//===-- llvm/CodeGen/MachineModuleInfo.cpp ----------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "llvm/CodeGen/MachineModuleInfo.h" #include "llvm/Constants.h" #include "llvm/Analysis/ValueTracking.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineFunction.h" #include "llvm/CodeGen/Passes.h" #include "llvm/Target/TargetInstrInfo.h" #include "llvm/Target/TargetMachine.h" #include "llvm/Target/TargetOptions.h" #include "llvm/DerivedTypes.h" #include "llvm/GlobalVariable.h" #include "llvm/Intrinsics.h" #include "llvm/Instructions.h" #include "llvm/Module.h" #include "llvm/Support/Dwarf.h" #include "llvm/Support/ErrorHandling.h" using namespace llvm; using namespace llvm::dwarf; // Handle the Pass registration stuff necessary to use TargetData's. static RegisterPass X("machinemoduleinfo", "Module Information"); char MachineModuleInfo::ID = 0; //===----------------------------------------------------------------------===// MachineModuleInfo::MachineModuleInfo() : ImmutablePass(&ID) , LabelIDList() , FrameMoves() , LandingPads() , Personalities() , CallsEHReturn(0) , CallsUnwindInit(0) , DbgInfoAvailable(false) { // Always emit some info, by default "no personality" info. Personalities.push_back(NULL); } MachineModuleInfo::~MachineModuleInfo() { } /// doInitialization - Initialize the state for a new module. /// bool MachineModuleInfo::doInitialization() { return false; } /// doFinalization - Tear down the state after completion of a module. /// bool MachineModuleInfo::doFinalization() { return false; } /// BeginFunction - Begin gathering function meta information. /// void MachineModuleInfo::BeginFunction(MachineFunction *MF) { // Coming soon. } /// EndFunction - Discard function meta information. /// void MachineModuleInfo::EndFunction() { // Clean up frame info. FrameMoves.clear(); // Clean up exception info. LandingPads.clear(); TypeInfos.clear(); FilterIds.clear(); FilterEnds.clear(); CallsEHReturn = 0; CallsUnwindInit = 0; } /// AnalyzeModule - Scan the module for global debug information. /// void MachineModuleInfo::AnalyzeModule(Module &M) { // Insert functions in the llvm.used array (but not llvm.compiler.used) into // UsedFunctions. GlobalVariable *GV = M.getGlobalVariable("llvm.used"); if (!GV || !GV->hasInitializer()) return; // Should be an array of 'i8*'. ConstantArray *InitList = dyn_cast(GV->getInitializer()); if (InitList == 0) return; for (unsigned i = 0, e = InitList->getNumOperands(); i != e; ++i) if (Function *F = dyn_cast(InitList->getOperand(i)->stripPointerCasts())) UsedFunctions.insert(F); } //===-EH-------------------------------------------------------------------===// /// getOrCreateLandingPadInfo - Find or create an LandingPadInfo for the /// specified MachineBasicBlock. LandingPadInfo &MachineModuleInfo::getOrCreateLandingPadInfo (MachineBasicBlock *LandingPad) { unsigned N = LandingPads.size(); for (unsigned i = 0; i < N; ++i) { LandingPadInfo &LP = LandingPads[i]; if (LP.LandingPadBlock == LandingPad) return LP; } LandingPads.push_back(LandingPadInfo(LandingPad)); return LandingPads[N]; } /// addInvoke - Provide the begin and end labels of an invoke style call and /// associate it with a try landing pad block. void MachineModuleInfo::addInvoke(MachineBasicBlock *LandingPad, unsigned BeginLabel, unsigned EndLabel) { LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad); LP.BeginLabels.push_back(BeginLabel); LP.EndLabels.push_back(EndLabel); } /// addLandingPad - Provide the label of a try LandingPad block. /// unsigned MachineModuleInfo::addLandingPad(MachineBasicBlock *LandingPad) { unsigned LandingPadLabel = NextLabelID(); LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad); LP.LandingPadLabel = LandingPadLabel; return LandingPadLabel; } /// addPersonality - Provide the personality function for the exception /// information. void MachineModuleInfo::addPersonality(MachineBasicBlock *LandingPad, Function *Personality) { LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad); LP.Personality = Personality; for (unsigned i = 0; i < Personalities.size(); ++i) if (Personalities[i] == Personality) return; // If this is the first personality we're adding go // ahead and add it at the beginning. if (Personalities[0] == NULL) Personalities[0] = Personality; else Personalities.push_back(Personality); } /// addCatchTypeInfo - Provide the catch typeinfo for a landing pad. /// void MachineModuleInfo::addCatchTypeInfo(MachineBasicBlock *LandingPad, std::vector &TyInfo) { LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad); for (unsigned N = TyInfo.size(); N; --N) LP.TypeIds.push_back(getTypeIDFor(TyInfo[N - 1])); } /// addFilterTypeInfo - Provide the filter typeinfo for a landing pad. /// void MachineModuleInfo::addFilterTypeInfo(MachineBasicBlock *LandingPad, std::vector &TyInfo) { LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad); std::vector IdsInFilter(TyInfo.size()); for (unsigned I = 0, E = TyInfo.size(); I != E; ++I) IdsInFilter[I] = getTypeIDFor(TyInfo[I]); LP.TypeIds.push_back(getFilterIDFor(IdsInFilter)); } /// addCleanup - Add a cleanup action for a landing pad. /// void MachineModuleInfo::addCleanup(MachineBasicBlock *LandingPad) { LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad); LP.TypeIds.push_back(0); } /// TidyLandingPads - Remap landing pad labels and remove any deleted landing /// pads. void MachineModuleInfo::TidyLandingPads() { for (unsigned i = 0; i != LandingPads.size(); ) { LandingPadInfo &LandingPad = LandingPads[i]; LandingPad.LandingPadLabel = MappedLabel(LandingPad.LandingPadLabel); // Special case: we *should* emit LPs with null LP MBB. This indicates // "nounwind" case. if (!LandingPad.LandingPadLabel && LandingPad.LandingPadBlock) { LandingPads.erase(LandingPads.begin() + i); continue; } for (unsigned j=0; j != LandingPads[i].BeginLabels.size(); ) { unsigned BeginLabel = MappedLabel(LandingPad.BeginLabels[j]); unsigned EndLabel = MappedLabel(LandingPad.EndLabels[j]); if (!BeginLabel || !EndLabel) { LandingPad.BeginLabels.erase(LandingPad.BeginLabels.begin() + j); LandingPad.EndLabels.erase(LandingPad.EndLabels.begin() + j); continue; } LandingPad.BeginLabels[j] = BeginLabel; LandingPad.EndLabels[j] = EndLabel; ++j; } // Remove landing pads with no try-ranges. if (LandingPads[i].BeginLabels.empty()) { LandingPads.erase(LandingPads.begin() + i); continue; } // If there is no landing pad, ensure that the list of typeids is empty. // If the only typeid is a cleanup, this is the same as having no typeids. if (!LandingPad.LandingPadBlock || (LandingPad.TypeIds.size() == 1 && !LandingPad.TypeIds[0])) LandingPad.TypeIds.clear(); ++i; } } /// getTypeIDFor - Return the type id for the specified typeinfo. This is /// function wide. unsigned MachineModuleInfo::getTypeIDFor(GlobalVariable *TI) { for (unsigned i = 0, N = TypeInfos.size(); i != N; ++i) if (TypeInfos[i] == TI) return i + 1; TypeInfos.push_back(TI); return TypeInfos.size(); } /// getFilterIDFor - Return the filter id for the specified typeinfos. This is /// function wide. int MachineModuleInfo::getFilterIDFor(std::vector &TyIds) { // If the new filter coincides with the tail of an existing filter, then // re-use the existing filter. Folding filters more than this requires // re-ordering filters and/or their elements - probably not worth it. for (std::vector::iterator I = FilterEnds.begin(), E = FilterEnds.end(); I != E; ++I) { unsigned i = *I, j = TyIds.size(); while (i && j) if (FilterIds[--i] != TyIds[--j]) goto try_next; if (!j) // The new filter coincides with range [i, end) of the existing filter. return -(1 + i); try_next:; } // Add the new filter. int FilterID = -(1 + FilterIds.size()); FilterIds.reserve(FilterIds.size() + TyIds.size() + 1); for (unsigned I = 0, N = TyIds.size(); I != N; ++I) FilterIds.push_back(TyIds[I]); FilterEnds.push_back(FilterIds.size()); FilterIds.push_back(0); // terminator return FilterID; } /// getPersonality - Return the personality function for the current function. Function *MachineModuleInfo::getPersonality() const { // FIXME: Until PR1414 will be fixed, we're using 1 personality function per // function return !LandingPads.empty() ? LandingPads[0].Personality : NULL; } /// getPersonalityIndex - Return unique index for current personality /// function. NULL/first personality function should always get zero index. unsigned MachineModuleInfo::getPersonalityIndex() const { const Function* Personality = NULL; // Scan landing pads. If there is at least one non-NULL personality - use it. for (unsigned i = 0; i != LandingPads.size(); ++i) if (LandingPads[i].Personality) { Personality = LandingPads[i].Personality; break; } for (unsigned i = 0; i < Personalities.size(); ++i) { if (Personalities[i] == Personality) return i; } // This will happen if the current personality function is // in the zero index. return 0; } //===----------------------------------------------------------------------===// /// DebugLabelFolding pass - This pass prunes out redundant labels. This allows /// a info consumer to determine if the range of two labels is empty, by seeing /// if the labels map to the same reduced label. namespace llvm { struct DebugLabelFolder : public MachineFunctionPass { static char ID; DebugLabelFolder() : MachineFunctionPass(&ID) {} virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesCFG(); AU.addPreservedID(MachineLoopInfoID); AU.addPreservedID(MachineDominatorsID); MachineFunctionPass::getAnalysisUsage(AU); } virtual bool runOnMachineFunction(MachineFunction &MF); virtual const char *getPassName() const { return "Label Folder"; } }; char DebugLabelFolder::ID = 0; bool DebugLabelFolder::runOnMachineFunction(MachineFunction &MF) { // Get machine module info. MachineModuleInfo *MMI = getAnalysisIfAvailable(); if (!MMI) return false; // Track if change is made. bool MadeChange = false; // No prior label to begin. unsigned PriorLabel = 0; // Iterate through basic blocks. for (MachineFunction::iterator BB = MF.begin(), E = MF.end(); BB != E; ++BB) { // Iterate through instructions. for (MachineBasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ) { // Is it a label. if (I->isDebugLabel() && !MMI->isDbgLabelUsed(I->getOperand(0).getImm())){ // The label ID # is always operand #0, an immediate. unsigned NextLabel = I->getOperand(0).getImm(); // If there was an immediate prior label. if (PriorLabel) { // Remap the current label to prior label. MMI->RemapLabel(NextLabel, PriorLabel); // Delete the current label. I = BB->erase(I); // Indicate a change has been made. MadeChange = true; continue; } else { // Start a new round. PriorLabel = NextLabel; } } else { // No consecutive labels. PriorLabel = 0; } ++I; } } return MadeChange; } FunctionPass *createDebugLabelFoldingPass() { return new DebugLabelFolder(); } }