//===- llvm/Support/PathV1.h - Path Operating System Concept ----*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file declares the llvm::sys::Path class. // //===----------------------------------------------------------------------===// #ifndef LLVM_SUPPORT_PATHV1_H #define LLVM_SUPPORT_PATHV1_H #include "llvm/ADT/StringRef.h" #include "llvm/Support/Compiler.h" #include "llvm/Support/TimeValue.h" #include #include #include #define LLVM_PATH_DEPRECATED_MSG(replacement) \ "PathV1 has been deprecated and will be removed as soon as all LLVM and" \ " Clang clients have been moved over to PathV2. Please use `" #replacement \ "` from PathV2 instead." namespace llvm { namespace sys { /// This structure provides basic file system information about a file. It /// is patterned after the stat(2) Unix operating system call but made /// platform independent and eliminates many of the unix-specific fields. /// However, to support llvm-ar, the mode, user, and group fields are /// retained. These pertain to unix security and may not have a meaningful /// value on non-Unix platforms. However, the other fields should /// always be applicable on all platforms. The structure is filled in by /// the PathWithStatus class. /// @brief File status structure class FileStatus { public: uint64_t fileSize; ///< Size of the file in bytes TimeValue modTime; ///< Time of file's modification uint32_t mode; ///< Mode of the file, if applicable uint32_t user; ///< User ID of owner, if applicable uint32_t group; ///< Group ID of owner, if applicable uint64_t uniqueID; ///< A number to uniquely ID this file bool isDir : 1; ///< True if this is a directory. bool isFile : 1; ///< True if this is a file. FileStatus() : fileSize(0), modTime(0,0), mode(0777), user(999), group(999), uniqueID(0), isDir(false), isFile(false) { } TimeValue getTimestamp() const { return modTime; } uint64_t getSize() const { return fileSize; } uint32_t getMode() const { return mode; } uint32_t getUser() const { return user; } uint32_t getGroup() const { return group; } uint64_t getUniqueID() const { return uniqueID; } }; /// This class provides an abstraction for the path to a file or directory /// in the operating system's filesystem and provides various basic operations /// on it. Note that this class only represents the name of a path to a file /// or directory which may or may not be valid for a given machine's file /// system. The class is patterned after the java.io.File class with various /// extensions and several omissions (not relevant to LLVM). A Path object /// ensures that the path it encapsulates is syntactically valid for the /// operating system it is running on but does not ensure correctness for /// any particular file system. That is, a syntactically valid path might /// specify path components that do not exist in the file system and using /// such a Path to act on the file system could produce errors. There is one /// invalid Path value which is permitted: the empty path. The class should /// never allow a syntactically invalid non-empty path name to be assigned. /// Empty paths are required in order to indicate an error result in some /// situations. If the path is empty, the isValid operation will return /// false. All operations will fail if isValid is false. Operations that /// change the path will either return false if it would cause a syntactically /// invalid path name (in which case the Path object is left unchanged) or /// throw an std::string exception indicating the error. The methods are /// grouped into four basic categories: Path Accessors (provide information /// about the path without accessing disk), Disk Accessors (provide /// information about the underlying file or directory), Path Mutators /// (change the path information, not the disk), and Disk Mutators (change /// the disk file/directory referenced by the path). The Disk Mutator methods /// all have the word "disk" embedded in their method name to reinforce the /// notion that the operation modifies the file system. /// @since 1.4 /// @brief An abstraction for operating system paths. class Path { /// @name Constructors /// @{ public: /// Construct a path to a unique temporary directory that is created in /// a "standard" place for the operating system. The directory is /// guaranteed to be created on exit from this function. If the directory /// cannot be created, the function will throw an exception. /// @returns an invalid path (empty) on error /// @param ErrMsg Optional place for an error message if an error occurs /// @brief Construct a path to an new, unique, existing temporary /// directory. static Path GetTemporaryDirectory(std::string* ErrMsg = 0); /// Construct a path to the current directory for the current process. /// @returns The current working directory. /// @brief Returns the current working directory. static Path GetCurrentDirectory(); /// Return the suffix commonly used on file names that contain an /// executable. /// @returns The executable file suffix for the current platform. /// @brief Return the executable file suffix. static StringRef GetEXESuffix(); /// GetMainExecutable - Return the path to the main executable, given the /// value of argv[0] from program startup and the address of main itself. /// In extremis, this function may fail and return an empty path. static Path GetMainExecutable(const char *argv0, void *MainAddr); /// This is one of the very few ways in which a path can be constructed /// with a syntactically invalid name. The only *legal* invalid name is an /// empty one. Other invalid names are not permitted. Empty paths are /// provided so that they can be used to indicate null or error results in /// other lib/System functionality. /// @brief Construct an empty (and invalid) path. Path() : path() {} Path(const