//===- lib/Linker/Linker.cpp - Basic Linker functionality ----------------===// // // The LLVM Compiler Infrastructure // // This file was developed by Reid Spencer and is distributed under the // University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file contains basic Linker functionality that all usages will need. // //===----------------------------------------------------------------------===// #include "llvm/Linker.h" #include "llvm/Module.h" #include "llvm/Bytecode/Reader.h" #include using namespace llvm; Linker::Linker(const std::string& progname, unsigned flags) : Composite(0) , LibPaths() , Flags(flags) , Error() , ProgramName(progname) { Composite = new Module(progname); } Linker::Linker(const std::string& progname, Module* aModule, unsigned flags) : Composite(aModule) , LibPaths() , Flags(flags) , Error() , ProgramName(progname) { } Linker::~Linker() { delete Composite; } bool Linker::error(const std::string& message) { Error = message; if (!(Flags&QuietErrors)) { std::cerr << ProgramName << ": error: " << message << "\n"; } return true; } bool Linker::warning(const std::string& message) { Error = message; if (!(Flags&QuietErrors)) { std::cerr << ProgramName << ": warning: " << message << "\n"; } return false; } void Linker::verbose(const std::string& message) { if (Flags&Verbose) { std::cerr << " " << message << "\n"; } } void Linker::addPath(const sys::Path& path) { assert(path.isDirectory() && "Can only insert directories into the path"); LibPaths.push_back(path); } void Linker::addPaths(const std::vector& paths) { for (unsigned i = 0; i != paths.size(); ++i) { sys::Path aPath; aPath.setDirectory(paths[i]); LibPaths.push_back(aPath); } } void Linker::addSystemPaths() { sys::Path::GetBytecodeLibraryPaths(LibPaths); LibPaths.insert(LibPaths.begin(),sys::Path("./")); } Module* Linker::releaseModule() { Module* result = Composite; LibPaths.clear(); Error.clear(); Composite = 0; Flags = 0; return result; } // LoadObject - Read in and parse the bytecode file named by FN and return the // module it contains (wrapped in an auto_ptr), or auto_ptr() and set // Error if an error occurs. std::auto_ptr Linker::LoadObject(const sys::Path &FN) { std::string ParseErrorMessage; Module *Result = ParseBytecodeFile(FN.toString(), &ParseErrorMessage); if (Result) return std::auto_ptr(Result); Error = "Bytecode file '" + FN.toString() + "' could not be loaded"; if (ParseErrorMessage.size()) Error += ": " + ParseErrorMessage; return std::auto_ptr(); } // IsLibrary - Determine if "Name" is a library in "Directory". Return // a non-empty sys::Path if its found, an empty one otherwise. static inline sys::Path IsLibrary(const std::string& Name, const sys::Path& Directory) { assert(Directory.isDirectory() && "Need to specify a directory"); sys::Path FullPath(Directory); FullPath.appendFile("lib" + Name); FullPath.appendSuffix("a"); if (FullPath.isArchive()) return FullPath; FullPath.elideSuffix(); FullPath.appendSuffix("bca"); if (FullPath.isArchive()) return FullPath; FullPath.elideSuffix(); FullPath.appendSuffix(&(LTDL_SHLIB_EXT[1])); if (FullPath.isDynamicLibrary()) return FullPath; FullPath.clear(); return FullPath; } /// FindLib - Try to convert Filename into the name of a file that we can open, /// if it does not already name a file we can open, by first trying to open /// Filename, then libFilename.[suffix] for each of a set of several common /// library suffixes, in each of the directories in LibPaths. Returns an empty /// Path if no matching file can be found. /// sys::Path Linker::FindLib(const std::string &Filename) { // Determine if the pathname can be found as it stands. sys::Path FilePath(Filename); if (FilePath.readable() && (FilePath.isArchive() || FilePath.isDynamicLibrary())) return FilePath; // Iterate over the directories in Paths to see if we can find the library // there. for (unsigned Index = 0; Index != LibPaths.size(); ++Index) { sys::Path Directory(LibPaths[Index]); sys::Path FullPath = IsLibrary(Filename,Directory); if (!FullPath.isEmpty()) return FullPath; } return sys::Path(); }