//===- SystemUtils.cpp - Utilities for low-level system tasks -------------===// // // The LLVM Compiler Infrastructure // // This file was developed by the LLVM research group and is distributed under // the University of Illinois Open Source License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file contains functions used to do a variety of low-level, often // system-specific, tasks. // //===----------------------------------------------------------------------===// #include "llvm/Support/Streams.h" #include "llvm/Support/SystemUtils.h" #include "llvm/System/Process.h" #include "llvm/System/Program.h" #include using namespace llvm; bool llvm::CheckBytecodeOutputToConsole(std::ostream* stream_to_check, bool print_warning) { if (stream_to_check == &std::cout && sys::Process::StandardOutIsDisplayed()) { if (print_warning) { llvm_cerr << "WARNING: You're attempting to print out a bytecode file.\n" << "This is inadvisable as it may cause display problems. If\n" << "you REALLY want to taste LLVM bytecode first-hand, you\n" << "can force output with the `-f' option.\n\n"; } return true; } return false; } /// FindExecutable - Find a named executable, giving the argv[0] of program /// being executed. This allows us to find another LLVM tool if it is built /// into the same directory, but that directory is neither the current /// directory, nor in the PATH. If the executable cannot be found, return an /// empty string. /// #undef FindExecutable // needed on windows :( sys::Path llvm::FindExecutable(const std::string &ExeName, const std::string &ProgramPath) { // First check the directory that the calling program is in. We can do this // if ProgramPath contains at least one / character, indicating that it is a // relative path to bugpoint itself. sys::Path Result ( ProgramPath ); Result.eraseComponent(); if (!Result.isEmpty()) { Result.appendComponent(ExeName); if (Result.canExecute()) return Result; } return sys::Program::FindProgramByName(ExeName); }