//===- lib/Linker/LinkItems.cpp - Link LLVM objects and libraries ---------===// // // The LLVM Compiler Infrastructure // // This file was developed by Reid Spencer and is distributed under the // University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file contains routines to handle linking together LLVM bytecode files, // and to handle annoying things like static libraries. // //===----------------------------------------------------------------------===// #include "llvm/Linker.h" #include "llvm/Module.h" using namespace llvm; // LinkItems - This function is the main entry point into linking. It takes a // list of LinkItem which indicates the order the files should be linked and // how each file should be treated (plain file or with library search). The // function only links bytecode and produces a result list of items that are // native objects. bool Linker::LinkInItems(const ItemList& Items, ItemList& NativeItems) { // Clear the NativeItems just in case NativeItems.clear(); // For each linkage item ... for (ItemList::const_iterator I = Items.begin(), E = Items.end(); I != E; ++I) { if (I->second) { // Link in the library suggested. bool is_file = true; if (LinkInLibrary(I->first,is_file)) return true; if (!is_file) NativeItems.push_back(*I); } else { // Link in the file suggested if (LinkInFile(sys::Path(I->first))) return true; } } // At this point we have processed all the link items provided to us. Since // we have an aggregated module at this point, the dependent libraries in // that module should also be aggregated with duplicates eliminated. This is // now the time to process the dependent libraries to resolve any remaining // symbols. bool is_bytecode; for (Module::lib_iterator I = Composite->lib_begin(), E = Composite->lib_end(); I != E; ++I) if(LinkInLibrary(*I, is_bytecode)) return true; return false; } /// LinkInLibrary - links one library into the HeadModule. /// bool Linker::LinkInLibrary(const std::string& Lib, bool& is_file) { is_file = false; // Determine where this library lives. sys::Path Pathname = FindLib(Lib); if (Pathname.isEmpty()) return warning("Cannot find library '" + Lib + "'"); // If its an archive, try to link it in std::string Magic; Pathname.getMagicNumber(Magic, 64); switch (sys::IdentifyFileType(Magic.c_str(), 64)) { case sys::BytecodeFileType: case sys::CompressedBytecodeFileType: // LLVM ".so" file. if (LinkInFile(Pathname)) return error("Cannot link file '" + Pathname.toString() + "'"); is_file = true; break; case sys::ArchiveFileType: if (LinkInArchive(Pathname)) return error("Cannot link archive '" + Pathname.toString() + "'"); break; default: return warning("Supposed library '" + Lib + "' isn't a library."); } return false; } /// LinkLibraries - takes the specified library files and links them into the /// main bytecode object file. /// /// Inputs: /// Libraries - The list of libraries to link into the module. /// /// Return value: /// FALSE - No error. /// TRUE - Error. /// bool Linker::LinkInLibraries(const std::vector &Libraries) { // Process the set of libraries we've been provided. bool is_bytecode; for (unsigned i = 0; i < Libraries.size(); ++i) if (LinkInLibrary(Libraries[i], is_bytecode)) return true; // At this point we have processed all the libraries provided to us. Since // we have an aggregated module at this point, the dependent libraries in // that module should also be aggregated with duplicates eliminated. This is // now the time to process the dependent libraries to resolve any remaining // symbols. const Module::LibraryListType& DepLibs = Composite->getLibraries(); for (Module::LibraryListType::const_iterator I = DepLibs.begin(), E = DepLibs.end(); I != E; ++I) if (LinkInLibrary(*I, is_bytecode)) return true; return false; } /// LinkInFile - opens a bytecode file and links in all objects which /// provide symbols that are currently undefined. /// /// Inputs: /// File - The pathname of the bytecode file. /// /// Outputs: /// ErrorMessage - A C++ string detailing what error occurred, if any. /// /// Return Value: /// TRUE - An error occurred. /// FALSE - No errors. /// bool Linker::LinkInFile(const sys::Path &File) { // Make sure we can at least read the file if (!File.canRead()) return error("Cannot find linker input '" + File.toString() + "'"); // A user may specify an ar archive without -l, perhaps because it // is not installed as a library. Detect that and link the library. if (File.isArchive()) { if (LinkInArchive(File)) return error("Cannot link archive '" + File.toString() + "'"); } else if (File.isBytecodeFile()) { verbose("Linking bytecode file '" + File.toString() + "'"); std::auto_ptr M(LoadObject(File)); if (M.get() == 0) return error("Cannot load file '" + File.toString() + "'" + Error); if (LinkInModule(M.get())) return error("Cannot link file '" + File.toString() + "'" + Error); verbose("Linked in file '" + File.toString() + "'"); } else { return warning("File of unknown type '" + File.toString() + "' ignored."); } return false; } /// LinkFiles - takes a module and a list of files and links them all together. /// It locates the file either in the current directory, as its absolute /// or relative pathname, or as a file somewhere in LLVM_LIB_SEARCH_PATH. /// /// Inputs: /// Files - A vector of sys::Path indicating the LLVM bytecode filenames /// to be linked. The names can refer to a mixture of pure LLVM /// bytecode files and archive (ar) formatted files. /// /// Return value: /// FALSE - No errors. /// TRUE - Some error occurred. /// bool Linker::LinkInFiles(const std::vector &Files) { for (unsigned i = 0; i < Files.size(); ++i) if (LinkInFile(Files[i])) return true; return false; }