//===-- StackSlotColoring.cpp - Stack slot coloring pass. -----------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the stack slot coloring pass. // //===----------------------------------------------------------------------===// #define DEBUG_TYPE "stackslotcoloring" #include "llvm/CodeGen/Passes.h" #include "llvm/ADT/BitVector.h" #include "llvm/ADT/SmallSet.h" #include "llvm/ADT/SmallVector.h" #include "llvm/ADT/Statistic.h" #include "llvm/CodeGen/LiveIntervalAnalysis.h" #include "llvm/CodeGen/LiveStackAnalysis.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineInstrBuilder.h" #include "llvm/CodeGen/MachineLoopInfo.h" #include "llvm/CodeGen/MachineMemOperand.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/CodeGen/PseudoSourceValue.h" #include "llvm/Module.h" #include "llvm/Support/CommandLine.h" #include "llvm/Support/Debug.h" #include "llvm/Target/TargetInstrInfo.h" #include "llvm/Target/TargetMachine.h" #include using namespace llvm; static cl::opt DisableSharing("no-stack-slot-sharing", cl::init(false), cl::Hidden, cl::desc("Suppress slot sharing during stack coloring")); static cl::opt DCELimit("ssc-dce-limit", cl::init(-1), cl::Hidden); STATISTIC(NumEliminated, "Number of stack slots eliminated due to coloring"); STATISTIC(NumDead, "Number of trivially dead stack accesses eliminated"); namespace { class StackSlotColoring : public MachineFunctionPass { LiveStacks* LS; MachineFrameInfo *MFI; const TargetInstrInfo *TII; const MachineLoopInfo *loopInfo; // SSIntervals - Spill slot intervals. std::vector SSIntervals; // SSRefs - Keep a list of frame index references for each spill slot. SmallVector, 16> SSRefs; // OrigAlignments - Alignments of stack objects before coloring. SmallVector OrigAlignments; // OrigSizes - Sizess of stack objects before coloring. SmallVector OrigSizes; // AllColors - If index is set, it's a spill slot, i.e. color. // FIXME: This assumes PEI locate spill slot with smaller indices // closest to stack pointer / frame pointer. Therefore, smaller // index == better color. BitVector AllColors; // NextColor - Next "color" that's not yet used. int NextColor; // UsedColors - "Colors" that have been assigned. BitVector UsedColors; // Assignments - Color to intervals mapping. SmallVector, 16> Assignments; public: static char ID; // Pass identification StackSlotColoring() : MachineFunctionPass(ID), NextColor(-1) { initializeStackSlotColoringPass(*PassRegistry::getPassRegistry()); } virtual void getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesCFG(); AU.addRequired(); AU.addPreserved(); AU.addRequired(); AU.addRequired(); AU.addPreserved(); AU.addPreservedID(MachineDominatorsID); MachineFunctionPass::getAnalysisUsage(AU); } virtual bool runOnMachineFunction(MachineFunction &MF); private: void InitializeSlots(); void ScanForSpillSlotRefs(MachineFunction &MF); bool OverlapWithAssignments(LiveInterval *li, int Color) const; int ColorSlot(LiveInterval *li); bool ColorSlots(MachineFunction &MF); void RewriteInstruction(MachineInstr *MI, int OldFI, int NewFI, MachineFunction &MF); bool RemoveDeadStores(MachineBasicBlock* MBB); }; } // end anonymous namespace char StackSlotColoring::ID = 0; char &llvm::StackSlotColoringID = StackSlotColoring::ID; INITIALIZE_PASS_BEGIN(StackSlotColoring, "stack-slot-coloring", "Stack Slot Coloring", false, false) INITIALIZE_PASS_DEPENDENCY(SlotIndexes) INITIALIZE_PASS_DEPENDENCY(LiveStacks) INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo) INITIALIZE_PASS_END(StackSlotColoring, "stack-slot-coloring", "Stack Slot Coloring", false, false) namespace { // IntervalSorter - Comparison predicate that sort live intervals by // their weight. struct IntervalSorter { bool operator()(LiveInterval* LHS, LiveInterval* RHS) const { return LHS->weight > RHS->weight; } }; } /// ScanForSpillSlotRefs - Scan all the machine instructions for spill slot /// references and update spill slot weights. void StackSlotColoring::ScanForSpillSlotRefs(MachineFunction &MF) { SSRefs.resize(MFI->getObjectIndexEnd()); // FIXME: Need the equivalent of MachineRegisterInfo for frameindex operands. for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end(); MBBI != E; ++MBBI) { MachineBasicBlock *MBB = &*MBBI; unsigned loopDepth = loopInfo->getLoopDepth(MBB); for (MachineBasicBlock::iterator MII = MBB->begin(), EE = MBB->end(); MII != EE; ++MII) { MachineInstr *MI = &*MII; for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { MachineOperand &MO = MI->getOperand(i); if (!MO.isFI()) continue; int FI = MO.getIndex(); if (FI < 0) continue; if (!LS->hasInterval(FI)) continue; LiveInterval &li = LS->getInterval(FI); if (!MI->isDebugValue()) li.weight += LiveIntervals::getSpillWeight(false, true, loopDepth); SSRefs[FI].push_back(MI); } } } } /// InitializeSlots - Process all spill stack slot liveintervals and add them /// to a sorted (by weight) list. void StackSlotColoring::InitializeSlots() { int LastFI = MFI->getObjectIndexEnd(); OrigAlignments.resize(LastFI); OrigSizes.resize(LastFI); AllColors.resize(LastFI); UsedColors.resize(LastFI); Assignments.resize(LastFI); // Gather all spill slots into a list. DEBUG(dbgs() << "Spill slot intervals:\n"); for (LiveStacks::iterator i = LS->begin(), e = LS->end(); i != e; ++i) { LiveInterval &li = i->second; DEBUG(li.dump()); int FI = TargetRegisterInfo::stackSlot2Index(li.reg); if (MFI->isDeadObjectIndex(FI)) continue; SSIntervals.push_back(&li); OrigAlignments[FI] = MFI->getObjectAlignment(FI); OrigSizes[FI] = MFI->getObjectSize(FI); AllColors.set(FI); } DEBUG(dbgs() << '\n'); // Sort them by weight. std::stable_sort(SSIntervals.begin(), SSIntervals.end(), IntervalSorter()); // Get first "color". NextColor = AllColors.find_first(); } /// OverlapWithAssignments - Return true if LiveInterval overlaps with any /// LiveIntervals that have already been assigned to the specified color. bool StackSlotColoring::OverlapWithAssignments(LiveInterval *li, int Color) const { const SmallVector &OtherLIs = Assignments[Color]; for (unsigned i = 0, e = OtherLIs.size(); i != e; ++i) { LiveInterval *OtherLI = OtherLIs[i]; if (OtherLI->overlaps(*li)) return true; } return false; } /// ColorSlot - Assign a "color" (stack slot) to the specified stack slot. /// int StackSlotColoring::ColorSlot(LiveInterval *li) { int Color = -1; bool Share = false; if (!DisableSharing) { // Check if it's possible to reuse any of the used colors. Color = UsedColors.find_first(); while (Color != -1) { if (!OverlapWithAssignments(li, Color)) { Share = true; ++NumEliminated; break; } Color = UsedColors.find_next(Color); } } // Assign it to the first available color (assumed to be the best) if it's // not possible to share a used color with other objects. if (!Share) { assert(NextColor != -1 && "No more spill slots?"); Color = NextColor; UsedColors.set(Color); NextColor = AllColors.find_next(NextColor); } // Record the assignment. Assignments[Color].push_back(li); int FI = TargetRegisterInfo::stackSlot2Index(li->reg); DEBUG(dbgs() << "Assigning fi#" << FI << " to fi#" << Color << "\n"); // Change size and alignment of the allocated slot. If there are multiple // objects sharing the same slot, then make sure the size and alignment // are large enough for all. unsigned Align = OrigAlignments[FI]; if (!Share || Align > MFI->getObjectAlignment(Color)) MFI->setObjectAlignment(Color, Align); int64_t Size = OrigSizes[FI]; if (!Share || Size > MFI->getObjectSize(Color)) MFI->setObjectSize(Color, Size); return Color; } /// Colorslots - Color all spill stack slots and rewrite all frameindex machine /// operands in the function. bool StackSlotColoring::ColorSlots(MachineFunction &MF) { unsigned NumObjs = MFI->getObjectIndexEnd(); SmallVector SlotMapping(NumObjs, -1); SmallVector SlotWeights(NumObjs, 0.0); SmallVector, 16> RevMap(NumObjs); BitVector UsedColors(NumObjs); DEBUG(dbgs() << "Color spill slot intervals:\n"); bool Changed = false; for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) { LiveInterval *li = SSIntervals[i]; int SS = TargetRegisterInfo::stackSlot2Index(li->reg); int NewSS = ColorSlot(li); assert(NewSS >= 0 && "Stack coloring failed?"); SlotMapping[SS] = NewSS; RevMap[NewSS].push_back(SS); SlotWeights[NewSS] += li->weight; UsedColors.set(NewSS); Changed |= (SS != NewSS); } DEBUG(dbgs() << "\nSpill slots after coloring:\n"); for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) { LiveInterval *li = SSIntervals[i]; int SS = TargetRegisterInfo::stackSlot2Index(li->reg); li->weight = SlotWeights[SS]; } // Sort them by new