//===--- Allocator.cpp - Simple memory allocation abstraction -------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements the BumpPtrAllocator interface. // //===----------------------------------------------------------------------===// #include "llvm/Support/Allocator.h" #include "llvm/Support/DataTypes.h" #include "llvm/Support/Streams.h" #include using namespace llvm; //===----------------------------------------------------------------------===// // MemRegion class implementation //===----------------------------------------------------------------------===// namespace { /// MemRegion - This is one chunk of the BumpPtrAllocator. class MemRegion { unsigned RegionSize; MemRegion *Next; char *NextPtr; public: void Init(unsigned size, unsigned Alignment, MemRegion *next) { RegionSize = size; Next = next; NextPtr = (char*)(this+1); // Align NextPtr. NextPtr = (char*)((intptr_t)(NextPtr+Alignment-1) & ~(intptr_t)(Alignment-1)); } const MemRegion *getNext() const { return Next; } unsigned getNumBytesAllocated() const { return NextPtr-(const char*)this; } /// Allocate - Allocate and return at least the specified number of bytes. /// void *Allocate(unsigned AllocSize, unsigned Alignment, MemRegion **RegPtr) { // Round size up to an even multiple of the alignment. AllocSize = (AllocSize+Alignment-1) & ~(Alignment-1); // If there is space in this region, return it. if (unsigned(NextPtr+AllocSize-(char*)this) <= RegionSize) { void *Result = NextPtr; NextPtr += AllocSize; return Result; } // Otherwise, we have to allocate a new chunk. Create one twice as big as // this one. MemRegion *NewRegion = (MemRegion *)malloc(RegionSize*2); NewRegion->Init(RegionSize*2, Alignment, this); // Update the current "first region" pointer to point to the new region. *RegPtr = NewRegion; // Try allocating from it now. return NewRegion->Allocate(AllocSize, Alignment, RegPtr); } /// Deallocate - Recursively release all memory for this and its next regions /// to the system. void Deallocate() { MemRegion *next = Next; free(this); if (next) next->Deallocate(); } /// DeallocateAllButLast - Recursively release all memory for this and its /// next regions to the system stopping at the last region in the list. /// Returns the pointer to the last region. MemRegion *DeallocateAllButLast() { MemRegion *next = Next; if (!next) return this; free(this); return next->DeallocateAllButLast(); } }; } //===----------------------------------------------------------------------===// // BumpPtrAllocator class implementation //===----------------------------------------------------------------------===// BumpPtrAllocator::BumpPtrAllocator() { TheMemory = malloc(4096); ((MemRegion*)TheMemory)->Init(4096, 1, 0); } BumpPtrAllocator::~BumpPtrAllocator() { ((MemRegion*)TheMemory)->Deallocate(); } void BumpPtrAllocator::Reset() { MemRegion *MRP = (MemRegion*)TheMemory; MRP = MRP->DeallocateAllButLast(); MRP->Init(4096, 1, 0); TheMemory = MRP; } void *BumpPtrAllocator::Allocate(unsigned Size, unsigned Align) { MemRegion *MRP = (MemRegion*)TheMemory; void *Ptr = MRP->Allocate(Size, Align, &MRP); TheMemory = MRP; return Ptr; } void BumpPtrAllocator::PrintStats() const { unsigned BytesUsed = 0; unsigned NumRegions = 0; const MemRegion *R = (MemRegion*)TheMemory; for (; R; R = R->getNext(), ++NumRegions) BytesUsed += R->getNumBytesAllocated(); cerr << "\nNumber of memory regions: " << NumRegions << "\n"; cerr << "Bytes allocated: " << BytesUsed << "\n"; }