//===-- ParserInternals.h - Definitions internal to the parser --*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This header file defines the various variables that are shared among the // different components of the parser... // //===----------------------------------------------------------------------===// #ifndef PARSER_INTERNALS_H #define PARSER_INTERNALS_H #include "llvm/Constants.h" #include "llvm/DerivedTypes.h" #include "llvm/ParameterAttributes.h" #include "llvm/Function.h" #include "llvm/Instructions.h" #include "llvm/Assembly/Parser.h" #include "llvm/ADT/StringExtras.h" #include "llvm/ADT/APFloat.h" #include "llvm/ADT/APSInt.h" namespace llvm { class MemoryBuffer; } // Global variables exported from the lexer... extern llvm::ParseError* TheParseError; /// FIXME: Not threading friendly // functions exported from the lexer void InitLLLexer(llvm::MemoryBuffer *MB); const char *LLLgetTokenStart(); unsigned LLLgetTokenLength(); std::string LLLgetFilename(); unsigned LLLgetLineNo(); void FreeLexer(); namespace llvm { class Module; // RunVMAsmParser - Parse a buffer and return Module Module *RunVMAsmParser(llvm::MemoryBuffer *MB); // GenerateError - Wrapper around the ParseException class that automatically // fills in file line number and column number and options info. // // This also helps me because I keep typing 'throw new ParseException' instead // of just 'throw ParseException'... sigh... // extern void GenerateError(const std::string &message, int LineNo = -1); /// InlineAsmDescriptor - This is a simple class that holds info about inline /// asm blocks, for use by ValID. struct InlineAsmDescriptor { std::string AsmString, Constraints; bool HasSideEffects; InlineAsmDescriptor(const std::string &as, const std::string &c, bool HSE) : AsmString(as), Constraints(c), HasSideEffects(HSE) {} }; // ValID - Represents a reference of a definition of some sort. This may either // be a numeric reference or a symbolic (%var) reference. This is just a // discriminated union. // // Note that I can't implement this class in a straight forward manner with // constructors and stuff because it goes in a union. // struct ValID { enum { LocalID, GlobalID, LocalName, GlobalName, ConstSIntVal, ConstUIntVal, ConstAPInt, ConstFPVal, ConstNullVal, ConstUndefVal, ConstZeroVal, ConstantVal, InlineAsmVal } Type; union { unsigned Num; // If it's a numeric reference like %1234 std::string *Name; // If it's a named reference. Memory must be deleted. int64_t ConstPool64; // Constant pool reference. This is the value uint64_t UConstPool64; // Unsigned constant pool reference. APSInt *ConstPoolInt; // Large Integer constant pool reference APFloat *ConstPoolFP; // Floating point constant pool reference Constant *ConstantValue; // Fully resolved constant for ConstantVal case. InlineAsmDescriptor *IAD; }; static ValID createLocalID(unsigned Num) { ValID D; D.Type = LocalID; D.Num = Num; return D; } static ValID createGlobalID(unsigned Num) { ValID D; D.Type = GlobalID; D.Num = Num; return D; } static ValID createLocalName(const std::string &Name) { ValID D; D.Type = LocalName; D.Name = new std::string(Name); return D; } static ValID createGlobalName(const std::string &Name) { ValID D; D.Type = GlobalName; D.Name = new std::string(Name); return D; } static ValID create(int64_t Val) { ValID D; D.Type = ConstSIntVal; D.ConstPool64 = Val; return D; } static ValID create(uint64_t Val) { ValID D; D.Type = ConstUIntVal; D.UConstPool64 = Val; return D; } static ValID create(APFloat *Val) { ValID D; D.Type = ConstFPVal; D.ConstPoolFP = Val; return