Path &that) : path(that.path) {} /// This constructor will accept a char* or std::string as a path. No /// checking is done on this path to determine if it is valid. To /// determine validity of the path, use the isValid method. /// @param p The path to assign. /// @brief Construct a Path from a string. explicit Path(StringRef p); /// This constructor will accept a character range as a path. No checking /// is done on this path to determine if it is valid. To determine /// validity of the path, use the isValid method. /// @param StrStart A pointer to the first character of the path name /// @param StrLen The length of the path name at StrStart /// @brief Construct a Path from a string. Path(const char *StrStart, unsigned StrLen); /// @} /// @name Operators /// @{ public: /// Makes a copy of \p that to \p this. /// @returns \p this /// @brief Assignment Operator Path &operator=(const Path &that) { path = that.path; return *this; } /// Makes a copy of \p that to \p this. /// @param that A StringRef denoting the path /// @returns \p this /// @brief Assignment Operator Path &operator=(StringRef that); /// Compares \p this Path with \p that Path for equality. /// @returns true if \p this and \p that refer to the same thing. /// @brief Equality Operator bool operator==(const Path &that) const; /// Compares \p this Path with \p that Path for inequality. /// @returns true if \p this and \p that refer to different things. /// @brief Inequality Operator bool operator!=(const Path &that) const { return !(*this == that); } /// Determines if \p this Path is less than \p that Path. This is required /// so that Path objects can be placed into ordered collections (e.g. /// std::map). The comparison is done lexicographically as defined by /// the std::string::compare method. /// @returns true if \p this path is lexicographically less than \p that. /// @brief Less Than Operator bool operator<(const Path& that) const; /// @} /// @name Path Accessors /// @{ public: /// This function will use an operating system specific algorithm to /// determine if the current value of \p this is a syntactically valid /// path name for the operating system. The path name does not need to /// exist, validity is simply syntactical. Empty paths are always invalid. /// @returns true iff the path name is syntactically legal for the /// host operating system. /// @brief Determine if a path is syntactically valid or not. bool isValid() const; /// This function determines if the contents of the path name are empty. /// That is, the path name has a zero length. This does NOT determine if /// if the file is empty. To get the length of the file itself, Use the /// PathWithStatus::getFileStatus() method and then the getSize() method /// on the returned FileStatus object. /// @returns true iff the path is empty. /// @brief Determines if the path name is empty (invalid). bool isEmpty() const { return path.empty(); } /// Obtain a 'C' string for the path name. /// @returns a 'C' string containing the path name. /// @brief Returns the path as a C string. const char *c_str() const { return path.c_str(); } const std::string &str() const { return path; } /// size - Return the length in bytes of this path name. size_t size() const { return path.size(); } /// empty - Returns true if the path is empty. unsigned empty() const { return path.empty(); } /// @} /// @name Disk Accessors /// @{ public: /// This function determines if the path name in the object references an /// archive file by looking at its magic number. /// @returns true if the file starts with the magic number for an archive /// file. /// @brief Determine if the path references an archive file. bool isArchive() const; /// This function determines if the path name in the object references a /// native Dynamic Library (shared library, shared object) by looking at /// the file's magic number. The Path object must reference a file, not a /// directory. /// @returns true if the file starts with the magic number for a native /// shared library. /// @brief Determine if the path references a dynamic library. bool isDynamicLibrary() const; /// This function determines if the path name in the object references a /// native object file by looking at it's magic number. The term object /// file is defined as "an organized collection of separate, named /// sequences of binary data." This covers the obvious file formats such /// as COFF and ELF, but it also includes llvm ir bitcode, archives, /// libraries, etc... /// @returns true if the file starts with the magic number for an object /// file. /// @brief Determine if the path references an object file. bool isObjectFile() const; /// This function determines if the path name references an existing file /// or directory in the file system. /// @returns true if the pathname references an existing file or /// directory. /// @brief Determines if the path is a file or directory in /// the file system. LLVM_ATTRIBUTE_DEPRECATED(bool exists() const, LLVM_PATH_DEPRECATED_MSG(fs::exists)); /// This function determines if the path name references an /// existing directory. /// @returns true if the pathname references an existing directory. /// @brief Determines if the path is a directory in the file system. LLVM_ATTRIBUTE_DEPRECATED(bool isDirectory() const, LLVM_PATH_DEPRECATED_MSG(fs::is_directory)); /// This function determines if the path name references an /// existing symbolic link. /// @returns true if the pathname references an existing symlink. /// @brief Determines if the path is a symlink in the file system. LLVM_ATTRIBUTE_DEPRECATED(bool isSymLink() const, LLVM_PATH_DEPRECATED_MSG(fs::is_symlink)); /// This function determines if the path name references a readable file /// or directory in the file system. This function checks for /// the existence