//===-- Debug.cpp - An easy way to add debug output to your code ----------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements a handle way of adding debugging information to your // code, without it being enabled all of the time, and without having to add // command line options to enable it. // // In particular, just wrap your code with the DEBUG() macro, and it will be // enabled automatically if you specify '-debug' on the command-line. // Alternatively, you can also use the SET_DEBUG_TYPE("foo") macro to specify // that your debug code belongs to class "foo". Then, on the command line, you // can specify '-debug-only=foo' to enable JUST the debug information for the // foo class. // // When compiling in release mode, the -debug-* options and all code in DEBUG() // statements disappears, so it does not effect the runtime of the code. // //===----------------------------------------------------------------------===// #include "llvm/Support/CommandLine.h" #include "llvm/Support/Debug.h" using namespace llvm; // All Debug.h functionality is a no-op in NDEBUG mode. #ifndef NDEBUG bool llvm::DebugFlag; // DebugFlag - Exported boolean set by the -debug option // -debug - Command line option to enable the DEBUG statements in the passes. // This flag may only be enabled in debug builds. static cl::opt Debug("debug", cl::desc("Enable debug output"), cl::Hidden, cl::location(DebugFlag)); static std::string CurrentDebugType; static struct DebugOnlyOpt { void operator=(const std::string &Val) const { DebugFlag |= !Val.empty(); CurrentDebugType = Val; } } DebugOnlyOptLoc; static cl::opt > DebugOnly("debug-only", cl::desc("Enable a specific type of debug output"), cl::Hidden, cl::value_desc("debug string"), cl::location(DebugOnlyOptLoc), cl::ValueRequired); // isCurrentDebugType - Return true if the specified string is the debug type // specified on the command line, or if none was specified on the command line // with the -debug-only=X option. // bool llvm::isCurrentDebugType(const char *DebugType) { return CurrentDebugType.empty() || DebugType == CurrentDebugType; } #else // Avoid "has no symbols" warning. int Debug_dummy = 0; #endif