZeroFill }; private: FragmentType Kind; /// Parent - The data for the section this fragment is in. MCSectionData *Parent; /// @name Assembler Backend Data /// @{ // // FIXME: This could all be kept private to the assembler implementation. /// Offset - The offset of this fragment in its section. This is ~0 until /// initialized. uint64_t Offset; /// FileSize - The file size of this section. This is ~0 until initialized. uint64_t FileSize; /// @} protected: MCFragment(FragmentType _Kind, MCSectionData *_Parent = 0); public: // Only for sentinel. MCFragment(); virtual ~MCFragment(); FragmentType getKind() const { return Kind; } MCSectionData *getParent() const { return Parent; } void setParent(MCSectionData *Value) { Parent = Value; } // FIXME: This should be abstract, fix sentinel. virtual uint64_t getMaxFileSize() const { assert(0 && "Invalid getMaxFileSize call!"); return 0; }; /// @name Assembler Backend Support /// @{ // // FIXME: This could all be kept private to the assembler implementation. uint64_t getAddress() const; uint64_t getFileSize() const { assert(FileSize != ~UINT64_C(0) && "File size not set!"); return FileSize; } void setFileSize(uint64_t Value) { assert(Value <= getMaxFileSize() && "Invalid file size!"); FileSize = Value; } uint64_t getOffset() const { assert(Offset != ~UINT64_C(0) && "File offset not set!"); return Offset; } void setOffset(uint64_t Value) { Offset = Value; } /// @} static bool classof(const MCFragment *O) { return true; } }; class MCDataFragment : public MCFragment { SmallString<32> Contents; public: MCDataFragment(MCSectionData *SD = 0) : MCFragment(FT_Data, SD) {} /// @name Accessors /// @{ uint64_t getMaxFileSize() const { return Contents.size(); } SmallString<32> &getContents() { return Contents; } const SmallString<32> &getContents() const { return Contents; } /// @} static bool classof(const MCFragment *F) { return F->getKind() == MCFragment::FT_Data; } static bool classof(const MCDataFragment *) { return true; } }; class MCAlignFragment : public MCFragment { /// Alignment - The alignment to ensure, in bytes. unsigned Alignment; /// Value - Value to use for filling padding bytes. int64_t Value; /// ValueSize - The size of the integer (in bytes) of \arg Value. unsigned ValueSize; /// MaxBytesToEmit - The maximum number of bytes to emit; if the alignment /// cannot be satisfied in this width then this fragment is ignored. unsigned MaxBytesToEmit; public: MCAlignFragment(unsigned _Alignment, int64_t _Value, unsigned _ValueSize, unsigned _MaxBytesToEmit, MCSectionData *SD = 0) : MCFragment(FT_Align, SD), Alignment(_Alignment), Value(_Value),ValueSize(_ValueSize), MaxBytesToEmit(_MaxBytesToEmit) {} /// @name Accessors /// @{ uint64_t getMaxFileSize() const { return std::max(Alignment - 1, MaxBytesToEmit); } unsigned getAlignment() const { return Alignment; } int64_t getValue() const { return Value; } unsigned getValueSize() const { return ValueSize; } unsigned getMaxBytesToEmit() const { return MaxBytesToEmit; } /// @} static bool classof(const MCFragment *F) { return F->getKind() == MCFragment::FT_Align; } static bool classof(const MCAlignFragment *) { return true; } }; class MCFillFragment : public MCFragment { /// Value - Value to use for filling bytes. MCValue Value; /// ValueSize - The size (in bytes) of \arg Value to use when filling. unsigned ValueSize; /// Count - The number of copies of \arg Value to insert. uint64_t Count; public: MCFillFragment(MCValue _Value, unsigned _ValueSize, uint64_t _Count, MCSectionData *SD = 0) : MCFragment(FT_Fill, SD), Value(_Value), ValueSize(_ValueSize), Count(_Count) {} /// @name Accessors /// @{ uint64_t getMaxFileSize() const { return ValueSize * Count; } MCValue getValue() const { return Value; } unsigned getValueSize() const { return ValueSize; } uint64_t getCount() const { return Count; } /// @} static bool classof(const MCFragment *F) { return F->getKind() == MCFragment::FT_Fill; } static bool classof(const MCFillFragment *) { return true; } }; class MCOrgFragment : public MCFragment { /// Offset - The offset this fragment should start at. MCValue Offset; /// Value - Value to use for filling bytes. int8_t Value; public: MCOrgFragment(MCValue _Offset, int8_t _Value, MCSectionData *SD = 0) : MCFragment(FT_Org, SD), Offset(_Offset), Value(_Value) {} /// @name Accessors /// @{ uint64_t getMaxFileSize() const { // FIXME: This doesn't make much sense. return ~UINT64_C(0); } MCValue getOffset() const { return Offset; } uint8_t getValue() const { return Value; } /// @} static bool classof(const MCFragment *F) { return F->getKind() == MCFragment::FT_Org; } static bool classof(const MCOrgFragment *) { return true; } }; /// MCZeroFillFragment - Represent data which has a fixed size and alignment, /// but requires no physical space in the object file. class MCZeroFillFragment : public MCFragment { /// Size - The size of this fragment. uint64_t Size; /// Alignment - The alignment for this fragment. unsigned Alignment; public: MCZeroFillFragment(uint64_t _Size, unsigned _Alignment, MCSectionData *SD = 0) : MCFragment(FT_ZeroFill, SD), Size(_Size), Alignment(_Alignment) {} /// @name Accessors /// @{ uint64_t getMaxFileSize() const { // FIXME: This also doesn't make much sense, this method is misnamed. return ~UINT64_C(0); } uint64_t getSize() const { return Size; } unsigned getAlignment() const { return Alignment; } /// @} static bool classof(const MCFragment *F) { return F->getKind() == MCFragment::FT_ZeroFill; } static bool classof(const MCZeroFillFragment *) { return true; } }; // FIXME: Should this be a separate class, or just merged into MCSection? Since // we anticipate the fast path being through an MCAssembler, the only reason to // keep it out is for API abstraction. class MCSectionData : public ilist_node { MCSectionData(const MCSectionData&); // DO NOT IMPLEMENT void operator=(const MCSectionData&); // DO NOT IMPLEMENT public: /// Fixup - Represent a fixed size region of bytes inside some fragment which /// needs to be rewritten. This region will either be rewritten by the /// assembler or cause a relocation entry to be generated. struct Fixup { /// Fragment - The fragment containing the fixup. MCFragment *Fragment; /// Offset - The offset inside the fragment which needs to be rewritten. uint64_t Offset; /// Value - The expression to eventually write into the fragment. // // FIXME: We could probably get away with requiring the client to pass in an // owned reference whose lifetime extends past that of the fixup. MCValue Value; /// Size - The fixup size. unsigned Size; /// FixedValue - The value to replace the fix up by. // // FIXME: This should not be here. uint64_t FixedValue; public: Fixup(MCFragment &_Fragment, uint64_t _Offset, const MCValue &_Value, unsigned _Size) : Fragment(&_Fragment), Offset(_Offset), Value(_Value), Size(_Size), FixedValue(0) {} }; typedef iplist FragmentListType; typedef FragmentListType::const_iterator const_iterator; typedef FragmentListType::iterator iterator; typedef std::vector::const_iterator const_fixup_iterator; typedef std::vector::iterator fixup_iterator; private: iplist Fragments; const MCSection *Section; /// Alignment - The maximum alignment seen in this section. unsigned Alignment; /// @name Assembler Backend Data /// @{ // // FIXME: This could all be kept private to the assembler implementation. /// Address - The computed address of this section. This is ~0 until /// initialized. uint64_t Address; /// Size - The content size of this section. This is ~0 until initialized. uint64_t Size; /// FileSize - The size of this section in the object file. This is ~0 until /// initialized. uint64_t FileSize; /// LastFixupLookup - Cache for the last looked up fixup. mutable unsigned LastFixupLookup; /// Fixups - The list of fixups in this section. std::vector Fixups; /// @} public: // Only for use as sentinel. MCSectionData(); MCSectionData(const MCSection &Section, MCAssembler *A = 0); const