//===- llvm/Support/Program.h ------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file declares the llvm::sys::Program class. // //===----------------------------------------------------------------------===// #ifndef LLVM_SUPPORT_PROGRAM_H #define LLVM_SUPPORT_PROGRAM_H #include "llvm/ADT/ArrayRef.h" #include "llvm/Support/Path.h" #include namespace llvm { namespace sys { /// This is the OS-specific separator for PATH like environment variables: // a colon on Unix or a semicolon on Windows. #if defined(LLVM_ON_UNIX) const char EnvPathSeparator = ':'; #elif defined (LLVM_ON_WIN32) const char EnvPathSeparator = ';'; #endif /// @brief This struct encapsulates information about a process. struct ProcessInfo { #if defined(LLVM_ON_UNIX) typedef pid_t ProcessId; #elif defined(LLVM_ON_WIN32) typedef unsigned long ProcessId; // Must match the type of DWORD on Windows. typedef void * HANDLE; // Must match the type of HANDLE on Windows. /// The handle to the process (available on Windows only). HANDLE ProcessHandle; #else #error "ProcessInfo is not defined for this platform!" #endif /// The process identifier. ProcessId Pid; /// The return code, set after execution. int ReturnCode; ProcessInfo(); }; /// This function attempts to locate a program in the operating /// system's file system using some pre-determined set of locations to search /// (e.g. the PATH on Unix). Paths with slashes are returned unmodified. /// /// It does not perform hashing as a shell would but instead stats each PATH /// entry individually so should generally be avoided. Core LLVM library /// functions and options should instead require fully specified paths. /// /// @returns A string containing the path of the program or an empty string if /// the program could not be found. std::string FindProgramByName(const std::string& name); // These functions change the specified standard stream (stdin or stdout) to // binary mode. They return errc::success if the specified stream // was changed. Otherwise a platform dependent error is returned. std::error_code ChangeStdinToBinary(); std::error_code ChangeStdoutToBinary(); /// This function executes the program using the arguments provided. The /// invoked program will inherit the stdin, stdout, and stderr file /// descriptors, the environment and other configuration settings of the /// invoking program. /// This function waits for the program to finish, so should be avoided in /// library functions that aren't expected to block. Consider using /// ExecuteNoWait() instead. /// @returns an integer result code indicating the status of the program. /// A zero or positive value indicates the result code of the program. /// -1 indicates failure to execute /// -2 indicates a crash during execution or timeout int ExecuteAndWait( StringRef Program, ///< Path of the program to be executed. It is /// presumed this is the result of the FindProgramByName method. const char **args, ///< A vector of strings that are passed to the ///< program. The first element should be the name of the program. ///< The list *must* be terminated by a null char* entry. const char **env = nullptr, ///< An optional vector of strings to use for ///< the program's environment. If not provided, the current program's ///< environment will be used. const StringRef **redirects = nullptr, ///< An optional array of pointers ///< to paths. If the array is null, no redirection is done. The array ///< should have a size of at least three. The inferior process's ///< stdin(0), stdout(1), and stderr(2) will be redirected to the ///< corresponding paths. ///< When an empty path is passed in, the corresponding file ///< descriptor will be disconnected (ie, /dev/null'd) in a portable ///< way. unsigned secondsToWait = 0, ///< If non-zero, this specifies the amount ///< of time to wait for the child process to exit. If the time ///< expires, the child is killed and this call returns. If zero, ///< this function will wait until the child finishes or forever if ///< it doesn't. unsigned memoryLimit = 0, ///< If non-zero, this specifies max. amount ///< of memory can be allocated by process. If memory usage will be ///< higher limit, the child is killed and this call returns. If zero ///< - no memory limit. std::string *ErrMsg = nullptr, ///< If non-zero, provides a pointer to a ///< string instance in which error messages will be returned. If the ///< string is non-empty upon return an error occurred while invoking the ///< program. bool *ExecutionFailed = nullptr); /// Similar to ExecuteAndWait, but returns immediately. /// @returns The \see ProcessInfo of the newly launced process. /// \note On Microsoft Windows systems, users will need to either call \see /// Wait until the process finished execution or win32 CloseHandle() API on /// ProcessInfo.ProcessHandle to avoid memory leaks. ProcessInfo ExecuteNoWait(StringRef Program, const char **args, const char **env = nullptr, const StringRef **redirects = nullptr, unsigned memoryLimit = 0, std::string *ErrMsg = nullptr, bool *ExecutionFailed = nullptr); /// Return true if the given arguments fit within system-specific /// argument length limits. bool argumentsFitWithinSystemLimits(ArrayRef Args); /// This function waits for the process specified by \p PI to finish. /// \returns A \see ProcessInfo struct with Pid set to: /// \li The process id of the child process if the child process has changed /// state. /// \li 0 if the child process has not changed state. /// \note Users of this function should always check the ReturnCode member of /// the \see ProcessInfo returned from this function. ProcessInfo Wait( const ProcessInfo &PI, ///< The child process that should be waited on. unsigned SecondsToWait, ///< If non-zero, this specifies the amount of ///< time to wait for the child process to exit. If the time expires, the ///< child is killed and this function returns. If zero, this function ///< will perform a non-blocking wait on the child process. bool WaitUntilTerminates, ///< If true, ignores \p SecondsToWait and waits ///< until child has terminated. std::string *ErrMsg = nullptr ///< If non-zero, provides a pointer to a ///< string instance in which error messages will be returned. If the ///< string is non-empty upon return an error occurred while invoking the ///< program. ); } } #endif