//===-- Intercept.cpp - System function interception routines -------------===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // If a function call occurs to an external function, the JIT is designed to use // the dynamic loader interface to find a function to call. This is useful for // calling system calls and library functions that are not available in LLVM. // Some system calls, however, need to be handled specially. For this reason, // we intercept some of them here and use our own stubs to handle them. // //===----------------------------------------------------------------------===// #include "VM.h" #include "Support/DynamicLinker.h" #include // AtExitHandlers - List of functions to call when the program exits, // registered with the atexit() library function. static std::vector AtExitHandlers; /// runAtExitHandlers - Run any functions registered by the program's /// calls to atexit(3), which we intercept and store in /// AtExitHandlers. /// void VM::runAtExitHandlers() { while (!AtExitHandlers.empty()) { void (*Fn)() = AtExitHandlers.back(); AtExitHandlers.pop_back(); Fn(); } } //===----------------------------------------------------------------------===// // Function stubs that are invoked instead of certain library calls //===----------------------------------------------------------------------===// // NoopFn - Used if we have nothing else to call... static void NoopFn() {} // jit_exit - Used to intercept the "exit" library call. static void jit_exit(int Status) { VM::runAtExitHandlers(); // Run atexit handlers... exit(Status); } // jit_atexit - Used to intercept the "atexit" library call. static int jit_atexit(void (*Fn)(void)) { AtExitHandlers.push_back(Fn); // Take note of atexit handler... return 0; // Always successful } //===----------------------------------------------------------------------===// // /// getPointerToNamedFunction - This method returns the address of the specified /// function by using the dynamic loader interface. As such it is only useful /// for resolving library symbols, not code generated symbols. /// void *VM::getPointerToNamedFunction(const std::string &Name) { // Check to see if this is one of the functions we want to intercept... if (Name == "exit") return (void*)&jit_exit; if (Name == "atexit") return (void*)&jit_atexit; // If it's an external function, look it up in the process image... void *Ptr = GetAddressOfSymbol(Name); if (Ptr == 0) { std::cerr << "WARNING: Cannot resolve fn '" << Name << "' using a dummy noop function instead!\n"; Ptr = (void*)NoopFn; } return Ptr; }