MCSection &getSection() const { return *Section; } unsigned getAlignment() const { return Alignment; } void setAlignment(unsigned Value) { Alignment = Value; } /// @name Fragment Access /// @{ const FragmentListType &getFragmentList() const { return Fragments; } FragmentListType &getFragmentList() { return Fragments; } iterator begin() { return Fragments.begin(); } const_iterator begin() const { return Fragments.begin(); } iterator end() { return Fragments.end(); } const_iterator end() const { return Fragments.end(); } size_t size() const { return Fragments.size(); } bool empty() const { return Fragments.empty(); } /// @} /// @name Fixup Access /// @{ std::vector &getFixups() { return Fixups; } fixup_iterator fixup_begin() { return Fixups.begin(); } fixup_iterator fixup_end() { return Fixups.end(); } size_t fixup_size() const { return Fixups.size(); } /// @} /// @name Assembler Backend Support /// @{ // // FIXME: This could all be kept private to the assembler implementation. /// LookupFixup - Look up the fixup for the given \arg Fragment and \arg /// Offset. /// /// If multiple fixups exist for the same fragment and offset it is undefined /// which one is returned. // // FIXME: This isn't horribly slow in practice, but there are much nicer // solutions to applying the fixups. const Fixup *LookupFixup(const MCFragment *Fragment, uint64_t Offset) const; uint64_t getAddress() const { assert(Address != ~UINT64_C(0) && "Address not set!"); return Address; } void setAddress(uint64_t Value) { Address = Value; } uint64_t getSize() const { assert(Size != ~UINT64_C(0) && "File size not set!"); return Size; } void setSize(uint64_t Value) { Size = Value; } uint64_t getFileSize() const { assert(FileSize != ~UINT64_C(0) && "File size not set!"); return FileSize; } void setFileSize(uint64_t Value) { FileSize = Value; } /// @} }; // FIXME: Same concerns as with SectionData. class MCSymbolData : public ilist_node { public: const MCSymbol *Symbol; /// Fragment - The fragment this symbol's value is relative to, if any. MCFragment *Fragment; /// Offset - The offset to apply to the fragment address to form this symbol's /// value. uint64_t Offset; /// IsExternal - True if this symbol is visible outside this translation /// unit. unsigned IsExternal : 1; /// IsPrivateExtern - True if this symbol is private extern. unsigned IsPrivateExtern : 1; /// CommonSize - The size of the symbol, if it is 'common', or 0. // // FIXME: Pack this in with other fields? We could put it in offset, since a // common symbol can never get a definition. uint64_t CommonSize; /// CommonAlign - The alignment of the symbol, if it is 'common'. // // FIXME: Pack this in with other fields? unsigned CommonAlign; /// Flags - The Flags field is used by object file implementations to store /// additional per symbol information which is not easily classified. uint32_t Flags; /// Index - Index field, for use by the object file implementation. uint64_t Index; public: // Only for use as sentinel. MCSymbolData(); MCSymbolData(const MCSymbol &_Symbol, MCFragment *_Fragment, uint64_t _Offset, MCAssembler *A = 0); /// @name Accessors /// @{ const MCSymbol &getSymbol() const { return *Symbol; } MCFragment *getFragment() const { return Fragment; } void setFragment(MCFragment *Value) { Fragment = Value; } uint64_t getOffset() const { return Offset; } void setOffset(uint64_t Value) { Offset = Value; } /// @} /// @name Symbol Attributes /// @{ bool isExternal() const { return IsExternal; } void setExternal(bool Value) { IsExternal = Value; } bool isPrivateExtern() const { return IsPrivateExtern; } void setPrivateExtern(bool Value) { IsPrivateExtern = Value; } /// isCommon - Is this a 'common' symbol. bool isCommon() const { return CommonSize != 0; } /// setCommon - Mark this symbol as being 'common'. /// /// \param Size - The size of the symbol. /// \param Align - The alignment of the symbol. void setCommon(uint64_t Size, unsigned Align) { CommonSize = Size; CommonAlign = Align; } /// getCommonSize - Return the size of a 'common' symbol. uint64_t getCommonSize() const { assert(isCommon() && "Not a 'common' symbol!"); return CommonSize; } /// getCommonAlignment - Return the alignment of a 'common' symbol. unsigned getCommonAlignment() const { assert(isCommon() && "Not a 'common' symbol!"); return CommonAlign; } /// getFlags - Get the (implementation defined) symbol flags. uint32_t getFlags() const { return Flags; } /// setFlags - Set the (implementation defined) symbol flags. void setFlags(uint32_t Value) { Flags = Value; } /// getIndex - Get the (implementation defined) index. uint64_t getIndex() const { return Index; } /// setIndex - Set the (implementation defined) index. void setIndex(uint64_t Value) { Index = Value; } /// @} }; // FIXME: This really doesn't belong here. See comments below. struct IndirectSymbolData { MCSymbol *Symbol; MCSectionData *SectionData; }; class MCAssembler { public: typedef iplist SectionDataListType; typedef iplist SymbolDataListType; typedef SectionDataListType::const_iterator const_iterator; typedef SectionDataListType::iterator iterator; typedef SymbolDataListType::const_iterator const_symbol_iterator; typedef SymbolDataListType::iterator symbol_iterator; typedef std::vector::iterator indirect_symbol_iterator; private: MCAssembler(const MCAssembler&); // DO NOT IMPLEMENT void operator=(const MCAssembler&); // DO NOT IMPLEMENT MCContext &Context; raw_ostream &OS; iplist Sections; iplist Symbols; std::vector IndirectSymbols; unsigned SubsectionsViaSymbols : 1; private: /// LayoutSection - Assign offsets and sizes to the fragments in the section /// \arg SD, and update the section size. The section file offset should /// already have been computed. void LayoutSection(MCSectionData &SD); public: /// Construct a new assembler instance. /// /// \arg OS - The stream to output to. // // FIXME: How are we going to parameterize this? Two obvious options are stay // concrete and require clients to pass in a target like object. The other // option is to make this abstract, and have targets provide concrete // implementations as we do with AsmParser. MCAssembler(MCContext &_Context, raw_ostream &OS); ~MCAssembler(); MCContext &getContext() const { return Context; } /// Finish - Do final processing and write the object to the output stream. void Finish(); // FIXME: This does not belong here. bool getSubsectionsViaSymbols() const { return SubsectionsViaSymbols; } void setSubsectionsViaSymbols(bool Value) { SubsectionsViaSymbols = Value; } /// @name Section List Access /// @{ const SectionDataListType &getSectionList() const { return Sections; } SectionDataListType &getSectionList() { return Sections; } iterator begin() { return Sections.begin(); } const_iterator begin() const { return Sections.begin(); } iterator end() { return Sections.end(); } const_iterator end() const { return Sections.end(); } size_t size() const { return Sections.size(); } /// @} /// @name Symbol List Access /// @{ const SymbolDataListType &getSymbolList() const { return Symbols; } SymbolDataListType &getSymbolList() { return Symbols; } symbol_iterator symbol_begin() { return Symbols.begin(); } const_symbol_iterator symbol_begin() const { return Symbols.begin(); } symbol_iterator symbol_end() { return Symbols.end(); } const_symbol_iterator symbol_end() const { return Symbols.end(); } size_t symbol_size() const { return Symbols.size(); } /// @} /// @name Indirect Symbol List Access /// @{ // FIXME: This is a total hack, this should not be here. Once things are // factored so that the streamer has direct access to the .o writer, it can // disappear. std::vector &getIndirectSymbols() { return IndirectSymbols; } indirect_symbol_iterator indirect_symbol_begin() { return IndirectSymbols.begin(); } indirect_symbol_iterator indirect_symbol_end() { return IndirectSymbols.end(); } size_t indirect_symbol_size() const { return IndirectSymbols.size(); } /// @} }; } // end namespace llvm #endif