//===---- llvm/Support/IRBuilder.h - Builder for LLVM Instrs ----*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the IRBuilder class, which is used as a convenient way // to create LLVM instructions with a consistent and simplified interface. // //===----------------------------------------------------------------------===// #ifndef LLVM_SUPPORT_IRBUILDER_H #define LLVM_SUPPORT_IRBUILDER_H #include "llvm/BasicBlock.h" #include "llvm/Constants.h" #include "llvm/Instructions.h" #include "llvm/GlobalVariable.h" #include "llvm/Function.h" #include "llvm/Support/ConstantFolder.h" namespace llvm { /// IRBuilder - This provides a uniform API for creating instructions and /// inserting them into a basic block: either at the end of a BasicBlock, or /// at a specific iterator location in a block. /// /// Note that the builder does not expose the full generality of LLVM /// instructions. For example, it cannot be used to create instructions with /// arbitrary names (specifically, names with nul characters in them) - It only /// supports nul-terminated C strings. For fully generic names, use /// I->setName(). For access to extra instruction properties, use the mutators /// (e.g. setVolatile) on the instructions after they have been created. /// The first template argument handles whether or not to preserve names in the /// final instruction output. This defaults to on. The second template argument /// specifies a class to use for creating constants. This defaults to creating /// minimally folded constants. template class IRBuilder{ BasicBlock *BB; BasicBlock::iterator InsertPt; T Folder; public: IRBuilder(const T& F = T()) : Folder(F) { ClearInsertionPoint(); } explicit IRBuilder(BasicBlock *TheBB, const T& F = T()) : Folder(F) { SetInsertPoint(TheBB); } IRBuilder(BasicBlock *TheBB, BasicBlock::iterator IP, const T& F = T()) : Folder(F) { SetInsertPoint(TheBB, IP); } /// getFolder - Get the constant folder being used. const T& getFolder() { return Folder; } //===--------------------------------------------------------------------===// // Builder configuration methods //===--------------------------------------------------------------------===// /// ClearInsertionPoint - Clear the insertion point: created instructions will /// not be inserted into a block. void ClearInsertionPoint() { BB = 0; } BasicBlock *GetInsertBlock() const { return BB; } /// SetInsertPoint - This specifies that created instructions should be /// appended to the end of the specified block. void SetInsertPoint(BasicBlock *TheBB) { BB = TheBB; InsertPt = BB->end(); } /// SetInsertPoint - This specifies that created instructions should be /// inserted at the specified point. void SetInsertPoint(BasicBlock *TheBB, BasicBlock::iterator IP) { BB = TheBB; InsertPt = IP; } /// Insert - Insert and return the specified instruction. template InstTy *Insert(InstTy *I, const char *Name = "") const { InsertHelper(I, Name); return I; } /// InsertHelper - Insert the specified instruction at the specified insertion /// point. This is split out of Insert so that it isn't duplicated for every /// template instantiation. void InsertHelper(Instruction *I, const char *Name) const { if (BB) BB->getInstList().insert(InsertPt, I); if (preserveNames && Name[0]) I->setName(Name); } //===--------------------------------------------------------------------===// // Instruction creation methods: Terminators //===--------------------------------------------------------------------===// /// CreateRetVoid - Create a 'ret void' instruction. ReturnInst *CreateRetVoid() { return Insert(ReturnInst::Create()); } /// @verbatim /// CreateRet - Create a 'ret ' instruction. /// @endverbatim ReturnInst *CreateRet(Value *V) { return Insert(ReturnInst::Create(V)); } /// CreateAggregateRet - Create a sequence of N insertvalue instructions, /// with one Value from the retVals array each, that build a aggregate /// return value one value at a time, and a ret instruction to return /// the resulting aggregate value. This is a convenience function for /// code that uses aggregate return values as a vehicle for having /// multiple return values. /// ReturnInst *CreateAggregateRet(Value * const* retVals, unsigned N) { const Type *RetType = BB->getParent()->getReturnType(); Value *V = UndefValue::get(RetType); for (unsigned i = 0; i != N; ++i) V = CreateInsertValue(V, retVals[i], i, "mrv"); return Insert(ReturnInst::Create(V)); } /// CreateBr - Create an unconditional 'br label X' instruction. BranchInst *CreateBr(BasicBlock *Dest) { return Insert(BranchInst::Create(Dest)); } /// CreateCondBr - Create a conditional 'br Cond, TrueDest, FalseDest' /// instruction. BranchInst *CreateCondBr(Value *Cond, BasicBlock *True, BasicBlock *False) { return Insert(BranchInst::Create(True, False, Cond)); } /// CreateSwitch - Create a switch instruction with the specified value, /// default dest, and with a hint for the number of cases that will be added /// (for efficient allocation). SwitchInst *CreateSwitch(Value *V, BasicBlock *Dest, unsigned NumCases = 10) { return Insert(SwitchInst::Create(V, Dest, NumCases)); } /// CreateInvoke - Create an invoke instruction. template InvokeInst *CreateInvoke(Value *Callee, BasicBlock *NormalDest, BasicBlock *UnwindDest, InputIterator ArgBegin, InputIterator ArgEnd, const char *Name = "") { return Insert(InvokeInst::Create(Callee, NormalDest, UnwindDest, ArgBegin, ArgEnd), Name); } UnwindInst *CreateUnwind() { return Insert(new UnwindInst()); } UnreachableInst *CreateUnreachable() { return Insert(new UnreachableInst()); } //===--------------------------------------------------------------------===// // Instruction creation methods: Binary Operators //===--------------------------------------------------------------------===// Value *CreateAdd(Value *LHS, Value *RHS, const char *Name = "") { if (Constant *LC = dyn_cast(LHS)) if (Constant *RC = dyn_cast(RHS)) return Folder.CreateAdd(LC, RC); return Insert(BinaryOperator::CreateAdd(LHS, RHS), Name); } Value *CreateSub(Value *LHS, Value *RHS, const char *Name = "") { if (Constant *LC = dyn_cast(LHS)) if (Constant *RC = dyn_cast(RHS)) return Folder.CreateSub(LC, RC); return Insert(BinaryOperator::CreateSub(LHS, RHS), Name); } Value *CreateMul(Value *LHS, Value *RHS, const char *Name = "") { if (Constant *LC = dyn_cast(LHS)) if (Constant *RC = dyn_cast(RHS)) return Folder.CreateMul(LC, RC); return Insert(BinaryOperator::CreateMul(LHS, RHS), Name); } Value *CreateUDiv(Value *LHS, Value *RHS, const char *Name = "") { if (Constant *LC = dyn_cast(LHS)) if (Constant *RC = dyn_cast(RHS)) return Folder.CreateUDiv(LC, RC); return Insert(BinaryOperator::CreateUDiv(LHS, RHS), Name); } Value *CreateSDiv(Value *LHS, Value *RHS, const char *Name = "") { if (Constant *LC = dyn_cast(LHS)) if (Constant *RC = dyn_cast(RHS)) return Folder.CreateSDiv(LC, RC); return Insert(BinaryOperator::CreateSDiv(LHS, RHS), Name); } Value *CreateFDiv(Value *LHS, Value *RHS, const char *Name = "") { if (Constant *LC = dyn_cast(LHS)) if (Constant *RC = dyn_cast(RHS)) return Folder.CreateFDiv(LC, RC); return Insert(BinaryOperator::CreateFDiv(LHS, RHS), Name); } Value *CreateURem(Value *LHS, Value *RHS, const char *Name = "") { if (Constant *LC = dyn_cast(LHS)) if (Constant *RC = dyn_cast(RHS)) return Folder.CreateURem(LC, RC); return Insert(BinaryOperator::CreateURem(LHS, RHS), Name); } Value *CreateSRem(Value *LHS, Value *RHS, const char *Name = "") { if (Constant *LC = dyn_cast(LHS)) if (Constant *RC = dyn_cast(RHS)) return Folder.CreateSRem(LC, RC); return Insert(BinaryOperator::CreateSRem(LHS, RHS), Name); } Value *CreateFRem(Value *LHS, Value *RHS, const char *Name = "") { if (Constant *LC = dyn_cast(LHS)) if (Constant *RC = dyn_cast(RHS)) return Folder.CreateFRem(LC, RC); return Insert(BinaryOperator::CreateFRem(LHS, RHS), Name); } Value *CreateShl(Value *LHS, Value *RHS, const char *Name = "") { if (Constant *LC = dyn_cast(LHS)) if (Constant *RC = dyn_cast(RHS)) return Folder.CreateShl(LC, RC); return Insert(BinaryOperator::CreateShl(LHS, RHS), Name); } Value *CreateLShr(Value *LHS, Value *RHS, const char *Name = "") { if (Constant *LC = dyn_cast(LHS)) if (Constant *RC = dyn_cast(RHS)) return Folder.CreateLShr(LC, RC); return Insert(BinaryOperator::CreateLShr(LHS, RHS), Name); } Value *CreateAShr(Value *LHS, Value *RHS, const char *Name = "") { if (Constant *LC = dyn_cast(LHS)) if (Constant *RC = dyn_cast(RHS)) return Folder.CreateAShr(LC, RC); return Insert(BinaryOperator::CreateAShr(LHS, RHS), Name); } Value *CreateAnd(Value *LHS, Value *RHS, const char *Name = "") { if (Constant *LC = dyn_cast(LHS)) if (Constant *RC = dyn_cast(RHS)) return Folder.CreateAnd(LC, RC); return Insert(BinaryOperator::CreateAnd(LHS, RHS), Name); } Value *CreateOr(Value *LHS, Value *RHS, const char *Name = "") { if (Constant *LC = dyn_cast(LHS)) if (Constant *RC = dyn_cast(RHS)) return Folder.CreateOr(LC, RC); return Insert(BinaryOperator::CreateOr(LHS, RHS), Name); } Value *CreateXor(Value *LHS, Value *RHS, const char *Name = "") { if (Constant *LC = dyn_cast(LHS)) if (Constant *RC = dyn_cast(RHS)) return Folder.CreateXor(LC, RC); return Insert(BinaryOperator::CreateXor(LHS, RHS), Name); } Value *CreateBinOp(Instruction::BinaryOps Opc, Value *LHS, Value *RHS, const char *Name = "") { if (Constant *LC = dyn_cast(LHS)) if (Constant *RC = dyn_cast(RHS)) return Folder.CreateBinOp(Opc, LC, RC); return Insert(BinaryOperator::Create(Opc, LHS, RHS), Name); } Value *CreateNeg(Value *V, const char *Name = "") { if (Constant *VC = dyn_cast(V)) return Folder.CreateNeg(VC); return Insert(BinaryOperator::CreateNeg(V), Name); } Value *CreateNot(Value *V, const char *Name = "") { if (Constant *VC = dyn_cast(V)) return