//===-- llvm/Type.h - Classes for handling data types ------------*- C++ -*--=// // // This file contains the declaration of the Type class. For more "Type" type // stuff, look in DerivedTypes.h and Opt/ConstantHandling.h // // Note that instances of the Type class are immutable: once they are created, // they are never changed. Also note that only one instance of a particular // type is ever created. Thus seeing if two types are equal is a matter of // doing a trivial pointer comparison. // // Types, once allocated, are never free'd. // //===----------------------------------------------------------------------===// #ifndef LLVM_TYPE_H #define LLVM_TYPE_H #include "llvm/Value.h" class ConstRules; class ConstPoolVal; class Type : public Value { public: //===--------------------------------------------------------------------===// // Definitions of all of the base types for the Type system. Based on this // value, you can cast to a "DerivedType" subclass (see DerivedTypes.h) // Note: If you add an element to this, you need to add an element to the // Type::getPrimitiveType function, or else things will break! // enum PrimitiveID { VoidTyID = 0 , BoolTyID, // 0, 1: Basics... UByteTyID , SByteTyID, // 2, 3: 8 bit types... UShortTyID , ShortTyID, // 4, 5: 16 bit types... UIntTyID , IntTyID, // 6, 7: 32 bit types... ULongTyID , LongTyID, // 8, 9: 64 bit types... FloatTyID , DoubleTyID, // 10,11: Floating point types... TypeTyID, // 12 : Type definitions LabelTyID , LockTyID, // 13,14: Labels... mutexes... // TODO: Kill FillerTyID. It just makes FirstDerivedTyID = 0x10 FillerTyID , // 15 : filler // Derived types... see DerivedTypes.h file... // Make sure FirstDerivedTyID stays up to date!!! MethodTyID , ModuleTyID, // Methods... Modules... ArrayTyID , PointerTyID, // Array... pointer... StructTyID , PackedTyID, // Structure... SIMD 'packed' format... //... NumPrimitiveIDs, // Must remain as last defined ID FirstDerivedTyID = MethodTyID, }; private: PrimitiveID ID; // The current base type of this type... unsigned UID; // The unique ID number for this class // ConstRulesImpl - See Opt/ConstantHandling.h for more info mutable const ConstRules *ConstRulesImpl; protected: // ctor is protected, so only subclasses can create Type objects... Type(const string &Name, PrimitiveID id); public: virtual ~Type() {} // isSigned - Return whether a numeric type is signed. virtual bool isSigned() const { return 0; } // isUnsigned - Return whether a numeric type is unsigned. This is not // quite the complement of isSigned... nonnumeric types return false as they // do with isSigned. // virtual bool isUnsigned() const { return 0; } inline unsigned getUniqueID() const { return UID; } inline PrimitiveID getPrimitiveID() const { return ID; } // getPrimitiveType/getUniqueIDType - Return a type based on an identifier. static const Type *getPrimitiveType(PrimitiveID IDNumber); static const Type *getUniqueIDType(unsigned UID); // Methods for dealing with constants uniformly. See Opt/ConstantHandling.h // for more info on this... // inline const ConstRules *getConstRules() const { return ConstRulesImpl; } inline void setConstRules(const ConstRules *R) const { ConstRulesImpl = R; } public: // These are the builtin types that are always available... static const Type *VoidTy , *BoolTy; static const Type *SByteTy, *UByteTy, *ShortTy, *UShortTy, *IntTy , *UIntTy, *LongTy , *ULongTy; static const Type *FloatTy, *DoubleTy; static const Type *TypeTy , *LabelTy, *LockTy; // Here are some useful little methods to query what type derived types are // Note that all other types can just compare to see if this == Type::xxxTy; // inline bool isDerivedType() const { return ID >= FirstDerivedTyID; } inline bool isPrimitiveType() const { return ID < FirstDerivedTyID; } inline bool isLabelType() const { return this == LabelTy; } inline bool isMethodType() const { return ID == MethodTyID; } inline bool isModuleType() const { return ID == ModuleTyID; } inline bool isArrayType() const { return ID == ArrayTyID; } inline bool isPointerType() const { return ID == PointerTyID; } inline bool isStructType() const { return ID == StructTyID; } }; #endif