D; } static ValID create(const APInt &Val, bool isSigned) { ValID D; D.Type = ConstAPInt; D.ConstPoolInt = new APSInt(Val, !isSigned); return D; } static ValID createNull() { ValID D; D.Type = ConstNullVal; return D; } static ValID createUndef() { ValID D; D.Type = ConstUndefVal; return D; } static ValID createZeroInit() { ValID D; D.Type = ConstZeroVal; return D; } static ValID create(Constant *Val) { ValID D; D.Type = ConstantVal; D.ConstantValue = Val; return D; } static ValID createInlineAsm(const std::string &AsmString, const std::string &Constraints, bool HasSideEffects) { ValID D; D.Type = InlineAsmVal; D.IAD = new InlineAsmDescriptor(AsmString, Constraints, HasSideEffects); return D; } inline void destroy() const { if (Type == LocalName || Type == GlobalName) delete Name; // Free this strdup'd memory. else if (Type == InlineAsmVal) delete IAD; else if (Type == ConstAPInt) delete ConstPoolInt; } inline ValID copy() const { ValID Result = *this; if (Type == ConstAPInt) Result.ConstPoolInt = new APSInt(*ConstPoolInt); if (Type != LocalName && Type != GlobalName) return Result; Result.Name = new std::string(*Name); return Result; } inline std::string getName() const { switch (Type) { case LocalID : return '%' + utostr(Num); case GlobalID : return '@' + utostr(Num); case LocalName : return *Name; case GlobalName : return *Name; case ConstAPInt : return ConstPoolInt->toString(10); case ConstFPVal : return ftostr(*ConstPoolFP); case ConstNullVal : return "null"; case ConstUndefVal : return "undef"; case ConstZeroVal : return "zeroinitializer"; case ConstUIntVal : case ConstSIntVal : return std::string("%") + itostr(ConstPool64); case ConstantVal: if (ConstantValue == ConstantInt::getTrue()) return "true"; if (ConstantValue == ConstantInt::getFalse()) return "false"; return ""; default: assert(0 && "Unknown value!"); abort(); return ""; } } bool operator<(const ValID &V) const { if (Type != V.Type) return Type < V.Type; switch (Type) { case LocalID: case GlobalID: return Num < V.Num; case LocalName: case GlobalName: return *Name < *V.Name; case ConstSIntVal: return ConstPool64 < V.ConstPool64; case ConstUIntVal: return UConstPool64 < V.UConstPool64; case ConstAPInt: return ConstPoolInt->ult(*V.ConstPoolInt); case ConstFPVal: return ConstPoolFP->compare(*V.ConstPoolFP) == APFloat::cmpLessThan; case ConstNullVal: return false; case ConstUndefVal: return false; case ConstZeroVal: return false; case ConstantVal: return ConstantValue < V.ConstantValue; default: assert(0 && "Unknown value type!"); return false; } } bool operator==(const ValID &V) const { if (Type != V.Type) return false; switch (Type) { default: assert(0 && "Unknown value type!"); case LocalID: case GlobalID: return Num == V.Num; case LocalName: case GlobalName: return *Name == *(V.Name); case ConstSIntVal: return ConstPool64 == V.ConstPool64; case ConstUIntVal: return UConstPool64 == V.UConstPool64; case ConstAPInt: return *ConstPoolInt == *V.ConstPoolInt; case ConstFPVal: return ConstPoolFP->compare(*V.ConstPoolFP) == APFloat::cmpEqual; case ConstantVal: return ConstantValue == V.ConstantValue; case ConstNullVal: return true; case ConstUndefVal: return true; case ConstZeroVal: return true; } } }; struct TypeWithAttrs { llvm::PATypeHolder *Ty; ParameterAttributes Attrs; }; typedef std::vector TypeWithAttrsList; struct ArgListEntry { ParameterAttributes Attrs; llvm::PATypeHolder *Ty; std::string *Name; }; typedef std::vector ArgListType; struct ParamListEntry { Value *Val; ParameterAttributes Attrs; }; typedef std::vector ParamList; } // End llvm namespace #endif