// llvm/Transforms/IPO/PassManagerBuilder.h - Build Standard Pass -*- C++ -*-=// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the PassManagerBuilder class, which is used to set up a // "standard" optimization sequence suitable for languages like C and C++. // //===----------------------------------------------------------------------===// #ifndef LLVM_TRANSFORMS_IPO_PASSMANAGERBUILDER_H #define LLVM_TRANSFORMS_IPO_PASSMANAGERBUILDER_H #include namespace llvm { class TargetLibraryInfo; class PassManagerBase; class Pass; class FunctionPassManager; /// PassManagerBuilder - This class is used to set up a standard optimization /// sequence for languages like C and C++, allowing some APIs to customize the /// pass sequence in various ways. A simple example of using it would be: /// /// PassManagerBuilder Builder; /// Builder.OptLevel = 2; /// Builder.populateFunctionPassManager(FPM); /// Builder.populateModulePassManager(MPM); /// /// In addition to setting up the basic passes, PassManagerBuilder allows /// frontends to vend a plugin API, where plugins are allowed to add extensions /// to the default pass manager. They do this by specifying where in the pass /// pipeline they want to be added, along with a callback function that adds /// the pass(es). For example, a plugin that wanted to add a loop optimization /// could do something like this: /// /// static void addMyLoopPass(const PMBuilder &Builder, PassManagerBase &PM) { /// if (Builder.getOptLevel() > 2 && Builder.getOptSizeLevel() == 0) /// PM.add(createMyAwesomePass()); /// } /// ... /// Builder.addExtension(PassManagerBuilder::EP_LoopOptimizerEnd, /// addMyLoopPass); /// ... class PassManagerBuilder { public: /// Extensions are passed the builder itself (so they can see how it is /// configured) as well as the pass manager to add stuff to. typedef void (*ExtensionFn)(const PassManagerBuilder &Builder, PassManagerBase &PM); enum ExtensionPointTy { /// EP_EarlyAsPossible - This extension point allows adding passes before /// any other transformations, allowing them to see the code as it is coming /// out of the frontend. EP_EarlyAsPossible, /// EP_ModuleOptimizerEarly - This extension point allows adding passes /// just before the main module-level optimization passes. EP_ModuleOptimizerEarly, /// EP_LoopOptimizerEnd - This extension point allows adding loop passes to /// the end of the loop optimizer. EP_LoopOptimizerEnd, /// EP_ScalarOptimizerLate - This extension point allows adding optimization /// passes after most of the main optimizations, but before the last /// cleanup-ish optimizations. EP_ScalarOptimizerLate, /// EP_OptimizerLast -- This extension point allows adding passes that /// run after everything else. EP_OptimizerLast, /// EP_EnabledOnOptLevel0 - This extension point allows adding passes that /// should not be disabled by O0 optimization level. The passes will be /// inserted after the inlining pass. EP_EnabledOnOptLevel0 }; /// The Optimization Level - Specify the basic optimization level. /// 0 = -O0, 1 = -O1, 2 = -O2, 3 = -O3 unsigned OptLevel; /// SizeLevel - How much we're optimizing for size. /// 0 = none, 1 = -Os, 2 = -Oz unsigned SizeLevel; /// LibraryInfo - Specifies information about the runtime library for the /// optimizer. If this is non-null, it is added to both the function and /// per-module pass pipeline. TargetLibraryInfo *LibraryInfo; /// Inliner - Specifies the inliner to use. If this is non-null, it is /// added to the per-module passes. Pass *Inliner; bool DisableUnitAtATime; bool DisableUnrollLoops; bool BBVectorize; bool SLPVectorize; bool LoopVectorize; private: /// ExtensionList - This is list of all of the extensions that are registered. std::vector > Extensions; public: PassManagerBuilder(); ~PassManagerBuilder(); /// Adds an extension that will be used by all PassManagerBuilder instances. /// This is intended to be used by plugins, to register a set of /// optimisations to run automatically. static void addGlobalExtension(ExtensionPointTy Ty, ExtensionFn Fn); void addExtension(ExtensionPointTy Ty, ExtensionFn Fn); private: void addExtensionsToPM(ExtensionPointTy ETy, PassManagerBase &PM) const; void addInitialAliasAnalysisPasses(PassManagerBase &PM) const; public: /// populateFunctionPassManager - This fills in the function pass manager, /// which is expected to be run on each function immediately as it is /// generated. The idea is to reduce the size of the IR in memory. void populateFunctionPassManager(FunctionPassManager &FPM); /// populateModulePassManager - This sets up the primary pass manager. void populateModulePassManager(PassManagerBase &MPM); void populateLTOPassManager(PassManagerBase &PM, bool Internalize, bool RunInliner, bool DisableGVNLoadPRE = false); }; /// Registers a function for adding a standard set of passes. This should be /// used by optimizer plugins to allow all front ends to transparently use /// them. Create a static instance of this class in your plugin, providing a /// private function that the PassManagerBuilder can use to add your passes. struct RegisterStandardPasses { RegisterStandardPasses(PassManagerBuilder::ExtensionPointTy Ty, PassManagerBuilder::ExtensionFn Fn) { PassManagerBuilder::addGlobalExtension(Ty, Fn); } }; } // end namespace llvm #endif