//===-- llvm/System/DynamicLibrary.h - Portable Dynamic Library -*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file declares the sys::DynamicLibrary class. // //===----------------------------------------------------------------------===// #ifndef LLVM_SYSTEM_DYNAMIC_LIBRARY_H #define LLVM_SYSTEM_DYNAMIC_LIBRARY_H #include "llvm/System/Path.h" #include "llvm/System/IncludeFile.h" #include namespace llvm { namespace sys { /// This class provides a portable interface to dynamic libraries which also /// might be known as shared libraries, shared objects, dynamic shared /// objects, or dynamic link libraries. Regardless of the terminology or the /// operating system interface, this class provides a portable interface that /// allows dynamic libraries to be loaded and and searched for externally /// defined symbols. This is typically used to provide "plug-in" support. /// It also allows for symbols to be defined which don't live in any library, /// but rather the main program itself, useful on Windows where the main /// executable cannot be searched. /// @since 1.4 /// @brief Portable dynamic library abstraction. class DynamicLibrary { /// @name Constructors /// @{ public: /// Construct a DynamicLibrary that represents the currently executing /// program. The program must have been linked with -export-dynamic or /// -dlopen self for this to work. Any symbols retrieved with the /// GetAddressOfSymbol function will refer to the program not to any /// library. /// @throws std::string indicating why the program couldn't be opened. /// @brief Open program as dynamic library. DynamicLibrary(); /// After destruction, the symbols of the library will no longer be /// available to the program. It is important to make sure the lifespan /// of a DynamicLibrary exceeds the lifetime of the pointers returned /// by the GetAddressOfSymbol otherwise the program may walk off into /// uncharted territory. /// @see GetAddressOfSymbol. /// @brief Closes the DynamicLibrary ~DynamicLibrary(); /// @} /// @name Functions /// @{ public: /// This function allows a library to be loaded without instantiating a /// DynamicLibrary object. Consequently, it is marked as being permanent /// and will only be unloaded when the program terminates. This returns /// false on success or returns true and fills in *ErrMsg on failure. /// @brief Open a dynamic library permanently. static bool LoadLibraryPermanently(const char* filename, std::string *ErrMsg = 0); /// This function will search through all previously loaded dynamic /// libraries for the symbol \p symbolName. If it is found, the addressof /// that symbol is returned. If not, null is returned. Note that this will /// search permanently loaded libraries (LoadLibraryPermanently) as well /// as ephemerally loaded libraries (constructors). /// @throws std::string on error. /// @brief Search through libraries for address of a symbol static void* SearchForAddressOfSymbol(const char* symbolName); /// @brief Convenience function for C++ophiles. static void* SearchForAddressOfSymbol(const std::string& symbolName) { return SearchForAddressOfSymbol(symbolName.c_str()); } /// This functions permanently adds the symbol \p symbolName with the /// value \p symbolValue. These symbols are searched before any /// libraries. /// @brief Add searchable symbol/value pair. static void AddSymbol(const char* symbolName, void *symbolValue); /// @brief Convenience function for C++ophiles. static void AddSymbol(const std::string& symbolName, void *symbolValue) { AddSymbol(symbolName.c_str(), symbolValue); } /// @} /// @name Accessors /// @{ public: /// Looks up a \p symbolName in the DynamicLibrary and returns its address /// if it exists. If the symbol does not exist, returns (void*)0. /// @returns the address of the symbol or 0. /// @brief Get the address of a symbol in the DynamicLibrary. void* GetAddressOfSymbol(const char* symbolName); /// @brief Convenience function for C++ophiles. void* GetAddressOfSymbol(const std::string& symbolName) { return GetAddressOfSymbol(symbolName.c_str()); } /// @} /// @name Implementation /// @{ protected: void* handle; // Opaque handle for information about the library DynamicLibrary(const DynamicLibrary&); ///< Do not implement DynamicLibrary& operator=(const DynamicLibrary&); ///< Do not implement /// @} }; } // End sys namespace } // End llvm namespace FORCE_DEFINING_FILE_TO_BE_LINKED(SystemDynamicLibrary) #endif // LLVM_SYSTEM_DYNAMIC_LIBRARY_H