//===-- NVPTXRegisterInfo.td - NVPTX Register defs ---------*- tablegen -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// //===----------------------------------------------------------------------===// // Declarations that describe the PTX register file //===----------------------------------------------------------------------===// class NVPTXReg : Register { let Namespace = "NVPTX"; } class NVPTXRegClass regTypes, int alignment, dag regList> : RegisterClass <"NVPTX", regTypes, alignment, regList>; //===----------------------------------------------------------------------===// // Registers //===----------------------------------------------------------------------===// // Special Registers used as stack pointer def VRFrame : NVPTXReg<"%SP">; def VRFrameLocal : NVPTXReg<"%SPL">; // Special Registers used as the stack def VRDepot : NVPTXReg<"%Depot">; // We use virtual registers, but define a few physical registers here to keep // SDAG and the MachineInstr layers happy. foreach i = 0-4 in { def P#i : NVPTXReg<"%p"#i>; // Predicate def RS#i : NVPTXReg<"%rs"#i>; // 16-bit def R#i : NVPTXReg<"%r"#i>; // 32-bit def RL#i : NVPTXReg<"%rl"#i>; // 64-bit def F#i : NVPTXReg<"%f"#i>; // 32-bit float def FL#i : NVPTXReg<"%fl"#i>; // 64-bit float // Arguments def ia#i : NVPTXReg<"%ia"#i>; def la#i : NVPTXReg<"%la"#i>; def fa#i : NVPTXReg<"%fa"#i>; def da#i : NVPTXReg<"%da"#i>; } foreach i = 0-31 in { def ENVREG#i : NVPTXReg<"%envreg"#i>; } //===----------------------------------------------------------------------===// // Register classes //===----------------------------------------------------------------------===// def Int1Regs : NVPTXRegClass<[i1], 8, (add (sequence "P%u", 0, 4))>; def Int16Regs : NVPTXRegClass<[i16], 16, (add (sequence "RS%u", 0, 4))>; def Int32Regs : NVPTXRegClass<[i32], 32, (add (sequence "R%u", 0, 4))>; def Int64Regs : NVPTXRegClass<[i64], 64, (add (sequence "RL%u", 0, 4))>; def Float32Regs : NVPTXRegClass<[f32], 32, (add (sequence "F%u", 0, 4))>; def Float64Regs : NVPTXRegClass<[f64], 64, (add (sequence "FL%u", 0, 4))>; def Int32ArgRegs : NVPTXRegClass<[i32], 32, (add (sequence "ia%u", 0, 4))>; def Int64ArgRegs : NVPTXRegClass<[i64], 64, (add (sequence "la%u", 0, 4))>; def Float32ArgRegs : NVPTXRegClass<[f32], 32, (add (sequence "fa%u", 0, 4))>; def Float64ArgRegs : NVPTXRegClass<[f64], 64, (add (sequence "da%u", 0, 4))>; // Read NVPTXRegisterInfo.cpp to see how VRFrame and VRDepot are used. def SpecialRegs : NVPTXRegClass<[i32], 32, (add VRFrame, VRDepot, (sequence "ENVREG%u", 0, 31))>;