and readability (by the current program) of the file /// or directory. /// @returns true if the pathname references a readable file. /// @brief Determines if the path is a readable file or directory /// in the file system. bool canRead() const; /// This function determines if the path name references a writable file /// or directory in the file system. This function checks for the /// existence and writability (by the current program) of the file or /// directory. /// @returns true if the pathname references a writable file. /// @brief Determines if the path is a writable file or directory /// in the file system. bool canWrite() const; /// This function checks that what we're trying to work only on a regular /// file. Check for things like /dev/null, any block special file, or /// other things that aren't "regular" regular files. /// @returns true if the file is S_ISREG. /// @brief Determines if the file is a regular file bool isRegularFile() const; /// This function determines if the path name references an executable /// file in the file system. This function checks for the existence and /// executability (by the current program) of the file. /// @returns true if the pathname references an executable file. /// @brief Determines if the path is an executable file in the file /// system. bool canExecute() const; /// This function builds a list of paths that are the names of the /// files and directories in a directory. /// @returns true if an error occurs, true otherwise /// @brief Build a list of directory's contents. bool getDirectoryContents( std::set &paths, ///< The resulting list of file & directory names std::string* ErrMsg ///< Optional place to return an error message. ) const; /// @} /// @name Path Mutators /// @{ public: /// The path name is cleared and becomes empty. This is an invalid /// path name but is the *only* invalid path name. This is provided /// so that path objects can be used to indicate the lack of a /// valid path being found. /// @brief Make the path empty. void clear() { path.clear(); } /// This method sets the Path object to \p unverified_path. This can fail /// if the \p unverified_path does not pass the syntactic checks of the /// isValid() method. If verification fails, the Path object remains /// unchanged and false is returned. Otherwise true is returned and the /// Path object takes on the path value of \p unverified_path /// @returns true if the path was set, false otherwise. /// @param unverified_path The path to be set in Path object. /// @brief Set a full path from a StringRef bool set(StringRef unverified_path); /// One path component is removed from the Path. If only one component is /// present in the path, the Path object becomes empty. If the Path object /// is empty, no change is made. /// @returns false if the path component could not be removed. /// @brief Removes the last directory component of the Path. bool eraseComponent(); /// The \p component is added to the end of the Path if it is a legal /// name for the operating system. A directory separator will be added if /// needed. /// @returns false if the path component could not be added. /// @brief Appends one path component to the Path. bool appendComponent(StringRef component); /// A period and the \p suffix are appended to the end of the pathname. /// When the \p suffix is empty, no action is performed. /// @brief Adds a period and the \p suffix to the end of the pathname. void appendSuffix(StringRef suffix); /// The suffix of the filename is erased. The suffix begins with and /// includes the last . character in the filename after the last directory /// separator and extends until the end of the name. If no . character is /// after the last directory separator, then the file name is left /// unchanged (i.e. it was already without a suffix) but the function /// returns false. /// @returns false if there was no suffix to remove, true otherwise. /// @brief Remove the suffix from a path name. bool eraseSuffix(); /// The current Path name is made unique in the file system. Upon return, /// the Path will have been changed to make a unique file in the file /// system or it will not have been changed if the current path name is /// already unique. /// @throws std::string if an unrecoverable error occurs. /// @brief Make the current path name unique in the file system. bool makeUnique( bool reuse_current /*= true*/, std::string* ErrMsg ); /// The current Path name is made absolute by prepending the /// current working directory if necessary. LLVM_ATTRIBUTE_DEPRECATED( void makeAbsolute(), LLVM_PATH_DEPRECATED_MSG(fs::make_absolute)); /// @} /// @name Disk Mutators /// @{ public: /// This method attempts to make the file referenced by the Path object /// available for reading so that the canRead() method will return true. /// @brief Make the file readable; bool makeReadableOnDisk(std::string* ErrMsg = 0); /// This method attempts to make the file referenced by the Path object /// available for writing so that the canWrite() method will return true. /// @brief Make the file writable; bool makeWriteableOnDisk(std::string* ErrMsg = 0); /// This method allows the last modified time stamp and permission bits /// to be set on the disk object referenced by the Path. /// @throws std::string if an error occurs. /// @returns true on error. /// @brief Set the status information. bool setStatusInfoOnDisk(const FileStatus &SI, std::string *ErrStr = 0) const; /// This method attempts to create a directory in the file system with the /// same name as the Path object. The \p create_parents parameter controls /// whether intermediate directories are created or not. if \p /// create_parents is true, then an attempt will be made to create all /// intermediate directories, as needed. If \p create_parents is