//===-- llvm/SymTabValue.h - Implement SymbolTable Values --------*- C++ -*--=// // // This subclass of Value implements a def that has a symbol table for keeping // track of children. This is used by the ValueHolder template class... // //===----------------------------------------------------------------------===// #ifndef LLVM_SYMTAB_VALUE_H #define LLVM_SYMTAB_VALUE_H class SymbolTable; class Value; class SymTabValue { private: SymbolTable *SymTab, *ParentSymTab; Value *ValueParent; protected: void setParentSymTab(SymbolTable *ST); public: SymTabValue(Value *Parent); ~SymTabValue(); // Implemented in Value.cpp inline Value *getSTVParent() { return ValueParent; } inline const Value *getSTVParent() const { return ValueParent; } // hasSymbolTable() - Returns true if there is a symbol table allocated to // this object AND if there is at least one name in it! // bool hasSymbolTable() const; // CAUTION: The current symbol table may be null if there are no names (ie, // the symbol table is empty) // inline SymbolTable *getSymbolTable() { return SymTab; } inline const SymbolTable *getSymbolTable() const { return SymTab; } // getSymbolTableSure is guaranteed to not return a null pointer, because if // the method does not already have a symtab, one is created. Use this if // you intend to put something into the symbol table for the method. // SymbolTable *getSymbolTableSure(); // Implemented in Value.cpp }; #endif