//===-- llvm/Module.h - C++ class to represent a VM module ------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // /// @file This file contains the declarations for the Module class. // //===----------------------------------------------------------------------===// #ifndef LLVM_MODULE_H #define LLVM_MODULE_H #include "llvm/Function.h" #include "llvm/GlobalVariable.h" #include "llvm/ADT/SetVector.h" #include "llvm/Support/DataTypes.h" namespace llvm { class GlobalVariable; class GlobalValueRefMap; // Used by ConstantVals.cpp class FunctionType; class SymbolTable; template<> struct ilist_traits : public SymbolTableListTraits { // createSentinel is used to create a node that marks the end of the list. static Function *createSentinel(); static void destroySentinel(Function *F) { delete F; } static iplist &getList(Module *M); }; template<> struct ilist_traits : public SymbolTableListTraits { // createSentinel is used to create a node that marks the end of the list. static GlobalVariable *createSentinel(); static void destroySentinel(GlobalVariable *GV) { delete GV; } static iplist &getList(Module *M); }; /// A Module instance is used to store all the information related to an /// LLVM module. Modules are the top level container of all other LLVM /// Intermediate Representation (IR) objects. Each module directly contains a /// list of globals variables, a list of functions, a list of libraries (or /// other modules) this module depends on, a symbol table, and various data /// about the target's characteristics. /// /// A module maintains a GlobalValRefMap object that is used to hold all /// constant references to global variables in the module. When a global /// variable is destroyed, it should have no entries in the GlobalValueRefMap. /// @brief The main container class for the LLVM Intermediate Representation. class Module { /// @name Types And Enumerations /// @{ public: /// The type for the list of global variables. typedef iplist GlobalListType; /// The type for the list of functions. typedef iplist FunctionListType; /// The type for the list of dependent libraries. typedef SetVector LibraryListType; /// The Global Variable iterator. typedef GlobalListType::iterator global_iterator; /// The Global Variable constant iterator. typedef GlobalListType::const_iterator const_global_iterator; /// The Function iterators. typedef FunctionListType::iterator iterator; /// The Function constant iterator typedef FunctionListType::const_iterator const_iterator; /// The Library list iterator. typedef LibraryListType::const_iterator lib_iterator; /// An enumeration for describing the endianess of the target machine. enum Endianness { AnyEndianness, LittleEndian, BigEndian }; /// An enumeration for describing the size of a pointer on the target machine. enum PointerSize { AnyPointerSize, Pointer32, Pointer64 }; /// @} /// @name Member Variables /// @{ private: GlobalListType GlobalList; ///< The Global Variables in the module FunctionListType FunctionList; ///< The Functions in the module LibraryListType LibraryList; ///< The Libraries needed by the module std::string GlobalScopeAsm; ///< Inline Asm at global scope. SymbolTable *SymTab; ///< Symbol Table for the module std::string ModuleID; ///< Human readable identifier for the module std::string TargetTriple; ///< Platform target triple Module compiled on std::string DataLayout; ///< Target data description friend class Constant; /// @} /// @name Constructors /// @{ public: /// The Module constructor. Note that there is no default constructor. You /// must provide a name for the module upon construction. Module(const std::string &ModuleID); /// The module destructor. This will dropAllReferences. ~Module(); /// @} /// @name Module Level Accessors /// @{ public: /// Get the module identifier which is, essentially, the name of the module. /// @returns the module identifier as a string const std::string &getModuleIdentifier() const { return ModuleID; } /// Get the data layout string for the module's target platform. This encodes /// the type sizes and alignments expected by this module. /// @returns the data layout as a string std::string getDataLayout() const { return DataLayout; } /// Get the target triple which is a string describing the target host. /// @returns a string containing the target triple. const std::string &getTargetTriple() const { return TargetTriple; } /// Get the target endian information. /// @returns Endianess - an enumeration for the endianess of the target Endianness getEndianness() const; /// Get the target pointer size. /// @returns PointerSize - an enumeration for the size of the target's pointer PointerSize getPointerSize() const; /// Get any module-scope inline assembly blocks. /// @returns a string containing the module-scope inline assembly blocks. const std::string &getModuleInlineAsm() const { return GlobalScopeAsm; } /// @} /// @name Module Level Mutators /// @{ public: /// Set the module identifier. void setModuleIdentifier(const std::string &ID) { ModuleID = ID; } /// Set the data layout void setDataLayout(std::string DL) { DataLayout = DL; } /// Set the target triple. void setTargetTriple(const std::string &T) { TargetTriple = T; } /// Set the target endian information. void setEndianness(Endianness E); /// Set the target pointer size. void setPointerSize(PointerSize PS); /// Set the module-scope inline assembly blocks. void setModuleInlineAsm(const std::string &Asm) { GlobalScopeAsm = Asm; } /// @} /// @name Function Accessors /// @{ public: /// getOrInsertFunction - Look up the specified function in the module symbol /// table. If it does not exist, add a prototype for the function and return /// it. Function *getOrInsertFunction(const std::string &Name, const FunctionType *T); /// getOrInsertFunction - Look up the specified function in the module symbol /// table. If it does not exist, add a prototype for the function and return /// it. This version of the method takes a null terminated list of function /// arguments, which makes it easier for clients to use. Function *getOrInsertFunction(const std::string &Name, const Type *RetTy,...) END_WITH_NULL; /// getFunction - Look up the specified function in the module symbol table. /// If it does not exist, return null. Function *getFunction(const std::string &Name, const FunctionType *Ty); /// getMainFunction - This function looks up main efficiently. This is such a /// common case, that it is a method in Module. If main cannot be found, a /// null pointer is returned. Function *getMainFunction(); /// getNamedFunction - Return the first function in the module with the /// specified name, of arbitrary type. This method returns null if a function /// with the specified name is not found. Function *getNamedFunction(const std::string &Name) const; /// @} /// @name Global Variable Accessors /// @{ public: /// getGlobalVariable - Look up the specified global variable in the module /// symbol table. If it does not exist, return null. The type argument /// should be the underlying type of the global, i.e., it should not have /// the top-level PointerType, which represents the address of the global. /// If AllowInternal is set to true, this function will return types that /// have InternalLinkage. By default, these types are not returned. GlobalVariable *getGlobalVariable(const std::string &Name, const Type *Ty, bool AllowInternal = false); /// getNamedGlobal - Return the first global variable in the module with the /// specified name, of arbitrary type. This method returns null if a global /// with the specified name is not found. GlobalVariable *getNamedGlobal(const std::string &Name) const; /// @} /// @name Type Accessors /// @{ public: /// addTypeName - Insert an entry in the symbol table mapping Str to Type. If /// there is already an entry for this name, true is returned and the symbol /// table is not modified. bool addTypeName(const std::string &Name, const Type *Ty); /// getTypeName - If there is at least one entry in the symbol table for the /// specified type, return it. std::string getTypeName(const Type *Ty) const; /// getTypeByName - Return the type with the specified name in this module, or /// null if there is none by that name. const Type *getTypeByName(const std::string &Name) const; /// @} /// @name Direct access to the globals list, functions list, and symbol table /// @{ public: /// Get the Module's list of global variables (constant). const GlobalListType &getGlobalList() const { return GlobalList; } /// Get the Module's list of global variables. GlobalListType &getGlobalList() { return GlobalList; } /// Get the Module's list of functions (constant). const FunctionListType &getFunctionList() const { return FunctionList; } /// Get the Module's list of functions. FunctionListType &getFunctionList() { return FunctionList; } /// Get the symbol table of global variable and function identifiers const SymbolTable &getSymbolTable() const { return *SymTab; } /// Get the Module's symbol table of global variable and function identifiers. SymbolTable &getSymbolTable() { return *SymTab; } /// @} /// @name Global Variable Iteration /// @{ public: /// Get an iterator to the first global variable global_iterator global_begin() { return GlobalList.begin(); } /// Get a constant iterator to the first global variable const_global_iterator global_begin() const { return GlobalList.begin(); } /// Get an iterator to the last global variable global_iterator global_end () { return GlobalList.end(); } /// Get a constant iterator to the last global variable const_global_iterator global_end () const { return GlobalList.end(); } /// Determine if the list of globals is empty. bool global_empty() const { return GlobalList.empty(); } /// @} /// @name Function Iteration /// @{ public: /// Get an iterator to the first function. iterator begin() { return FunctionList.begin(); } /// Get a constant iterator to the first function. const_iterator begin() const { return FunctionList.begin(); } /// Get an iterator to the last function. iterator end () { return FunctionList.end(); } /// Get a constant iterator to the last function. const_iterator end () const { return FunctionList.end(); } /// Determine how many functions are in the Module's list of functions. size_t size() const { return FunctionList.size(); } /// Determine if the list of functions is empty. bool empty() const { return FunctionList.empty(); } /// @} /// @name Dependent Library Iteration /// @{ public: /// @brief Get a constant iterator to beginning of dependent library list. inline lib_iterator lib_begin() const { return LibraryList.begin(); } /// @brief Get a constant iterator to end of dependent library list. inline lib_iterator lib_end() const { return LibraryList.end(); } /// @brief Returns the number of items in the list of libraries. inline size_t lib_size() const { return LibraryList.size(); } /// @brief Add a library to the list of dependent libraries inline void addLibrary(const std::string& Lib){ LibraryList.insert(Lib); } /// @brief Remove a library from the list of dependent libraries inline void removeLibrary(const std::string& Lib) { LibraryList.remove(Lib); } /// @brief Get all the libraries inline const LibraryListType& getLibraries() const { return LibraryList; } /// @} /// @name Utility functions for printing and dumping Module objects /// @{ public: /// Print the module to an output stream void print(std::ostream &OS) const { print(OS, 0); } /// Print the module to an output stream with AssemblyAnnotationWriter. void print(std::ostream &OS, AssemblyAnnotationWriter *AAW) const; /// Dump the module to std::cerr (for debugging). void dump() const; /// This function causes all the subinstructions to "let go" of all references /// that they are maintaining. This allows one to 'delete' a whole class at /// a time, even though there may be circular references... first all /// references are dropped, and all use counts go to zero. Then everything /// is delete'd for real. Note that no operations are valid on an object /// that has "dropped all references", except operator delete. void dropAllReferences(); /// @} }; /// An iostream inserter for modules. inline std::ostream &operator<<(std::ostream &O, const Module &M) { M.print(O); return O; } } // End llvm namespace #endif