Folder.CreateNot(VC); return Insert(BinaryOperator::CreateNot(V), Name); } //===--------------------------------------------------------------------===// // Instruction creation methods: Memory Instructions //===--------------------------------------------------------------------===// MallocInst *CreateMalloc(const Type *Ty, Value *ArraySize = 0, const char *Name = "") { return Insert(new MallocInst(Ty, ArraySize), Name); } AllocaInst *CreateAlloca(const Type *Ty, Value *ArraySize = 0, const char *Name = "") { return Insert(new AllocaInst(Ty, ArraySize), Name); } FreeInst *CreateFree(Value *Ptr) { return Insert(new FreeInst(Ptr)); } LoadInst *CreateLoad(Value *Ptr, const char *Name = "") { return Insert(new LoadInst(Ptr), Name); } LoadInst *CreateLoad(Value *Ptr, bool isVolatile, const char *Name = "") { return Insert(new LoadInst(Ptr, 0, isVolatile), Name); } StoreInst *CreateStore(Value *Val, Value *Ptr, bool isVolatile = false) { return Insert(new StoreInst(Val, Ptr, isVolatile)); } template Value *CreateGEP(Value *Ptr, InputIterator IdxBegin, InputIterator IdxEnd, const char *Name = "") { if (Constant *PC = dyn_cast(Ptr)) { // Every index must be constant. InputIterator i; for (i = IdxBegin; i < IdxEnd; ++i) { if (!dyn_cast(*i)) break; } if (i == IdxEnd) return Folder.CreateGetElementPtr(PC, &IdxBegin[0], IdxEnd - IdxBegin); } return Insert(GetElementPtrInst::Create(Ptr, IdxBegin, IdxEnd), Name); } Value *CreateGEP(Value *Ptr, Value *Idx, const char *Name = "") { if (Constant *PC = dyn_cast(Ptr)) if (Constant *IC = dyn_cast(Idx)) return Folder.CreateGetElementPtr(PC, &IC, 1); return Insert(GetElementPtrInst::Create(Ptr, Idx), Name); } Value *CreateStructGEP(Value *Ptr, unsigned Idx, const char *Name = "") { llvm::Value *Idxs[] = { ConstantInt::get(llvm::Type::Int32Ty, 0), ConstantInt::get(llvm::Type::Int32Ty, Idx) }; if (Constant *PC = dyn_cast(Ptr)) return Folder.CreateGetElementPtr(PC, Idxs, 2); return Insert(GetElementPtrInst::Create(Ptr, Idxs, Idxs+2), Name); } Value *CreateGlobalString(const char *Str = "", const char *Name = "") { Constant *StrConstant = ConstantArray::get(Str, true); GlobalVariable *gv = new llvm::GlobalVariable(StrConstant->getType(), true, GlobalValue::InternalLinkage, StrConstant, "", BB->getParent()->getParent(), false); gv->setName(Name); return gv; } Value *CreateGlobalStringPtr(const char *Str = "", const char *Name = "") { Value *gv = CreateGlobalString(Str, Name); Value *zero = llvm::ConstantInt::get(llvm::Type::Int32Ty, 0); Value *Args[] = { zero, zero }; return CreateGEP(gv, Args, Args+2, Name); } //===--------------------------------------------------------------------===// // Instruction creation methods: Cast/Conversion Operators //===--------------------------------------------------------------------===// Value *CreateTrunc(Value *V, const Type *DestTy, const char *Name = "") { return CreateCast(Instruction::Trunc, V, DestTy, Name); } Value *CreateZExt(Value *V, const Type *DestTy, const char *Name = "") { return CreateCast(Instruction::ZExt, V, DestTy, Name); } Value *CreateSExt(Value *V, const Type *DestTy, const char *Name = "") { return CreateCast(Instruction::SExt, V, DestTy, Name); } Value *CreateFPToUI(Value *V, const Type *DestTy, const char *Name = ""){ return CreateCast(Instruction::FPToUI, V, DestTy, Name); } Value *CreateFPToSI(Value *V, const Type *DestTy, const char *Name = ""){ return CreateCast(Instruction::FPToSI, V, DestTy, Name); } Value *CreateUIToFP(Value *V, const Type *DestTy, const char *Name = ""){ return CreateCast(Instruction::UIToFP, V, DestTy, Name); } Value *CreateSIToFP(Value *V, const Type *DestTy, const char *Name = ""){ return CreateCast(Instruction::SIToFP, V, DestTy, Name); } Value *CreateFPTrunc(Value *V, const Type *DestTy, const char *Name = "") { return CreateCast(Instruction::FPTrunc, V, DestTy, Name); } Value *CreateFPExt(Value *V, const Type *DestTy, const char *Name = "") { return CreateCast(Instruction::FPExt, V, DestTy, Name); } Value *CreatePtrToInt(Value *V, const Type *DestTy, const char *Name = "") { return CreateCast(Instruction::PtrToInt, V, DestTy, Name); } Value *CreateIntToPtr(Value *V, const Type *DestTy, const char *Name = "") { return CreateCast(Instruction::IntToPtr, V, DestTy, Name); } Value *CreateBitCast(Value *V, const Type *DestTy, const char *Name = "") { return CreateCast(Instruction::BitCast, V, DestTy, Name); } Value *CreateCast(Instruction::CastOps Op, Value *V, const Type *DestTy, const char *Name = "") { if (V->getType() == DestTy) return V; if (Constant *VC = dyn_cast(V)) return Folder.CreateCast(Op, VC, DestTy); return Insert(CastInst::Create(Op, V, DestTy), Name); } Value *CreateIntCast(Value *V, const Type *DestTy, bool isSigned, const char *Name = "") { if (V->getType() == DestTy) return V; if (Constant *VC = dyn_cast(V)) return Folder.CreateIntCast(VC, DestTy, isSigned); return Insert(CastInst::CreateIntegerCast(V, DestTy, isSigned), Name); } //===--------------------------------------------------------------------===// // Instruction creation methods: Compare Instructions //===--------------------------------------------------------------------===// Value *CreateICmpEQ(Value *LHS, Value *RHS, const char *Name = "") { return CreateICmp(ICmpInst::ICMP_EQ, LHS, RHS, Name); } Value *CreateICmpNE(Value *LHS, Value *RHS, const char *Name = "") { return CreateICmp(ICmpInst::ICMP_NE, LHS, RHS, Name); } Value *CreateICmpUGT(Value *LHS, Value *RHS, const char *Name = "") { return CreateICmp(ICmpInst::ICMP_UGT, LHS, RHS, Name); } Value *CreateICmpUGE(Value *LHS, Value *RHS, const char *Name = "") { return CreateICmp(ICmpInst::ICMP_UGE, LHS, RHS, Name); } Value *CreateICmpULT(Value *LHS, Value *RHS, const char *Name = "") { return CreateICmp(ICmpInst::ICMP_ULT, LHS, RHS, Name); } Value *CreateICmpULE(Value *LHS, Value *RHS, const char *Name = "") { return CreateICmp(ICmpInst::ICMP_ULE, LHS, RHS, Name); } Value *CreateICmpSGT(Value *LHS, Value *RHS, const char *Name = "") { return CreateICmp(ICmpInst::ICMP_SGT, LHS, RHS, Name); } Value *CreateICmpSGE(Value *LHS, Value *RHS, const char *Name = "") { return CreateICmp(ICmpInst::ICMP_SGE, LHS, RHS, Name); } Value *CreateICmpSLT(Value *LHS, Value *RHS, const char *Name = "") { return CreateICmp(ICmpInst::ICMP_SLT, LHS, RHS, Name); } Value *CreateICmpSLE(Value *LHS, Value *RHS, const char *Name = "") { return CreateICmp(ICmpInst::ICMP_SLE, LHS, RHS, Name); } Value *CreateFCmpOEQ(Value *LHS, Value *RHS, const char *Name = "") { return CreateFCmp(FCmpInst::FCMP_OEQ, LHS, RHS, Name); } Value *CreateFCmpOGT(Value *LHS, Value *RHS, const char *Name = "") { return CreateFCmp(FCmpInst::FCMP_OGT, LHS, RHS, Name); } Value *CreateFCmpOGE(Value *LHS, Value *RHS, const char *Name = "") { return CreateFCmp(FCmpInst::FCMP_OGE, LHS, RHS, Name); } Value *CreateFCmpOLT(Value *LHS, Value *RHS, const char *Name = "") { return CreateFCmp(FCmpInst::FCMP_OLT, LHS, RHS, Name); } Value *CreateFCmpOLE(Value *LHS, Value *RHS, const char *Name = "") { return CreateFCmp(FCmpInst::FCMP_OLE, LHS, RHS, Name); } Value *CreateFCmpONE(Value *LHS, Value *RHS, const char *Name = "") { return CreateFCmp(FCmpInst::FCMP_ONE, LHS, RHS, Name); } Value *CreateFCmpORD(Value *LHS, Value *RHS, const char *Name = "") { return CreateFCmp(FCmpInst::FCMP_ORD, LHS, RHS, Name); } Value *CreateFCmpUNO(Value *LHS, Value *RHS, const char *Name = "") { return CreateFCmp(FCmpInst::FCMP_UNO, LHS, RHS, Name); } Value *CreateFCmpUEQ(Value *LHS, Value *RHS, const char *Name = "") { return CreateFCmp(FCmpInst::FCMP_UEQ, LHS, RHS, Name); } Value *CreateFCmpUGT(Value *LHS, Value *RHS, const char *Name = "") { return CreateFCmp(FCmpInst::FCMP_UGT, LHS, RHS, Name); } Value *CreateFCmpUGE(Value *LHS, Value *RHS, const char *Name = "") { return CreateFCmp(FCmpInst::FCMP_UGE, LHS, RHS, Name); } Value *CreateFCmpULT(Value *LHS, Value *RHS, const char *Name = "") { return CreateFCmp(FCmpInst::FCMP_ULT, LHS, RHS, Name); } Value *CreateFCmpULE(Value *LHS, Value *RHS, const char *Name = "") { return CreateFCmp(FCmpInst::FCMP_ULE, LHS, RHS, Name); } Value *CreateFCmpUNE(Value *LHS, Value *RHS, const char *Name = "") { return CreateFCmp(FCmpInst::FCMP_UNE, LHS, RHS, Name); } Value *CreateICmp(CmpInst::Predicate P, Value *LHS, Value *RHS, const char *Name = "") { if (Constant *LC = dyn_cast(LHS)) if (Constant *RC = dyn_cast(RHS)) return Folder.CreateICmp(P, LC, RC); return Insert(new ICmpInst(P, LHS, RHS), Name); } Value *CreateFCmp(CmpInst::Predicate P, Value *LHS, Value *RHS, const char *Name = "") { if (Constant *LC = dyn_cast(LHS)) if (Constant *RC = dyn_cast(RHS)) return Folder.CreateFCmp(P, LC, RC); return Insert(new FCmpInst(P, LHS, RHS), Name); } Value *CreateVICmp(CmpInst::Predicate P, Value *LHS, Value *RHS, const char *Name = "") { if (Constant *LC = dyn_cast(LHS)) if (Constant *RC = dyn_cast(RHS)) return Folder.CreateVICmp(P, LC, RC); return Insert(new VICmpInst(P, LHS, RHS), Name); } Value *CreateVFCmp(CmpInst::Predicate P, Value *LHS, Value *RHS, const char *Name = "") { if (Constant *LC = dyn_cast(LHS)) if (Constant *RC = dyn_cast(RHS)) return Folder.CreateVFCmp(P, LC, RC); return Insert(new VFCmpInst(P, LHS, RHS), Name); } //===--------------------------------------------------------------------===// // Instruction creation methods: Other Instructions //===--------------------------------------------------------------------===// PHINode *CreatePHI(const Type *Ty, const char *Name = "") { return Insert(PHINode::Create(Ty), Name); } CallInst *CreateCall(Value *Callee, const char *Name = "") { return Insert(CallInst::Create(Callee), Name); } CallInst *CreateCall(Value *Callee, Value *Arg, const char *Name = "") { return