//===-- Internal/SlotTable.h - Type/Value Slot Holder -----------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file was developed by Reid Spencer and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file declares the SlotTable class for type plane numbering. // //===----------------------------------------------------------------------===// #ifndef LLVM_INTERNAL_SLOTTABLE_H #define LLVM_INTERNAL_SLOTTABLE_H #include #include namespace llvm { // Forward declarations class Value; class Type; class Module; class Function; class SymbolTable; class ConstantArray; /// This class is the common abstract data type for both the SlotMachine and /// the SlotCalculator. It provides the two-way mapping between Values and /// Slots as well as the two-way mapping between Types and Slots. For Values, /// the slot number can be extracted by simply using the getSlot() /// method and passing in the Value. For Types, it is the same. /// @brief Abstract data type for slot numbers. class SlotTable { /// @name Types /// @{ public: /// This type is used throughout the code to make it clear that /// an unsigned value refers to a Slot number and not something else. /// @brief Type slot number identification type. typedef unsigned SlotNum; /// This type is used throughout the code to make it clear that an /// unsigned value refers to a type plane number and not something else. /// @brief The type of a plane number (corresponds to Type::TypeID). typedef unsigned PlaneNum; /// @brief Some constants used as flags instead of actual slot numbers enum Constants { MAX_SLOT = 4294967294U, BAD_SLOT = 4294967295U }; /// @brief A single plane of Values. Intended index is slot number. typedef std::vector ValuePlane; /// @brief A table of Values. Intended index is Type::TypeID. typedef std::vector ValueTable; /// @brief A map of values to slot numbers. typedef std::map ValueMap; /// @brief A single plane of Types. Intended index is slot number. typedef std::vector TypePlane; /// @brief A map of types to slot numbers. typedef std::map TypeMap; /// @} /// @name Constructors /// @{ public: /// This constructor initializes all the containers in the SlotTable /// to empty and then inserts all the primitive types into the type plane /// by default. This is done as a convenience since most uses of the /// SlotTable will need the primitive types. If you don't need them, pass /// in true. /// @brief Default Constructor explicit SlotTable( bool dont_insert_primitives = false ///< Control insertion of primitives. ); /// @} /// @name Accessors /// @{ public: /// @brief Get the number of planes of values. size_t value_size() const { return vTable.size(); } /// @brief Determine if a specific type plane in the value table exists bool plane_exists(PlaneNum plane) const { return vTable.size() > plane; } /// @brief Determine if a specific type plane in the value table is empty bool plane_empty(PlaneNum plane) const { return (plane_exists(plane) ? vTable[plane].empty() : true); } /// @brief Get the number of entries in a specific plane of the value table size_t plane_size(PlaneNum plane) const { return (plane_exists(plane) ? vTable[plane].size() : 0 ); } /// @returns true if the slot table is completely empty. /// @brief Determine if the SlotTable is empty. bool empty() const; /// @returns the slot number or BAD_SLOT if Val is not in table. /// @brief Get a slot number for a Value. SlotNum getSlot(const Value* Val) const; /// @returns the slot number or BAD_SLOT if Type is not in the table. /// @brief Get a slot number for a Type. SlotNum getSlot(const Type* Typ) const; /// @returns true iff the Value is in the table. /// @brief Determine if a Value has a slot number. bool hasSlot(const Value* Val) { return getSlot(Val) != BAD_SLOT; } /// @returns true iff the Type is in the table. /// @brief Determine if a Type has a slot number. bool hasSlot(const Type* Typ) { return getSlot(Typ) != BAD_SLOT; } /// @} /// @name Mutators /// @{ public: /// @brief Completely clear the SlotTable; void clear(); /// @brief Resize the table to incorporate at least \p new_size planes void resize( size_t new_size ); /// @returns the slot number of the newly inserted value in its plane /// @brief Add a Value to the SlotTable SlotNum insert(const Value* Val, PlaneNum plane ); /// @returns the slot number of the newly inserted type /// @brief Add a Type to the SlotTable SlotNum insert( const Type* Typ ); /// @returns the slot number that \p Val had when it was in the table /// @brief Remove a Value from the SlotTable SlotNum remove( const Value* Val, PlaneNum plane ); /// @returns the slot number that \p Typ had when it was in the table /// @brief Remove a Type from the SlotTable SlotNum remove( const Type* Typ ); /// @} /// @name Implementation Details /// @{ private: /// Insert the primitive types into the type plane. This is called /// by the constructor to initialize the type plane. void insertPrimitives(); /// @} /// @name Data /// @{ private: /// A two dimensional table of Values indexed by type and slot number. This /// allows for efficient lookup of a Value by its type and slot number. ValueTable vTable; /// A map of Values to unsigned integer. This allows for efficient lookup of /// A Value's slot number in its type plane. ValueMap vMap; /// A one dimensional vector of Types indexed by slot number. Types are /// handled separately because they are not Values. TypePlane tPlane; /// A map of Types to unsigned integer. This allows for efficient lookup of /// a Type's slot number in the type plane. TypeMap tMap; /// @} }; } // End llvm namespace // vim: sw=2 #endif