false, /// then only the final directory component of the Path name will be /// created. The created directory will have no entries. /// @returns true if the directory could not be created, false otherwise /// @brief Create the directory this Path refers to. bool createDirectoryOnDisk( bool create_parents = false, ///< Determines whether non-existent ///< directory components other than the last one (the "parents") ///< are created or not. std::string* ErrMsg = 0 ///< Optional place to put error messages. ); /// This is like createFile except that it creates a temporary file. A /// unique temporary file name is generated based on the contents of /// \p this before the call. The new name is assigned to \p this and the /// file is created. Note that this will both change the Path object /// *and* create the corresponding file. This function will ensure that /// the newly generated temporary file name is unique in the file system. /// @returns true if the file couldn't be created, false otherwise. /// @brief Create a unique temporary file bool createTemporaryFileOnDisk( bool reuse_current = false, ///< When set to true, this parameter ///< indicates that if the current file name does not exist then ///< it will be used without modification. std::string* ErrMsg = 0 ///< Optional place to put error messages ); /// This method renames the file referenced by \p this as \p newName. The /// file referenced by \p this must exist. The file referenced by /// \p newName does not need to exist. /// @returns true on error, false otherwise /// @brief Rename one file as another. bool renamePathOnDisk(const Path& newName, std::string* ErrMsg); /// This method attempts to destroy the file or directory named by the /// last component of the Path. If the Path refers to a directory and the /// \p destroy_contents is false, an attempt will be made to remove just /// the directory (the final Path component). If \p destroy_contents is /// true, an attempt will be made to remove the entire contents of the /// directory, recursively. If the Path refers to a file, the /// \p destroy_contents parameter is ignored. /// @param destroy_contents Indicates whether the contents of a destroyed /// @param Err An optional string to receive an error message. /// directory should also be destroyed (recursively). /// @returns false if the file/directory was destroyed, true on error. /// @brief Removes the file or directory from the filesystem. bool eraseFromDisk(bool destroy_contents = false, std::string *Err = 0) const; /// @} /// @name Data /// @{ protected: // Our win32 implementation relies on this string being mutable. mutable std::string path; ///< Storage for the path name. /// @} }; /// This class is identical to Path class except it allows you to obtain the /// file status of the Path as well. The reason for the distinction is one of /// efficiency. First, the file status requires additional space and the space /// is incorporated directly into PathWithStatus without an additional malloc. /// Second, obtaining status information is an expensive operation on most /// operating systems so we want to be careful and explicit about where we /// allow this operation in LLVM. /// @brief Path with file status class. class PathWithStatus : public Path { /// @name Constructors /// @{ public: /// @brief Default constructor PathWithStatus() : Path(), status(), fsIsValid(false) {} /// @brief Copy constructor PathWithStatus(const PathWithStatus &that) : Path(static_cast(that)), status(that.status), fsIsValid(that.fsIsValid) {} /// This constructor allows construction from a Path object /// @brief Path constructor PathWithStatus(const Path &other) : Path(other), status(), fsIsValid(false) {} /// This constructor will accept a char* or std::string as a path. No /// checking is done on this path to determine if it is valid. To /// determine validity of the path, use the isValid method. /// @brief Construct a Path from a string. explicit PathWithStatus( StringRef p ///< The path to assign. ) : Path(p), status(), fsIsValid(false) {} /// This constructor will accept a character range as a path. No checking /// is done on this path to determine if it is valid. To determine /// validity of the path, use the isValid method. /// @brief Construct a Path from a string. explicit PathWithStatus( const char *StrStart, ///< Pointer to the first character of the path unsigned StrLen ///< Length of the path. ) : Path(StrStart, StrLen), status(), fsIsValid(false) {} /// Makes a copy of \p that to \p this. /// @returns \p this /// @brief Assignment Operator PathWithStatus &operator=(const PathWithStatus &that) { static_cast(*this) = static_cast(that); status = that.status; fsIsValid = that.fsIsValid; return *this; } /// Makes a copy of \p that to \p this. /// @returns \p this /// @brief Assignment Operator PathWithStatus &operator=(const Path &that) { static_cast(*this) = static_cast(that); fsIsValid = false; return *this; } /// @} /// @name Methods /// @{ public: /// This function returns status information about the file. The type of /// path (file or directory) is updated to reflect the actual contents /// of the file system. /// @returns 0 on failure, with Error explaining why (if non-zero), /// otherwise returns a pointer to a FileStatus structure on success. /// @brief Get file status. const FileStatus *getFileStatus( bool forceUpdate = false, ///< Force an update from the file system std::string *Error = 0 ///< Optional place to return an error msg. ) const; /// @} /// @name Data /// @{ private: mutable FileStatus status; ///< Status information. mutable bool fsIsValid; ///< Whether we've obtained it or not /// @} }; /// This is the OS-specific path separator: a colon on Unix or a semicolon /// on Windows. extern const char PathSeparator; } } #endif