Insert(CallInst::Create(Callee, Arg), Name); } CallInst *CreateCall2(Value *Callee, Value *Arg1, Value *Arg2, const char *Name = "") { Value *Args[] = { Arg1, Arg2 }; return Insert(CallInst::Create(Callee, Args, Args+2), Name); } CallInst *CreateCall3(Value *Callee, Value *Arg1, Value *Arg2, Value *Arg3, const char *Name = "") { Value *Args[] = { Arg1, Arg2, Arg3 }; return Insert(CallInst::Create(Callee, Args, Args+3), Name); } CallInst *CreateCall4(Value *Callee, Value *Arg1, Value *Arg2, Value *Arg3, Value *Arg4, const char *Name = "") { Value *Args[] = { Arg1, Arg2, Arg3, Arg4 }; return Insert(CallInst::Create(Callee, Args, Args+4), Name); } template CallInst *CreateCall(Value *Callee, InputIterator ArgBegin, InputIterator ArgEnd, const char *Name = "") { return Insert(CallInst::Create(Callee, ArgBegin, ArgEnd), Name); } Value *CreateSelect(Value *C, Value *True, Value *False, const char *Name = "") { if (Constant *CC = dyn_cast(C)) if (Constant *TC = dyn_cast(True)) if (Constant *FC = dyn_cast(False)) return Folder.CreateSelect(CC, TC, FC); return Insert(SelectInst::Create(C, True, False), Name); } VAArgInst *CreateVAArg(Value *List, const Type *Ty, const char *Name = "") { return Insert(new VAArgInst(List, Ty), Name); } Value *CreateExtractElement(Value *Vec, Value *Idx, const char *Name = "") { if (Constant *VC = dyn_cast(Vec)) if (Constant *IC = dyn_cast(Idx)) return Folder.CreateExtractElement(VC, IC); return Insert(new ExtractElementInst(Vec, Idx), Name); } Value *CreateInsertElement(Value *Vec, Value *NewElt, Value *Idx, const char *Name = "") { if (Constant *VC = dyn_cast(Vec)) if (Constant *NC = dyn_cast(NewElt)) if (Constant *IC = dyn_cast(Idx)) return Folder.CreateInsertElement(VC, NC, IC); return Insert(InsertElementInst::Create(Vec, NewElt, Idx), Name); } Value *CreateShuffleVector(Value *V1, Value *V2, Value *Mask, const char *Name = "") { if (Constant *V1C = dyn_cast(V1)) if (Constant *V2C = dyn_cast(V2)) if (Constant *MC = dyn_cast(Mask)) return Folder.CreateShuffleVector(V1C, V2C, MC); return Insert(new ShuffleVectorInst(V1, V2, Mask), Name); } Value *CreateExtractValue(Value *Agg, unsigned Idx, const char *Name = "") { if (Constant *AggC = dyn_cast(Agg)) return Folder.CreateExtractValue(AggC, &Idx, 1); return Insert(ExtractValueInst::Create(Agg, Idx), Name); } template Value *CreateExtractValue(Value *Agg, InputIterator IdxBegin, InputIterator IdxEnd, const char *Name = "") { if (Constant *AggC = dyn_cast(Agg)) return Folder.CreateExtractValue(AggC, IdxBegin, IdxEnd - IdxBegin); return Insert(ExtractValueInst::Create(Agg, IdxBegin, IdxEnd), Name); } Value *CreateInsertValue(Value *Agg, Value *Val, unsigned Idx, const char *Name = "") { if (Constant *AggC = dyn_cast(Agg)) if (Constant *ValC = dyn_cast(Val)) return Folder.CreateInsertValue(AggC, ValC, &Idx, 1); return Insert(InsertValueInst::Create(Agg, Val, Idx), Name); } template Value *CreateInsertValue(Value *Agg, Value *Val, InputIterator IdxBegin, InputIterator IdxEnd, const char *Name = "") { if (Constant *AggC = dyn_cast(Agg)) if (Constant *ValC = dyn_cast(Val)) return Folder.CreateInsertValue(AggC, ValC, IdxBegin, IdxEnd - IdxBegin); return Insert(InsertValueInst::Create(Agg, Val, IdxBegin, IdxEnd), Name); } }; } #endif