weight. std::stable_sort(SSIntervals.begin(), SSIntervals.end(), IntervalSorter()); #ifndef NDEBUG for (unsigned i = 0, e = SSIntervals.size(); i != e; ++i) DEBUG(SSIntervals[i]->dump()); DEBUG(dbgs() << '\n'); #endif if (!Changed) return false; // Rewrite all MO_FrameIndex operands. SmallVector, 4> NewDefs(MF.getNumBlockIDs()); for (unsigned SS = 0, SE = SSRefs.size(); SS != SE; ++SS) { int NewFI = SlotMapping[SS]; if (NewFI == -1 || (NewFI == (int)SS)) continue; SmallVector &RefMIs = SSRefs[SS]; for (unsigned i = 0, e = RefMIs.size(); i != e; ++i) RewriteInstruction(RefMIs[i], SS, NewFI, MF); } // Delete unused stack slots. while (NextColor != -1) { DEBUG(dbgs() << "Removing unused stack object fi#" << NextColor << "\n"); MFI->RemoveStackObject(NextColor); NextColor = AllColors.find_next(NextColor); } return true; } /// RewriteInstruction - Rewrite specified instruction by replacing references /// to old frame index with new one. void StackSlotColoring::RewriteInstruction(MachineInstr *MI, int OldFI, int NewFI, MachineFunction &MF) { // Update the operands. for (unsigned i = 0, ee = MI->getNumOperands(); i != ee; ++i) { MachineOperand &MO = MI->getOperand(i); if (!MO.isFI()) continue; int FI = MO.getIndex(); if (FI != OldFI) continue; MO.setIndex(NewFI); } // Update the memory references. This changes the MachineMemOperands // directly. They may be in use by multiple instructions, however all // instructions using OldFI are being rewritten to use NewFI. const Value *OldSV = PseudoSourceValue::getFixedStack(OldFI); const Value *NewSV = PseudoSourceValue::getFixedStack(NewFI); for (MachineInstr::mmo_iterator I = MI->memoperands_begin(), E = MI->memoperands_end(); I != E; ++I) if ((*I)->getValue() == OldSV) (*I)->setValue(NewSV); } /// RemoveDeadStores - Scan through a basic block and look for loads followed /// by stores. If they're both using the same stack slot, then the store is /// definitely dead. This could obviously be much more aggressive (consider /// pairs with instructions between them), but such extensions might have a /// considerable compile time impact. bool StackSlotColoring::RemoveDeadStores(MachineBasicBlock* MBB) { // FIXME: This could be much more aggressive, but we need to investigate // the compile time impact of doing so. bool changed = false; SmallVector toErase; for (MachineBasicBlock::iterator I = MBB->begin(), E = MBB->end(); I != E; ++I) { if (DCELimit != -1 && (int)NumDead >= DCELimit) break; MachineBasicBlock::iterator NextMI = llvm::next(I); if (NextMI == MBB->end()) continue; int FirstSS, SecondSS; unsigned LoadReg = 0; unsigned StoreReg = 0; if (!(LoadReg = TII->isLoadFromStackSlot(I, FirstSS))) continue; if (!(StoreReg = TII->isStoreToStackSlot(NextMI, SecondSS))) continue; if (FirstSS != SecondSS || LoadReg != StoreReg || FirstSS == -1) continue; ++NumDead; changed = true; if (NextMI->findRegisterUseOperandIdx(LoadReg, true, 0) != -1) { ++NumDead; toErase.push_back(I); } toErase.push_back(NextMI); ++I; } for (SmallVector::iterator I = toErase.begin(), E = toErase.end(); I != E; ++I) (*I)->eraseFromParent(); return changed; } bool StackSlotColoring::runOnMachineFunction(MachineFunction &MF) { DEBUG({ dbgs() << "********** Stack Slot Coloring **********\n" << "********** Function: " << MF.getName() << '\n'; }); MFI = MF.getFrameInfo(); TII = MF.getTarget().getInstrInfo(); LS = &getAnalysis(); loopInfo = &getAnalysis(); bool Changed = false; unsigned NumSlots = LS->getNumIntervals(); if (NumSlots == 0) // Nothing to do! return false; // If there are calls to setjmp or sigsetjmp, don't perform stack slot // coloring. The stack could be modified before the longjmp is executed, // resulting in the wrong value being used afterwards. (See // .) if (MF.exposesReturnsTwice()) return false; // Gather spill slot references ScanForSpillSlotRefs(MF); InitializeSlots(); Changed = ColorSlots(MF); NextColor = -1; SSIntervals.clear(); for (unsigned i = 0, e = SSRefs.size(); i != e; ++i) SSRefs[i].clear(); SSRefs.clear(); OrigAlignments.clear(); OrigSizes.clear(); AllColors.clear(); UsedColors.clear(); for (unsigned i = 0, e = Assignments.size(); i != e; ++i) Assignments[i].clear(); Assignments.clear(); if (Changed) { for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; ++I) Changed |= RemoveDeadStores(I); } return Changed; }